Talk:Stability
My guess is that it will protect the user from being launched or knocked down. Maybe even slowed or immobilized. 66.176.28.250 21:47, 7 December 2010 (UTC)
boon?[edit]
Sure it's not a boon? --The preceding unsigned comment was added by User:81.132.235.21 (talk).
- It might be a boon, but we're not sure. All boons are effects so until we know better about how these things work in game calling it an effect will have to do. -- aspectacle 08:43, 24 May 2011 (UTC)
new skill[edit]
Nature's renewal is a new ranger elite which also grants stability. I don't know how to add it to the list so maybe someone else could do it. Elonwolf 12:04, 20 August 2011 (UTC)
Shade[edit]
Yes it says "being slowed" instead of crippled/chilled, but, should we add it to the list? (Perhaps "effects that duplicate stability") Aqua (T|C) 02:17, 29 November 2011 (UTC)
Reworked[edit]
As seen in BWE1, stability was reworked and now grants immunity to every hard-cc in the game. Soft-cc (like crippled, chilled and immobilized) is not included anymore. Gnarf 09:51, 11 May 2012 (UTC)
- I assume it also grants immunity to being pulled.
But the description should still reflect in-game description. Any other effects not mentioned in game should be noted instead.Nvm, figured it'd be quote of in-game description there. Adding Pull now. Mediggo 10:04, 11 May 2012 (UTC)- The ingame description doesn't state pull. But I assume it works. Gnarf 10:07, 11 May 2012 (UTC)
Rampage as One[edit]
Just added rampage as one to the list of Ranger skills as this also provides Stability :) (Legendary Steve 23:04, 24 June 2012 (UTC))
Wards?[edit]
I'm curious if anyone has tested to see if Stability allows movement through Guardian Wards and other skills like the Elementalist Static Field. The reason I ask is because I noticed the notes under these skills mentioning they Stun or Knockdown, which is what Stability guards against. Thanks guys and gals. --Squyres 16:58, 8 July 2012 (UTC)
- Yes, you can walk through. Gnarf 16:12, 27 July 2012 (UTC)
Pull[edit]
While the description doesn't say so, does stability grant you immunity against pull? Gnarf 16:07, 27 July 2012 (UTC)
- I don't think I've ever seen anyone Scorpion Wire an oakheart or any boss with Defiance. Mediggo 13:37, 29 July 2012 (UTC)
Now a boon[edit]
As of today's stress test, stability is now a boon. The icon is the old one of retaliation, which now got a star as new icon. — Gnarf ~ El Psy Congroo ~ 23:12, 9 August 2012 (UTC)
Stacking or Overwriting?[edit]
I see with Superior Rune of Lyssa that Stability from that rune overwrites other sources and vice versa. Activating Signet of Rage and Balanced Stance in any order should give ~13s of Stability (5s from SRoLyssa), but it doesn't. That may or may not be by design, since it IS a very strong boon. Cirian 16:12, 9 October 2012 (UTC)
- I think with the October 22, 2012 update, Stability might stack properly now when using SRoLyssa. Can anyone confirm? --192.168.104.83 12:54, 23 October 2012 (UTC)
- Confirmed using 6 SRoLyssa and Rampage as One - Stability does stack now. --SargonTheOK 21:04, 23 October 2012 (UTC)
Icon[edit]
Can someone confirm that the current fist icon is now used for retaliation and stability has a new icon altogether (a column I think)? pling 22:30, 23 October 2012 (UTC)
- I'm on it. We'll have to find a replaced for Alfa-R in order to get a tango version of the new stability icon, though. —Dr Ishmael 22:48, 23 October 2012 (UTC)
- Yes, Stability is now a column thing and Retaliation is the fist. Just mouse over "Stand Your Ground!". Vili 点 23:18, 23 October 2012 (UTC)
- I believe the word is "rook". -- Armond Warblade 23:29, 23 October 2012 (UTC)
- No, a rook is a tower (as in castle), not a column. —Dr Ishmael 00:06, 24 October 2012 (UTC)
- It appears to be a plinth, which seems like an appropriate image for this power (who's better at standing their ground than a statue!) 75.42.78.162 06:37, 30 November 2012 (UTC)
Feedback 2017/08/14[edit]
I find stability to be the least equal boon.
I find it insane that all don't have access to the same stability since many of us play solo!
Engi - 10
Warrior - 8
Necro - 7
Ele - 7
Guard - 6
Mesmer - 4
Revenant - 3
Ranger - 3
Thief - 2 at most
This is AWFUL. —The preceding unsigned comment was added by 71.197.141.85 (talk).
- If you were leaving feedback in the hopes that ANet would see it, I should point out that they don't regularly browse talk pages on the wiki -- the wiki is maintained entirely by players, so the feedback tab here is really intended for comments on the article itself, rather than the mechanic it documents. I recommend posting your gripes on the official forums instead -- they'll be much more likely to be read by a dev there. :) --Idris (talk) 08:20, 14 August 2017 (UTC)
Feedback 2020/08/30[edit]
- Weaver dual skills granting stability are missing—The preceding unsigned comment was added by Turbo404 (talk • contribs).
- Good catch. I have added them. Thanks for the feedback. Warming Hearth (talk) 09:58, 30 August 2020 (UTC)
Herald Profession mechanic refers to Legendary Dragon Stance Consume instead of Legendary Dwarf Stance Consume[edit]
In the section: Profession mechanic skills that grant stability
The following line: Herald icon small.png One with Nature.png True Nature — Legendary Dragon Stance, Consume
States Legendary Dragon stance consume provides stability. Dwarf consume provides stability. The link is correct to https://wiki.guildwars2.com/wiki/True_Nature_(dwarf), but the text is incorrect
- True Nature (dwarf) has its skill type labelled as Legendary Dragon which redirects to Legendary Dragon Stance. -Chieftain Alex 21:07, 17 May 2023 (UTC)