Number of Targets/5 (traits)
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- Please note that due to the sheer number of skill, traits and icons, the related skills and traits cannot together be on one page. See here for skills affecting 5 targets and here for skills affecting 5 allied targets.
Related traits[edit]
Traits that affect 5 targets
- Justice is Blind (Radiance) — Gain a light aura and blind nearby foes when you activate Virtue skill 1.
- Monk's Focus (Valor) — Meditation skills heal you and grant fury to nearby allies.
- Selfless Daring (Honor) — The end of your dodge roll heals nearby allies.
- Empowering Might (Honor) — Grant might to nearby allies when you critically strike.
- Inspired Virtue (Virtues) — Virtues apply boons to allies when activated. Deal increased strike damage for each boon on you.
- Permeating Wrath (Virtues) — The passive effect of Virtue skill 1 triggers more quickly and now burns in an area.
- Indomitable Courage (Virtues) — The active effect of Virtue skill 3 breaks stun and grants stability to nearby allies. Its passive effect gains a shorter interval.
- Holy Reckoning (Willbender) — Triggered virtue effects now grant might to allies in addition to their bonuses. Gain fury when activating Rushing Justice.
- Healer's Gift (Salvation) — The end of your dodge roll heals nearby allies.
- Blinding Truths (Salvation) — Blind nearby foes when you use a healing skill.
- Eluding Nullification (Salvation) — The end of your dodge roll removes a condition from nearby allies.
- Words of Censure (Salvation) — Blinding, immobilizing, or affecting a foe with crowd control heals nearby allies. Skills that strike many foes at the same time can heal multiple times.
- Generous Abundance (Salvation) — Heal allies around yourself when using a Legend skill. Heal allies around Ventari's Tablet when using a Legendary Centaur skill. Dragon Facet skills and Ventari's Will cannot activate this trait.
- Assassin's Presence (Devastation) — While you are in combat, grant fury to yourself and nearby allies each interval.
- Shared Empowerment (Herald) — When applying a boon to an ally, also apply might to nearby allies.
- Tenacious Ruin (Vindicator) — Instead of dodging, deliver a powerful blow from above, striking foes when you hit the ground.
- Amnesty of Shing Jea (Vindicator) — Legendary Alliance abilities gain an additional bonus. Activating Energy Meld or Alliance Tactics grants both of these bonuses simultaneously at greater amounts. Kurzick abilities grant regeneration in an area around you. Luxon abilities grant might in an area around you.
- Redemptor's Sermon (Vindicator) — When struck while below the health threshold, heal allies in the area and cleanse their conditions.
- Song of Arboreum (Vindicator) — Energy Meld grants more endurance and grants its endurance and vigor to nearby allies.
- Marching Orders (Tactics) — Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
- Vigorous Shouts (Tactics) — Shout skills heal allies. Gain healing power based on your power.
- Last Blaze (Berserker) — When you use a rage skill, inflict burning on nearby enemies.
- Enchantment Collapse (Spellbreaker) — Removing a boon from a foe causes all nearby foes to lose additional boons.
- Pinpoint Distribution (Firearms) — While you are in combat, grant might to yourself and nearby allies each interval.
- No Scope (Firearms) — Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity.
- Automated Medical Response (Inventions) — Grant regeneration to nearby allies when you use a healing skill's associated tool belt skill.
- Soothing Detonation (Inventions) — Heal nearby allies when using a tool belt skill.
- Photonic Blasting Module (Holosmith) — Overheat now blasts damage to nearby foes and no longer deals its initial damage to you. The tool belt recharge penalty for Overheat is reduced. Heat can only be lost after overheating. Damage over time from Overheat is still applied.
- Mech Arms: High-Impact Drivers (Mechanist) — Unlocks the Mech Command skill Explosive Knuckle. Your mech's attacks now generate might for allies within a radius. This effect may only occur once per interval. The mech does not count against the target count for this trait.
- Mech Core: Barrier Engine (Mechanist) — Unlocks the Mech Command skill Barrier Burst. While in combat, your mech will automatically grant a small barrier each interval to nearby allies. The mech does not count against the target count for this trait.
- Lead the Wind (Marksmanship) — Your longbow and harpoon-gun skills pierce and recharge faster. Point-Blank Shot grants boons.
- Spotter (Skirmishing) — While you are in combat, grant fury to yourself and nearby allies each interval.
- Light on your Feet (Skirmishing) — Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking or against defiant foes are improved.
- Rejuvenation (Nature Magic) — Beast skills now grant regeneration around the ranger.
- Wellspring (Nature Magic) — Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power.
- Resounding Timbre (Beastmastery) — Commands apply additional boons around you.
- Beastly Warden (Beastmastery) — Beast abilities taunt nearby foes.
- Blood Moon (Druid) — Daze enemies when you become a celestial avatar. Inflict bleeding on enemies you immobilize or disable.
- Natural Fortitude (Untamed) — Gain vitality. Unleashed Ambush skills siphon health if they hit. Siphon healing is reduced for each target struck beyond the first. Cannot siphon the same target more than once per skill.
- Corrupting Vines (Untamed) — Rending Vines corrupts boons into conditions instead of removing them. Unleashed Ambush skills remove boons from enemies. Cannot affect enemies more than once per skill.
- Let Loose (Untamed) — Unleashed Ambush skills grant boons to nearby allies. Refresh Unleashed Power when you swap weapons.
- Unrelenting Strikes (Critical Strikes) — Grant fury to yourself and nearby allies when you critically strike an enemy.
- Deadly Aim (Critical Strikes) — Your pistol and harpoon gun attacks now pierce and have increased strike damage.
- Shielding Restoration (Shadow Arts) — Grant barrier to nearby allies when you use a healing skill.
- Cloaked in Shadow (Shadow Arts) — Gaining stealth blinds nearby foes. Blinding a foe siphons health from them.
- Rending Shade (Shadow Arts) — Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes.
- Thrill of the Crime (Trickery) — When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- Bountiful Theft (Trickery) — Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons.
- Traversing Dusk (Specter) — Heal allies in the area around you when you shadowstep. Gain shadow force for each ally in the radius. Wells grant resistance on their initial impact.
- Shadestep (Specter) — The beneficial effects of your Shadow Shroud skills now affect allies in an area around your tethered ally. Grant additional boons to yourself and affected allies when you use a shadow shroud skill.
- Raging Storm (Air) — Critically striking a foe grants fury. Gain ferocity while under the effects of fury.
- Earthen Blast (Earth) — Gain barrier and cripple nearby foes when attuning to earth. Also triggers on overload skills. Barrier will not be gained when attuning to the same element.
- Rock Solid (Earth) — Grant stability to nearby allies when attuning to earth. Note: This effect will not trigger when attuning to the same element.
- Soothing Mist (Water) — You and nearby allies recover health while you are attuned to water.
- Stop, Drop, and Roll (Water) — Dodging removes burning and chilled from nearby allies.
- Healing Ripple (Water) — Heal nearby allies when attuning to water. This effect will not trigger when attuning to the same element, but will be triggered by overload skills.
- Cleansing Wave (Water) — Remove conditions from nearby allies when attuning to water.
- Powerful Aura (Water) — Any aura you grant yourself is granted to nearby allies.
- Elemental Attunement (Arcane) — Grant a boon to nearby allies when changing attunements. Note: This effect will not trigger when attuning to the same element.
- Tempestuous Aria (Tempest) — Using a shout grants allies might. Granting an aura to an ally increases your outgoing damage for a period of time.
- Hardy Conduit (Tempest) — Overloads grant protection to nearby allies. Protection gains increased damage reduction.
- Lucid Singularity (Tempest) — Apply boons to nearby allies while channeling and when successfully completing a channel.
- Spectacular Sphere (Catalyst) — Your jade sphere is larger and grants quickness and an additional boon based on your current attunement to nearby allies when activated.
- Master Fencer (Dueling) — Grant fury to yourself and nearby allies when you critically strike an enemy.
- Metaphysical Rejuvenation (Chaos) — Grant regeneration to nearby allies when you use a healing skill.
- Illusionary Defense (Chaos) — Grant protection to nearby allies when you use a Shatter skill.
- Chaotic Transference (Chaos) — Gaining chaos aura grants boons to nearby allies.
- Bountiful Disillusionment (Chaos) — Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used.
- Restorative Mantras (Inspiration) — Heals allies around you when you use a charge of a Mantra.
- Inspiring Distortion (Inspiration) — Grant aegis to other nearby allies whenever you give yourself distortion or use Shatter skill 4.
- Temporal Enchanter (Inspiration) — When you cast a glamour, allies near the glamour gain resistance and superspeed.
- Illusionary Inspiration (Inspiration) — Increase healing to other allies. Summoning an illusion heals all allies around you. Virtuoso: Triggers when stocking a blade.
- Mental Defense (Inspiration) — Shatter skill 4 grants boons and breaks allies out of stuns.
- Restorative Illusions (Inspiration) — Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill.
- Blurred Inscriptions (Inspiration) — Signets have improved active effects, and activating one grants you distortion.
- Stretched Time (Chronomancer) — Flow of Time now affects nearby allies. Grant alacrity to nearby allies when you summon a phantasm.
- Seize the Moment (Chronomancer) — You and nearby allies gain quickness for each clone you shatter. Grant quickness to nearby allies when you summon a phantasm.
- Life from Death (Blood Magic) — Heal allies in an area when you exit shroud. Increase healing to other allies.
- Vampiric Presence (Blood Magic) — You and your nearby allies siphon health with attacks. This effect increases while in Shroud.
- Unholy Martyr (Blood Magic) — Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
- Transfusion (Blood Magic) — Shroud skill 4 heals and partially revives nearby allies.
- Sand Savant (Scourge) — Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits.
Trait skills that affect 5 targets
- Lesser Smite Condition (Smiter's Boon) — Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured.
- Lesser Symbol of Protection (Protector's Restoration) — Symbol. Create a symbol that gives protection to you and your allies.
- Lesser Symbol of Resolution (Zealot's Resolution) — Symbol. Sear a mystic symbol into the target area, damaging foes and granting resolution to allies.
- Mystic Rebuke (Shattered Aegis) — Lash out against nearby foes.
- Call of the Alliance (Song of the Mists) — Gain endurance and strike enemies around you, gaining bonus endurance for each enemy struck.
- Call of the Assassin (Song of the Mists) — Strike enemies around you, inflicting vulnerability and gaining quickness. Gain additional quickness for each foe you hit.
- Call of the Centaur (Song of the Mists) — Heal yourself and nearby allies.
- Call of the Demon (Song of the Mists) — Strike enemies around you, inflicting conditions on struck foes.
- Call of the Dragon (Song of the Mists) — Strike enemies around you, inflicting multiple conditions.
- Call of the Dwarf (Song of the Mists) — Strike enemies around you, inflicting weakness, gaining barrier, and gaining additional barrier per target hit.
- Call of the Renegade (Song of the Mists) — Strike enemies around you, inflicting bleeding and gaining Kalla's Fervor. Gain additional fervor stacks for each foe you hit.
- Dome of the Mists (Planar Protection) — Create an area that blocks projectiles and weakens foes.
- Invoke Torment (Invoking Torment) — Charge up and release a burst of torment energy on nearby foes.
- Rite of the Great Dwarf (Versed in Stone) — Legendary Dwarf. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies to stone to reduce incoming damage.
- Death Drop (Forerunner of Death) — Drop from above, delivering a massive strike on the focused area.
- Imperial Impact (Vassals of the Empire) — Drop from above, delivering a powerful attack to enemies while granting boons to allies.
- Saint's Shield (Saint of zu Heltzer) — Drop from above, granting barrier and healing to allies in the affected area.
- Reckless Impact (Reckless Dodge) — Damage foes at the end of your dodge roll. Gain might for each foe struck by this attack.
- "Shake It Off!" (Shrug It Off) — Shout. Cure conditions on yourself and nearby allies.
- Drop Gunk (Streamlined Kits) — Drop gunk at your location to inflict a random condition.
- Drop Mine (Streamlined Kits) — Drop a mine that deals damage to enemies that trigger it.
- Explosive Entrance (Explosive Entrance) — Your first attack explodes, dealing extra damage to nearby enemies.
- Long-Fused Powder Pack (Takedown Round) — Drop a delayed explosive pack at your foe's location.
- Orbital Command Strike (Aim-Assisted Rocket) — Call down energy from the sky to blast an area.
- Vent Exhaust (Thermal Release Valve) — Damage nearby foes and apply conditions to them. Lose heat. This attack activates Heat Therapy if you have not overheated.
- Rocket Punch (Mech Fighter) — Your mech launches an explosive fist that detonates on hit, dealing defiance damage to enemies with active defiance bars. This skill is only used when you activate Skill 3 on your weapon.
- Lesser Call of the Wild (Clarion Bond) — Weaken nearby enemies. Grant fury, might, and swiftness to yourself and nearby allies.
- Burst of Shadows (Collateral Damage) — Invoke an explosion of shadows at your marked target's location that blinds nearby foes.
- Bound (Bounding Dodger) — Leap into an area, and deliver a massive blow to enemies.
- Blinding Flash (Evasive Arcana, when attuned to air) — Blind nearby foes.
- Cleansing Wave (Evasive Arcana, when attuned to water) — Heal yourself and nearby allies, curing a condition.
- Flame Burst (Evasive Arcana, when attuned to fire) — Burn nearby foes.
- Lesser Cleansing Fire (Burning Fire) — Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
- Shock Wave (Evasive Arcana, when attuned to earth) — Create a shock wave that bleeds and cripples nearby foes.
- Sunspot (Sunspot) — Gain a fire aura and damage nearby foes.
- Air Sphere (Depth of Elements) — Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
- Earth Sphere (Depth of Elements) — Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
- Fire Sphere (Depth of Elements) — Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
- Water Sphere (Depth of Elements) — Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
- Lesser Power Cleanse (Mender's Purity) — Remove conditions from you and nearby allies.
- Reformed Mirage Mirror (Desert Distortion) — Your shattered illusion reforms into a mirror. Touching the mirror shatters it, granting mirage cloak to you and weakening foes.
- Dhuumfire (Dhuumfire) — Blast your foe with life force, setting them alight.
- Dhuumfire (Dhuumfire) — Blast a foe with a plague that transfers one condition to them.
- Lesser Enfeeble (Weakening Shroud) — Bleed and weaken nearby foes.
- Lesser Mark of Blood (Mark of Evasion) — Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
- Lesser Well of Blood (Ritual of Life) — Summon a well of blood to heal nearby allies.
- Poison Nova (Death Nova) — Corruption. The target area is enveloped in a noxious cloud of poison.
- Spiteful Spirit (Spiteful Spirit) — Cripple nearby foes and convert their boons into conditions. Gain resolution for each foe you strike. Converts additional boons on foes below the health threshold.
- Chilling Nova (Chilling Nova) — Create a nova at the target that damages and chills nearby foes.
- Approaching Doom (Doom Approaches) — Nearby foes are tormented and weakened.
- Cascading Corruption (Cascading Corruption) — Damage and cripple nearby enemies.
- Deathly Haste (Deathly Haste) — Grant boons to yourself and nearby allies.
Traits that affect 5 allied targets
- Communal Defenses (Valor) — Blocking an attack grants aegis to nearby allies.
- Glacial Heart (Virtues) — Mighty Blow becomes Glacial Blow. Heal when you disable, immobilize, or chill a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Liberator's Vow (Firebrand) — Grant allies quickness when you use your heal skill.
- Spirit Boon (Invocation) — Invoking a legend grants boons to nearby allies based on the legend that was invoked.
- Elevated Compassion (Herald) — Heal allies when you grant them boons. Grant boons to allies when your upkeep cost is equal to or higher than the threshold. An ally can only be affected by this skill once per interval.
- Wrought-Iron Will (Renegade) — Evading an attack inspires you with Kalla's Fervor and grants boons to nearby allies.
- All for One (Renegade) — Using Legendary Renegade abilities grants protection to allies near the summoned warband member. Gain increased strike damage whenever you use a Legendary Renegade skill.
- Empower Allies (Tactics) — While you are in combat, grant might to yourself and nearby allies each interval.
- Reconstruction Enclosure (Inventions) — Grant protection to nearby allies when you use a heal skill.
- Medical Dispersion Field (Inventions) — While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies.
- Gyroscopic Acceleration (Scrapper) — Well abilities have an increased area of effect and grant superspeed to nearby allies on their first pulse. Your function gyro also grants superspeed to allies when cast.
- Mass Momentum (Scrapper) — Gain might while you have stability. Your Function Gyro applies stability to allies when cast.
- Brutish Seals (Marksmanship) — Activating a Signet grants might and fury to nearby allies.
- Windborne Notes (Nature Magic) — Grant nearby allies regeneration when you use a warhorn skill. Heal allies when you grant them regeneration.
- Druidic Clarity (Druid) — Becoming a celestial avatar removes conditions from you and nearby allies.
- Cultivated Synergy (Druid) — Using your heal skill, heals allies around you and your pet.
- Celestial Shadow (Druid) — Grant superspeed and stealth to nearby allies when leaving celestial avatar form.
- Grace of the Land (Druid) — Grant boons to allies within the radius of your Celestial Avatar skills.
- Leader of the Pack (Soulbeast) — Stance skills gain increased duration on you and grant their effects to nearby allies for a reduced duration.
- Shadow Savior (Shadow Arts) — After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps.
- Fire for Effect (Deadeye) — Using a stolen skill grants additional boons to allies around you. Stolen skills will always be Steal Time, regardless of the target's profession.
- Consume Shadows (Specter) — Gain stacks of Consume Shadows at regular intervals while in Shadow Shroud. Exiting Shadow Shroud consumes your remaining shadow force and heals allies based on the number of stacks you have gained. Allies that are fully healed receive the rest of the value in barrier.
- Latent Stamina (Tempest) — Grant vigor to nearby allies when attuning to water. Restore endurance to allies you grant vigor.
- Elemental Bastion (Tempest) — Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
- All's Well That Ends Well (Chronomancer) — Wells heal allies when they end.
- Desert Empowerment (Scourge) — Manifest Sand Shade grants a barrier to allies near it. When you apply barrier, grant boons to the affected target. This effect only occurs with barrier from scourge skills and traits.
Trait skills that affect 5 allied targets
- Imperial Impact (Vassals of the Empire) — Drop from above, delivering a powerful attack to enemies while granting boons to allies.
- Magebane Tether (Magebane Tether) — Tether yourself to your target. If they move beyond the range threshold, pull them to you. Grants might and reveals your target every second.
- Ally Ward (Over Shield) — Grant protection to nearby allies.
- Cleansing Pulse (Cleansing Synergy) — Cleanse a condition from nearby allies.
- "Search and Rescue!" (Allies' Aid) — Command. Your pet will seek out and revive a downed ally.
- Sandstorm Shroud (Herald of Sorrow) — Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. Targets can only be affected by this skill once per activation.