Shield Generator
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Shield Generator
- Location
- World versus World
- Type
- Siege weapon
- Interact
- Yes
- Destructible
- Yes
The Shield Generator is a defensive siege weapon that projects force fields to disrupt enemy movement and support allies, focusing on area control and support. The primary purpose of shield generators is to shield walls from siege attacks from trebuchets and catapults. It can also be used to protect allied players from offensive siege and delay enemy movements through choke-points.
Usage[edit]
- See also: Blueprint
- Building a sield generator requires an Shield Generator Blueprint or an Infinite Shield Generator Blueprint and consumes 40 to complete.
Skills[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Force Ball | 4 | Lob a bouncing ball of force at target area. Knocks back and damages foes on impact. | |
1 | Force Ball | 4 | Lob a bouncing ball of force at target area. Knocks back and damages foes on impact. Grants aegis to allies on impact. (Replaces Force Ball for players with at least rank 1 in Shield Generator Mastery) | |
1 | Force Ball | 4 | Lob a bouncing ball of force at target area. Knocks back and damages foes on impact. Grants aegis to allies on impact. (Replaces Force Ball for players with rank 3 in Shield Generator Mastery) | |
1 | Force Ball | 4 | Lob a bouncing ball of force at target area. Knocks back and damages foes on impact. Grants aegis to allies on impact. (Replaces Force Ball for players with at least rank 4 in Shield Generator Mastery) | |
2 | Force Wall | 12 | Create a wall of force at the target area. Foes cannot pass through. | |
2 | Force Wall | 12 | Create a wall of force at the target area. Foes cannot pass through. (Replaces Force Wall for players with rank 3 in Shield Generator Mastery) | |
2 | Force Wall | 12 | Create a wall of force at the target area. Foes cannot pass through. (Replaces Force Wall for players with at least rank 4 in Shield Generator Mastery) | |
3 | Force Dome | 22 | Create a dome of force at the targeted area. Blocks enemy projectiles and pulses stability for allies. | |
3 | Force Dome | 22 | Create a dome of force at the targeted area. Blocks enemy projectiles and pulses stability for allies. (Replaces Force Dome for players with rank 2 in Shield Generator Mastery) | |
3 | Force Dome | 22 | Create a dome of force at the targeted area. Blocks enemy projectiles and pulses stability for allies. (Replaces Force Dome for players with rank 3 in Shield Generator Mastery) | |
3 | Force Dome | 22 | Create a dome of force at the targeted area. Blocks enemy projectiles and pulses stability for allies. (Replaces Force Dome for players with rank 4 in Shield Generator Mastery) | |
3 | Force Dome | 22 | Create a dome of force at the targeted area. Blocks enemy projectiles and pulses stability for allies. Also grants immunity to arrow cart fire. (Replaces Force Dome for players with rank 5 in Shield Generator Mastery) |
Related world abilities[edit]
- See also: Siege weapon#Related world abilities
Upgrade | Rank | Ability | Cost |
---|---|---|---|
Shield Generator Mastery Total Cost: 60 Improve Shield Generator skills (requires Heart of Thorns) |
1 | Force Ball grants aegis to allies on impact | 3 |
2 | Force Dome grants twice as much stability per pulse | 7 | |
3 | Increases the radius for all shield generator skills | 10 | |
4 | Increases the duration of Force Wall and Force Dome and increases the average number of Force Ball bounces | 15 | |
5 | Prevents damage from arrow cart fire to allies inside Force Dome | 25 |
- Rank 1 adds Aegis (10s) to Force Ball.
- Rank 2 grants twice as much stability per Force Dome pulse, resulting in 4 Stability (9s) instead of 2 Stability (9s).
- Rank 3 increases the radius of Force Ball by 60, of Force Wall by 180 and of Force Dome by 150.
- Rank 4 increases the duration of Force Wall from 5 to 7 and of Force Dome from 9 to 12. Furthermore the average number of Force Ball bounces is increased.
- Rank 5 prevents damage from arrow cart fire to allies inside the Force Dome bubble.
Gallery[edit]
Version history[edit]
Patch | Changes |
---|---|
November 19, 2024 |
|
July 16, 2024 |
|
August 07, 2018 |
|
July 24, 2018 |
|
June 14, 2016 |
|
April 19, 2016 |
|
October 23, 2015 | Heart of Thorns release:
|
Notes[edit]
- Shield generators can't put domes on other shield generators, and domes can't destroy unblockable projectiles.
- Shield generators block all attacks from other siege weapons.
Trivia[edit]
- Historical information up to the November 19, 2024 update:
- Basic shield generators have 2200 range and 1.0 relative power, were built with Shield Generator Blueprints, which can be bought from a Siege Master for either 12 or 12 . Once deployed, the build site required 40 .
- Superior shield generators have 3300 range and 1.5 relative power, were built with Superior Shield Generator Blueprints, which were made in the mystic forge, bought from various merchants, and found in various containers, the build site required 50 .
- Guild shield generators have 3750 range and 1.7 relative power, were built with Guild Shield Generator Blueprints, the build site required 40 .
- Shield generators of the same type, share cooldown on Shield Gen Skills. i.e Superior Shield Generators share cooldowns with other Superior Shield Generators, and Basic Shield gen share cooldown on Basic Shield gen skills.