Mark of Blood
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This article is about the necromancer staff skill. For the trait skill from Mark of Evasion, see Lesser Mark of Blood.
“Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
— In-game description
Related traits[edit]
Curses
- Barbed Precision — Critical hits have a chance to cause bleeding. Increases bleed duration.
- Parasitic Contagion — A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
Death Magic
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Blood Magic
- Blood Bond — Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold.
Soul Reaping
- Soul Marks — Marks become unblockable and generate life force when triggered.
Reaper
- Blighter's Boon — Gain life force when you apply a boon to yourself or remove a boon from an enemy. If you are in reaper's shroud, gain health instead.
Notes[edit]
- The mark will last for up to 30 seconds if it is not triggered.
- Regeneration is only granted if the mark is triggered.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
August 23, 2022 |
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June 23, 2015 | Specialization update:
|
December 10, 2013 |
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July 23, 2013 |
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July 09, 2013 |
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November 15, 2012 |
|
August 28, 2012 | Game release:
|