Medical Dispersion Field

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Medical Dispersion Field.png

Medical Dispersion Field

Specialization
Engineer icon small.png Inventions (trait list)
Tier
Grandmaster
Type
Major
Training cost
8 Hero points
Game link
API
API
Medical Dispersion Field

While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies.

Healing.png Healing: 33%
Healing.png Healing: 7%
Healing.png Healing: 17%
Number of targets.png Number of Allied Targets: 5
Interval.png Interval: 3 seconds
Radius.png Radius: 360

— In-game description

Notes[edit]

Version history[edit]

For a detailed trait history, see here.

Patch Changes
October 04, 2022
  • Reduced healing conversion percentage from 10% to 7% in WvW.
June 28, 2022
  • This trait now stores self-applied healing while in combat and expends all stored healing at each 3-second interval to heal nearby allies. This trait now functions with healing-over-time effects such as Regeneration, Big Boomer, Backpack Regenerator, and Rectifier Signet. To account for healing-over-time effects now activating this trait, the percentage of healing stored from each heal has been reduced from 50% to 33% in PvE, 25% to 17% in PvP, and 15% to 10% in WvW.
March 29, 2022
  • Reduced heal share percentage from 25% to 15% in WvW only.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced heal share percentage from 50% to 25%.
May 08, 2018
  • Increased the amount the player heals allies from 20% to 50% of the amount the player is healed.
January 26, 2016
  • The radius of this trait has been increased from 240 to 360.
September 29, 2015
  • Reworked this trait.
    • The internal cooldown has been removed.
    • This trait is now only triggered by your own healing, and the percentage has been increased from 12% to 20%.
June 23, 2015 Specialization update:
  • Medical Dispersion Field has been added to the game.