Healing Ripple

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Healing Ripple.png

Healing Ripple

Specialization
Elementalist icon small.png Water (trait list)
Tier
Master
Type
Minor
Training cost
4 Hero points
Game link
API
API
Healing Ripple

Heal nearby allies when attuning to water.
This effect will not trigger when attuning to the same element, but will be triggered by overload skills.

Healing.png Healing: 1,302 (1.0)?
Healing.png Healing: 1,042 (0.75)?
Number of targets.png Number of Targets: 5
Radius.png Radius: 240

— In-game description

Notes[edit]

Despite stating This effect will not trigger when attuning to the same element, it still triggers.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced base heal from 1,302 to 1,042. Reduced heal coefficient from 1.0 to 0.75.
July 16, 2019
  • Casting Overload Water now triggers the trait Healing Ripple.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
November 26, 2013
  • This trait now indicates the correct healing amount when in a PvP map.
November 15, 2012
  • This skill's scaling with healing power has been reduced by 50% in PvP only, as it had scaling that's normally reserved for main healing skills.
  • The maximum number of targets has also been reduced from infinite to 5.
August 28, 2012 Game release:
  • Healing Ripple has been added to the game.