List of necromancer skills
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This is a list of core necromancer skills. For additional skills available to necromancer's elite specializations, see:
Note that after you've unlocked Weaponmaster Training, you can use all weapons that are normally tied to an elite specialization even if you don't have it active.
Profession mechanic[edit]
Death Shroud is the necromancer's profession mechanic, occupying the F1 slot above the skill bar. Activating Death Shroud will transform you into a phantasmal state with special skills, where your accumulated life force takes the place of health but slowly depletes over time.
# | Skill | Description | |||
---|---|---|---|---|---|
F1 | Death Shroud | 10 | Assume a spectral form and gain new skills, turning your life force into health. | ||
F1 | End Death Shroud | Leave Death Shroud and return to your normal form. | |||
Death Shroud (Terrestrial) | |||||
1 | Life Blast | 1 | Shroud. Blast your foe with life force. | ||
2 | Dark Path | ¾ | 8 | Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target. | |
2 | Dark Pursuit | Shadowstep to the foe marked by Dark Path. | |||
3 | Doom | ¾ | 20 | Shroud. Inflict fear on your foe. | |
4 | Life Transfer | 3 | ½20 | Shroud. Damage nearby foes and steal their life force. | |
5 | Tainted Shackles | ¼ | 25 | Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes. | |
Death Shroud (Aquatic) | |||||
1 | Plague Blast | ½ | Blast a foe with a plague that transfers one condition to them. | ||
2 | Dark Water | ½ | 8 | Blind and poison foes near your target with a dark cloud. | |
3 | Wave of Fear | ½ | 20 | Terrify all foes in front of you with a wave of fear. | |
4 | Gathering Plague | 1 | ¼25 | Draw conditions from nearby allies to yourself, and inflict weakness on yourself. | |
5 | Tainted Shackles | ¼ | 25 | Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes. |
Weapon skills[edit]
Two-handed[edit]
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Staff[edit] | ||||||
1 | Necrotic Grasp | ¾ | Send out a grasping hand that damages foes in a line and grants you life force. | |||
2 | Mark of Blood | ¾ | 4 | ¾Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies. | ||
3 | Chillblains | ¾ | 12 | Mark. Inscribe a mark that inflicts chill and poison on foes when triggered. | ||
4 | Putrid Mark | ¾ | 15 | Mark. Inscribe a mark that damages enemies and transfers your conditions to them when triggered. | ||
5 | Reaper's Mark | ¾ | 18 | Mark. Inscribe a mark that inflicts fear on foes when triggered. | ||
Greatsword[edit] |
(requires Weaponmaster Training or Reaper) | |||||
1 | Dusk Strike | ¾ | Chain. Cleave foes in front of you. | |||
1 | Fading Twilight | ¾ | Chain. Cleave foes in front of you again. | |||
1 | Chilling Scythe | 1 | Chain. Strike foes, and chill them. A successful strike reduces the recharge on Gravedigger. | |||
2 | Gravedigger | 1 | ¼8 | Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low-health foe. | ||
3 | Death Spiral | 1 | 10 | Conjure a drill of dark energy on your blade, and rend the armor of foes in front of you. | ||
4 | Nightfall | ½ | 20 | Call down a growing column of shadows that damages and conditions foes every pulse. | ||
5 | Grasping Darkness | ¾ | 25 | Conjure claws of darkness from the shadows to attack foes, applying a condition to them and pulling them to you. Gain life force for each struck foe. | ||
Spear[edit] |
(requires Lowland Spear Training or Lowland Spear Unlock) | |||||
1 | Dark Slash | ¾ | Chain. Slash your foes with your spear. | |||
1 | Deadly Slice | ½ | Chain. Slice foes in front of you with your spear. | |||
1 | Sinister Stab | ¾ | Stab foes and chill them. Gain a soul shard if you strike a foe. | |||
2 | Perforate | 1 | 8 | Attack foes in front of you with a series of strikes, consuming any active soul shards. Deal additional damage against foes below the health threshold. | ||
3 | Addle | ¼ | 12 | Daze your target and gain life force and soul shards. If your target is using a skill, the daze duration is extended and you gain additional life force and soul shards. If you have a number of soul shards above the threshold when you activate this skill, your target is also immobilized. | ||
4 | Isolate | ½ | 18 | Throw a spear at your target. If it strikes a foe, it inflicts conditions and you may reactivate to teleport to that foe. This skill recharges when exiting death shroud. | ||
4 | Distress | Teleport to the foe marked by Isolate, recharge Perforate, and gain soul shards. Gain additional soul shards if there are no other enemies nearby. | ||||
5 | Extirpate | 1 | 20 | Perform a wide swing that removes boons from foes. Gain soul shards and might for each target struck. |
Main-hand only[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Axe[edit] | |||||
1 | Rending Claws | 1 | Slash your foe twice with ghostly claws to make them vulnerable. Vulnerability applied increases against foes below the health threshold. | ||
2 | Ghastly Claws | 1 | ¾8 | Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike. This attack deals increased damage per stack of vulnerability on your target. | |
3 | Unholy Feast | 1 | 12 | Cripple nearby foes and remove their boons. Release an Unholy Burst on foes below the health threshold. | |
Scepter[edit] | |||||
1 | Blood Curse | ½ | Chain. Bleed your foe. | ||
1 | Rending Curse | ½ | Chain. Bleed your foe. | ||
1 | Putrid Curse | ½ | Chain. Poison and bleed your foe. | ||
2 | Grasping Dead | ¾ | 10 | Summon skeletal hands to cripple foes in the target area. | |
3 | Feast of Corruption | ¾ | 10 | Strike your target, gain life force, and corrupt boons on your foe. For each condition on your target up to the condition threshold, gain additional life force and inflict torment. | |
Pistol[edit] |
(requires Weaponmaster Training or Harbinger) | ||||
1 | Vicious Shot | ½ | Fire a tormenting bullet that bounces between nearby foes. | ||
2 | Weeping Shots | 1 | ¼6 | Pierce your enemies with a series of corrosive bullets, inflicting torment and vulnerability. Gain life force for the first target hit by each bullet. | |
3 | Vile Blast | ¾ | 12 | Fire a dart that shatters on impact, releasing noxious liquid that stuns, weakens, and poisons foes in the area. Gain life force for each target struck. |
Main and off-hand[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Dagger[edit] | |||||
1 | Necrotic Slash | Chain. Slash your foe twice. | |||
1 | Necrotic Stab | Chain. Strike your foe again. | |||
1 | Necrotic Bite | ¼ | Strike your foe and gain life force. | ||
2 | Life Siphon | ¾ | 8 | Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding. | |
3 | Dark Pact | 1 | 12 | Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed. | |
4 | Deathly Swarm | ½ | 16 | Unleash an insect swarm to blind and transfer conditions to your enemies. | |
5 | Enfeebling Blood | ¾ | 20 | Inflict weakness and bleeding on foes in the target area. | |
Sword[edit] |
(requires Expanded Weapon Proficiency) | ||||
1 | Enervation Blade | Chain. Fire a wide piercing projectile from your blade. Heal if a target is struck. Healing is reduced for each target beyond the first. | |||
1 | Enervation Echo | ½ | Chain. Fire another wide piercing projectile from your blade. | ||
1 | Deathly Enervation | ¾ | Fire an even wider piercing projectile that inflicts chill. | ||
2 | Ravenous Wave | ¼ | 6 | Send a wave of necrotic energy cascading toward your target. Gain life force if you hit an enemy. Reactivate this skill to inflict additional damage on all targets hit by the wave. | |
2 | Satiate | ½ | Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold. | ||
3 | Path of Gluttony | ¾ | 10 | Dash forward, releasing dark energy on nearby targets. Damage enemies hit and heal per target hit with reduced healing beyond the first. This skill can be reactivated to dash again. | |
3 | Gorge | ¾ | Sacrifice health to dash again. Corrupt boons on enemies struck. | ||
4 | Hungering Maelstrom | 1 | 16 | Create a dark maelstrom that deals damage, inflicts vulnerability, and steals health. Reactivate this skill to inflict additional damage and conditions on all targets hit by the maelstrom. | |
4 | Gormandize | ½ | Sacrifice health to inflict additional damage and conditions on all targets hit by the maelstrom. | ||
5 | Devouring Visage | ¾ | 20 | Fire an orb of death magic that explodes on impact, inflicting fear on enemies. Gain life force for each target struck. Reactivate this skill to drain the strength of all enemies struck by the explosion. | |
5 | Consume | ½ | Sacrifice health to drain the strength of your enemies, inflicting weakness while granting might to yourself for each target affected. |
Off-hand only[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Focus[edit] | |||||
4 | Soul Grasp | ½ | 3 | Release a disembodied hand to draw life force from your foe. | |
5 | Spinal Shivers | 1 | 16 | Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed. | |
Warhorn[edit] | |||||
4 | Wail of Doom | ¾ | 24 | Screech a wail of doom in a cone pattern, inflicting fear on foes. (Does bonus defiance-bar damage to defiant foes.) | |
5 | Locust Swarm | ½ | 24 | Grant swiftness to allies and summon a swarm of locusts that siphons health to you and your allies from nearby foes. | |
Torch[edit] |
(requires Weaponmaster Training or Scourge) | ||||
4 | Harrowing Wave | ½ | 16 | Unleash a wave of corrupted fire, burning and tormenting enemies. Gain life force for each enemy struck. | |
5 | Oppressive Collapse | ¾ | 20 | Corrupt the ground under your target; if they remain within the area, they will be knocked down. Grant might to allies near your target based on how many conditions they have. |
Aquatic[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Spear[edit] | |||||
1 | Cruel Strike | ½ | Chain. Stab your foe. | ||
1 | Wicked Strike | ¾ | Chain. Strike your foe again. | ||
1 | Reaper's Scythe | ¾ | Reap life force from nearby foes. | ||
2 | Wicked Spiral | 1 | ¾8 | Spin multiple times, dealing damage and applying vulnerability to each foe struck. | |
3 | Deadly Feast | ½ | 15 | Gain swiftness and summon a swarm of vampiric shrimp that siphon health from nearby foes. | |
4 | Deadly Catch | ¾ | 25 | Whirl around, throwing spears that cripple foes and pull them to you. | |
5 | Dark Spear | ½ | 25 | Throw your spear and shadowstep to the first target it hits, delivering a rending strike in the area around you. | |
Trident[edit] | |||||
1 | Crimson Tide | ¾ | Send a devouring surge toward your enemy. | ||
2 | Feast | ½ | 10 | Weaken and damage foes around you. Gain life force per foe struck. Fire a Crimson Tide at each enemy in the area. | |
3 | Foul Current | 1 | ¾12 | Dart at your foe and strike them with tremendous force, inflicting poison based on distance traveled. You constantly release Crimson Tide toward your target as you travel. | |
4 | Sinking Tomb | ½ | 20 | Entomb your foe, making them sink. Fire Crimson Tide at your target multiple times. | |
5 | Frozen Abyss | 2 | 25 | Create a continually expanding field near you that applies chill and vulnerability to enemies and deals damage when it ends. Fire Crimson Tide on each pulse at enemies within the maximum range. |
Slot skills[edit]
Healing[edit]
Skill | Description | |||
---|---|---|---|---|
Consume Conditions | 1 | ¼25 | Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable. | |
Summon Blood Fiend | 1 | ½16 | Minion. Summon a blood fiend that transfers health to you on each attack. | |
Taste of Death | ¾ | Sacrifice your blood fiend to heal yourself. | ||
Signet of Vampirism | ¾ | 24 | Signet Passive: Steal health from nearby foes while in combat. Signet Active: Heal yourself and mark a foe. Allied players will siphon life from the marked enemy. | |
Well of Blood | 1 | 25 | Well. Conjure a well of blood to heal allies. |
Utility[edit]
Skill | Description | |||
---|---|---|---|---|
Corruption[edit] | ||||
Blood Is Power | ¾ | ½ | Corruption. Bleed yourself to grant might to allies around you and bleed your target. | |
Corrosive Poison Cloud | ½ | 30 | Corruption. Weaken yourself and envelope[sic] the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened. | |
Corrupt Boon | ½ | ½ | Corruption. Poison yourself. Transform boons on your foe into negative conditions. | |
Epidemic | 1 | 20 | Corruption. Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration. WvW only: does not affect structures or targets with resistance. | |
Minion[edit] | ||||
Summon Bone Fiend | 1 | ½24 | Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds. | |
Rigor Mortis | 50 | Immobilize your bone fiend, and it will immobilize foes. | ||
Summon Bone Minions | 1 | ½16 | Minion. Summon two bone minions. | |
Putrid Explosion | 1 | Explode a bone minion. | ||
Summon Flesh Wurm | 1 | ½25 | Minion. Summon an immobile flesh wurm to attack foes. | |
Necrotic Traversal | Sacrifice your flesh wurm, teleport to it, and poison foes. | |||
Summon Shadow Fiend | 1 | ½24 | Minion. Summon a shadow fiend to attack foes. | |
Haunt | 20 | Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions. | ||
Signet[edit] | ||||
Plague Signet | 20 | Signet Passive: Reduce incoming condition damage. Signet Active: Send your conditions to a foe. | ||
Signet of Spite | ¾ | 40 | Signet Passive: Improves power. Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe. | |
Signet of the Locust | ¾ | 20 | Signet Passive: Your movement speed is increased. Signet Active: [sic]Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed. | |
Signet of Undeath | 1 | ½75 | Signet Passive: Generates life force while in combat. Signet Active: Sacrifice health to revive one downed ally in a target area. | |
Spectral[edit] | ||||
Spectral Armor | 20 | Spectral. Gain life force as you take damage. | ||
Spectral Grasp | ½ | 35 | Spectral. Pull target foe and all nearby foes to you, chill them, and gain life force. | |
Spectral Walk | 20 | Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall. | ||
Spectral Recall | Return to the point where Spectral Walk began. | |||
Spectral Ring | ¼ | 40 | Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill. This skill can only inflict fear on the same foe once per interval. | |
Well[edit] | ||||
Well of Corruption | ¼ | 32 | Well. Target area pulses, converting boons on foes into conditions. | |
Well of Darkness | ¼ | 25 | Well. Target area pulses, blinding foes with each pulse. | |
Well of Power | ¼ | 20 | Well. Target area pulses, converting conditions on allies into boons and granting might. | |
Well of Suffering | ¼ | 25 | Well. Target area pulses, damaging foes and inflicting vulnerability. |
Elite[edit]
Skill | Description | |||
---|---|---|---|---|
Plaguelands | 1 | 90 | Corruption. Create a virulent cloud that inflicts conditions on foes in its area. This plague inflicts additional conditions every second it persists. Inflict bleeding on yourself. | |
Summon Flesh Golem | 1 | ½48 | Minion. Summon a flesh golem to attack foes with crippling claws. | |
Charge | ¾ | 40 | Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path. | |
Lich Form | 1 | 150 | Spectral. Assume the form of a lich for a brief time, improving your precision and vitality. Gain life force when this skill ends. Entering this form removes other spectral effects. |
Downed and drowning skills[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Downed[edit] | |||||
1 | Life Leech | 6 | ¼Leech health from a foe to heal yourself. | ||
2 | Fear | 1 | ¼10 | Make your foe flee in fear. | |
3 | Fetid Ground | ¼ | 20 | Create fetid ground that damages and poisons foes. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. | |
Drowning[edit] | |||||
1 | Life Leech | 6 | ¼Leech health from a foe to heal yourself. | ||
2 | Feeding Frenzy | ½ | 5 | Summon a school of undead fish to swarm your foe. | |
3 | Death Curse | ½ | 20 | Poison your foe and make them flee in fear. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. |
Auxiliary skillbars[edit]
These skills replace the main skillbar after activating the specified primary skills.
Lich Form[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Deathly Claws | ¾ | Send out grasping claws to damage your foes. | |
2 | Lich's Gaze | ¼ | Fire a debilitating projectile at a random nearby target. | |
3 | Ripple of Horror | ½ | 15 | Launch a wave that terrorizes foes it hits. You may activate March of Undeath to shadowstep to the wave. |
3 | March of Undeath | 12 | Shadowstep to your Ripple of Horror, destroying it. | |
4 | Summon Madness | 1 | ½30 | Minion. Repeatedly summon minions that explode after a period of time if they are not killed. |
5 | Grim Specter | ¾ | 30 | Siphon health from nearby enemies over time, gaining vitality each time you hit an enemy. Players struck by this ability lose equivalent vitality. |