List of historical traits
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This page lists traits that have been removed from the game.
Traits removed since release[edit]
- Many of the effects from these traits were merged with other traits.
Guardian traits
Trait Line | Name | Description | |
---|---|---|---|
Major Radiance | A Fire Inside | Spirit weapons cause burning. | |
Major Zeal | Binding Jeopardy | Immobilizing or blinding a foe also applies vulnerability to them. | |
Major Radiance | Blind Exposure | Applying blind also applies vulnerability. | |
Major Virtues | Consecrated Ground | Consecration skills use ground targeting. | |
Major Valor | Defender's Flame | Gain a chance to burn attackers when blocking. | |
Major Valor | Defender's Shield | Gain +90 toughness while wielding a shield. | |
Major Virtues | Elite Focus | Elite skills last longer and Tome skills gain stability. | |
Minor Honor | Elusive Power | Deal more damage when your endurance is not full. | |
Major Zeal | Eternal Spirit | Spirit weapons are not destroyed when commanded. | |
Major Zeal | Expeditious Spirit | Spirit weapons burn foes they strike. Spirit weapon summon and command skills have reduced recharge. | |
Major Zeal | Focused Mastery | Reduces recharge on focus skills. | |
Major Valor | Focused Mind | Meditations grant fury. | |
Major Zeal | Greatsword Power | Greatsword damage is increased by 5%. | |
Major Valor | Honorable Shield | Gain toughness when wielding a shield. Reduces recharge on shield skills. | |
Major Virtues | Improved Spirit-Weapon Duration | Spirit weapons last longer. | |
Major Radiance | Inscribed Removal | Using a signet cures a condition on you. | |
Major Valor | Mace of Justice | Wielding a mace grants additional damage. Wielding a mace also grants healing power (based on level). | |
Major Valor | Meditation Mastery | Reduces recharge on meditations. | |
Major Radiance | Powerful Blades | Sword and spear damage is increased. | |
Major Valor | Purity | Lose conditions at a set time interval. | |
Major Radiance | Radiant Retaliation | Retaliation damage scales from condition damage instead of power. | |
Major Honor | Resolute Healer | 60 | Generates a Shield of Absorption when you start reviving an ally. |
Major Valor | Retributive Armor | Gain toughness for a period of time when blocking an attack. Gain ferocity based on your toughness. | |
Major Zeal | Revenge of the Fallen | Increased damage while downed. | |
Major Zeal | Scepter Power | Scepter damage is increased. | |
Major Radiance | Searing Flames | 10 | When you apply burning to a foe, remove a boon. |
Major Virtues | Shielded Mind | Activating Virtue of Courage also breaks stun for any ally affected by the ability. | |
Major Radiance | Shimmering Defense | 60 | Burn nearby foes when you are struck while below the health threshold. |
Major Radiance | Signet Mastery | Reduces recharge on signets. | |
Major Zeal | Spirit-Weapon Mastery | Reduces recharge on spirit-weapon skills. | |
Major Honor | Superior Aria | Reduces recharge on shouts. | |
Major Virtues | Supreme Justice | Virtue of Justice causes burning more frequently. When activating Virtue of Justice, the burn duration is increased. | |
Major Honor | Two-Handed Mastery | Reduces recharge on two-handed weapon skills. | |
Major Virtues | Vengeful | Retaliation lasts longer. | |
Major Virtues | Virtuous Solace | Cast Merciful Sanctuary when you're struck while below the health threshold. | |
Major Zeal | Wrathful Spirits | Increases spirit weapon damage by 50%. | |
Major Honor | Writ of Exaltation | Symbols are larger. | |
Major Honor | Writ of the Merciful | All symbols heal allies with each pulse. |
Warrior traits
Trait Line | Name | Description | |
---|---|---|---|
Major Discipline | Adrenal Reserves | Burst skills cost less. | |
Major Defense | Armored Attack | Gain power based on your toughness. | |
Minor Arms | Attack of Opportunity | Increases damage to bleeding foes. | |
Major Arms | Berserker's Fury | Gain adrenaline while in combat. Gain fury when you strike a foe below the health threshold. | |
Major Strength | Berserker's Might | Gain adrenaline while in combat. | |
Major Tactics | Burning Arrows | Dual shot causes burning and longbow skills recharge faster. | |
Minor Arms | Critical Burst | Burst skills have an increased critical chance. | |
Major Strength | Death from Above | Damage and launch foes when you take falling damage. Take less damage from falling. | |
Major Arms | Deep Cuts | Bleeds you apply last longer. | |
Major Tactics | Desperate Power | You deal additional damage while below the health threshold. | |
Minor Tactics | Determined Revival | Reduce incoming damage while reviving. | |
Major Strength | Distracting Strikes | Cause confusion when you interrupt a foe's skill. | |
Major Arms | Dual Wield Agility | Your attack speed is increased when wielding a sword, axe, or mace in your off hand. | |
Major Defense | Embrace the Pain | Gain adrenaline when hit. | |
Minor Tactics | Fast Healer | Increases revive speed. | |
Major Arms | Furious Reaction | 30 | Gain fury and vigor when you take damage greater than a certain percentage of your maximum health in a single strike. |
Major Arms | Furious Speed | 10 | You have a chance to gain swiftness on critical hits. |
Major Tactics | Inspiring Banners | Banners apply their bonuses to a larger area. Reduces recharge on banners. | |
Minor Tactics | Inspiring Presence | Gain healing power for each stack of might you have. | |
Major Discipline | Inspiring Shouts | Gain adrenaline when using a shout. | |
Major Arms | Last Chance | 40 | Gain quickness when you strike a foe that is below the health threshold. |
Major Tactics | Lung Capacity | Reduces recharge on shouts. | |
Major Discipline | Mighty Defenses | You gain might when you block an attack. | |
Major Defense | Missile Deflection | Reflect missiles whenever you are blocking. | |
Major Discipline | Mobile Strikes | Movement skills break immobilize. | |
Major Strength | Physical Training | Physical utility skills deal more damage. Reduces recharge on physical utility skills. | |
Major Strength | Powerful Banners | Banners do damage when summoned. | |
Major Tactics | Powerful Synergy | When you perform a combo finisher, the effects are doubled. | |
Minor Arms | Precise Strikes | Chance to cause bleeding on critical hits. | |
Major Tactics | Quick Breathing | Warhorn skills have an increased number of targets, grant adrenaline per ally affected, and have reduced recharge. | |
Major Discipline | Quick Bursts | Burst skills recharges 20% faster. | |
Major Arms | Rending Strikes | You have a chance to cause vulnerability on critical hits. | |
Minor Tactics | Reviver's Might | Heal and grant might to nearby allies when you rally or successfully revive someone. | |
Major Defense | Rousing Resilience | Gain toughness and health when you break out of a stun. | |
Major Defense | Rousing Resilience | Gain toughness and health when you break out of a stun. | |
Major Discipline | Sharpened Axes | Critical hits with axes grant extra adrenaline. Reduces recharge on axe skills. | |
Major Strength | Short Temper | Gain might and adrenaline each time you are blocked. | |
Major Strength | Slashing Power | Greatsword and spear damage is increased. | |
Minor Strength | Stick and Move | Get a damage bonus when endurance is not full. | |
Major Tactics | Stronger Bowstrings | Increases longbow range. | |
Major Defense | Sundering Mace | Stuns, dazes, and knock downs applied by mace skills last longer. Mace skills gain reduced recharge. | |
Major Defense | Sure-Footed | Increases stance durations. | |
Major Discipline | Thrill of the Kill | Gain extra adrenaline on a kill. | |
Major Defense | Turtle's Defense | Gain +200 toughness when crippled, chilled, stunned, or immobilized. | |
Major Discipline | Vigorous Focus | Gain vigor when using a Stance. | |
Major Defense | Vigorous Return | Health and endurance are increased when you rally. |
Engineer traits
Trait Line | Name | Description | |
---|---|---|---|
Major Explosives | Accelerant-Packed Turrets | Turrets explode when killed. When your turrets explode, they push back foes. | |
Major Alchemy | Acidic Coating | 10 | You have a chance to inflict blindess on enemies that strike you with melee attacks. |
Major Explosives | Acidic Elixirs | Thrown elixirs cause damage when they land and remove a boon. | |
Major Scrapper | Adaptive Armor | Barriers you receive are stronger. Reduce incoming condition damage while you have barrier. | |
Minor Tools | Adrenaline Pump | Using toolbelt skills partially restores endurance. | |
Major Inventions | Advanced Turrets | Reduce damage taken by turrets. Turrets create reflective shields when built. | |
Minor Alchemy | Alchemical Tinctures | Throwing or consuming elixirs removes conditions from those affected. Gain increased concentration | |
Major Tools | Always Prepared | Drop bandages and oil slicks when downed. Downed damage is increased. | |
Major Tools | Armor Mods | 15 | Gain aegis when struck. |
Major Alchemy | Automated Response | Condition durations are reduced by 50% while below the health threshold. | |
Major Inventions | Autotool Installation | Turrets are self-repairing. | |
Major Explosives | Blasting Zone | Your power is increased. Your blast finishers grant might. | |
Major Alchemy | Blood Injection | Gain condition damage based on your vitality. | |
Major Alchemy | Cleaning Formula 409 | Throwing or consuming elixirs removes conditions from those affected. | |
Major Inventions | Cloaking Device | 25 | You become invisible when immobilized. |
Major Firearms | Coated Bullets | Pistol shots pierce. | |
Major Scrapper | Damage Dampener | A percentage of all strike damage you take is delivered after a delay. | |
Major Scrapper | Damage Dampener | A percentage of all strike damage you take is delivered after a delay. | |
Major Alchemy | Deadly Mixture | Deal extra damage with a flamethrower or elixir gun. | |
Minor Scrapper | Decisive Renown | 10 | When you successfully revive an ally or finish an enemy, you grant barrier and great speed to nearby allies. |
Major Tools | Deployable Turrets | Turret skills use ground targeting. | |
Major Inventions | Elite Supplies | Supply Crate has extra supplies; Elixir X gives increased movement speed; and Mortar skills have increased range, reduced recharge, and bonus damage. | |
Major Inventions | Elixir-Infused Bombs | Bomb explosions heal allies. | |
Major Explosives | Empowering Adrenaline | Get a damage bonus when endurance is not full. | |
Minor Tools | Enduring Damage | Damage is increased when endurance is full. | |
Major Inventions | Energized Armor | Gain power based on your toughness. | |
Minor Alchemy | Energy Conversion Matrix | Deal extra damage for each boon on you. | |
Major Explosives | Enhance Performance | 10 | Gain might when you use a heal skill. |
Minor Explosives | Evasive Powder Keg | Creates a bomb when you dodge. | |
Major Explosives | Exploit Weakness | 15 | Cripple foes you hit when they are below the health threshold. |
Major Explosives | Explosive Descent | Release a barrage of grenades when you take falling damage. You take less damage from falling. | |
Minor Explosives | Explosive Powder | Improves damage from explosions. Turrets explode and knock back foes when destroyed. | |
Major Alchemy | Fast-Acting Elixirs | Reduces recharge on elixir skills. | |
Major Firearms | Fireforged Trigger | Reduces recharge on flamethrower and elixir gun skills. | |
Major Explosives | Forceful Explosives | Bombs and mines have a larger explosion radius. | |
Major Inventions | Fortified Turrets | Your turrets are surrounded by a reflective shield when created. | |
Major Firearms | Go for the Eyes | 10 | Critical hits with rifles have a chance to inflict blindness. |
Major Firearms | Hair Trigger | Reduces recharge on rifle, pistol, and harpoon gun skills. | |
Minor Inventions | Heal Resonator | When you use a healing skill, you apply regeneration to nearby allies. | |
Major Firearms | Heavy Armor Exploit | Your critical hits have a chance to give you swiftness and apply vulnerability to your foe. | |
Minor Tools | Inertial Converter | 90 | Your tool belt skills recharge when you are struck while below the health threshold. |
Major Firearms | Infused Precision | 5 | You have a chance to gain swiftness on critical hits. |
Major Alchemy | Inversion Enzyme | Elixir gun abilities that remove conditions now convert them into boons instead. | |
Major Tools | Kit Refinement | Equipping a kit creates an attack or a spell. | |
Major Firearms | Knee Shot | Cripple targets for 5 seconds whenever you immobilize them. (Cooldown: 5 seconds) | |
Major Tools | Leg Mods | Cripple, chill, and immobilize durations are reduced. | |
Minor Inventions | Low-Health Response System | 10 | Gain regeneration when you are attacked while below the health threshold. |
Major Inventions | Metal Plating | Reduces damage dealt to turrets. | |
Major Explosives | Minesweeper | Evasive Powder Keg is upgraded to drop a series of mines along your rolling path. | |
Major Firearms | Napalm Specialist | Burns you apply last longer. | |
Major Explosives | Orbital Command | 15 | Damaging a foe below the health threshold calls an Orbital Command Strike on their location. |
Major Tools | Packaged Stimulants | Med Kit skills can be thrown and are more effective. | |
Major Scrapper | Perfectly Weighted | 8 | Hammer skills deal increased damage. Evading an attack grants stability. |
Minor Inventions | Performance Enhancement | Gain power based on your healing attribute. | |
Major Alchemy | Potent Elixirs | Increases elixir durations. | |
Major Inventions | Power Shoes | Movement speed is increased. | |
Major Firearms | Precise Sights | You have a chance to cause vulnerability on critical hits | |
Major Inventions | Protective Shield | 20 | Gain protection when you are critically hit. |
Major Scrapper | Recovery Matrix | Using your heal skill grants you a barrier. | |
Major Inventions | Reinforced Shield | Gain toughness when wielding a shield. Reduces recharge on shield skills. | |
Minor Explosives | Reserve Mines | Release a number of mines when you are struck while below the health threshold. | |
Major Firearms | Rifle Mod | Improves damage for the rifle and the harpoon gun. | |
Major Firearms | Rifled Barrels | Improves rifle, pistol, harpoon gun, and elixir gun range. | |
Major Inventions | Rifled Turret Barrels | Turrets deal more damage and have a longer attack range. | |
Major Tools | Scope | Gain critical-hit chance against targets farther away. | |
Major Scrapper | Shocking Speed | 8 | Using a leap or blast finisher in a lightning field applies superspeed around you. Well abilities have an increased area of effect and grant superspeed to nearby allies on their final pulse. |
Major Explosives | Siege Rounds | Mortar rounds leave a longer-lasting combo field. Orbital Strike hits an additional time 1 second after the first hit. | |
Major Firearms | Sitting Duck | 5 | Apply cripple and vulnerability to enemies when you immobilize. |
Major Firearms | Skilled Marksman | You attack faster with a rifle or harpoon gun, and those skills have reduced recharge. | |
Major Tools | Speedy Gadgets | Reduces recharge on gadgets. | |
Major Tools | Speedy Kits | 10 | Gain swiftness whenever you equip a kit. |
Major Scrapper | Stabilization Core | When a function gyro is activated, you and the function gyro gain stability. | |
Major Inventions | Stabilized Armor | You take less damage when you are knocked down or stunned. | |
Major Alchemy | Stimulant Supplier | 10 | Drop a stim pack when you use a healing skill. |
Major Explosives | Synaptic Overload | 20 | Gain quickness when you knock back or launch a foe. |
Minor Firearms | Target the Maimed | Damage is increased against bleeding foes. | |
Minor Firearms | Target the Weak | Critical-hit chance is increased against foes that are below the health threshold. | |
Major Explosives | Thermobaric Detonation | 10 | Evasive Powder Keg deals more damage and is now a blast finisher. |
Ranger traits
Trait Line | Name | Description | |
---|---|---|---|
Major Skirmishing | Agility Training | Pets move faster. | |
Minor Marksmanship | Alpha Training | Pets have Opening Strike. | |
Major Druid | Ancient Seeds | 10 | Striking a stunned, dazed, knocked down, launched, or defiant foe summons roots to entangle them. |
Major Druid | Ancient Seeds | 20 | Striking a stunned, dazed, knocked down, launched, or defiant foe summons roots to entangle them. |
Minor Wilderness Survival | Bark Skin | You and your pet take less damage while your health is above the threshold. | |
Major Marksmanship | Beastmaster's Bond | 60 | Gain fury and might when your pet's health reaches 50%. |
Major Marksmanship | Beastmaster's Might | Activating a signet grants might. | |
Major Skirmishing | Carnivorous Appetite | Pets gain health on critical hits. | |
Major Nature Magic | Circle of Life | Create a healing spring when you are downed. | |
Major Beastmastery | Commanding Voice | Pet skills (F2) recharge faster. | |
Major Beastmastery | Companion's Might | Your critical hits grant might to your pet. Critical strikes from your pet's basic attack cause bleeding. | |
Major Beastmastery | Compassion Training | Pet healing attributes are increased. | |
Major Nature Magic | Concentration Training | Boons applied by your pets last longer. | |
Major Marksmanship | Eagle Eye | Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased. | |
Major Marksmanship | Enlargement | Use Signet of the Wild when your health drops below the threshold. | |
Major Untamed | Fervent Force | ¼ | Disabling a foe reduces the cooldowns of all your equipped skills. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Major Untamed | Fervent Force | ¼ | Disabling a foe reduces the cooldowns of all your equipped skills. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Major Wilderness Survival | Healer's Celerity | Grant swiftness to yourself and your ally when you revive them. Increases revive speed. | |
Major Wilderness Survival | Hide in Plain Sight | 30 | Applies camouflage when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). |
Minor Beastmastery | Instinctual Bond | 50 | When you are downed, your pet gains quickness. |
Major Beastmastery | Intimidation Training | Activated attack abilities (F2) for pets cause cripple. This effect will only occur once on each target affected by abilities | |
Major Marksmanship | Keen Edge | 45 | Use Sharpening Stone when you strike a foe below the health threshold. |
Major Marksmanship | Malicious Training | Increases duration for conditions applied by your pets. | |
Major Wilderness Survival | Martial Mastery | Reduces recharge on sword, greatsword, and spear skills. | |
Major Beastmastery | Master's Bond | Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset. | |
Major Beastmastery | Mighty Swap | You and your pet gain might when they are activated. | |
Major Skirmishing | Most Dangerous Game | While your health is below the threshold, you gain might. | |
Major Druid | Natural Stride | Reduces duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions. | |
Major Nature Magic | Nature's Bounty | Regeneration you apply lasts longer. | |
Major Nature Magic | Nature's Protection | 30 | Receive protection when you take damage greater than a percentage of your maximum health. |
Major Nature Magic | Nature's Voice | Shouts apply regeneration and swiftness to allies. | |
Minor Beastmastery | Nature's Wrath | Gain power based on your healing. | |
Major Wilderness Survival | Off-Hand Training | Reduces recharge on off-hand skills. Off-hand skills have longer range. | |
Minor Wilderness Survival | Peak Strength | Deal extra damage while your health is above the threshold. | |
Major Marksmanship | Piercing Arrows | All arrow attacks pierce targets. | |
Major Marksmanship | Predator's Instinct | 30 | Apply cripple to foes you hit while they are below the health threshold. |
Major Druid | Primal Echoes | 8 | Reduces recharge of staff skills. Daze nearby foes when you swap to staff. |
Major Marksmanship | Read the Wind | Longbow and harpoon gun projectile velocity is increased. While wielding a longbow, your attack speed is increased. | |
Major Wilderness Survival | Refined Toxins | 5 | While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison. |
Major Wilderness Survival | Refined Toxins | 15 | While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison. |
Major Wilderness Survival | Refined Toxins | 5 | While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison. |
Major Beastmastery | Rending Attacks | Pets inflict bleeding when they critically hit with their basic attacks. | |
Major Wilderness Survival | Shared Anguish | After you swap pets, you and your pet gain stability. | |
Major Beastmastery | Shout Master | Reduces recharge on shouts. | |
Major Marksmanship | Signet Mastery | Reduces recharge on signets. | |
Major Marksmanship | Signet of the Beastmaster | Active effects of signets also affect you. | |
Major Beastmastery | Speed Training | Reduces recharge on pet skills. | |
Major Nature Magic | Spirits Unbound | Spirits can move and follow you. | |
Major Nature Magic | Spiritual Knowledge | Spirit bonuses have a 35% better chance of providing their benefits. | |
Major Beastmastery | Stability Training | 10 | Pets gain stability when disabled. |
Major Marksmanship | Steady Focus | Damage is increased when endurance is full. | |
Major Nature Magic | Strength of Spirit | Gain power based on your vitality. | |
Major Skirmishing | Strider's Defense | 5 | Evading an attack grants quickness. Sword skills gain reduced recharge. |
Major Skirmishing | Strider's Defense | 5 | Evading an attack grants quickness. Sword skills gain reduced recharge. |
Major Nature Magic | Survival of the Fittest | Remove conditions and gain fury when using a Survival skill. | |
Major Skirmishing | Trap Potency | Conditions caused by traps last longer. Reduces recharge on traps. | |
Major Skirmishing | Trapper's Defense | Create a Spike Trap while reviving an ally. | |
Major Wilderness Survival | Vigorous Renewal | Gain vigor when using a heal skill. Healing Spring grants vigor to affected allies. | |
Major Nature Magic | Vigorous Spirits | Spirits have increased health and a greater chance to trigger their benefits. | |
Major Nature Magic | Vigorous Training | Pets grant vigor to nearby allies when you swap pets. |
Thief traits
Trait Line | Name | Description | |
---|---|---|---|
Major Critical Strikes | Ankle Shots | 8 | Critical hits with pistols and harpoon guns cripple foes. Deal bonus damage to crippled foes; damage is increased when wielding a pistol or harpoon gun. |
Major Acrobatics | Assassin's Equilibrium | Gain stability when striking an enemy from stealth. | |
Major Acrobatics | Assassin's Retreat | 5 | Gain swiftness when you kill a foe. |
Major Deadly Arts | Back Fighting | You deal bonus damage while downed. | |
Major Deadly Arts | Combined Training | Dual skills deal more damage. | |
Major Critical Strikes | Combo Critical Chance | Dual skills have increased critical-hit chance. | |
Major Shadow Arts | Concealed Defeat | Cast Lesser Smoke Screen when downed. Deception skills gain reduced recharge. | |
Minor Shadow Arts | Concealing Restoration | Gain stealth when you use a healing skill. | |
Minor Shadow Arts | Concealing Restoration | Gain stealth when you use a healing skill. | |
Minor Shadow Arts | Concealing Restoration | Gain stealth when you use a healing skill. | |
Major Deadly Arts | Corrosive Traps | Traps apply vulnerability when triggered. | |
Major Critical Strikes | Critical Haste | 30 | You have a chance to gain quickness on a critical hit. |
Major Acrobatics | Descent of Shadows | Release a blinding powder when you take falling damage. You take less damage from falling. | |
Major Daredevil | Escapist's Absolution | 1 | Remove a condition whenever you evade an attack. |
Minor Critical Strikes | First Strikes | Damage is increased while your current initiative is over the threshold. | |
Major Acrobatics | Fleet of Foot | 10 | Dodging removes conditions from you. |
Major Acrobatics | Fleet Shadow | Move faster while in stealth. | |
Major Shadow Arts | Flickering Shadows | Strike damage taken is reduced while you are revealed. | |
Minor Acrobatics | Fluid Strikes (historical) | Damage is increased when endurance is not full. | |
Major Critical Strikes | Furious Retaliation | 30 | Gain fury when your target falls below the health threshold. |
Major Trickery | Hastened Replenishment | You receive initiative when using a heal skill. | |
Minor Shadow Arts | Hidden Assassin | Gain might when you gain stealth. | |
Major Shadow Arts | Infusion of Shadow | Gain initiative when you enter stealth. | |
Major Trickery | Initial Strike | Attacks with the first weapon-skill slot have a chance to regain initiative. | |
Major Trickery | Instinctual Response | If you take damage greater than the health threshold in a single strike, you release feathers to blind nearby enemies and gain stealth. | |
Major Shadow Arts | Last Refuge | Use Lesser Blinding Powder when your health reaches a certain threshold or when you take falling damage. You take less falling damage. | |
Major Trickery | Long Reach | Increases the range on stealing. | |
Major Shadow Arts | Master of Deception | Reduces recharge on deception skills. | |
Major Acrobatics | Master Trapper | Reduces recharge on traps. | |
Minor Critical Strikes | Opportunist | 5 | Critical hits have a bonus chance to restore initiative. |
Major Shadow Arts | Patience | Regain initiative faster while in stealth. | |
Minor Deadeye | Perfectionist | Gain boons upon reaching maximum malice stacks. | |
Major Deadeye | Peripheral Vision | Stolen skills apply their boons to allies near you and apply their conditions to foes around your marked target. | |
Major Critical Strikes | Pistol Mastery | Deal additional damage with pistols. | |
Major Acrobatics | Power of Inertia | Gain might whenever you dodge. | |
Major Shadow Arts | Power Shots | Short bow and harpoon gun damage is increased. | |
Major Acrobatics | Quick Recovery | Gain bonus initiative over time. | |
Major Deadly Arts | Quick Venoms | Reduces recharge on venom skills. | |
Major Deadly Arts | Residual Venom | Applied venoms last an additional strike. | |
Minor Shadow Arts | Resilience of Shadows | Stealth effects that you apply reduce incoming attack damage. | |
Major Trickery | Ricochet | Pistol shots have a chance to bounce to an additional target. Pistol range is increased. | |
Major Shadow Arts | Shadow Protector | When you grant stealth to an ally, they gain regeneration. | |
Major Critical Strikes | Side Strike | Gain bonus critical-hit chance when hitting a foe from behind or the side. | |
Major Critical Strikes | Signet Use | Gain initiative when activating a signet. Reduces recharge on signets. | |
Major Shadow Arts | Slowed Pulse | 20 | Grant regeneration if you have two or more stacks of bleeding. |
Major Critical Strikes | Sundering Strikes | Critical hits have a chance to cause vulnerability. | |
Major Deadeye | Unforgiving | Your first attack stuns if it hits a newly marked target. | |
Major Shadow Arts | Venomous Aura | When you use a venom skill, you apply the effects to all nearby allies as well. Venom recharges are reduced. | |
Major Deadly Arts | Venomous Strength | Venoms grant might when activated. |
Elementalist traits
Trait Line | Name | Description | |
---|---|---|---|
Major Air | Aeromancer's Alacrity | Reduces recharge on all your air weapon skills. | |
Major Air | Air Training | Deal more damage while attuned to air. | |
Major Water | Aquamancer's Alacrity | Reduces recharge on all water weapon skills. | |
Minor Water | Aquatic Benevolence | Increase healing to other allies. | |
Major Arcane (specialization) | Arcane Energy | Arcane and signet skills restore endurance when used. | |
Minor Arcane (specialization) | Arcane Fury | Gain fury when you switch attunements. | |
Major Air | Arcane Lightning | Gain more critical-hit damage for a short time when you use an arcane skill. Does not stack. | |
Major Arcane (specialization) | Arcane Mastery | Reduces recharge on arcane skills. | |
Major Arcane (specialization) | Arcane Retribution | 45 | Gain Arcane Power when your health drops below the threshold. |
Major Arcane (specialization) | Blasting Staff | Area attacks with staff are larger. | |
Major Water | Cantrip Mastery | Reduces recharge on cantrips. | |
Major Tempest | Earthen Proxy | Damage is further reduced when you are under the effects of protection. | |
Major Arcane (specialization) | Elemental Contingency | 10 | Gain a boon when you are struck, based on your current attunement. |
Major Fire | Ember's Might | Burns you apply last longer. | |
Minor Earth | Enduring Damage | Deal more damage when your endurance is full. | |
Major Fire | Fire's Embrace | When you activate a signet, you gain a fire shield. | |
Minor Fire | Flame Barrier | You have a chance to cause burning whenever a foe attacks you in melee. Only triggers when attuned to fire. | |
Major Earth | Geomancer's Alacrity | Reduces recharge on all earth weapon skills. | |
Minor Earth | Geomancer's Defense | You receive less damage from nearby foes. | |
Major Earth | Geomancer's Freedom | You recover from crippled, immobilized, and chilled faster. | |
Major Air | Grounded | Deal 20% more damage to knocked down and stunned foes. | |
Major Water | Icy Mist | Deal damage and inflict chill and vulnerability to nearby foes while in mist or vapor form. | |
Major Fire | Internal Fire | Deal more damage while attuned to fire. | |
Major Fire | Lava Tomb | Create a Lava Font when downed. Deal more damage while downed. | |
Minor Arcane (specialization) | Lingering Elements | Attunement bonuses linger after leaving that attunement. | |
Major Earth | Obsidian Focus | Gain toughness while using a channeled skill. | |
Major Fire | Pyromancer's Alacrity | Reduces recharge on all fire weapon skills. | |
Major Air | Quick Glyphs | Reduces recharge on glyphs. | |
Major Earth | Salt Stone | Deal 5% more damage to bleeding foes. | |
Major Water | Shard of Ice | Arcane and signet skills cause vulnerability when activated. | |
Major Earth | Signet Mastery | Reduces recharge on signets. | |
Major Water | Soothing Wave | 10 | Gain regeneration when critically hit. |
Major Air | Soothing Winds | Gain healing based on your precision. | |
Minor Tempest | Speedy Conduit | Overloads grant swiftness. | |
Major Fire | Spell Slinger | Cantrips grant you might when used. | |
Major Earth | Stone Splinters | Deal more damage when you are within a range of 600 of your target. | |
Major Air | Tempest Defense | 25 | Cast Shocking Aura when disabled. Deal increased damage to stunned or knocked-down foes. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. |
Major Air | Tempest Defense | 60 | Cast Shocking Aura when disabled. Deal increased damage to stunned or knocked-down foes. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. |
Major Arcane (specialization) | Vigorous Scepter | Endurance recharges faster while wielding a scepter. | |
Major Water | Vital Striking | Deal extra damage when your health is above the threshold. | |
Minor Air | Weak Spot | Chance to cause vulnerability on critical hits. | |
Major Arcane (specialization) | Windborne Dagger | Move faster for each dagger that you wield. | |
Major Air | Zephyr's Focus | Your endurance regenerates faster while channeling skills. |
Mesmer traits
Trait Line | Name | Description | |
---|---|---|---|
Major Dueling | Blade Training | Increased precision while wielding a one-handed sword or a spear. Reduces the recharge on sword and spear skills. | |
Major Illusions | Blinding Befuddlement | 5 | Cause confusion when you blind a foe. |
Major Chaos | Bountiful Interruption | Gain might when you interrupt a foe, then gain another boon randomly. | |
Major Chaos | Chaotic Revival | 10 | Gain Chaos Armor when you rally. |
Major Domination | Cleansing Conflagration | Torch skills remove conditions. Reduces recharge on torch skills. | |
Major Chaos | Cleansing Inscriptions | Activating a signet removes a condition. | |
Major Inspiration | Compounding Celerity | Move faster for each active illusion. | |
Major Domination | Confounding Suggestions | Diversion now stuns foes instead of dazing them. | |
Minor Dueling | Confusing Combatants | Your illusions cause confusion to foes around them when they are killed. | |
Major Illusions | Confusing Cry | Cry of Frustration grants retaliation. | |
Major Domination | Confusing Enchantments | Glamour skills cause confusion to foes who enter or exit their areas. | |
Major Domination | Crippling Dissipation | Clones cripple nearby foes when they are killed. | |
Major Illusions | Dazzling Glamours | Glamour skills blind foes at target location. | |
Major Chaos | Debilitating Dissipation | Clones apply a random condition to nearby foes when they are killed. | |
Major Inspiration | Disruptor's Sustainment | Gain bonus healing power when interrupting a foe. | |
Major Domination | Empowering Mantras | Gain increased damage for each readied mantra. | |
Major Dueling | Far-Reaching Manipulations | The range of your manipulation skills is increased. | |
Major Inspiration | Glamour Mastery | Reduces recharge on glamour skills. | |
Major Domination | Greatsword Training | Increased power while wielding a greatsword. Reduces recharge on greatsword skills. | |
Major Domination | Halting Strike | Deal damage when interrupting a foe. | |
Major Dueling | Harmonious Mantras | Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus. | |
Minor Inspiration | Healing Prism | 10 | When healing yourself, nearby allies are also healed. Gain healing power based on a portion of your power. |
Major Illusions | Illusionary Elasticity | Bouncing attacks have one additional bounce. | |
Major Illusions | Illusionary Invigoration | 60 | Recharge all of your shatter skills when your health drops below the threshold. |
Major Illusions | Illusionary Persona | Shattering illusions creates the shatter effect on you as well. | |
Minor Illusions | Illusionist's Celerity | Reduces recharge on illusion-summoning skills. | |
Major Domination | Imagined Burden | Greatsword skills other than the Spatial Surge gain recharge reduction and inflict cripple. Phantasmal Berserker summons an additional berserker but deals less damage. | |
Major Illusions | Imbued Diversion | Diversion hits multiple targets. | |
Major Dueling | Mantra Mastery | Reduced recharge on mantras. | |
Major Illusions | Masterful Reflection | Distortion grants reflection. | |
Major Domination | Mental Torment | Mind Wrack deals more damage. | |
Major Dueling | Mistrust | Whenever you interrupt a foe, inflict confusion in an area around them. | |
Minor Inspiration | Phantasmal Healing | Phantasms grant regeneration to nearby allies. | |
Minor Inspiration | Phantasmal Strength | Phantasms deal more damage. | |
Major Illusions | Precise Wrack | Mind Wrack has an increased critical-hit chance. | |
Major Dueling | Protected Mantras | Gain toughness while channeling mantras. | |
Major Inspiration | Protected Phantasms | Phantasms spawn with aegis. | |
Major Chaos | Retaliatory Demise | Gain retaliation when you are downed. | |
Major Dueling | Retaliatory Shield | Gain retaliation when you block an attack. | |
Major Inspiration | Shattered Conditions | Using a shatter skill removes a condition from you and allies around you. | |
Major Illusions | Shattered Strength | Shattering illusions grants you might per illusion. | |
Major Domination | Signet Mastery | Reduces recharge on signets. | |
Major Dueling | Triumphant Distortion | 10 | Gain distortion upon killing an enemy. Your phantasms gain distortion briefly on creation. |
Minor Inspiration | Vengeful Images | Grants retaliation to Phantasms. | |
Major Inspiration | Vigorous Revelation | Shattering illusions grants vigor to nearby allies. | |
Minor Domination | Wastrel's Punishment | Increased damage to foes who are not using a skill. |
Necromancer traits
Trait Line | Name | Description | |
---|---|---|---|
Major Spite | Axe Training | Reduces recharge on axe skills. Increases damage while wielding axes. | |
Minor Blood Magic | Blood to Power | Gain additional power when your health is above the threshold. | |
Major Blood Magic | Bloodthirst | Siphoning health is more effective. | |
Major Blood Magic | Dagger Mastery | Reduces recharge on dagger skills. | |
Major Death Magic | Dark Armor | Gain toughness while channeling. | |
Minor Spite | Death into Life | Gain healing power based on your power. | |
Major Death Magic | Death Shiver | Constantly apply vulnerability to nearby foes while in death shroud. | |
Major Blood Magic | Deathly Invigoration | Heal in an area when you leave death shroud. | |
Major Soul Reaping | Decaying Swarm | At 25% health, you become surrounded by a locust swarm. | |
Major Blood Magic | Fetid Consumption | Each summoned minion draws conditions from their master. | |
Major Curses | Focused Rituals | Well skills use ground targeting. Cannot be used under water. | |
Major Soul Reaping | Foot in the Grave | Gain stability and break stuns when you enter shroud. | |
Minor Blood Magic | Full of Life | 30 | Gain regeneration when your health drops below the threshold. |
Major Death Magic | Greater Marks | Increases area of marks and marks become unblockable. | |
Major Curses | Hemophilia | Increases inflicted bleed durations. | |
Minor Soul Reaping | Last Gasp | 50 | Gain Lesser Spectral Armor when your health falls below the threshold. |
Minor Soul Reaping | Last Gasp | 75 | Gain Lesser Spectral Armor when your health falls below the threshold. |
Major Soul Reaping | Mark of Revival | Create a Reaper's Mark while reviving someone. | |
Major Soul Reaping | Master of Terror | Your fear effects have increased durations. | |
Major Death Magic | Minion Master | Reduces recharge on minion skills. | |
Major Soul Reaping | Near to Death | Reduces recharge on Death Shroud. | |
Minor Spite | Parasitic Bond | 5 | Gain health when you kill a foe. |
Major Soul Reaping | Path of Midnight | Reduces recharge on death shroud skills. | |
Minor Death Magic | Protection of the Horde | Gain toughness for each minion you control. | |
Minor Death Magic | Reanimator | 15 | Summon a jagged horror whenever you kill a foe. |
Major Curses | Reaper's Precision | You have a chance to gain life force on critical hits. | |
Major Spite | Rending Shroud | Constantly apply vulnerability to nearby foes while in shroud | |
Major Soul Reaping | Renewing Blast | Life Blast heals allies that it passes through. | |
Major Blood Magic | Ritual Mastery | Reduces recharge on wells. | |
Major Death Magic | Ritual of Protection | Wells apply protection when cast. | |
Major Spite | Signet Mastery | Reduces recharge on signets. Activating a signet grants might. | |
Major Spite | Signet Power | Activating a signet gives you three stacks of might for 10 seconds. | |
Major Curses | Spectral Attunement | Spectral skills have longer durations and grant life force on use. | |
Major Soul Reaping | Spectral Mastery | Reduces recharge on spectral skills. Spectral skills last longer and grant life force on use. | |
Major Spite | Spiteful Marks | Marks deal more damage. | |
Major Spite | Spiteful Removal | 10 | When you kill a foe, you remove conditions. |
Major Death Magic | Spiteful Vigor | Gain retaliation when you use a heal skill. | |
Major Death Magic | Staff Mastery | Reduces recharge on staff skills. | |
Major Curses | Toxic Landing | Creates a Corrosive Poison Cloud when you take falling damage. Take less falling damage. | |
Major Spite | Training of the Master | Increases minion damage. | |
Major Spite | Unholy Fervor | Reduce recharge of axe skills. Axe skills deal increased damage to vulnerable foes. | |
Major Blood Magic | Vampiric Master | Minions siphon health and transfer it to you. | |
Major Blood Magic | Vampiric Precision | Siphon health whenever you critical hit. | |
Major Blood Magic | Vampiric Rituals | Wells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse. | |
Major Curses | Withering Precision | 20 | Apply weakness on critical hits. |
Traits removed during beta[edit]
This is a list of all traits that were in the trait system before the restructuring seen first during the 2012 Press Beta.
Before February 2012[edit]
Guardian traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Altruism | Valor | Major | Virtues recharge faster. |
Indiscriminate Smiting | Valor | Major | Every fourth attack causes burning [instead of every fifth]. |
Protector's Alacrity | Valor | Major | Aegis triggers every 30 seconds [instead of every 40]. |
Resolution's Renewal | Valor | Major | Gain more health from Virtue of Resolve. |
Bond of Devotion | Valor | Minor | You and your allies gain Aegis and Protection. |
Bond of Renewal | Valor | Minor | You and your allies gain Regeneration and Vigor. |
Bond of Wrath | Valor | Minor | You and your allies gain Might and Smite. |
Practiced Resistance | Valor | Minor | Conditions expire more quickly on you. |
Shielding Hands | Valor | Minor | Your allies receive Aegis when you revive them. |
Defender's Warding | Focus | Minor | Shield of Wrath absorbs more damage. |
Indiscriminate Judgment | Focus | Minor | Ray of Judgment hits five foes. |
Ray of Weakness | Focus | Minor | Ray of Judgment weakens on a critical hit. |
Mace Mastery | Mace | Major | 10% damage boost with maces. |
Wrathful Reward | Mace | Major | Regeneration on critical hit. |
Devout's Protection | Mace | Minor | Protector's Smash grants Protection. |
Penitent Reward | Mace | Minor | Faithful Strike (mace skill) heals for more. |
Wrathful Prolongment | Mace | Minor | Symbol of Faith lasts longer. |
Scepter Mastery | Scepter | Major | 10% damage boost with scepters. |
Burned by Truth | Scepter | Minor | Applies burning on critical hits. |
Fettered by Truth | Scepter | Minor | Chains of Light applies vulnerability. |
Recurring Smite | Scepter | Minor | Smite hits extra times. |
Redirected Fury | Shield | Minor | Shield of Absorption knocks back when cast. |
Staggering Judgment | Shield | Minor | Shield of Judgment knocks back. |
Staff Expertise | Staff | Major | Shorter spell cool down with your staff. |
Staff Mastery | Staff | Major | 10% damage boost with staff. |
Brilliant Orb | Staff | Minor | Your Orb of Light blinds when detonated. |
Enduring Protection | Staff | Minor | Your Symbol of Protection lasts longer. |
Heroic Martyr | Staff | Minor | When you Martyr you draw conditions. |
Mending Wave | Staff | Minor | Your Wave of Wrath removes a condition. |
None Shall Pass | Staff | Minor | Line of Warding knocks back foes when you cast it. |
Steel Curtain | Staff | Minor | Your Line of Warding blocks projectiles. |
Courageous Speed | Sword | Major | Critical attacks with your sword grant you Swiftness. |
Sword Mastery | Sword | Major | Your sword attacks do 10% more damage. |
Flashing Quickness | Sword | Minor | Reduces the recharge on Flashing Blade. |
Perfected Form | Sword | Minor | Attacks with Sword of Wrath have a 50% increased chance of being a critical hit. |
Protector's Form | Sword | Minor | The shield on Zealot's Defense reflects projectiles. |
Mending Burns | Torch | Minor | Cleansing Flame removes two conditions per hit. |
Zealot's Swiftness | Torch | Minor | Zealot's Fire gives Swiftness. |
Warrior traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Hatred | Power | Major | Increases damage by 25% when health is below 50%. |
Improvisation | Power | Minor | Increases damage of environmental weapons by 10%. |
Thick Skin | Power | Minor | Reduce bleeding duration by 33% |
Thick Skull | Power | Minor | Reduces stun duration by 25%. |
Unyielding Pace | Power | Minor | Reduces immobilized duration by 50%. |
Superior Armor | Tactics | Major | You have +75 defense. |
Armor | Tactics | Minor | Adds 25 armor. |
Battle Commander | Tactics | Minor | Increases the duration of banners. |
Minor Armor 1 | Tactics | Minor | Adds 10 armor. |
Natural Leader | Tactics | Minor | Unknown |
Sentry | Tactics | Minor | Decreases recharge of signets. |
Stance Master | Tactics | Minor | Decrease recharge of switching stances. |
Improved Greatsword Damage | Greatsword | Major | You do more damage with greatswords. |
Brutal Greatsword | Greatsword | Minor | Your critical attacks make foes vulnerable. |
Evasive Whirlwind | Greatsword | Minor | You evade while doing whirlwind attack. |
Improved Uppercut | Greatsword | Minor | Your uppercut launches further behind you. |
Quick Unleashing | Greatsword | Minor | Your 100 blades recharges faster. |
Raider | Longbow | Unknown | Critical hits with a longbow cause burning. |
Extreme Evisceration | Main-hand axe | Major | Unknown |
Improved Triple Chop | Main-hand axe | Minor | Unknown |
Slayer | Main-hand axe | Minor | Increases critical hit chance by 5% when wielding an axe. |
Malicious Accuracy | Main-hand axe | Unknown | Throw Axe inflicts crippled on and critically hits fleeing foes. |
Swordsmanship | Main-hand sword | Major | Your sword attacks cause bleeding. |
Hyper Aggressive | Main-hand sword | Unknown | Unknown |
Off-Hand Axe Mastery | Off-hand axe | Minor | Increases the damage of your off-hand axe attacks. |
Weapon Master | Unknown | Unknown | Reduce weapon swap cool down. |
Engineer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Your Turrets explode when self destructing | Turrets | Major | (new string)[sic] |
Ranger traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Agility Training | Beast Mastery | Major | Your animal companion runs faster. |
Bounty Hunter | Beast Mastery | Major | Unknown |
Natural Healing | Beast Mastery | Major | Your animal companion regenerates health. |
Speed Training | Beast Mastery | Major | Unknown |
Canine Affinity | Beast Mastery | Minor | Conditions caused by canine pets last longer. |
Canine Training | Beast Mastery | Minor | Unknown |
Devourer Training | Beast Mastery | Minor | Tunneling skills used by devourer pets cause critical hits. |
Drake Affinity | Beast Mastery | Minor | Unknown |
Drake Training | Beast Mastery | Minor | Drake pets regenerate health. |
Companionship | Beast Mastery | Unknown | You can summon your pet more rapidly. |
Nature's Care | Beast Mastery | Unknown | Your pet regenerates health passively. |
Improved Trap Deployment | Wilderness Survival | Major | Unknown |
Trap Mobility | Wilderness Survival | Major | Your traps become ground targeted throw attacks. |
Agile | Wilderness Survival | Minor | Decrease crippled duration. |
Nature's Resilience | Wilderness Survival | Minor | Recover faster from poison. |
Point Blank Expertise | Longbow | Minor | Point-Blank Shot recharges faster. |
Axe Mastery | Main-hand axe | Major | Unknown |
Veteran of the Hunt | Off-hand axe | Minor | Cause Path of Scars to do more damage. |
Viper's Quickness | Off-hand dagger | Minor | Venom's Sting recharges faster. |
Highly Flammable | Torch | Minor | Bonfire lasts longer. |
Call of the Hale and Wild | Warhorn | Minor | Cause Call of the Wild to grant health regeneration. |
Thief traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Cloak of Darkness | Shadow Arts | Major | Blind nearby foes when using stealth. |
Mechanically Inclined | Shadow Arts | Minor | Your traps recharge faster. |
Sleight of Hand | Shadow Arts | Minor | Daze your foe when you steal. |
Dagger Mastery | Main-hand dagger | Major | While wielding daggers, you do 10% more damage. |
Dagger Mastery | Main-hand dagger | Major | While wielding daggers, you do 15% more damage when behind your foe. |
Ripping Fangs | Main-hand dagger | Major | Twisting Fang has a 50% chance to do two conditions. |
Dagger Precision | Main-hand dagger | Minor | All dagger attacks have a higher chance [?]. |
Death Blossom | Main-hand dagger | Minor | Death Blossom[sic] gains an extra hit. |
Improved Backstab | Main-hand dagger | Minor | Backstab deals critical hits from behind. |
Sharp Daggers | Main-hand dagger | Minor | Your daggers bleedslast 10% longer. |
Snaring Fang | Main-hand dagger | Minor | Twisting Fang can cripple foes. |
Pellet Shot | Main-hand pistol | Minor | Unload inflicts bleeding on critical hit. |
Trigger Happy | Main-hand pistol | Minor | Unload fires additional bullets. |
Improved Dancing Dagger | Off-hand dagger | Minor | Causes bleed if Dancing Daggers scores a critical hit. |
Improved Shadow Strike | Off-hand dagger | Minor | Shadow Strike immobilizes your foe on critical hit. |
Lingering Shadow | Off-hand dagger | Minor | Cloak and Dagger cloak lasts longer. |
Shortbow Mastery | Shortbow | Major | You do 10% more damage with shortbows. |
Blinding Arrow | Shortbow | Minor | Shadow Shot blinds foe when it hits. |
Potent Preparations | Shortbow | Minor | Poison from Choking Gas lasts longer. |
Prepared Precision | Shortbow | Minor | Trick Shot hits more foes. |
Prepared Shrapnel | Shortbow | Minor | Cluster Shot creates additional clusters. |
Shortened Fuse | Shortbow | Minor | Timed Charge fuse is shorter. |
Sitting Duck | Sword | Major | Pistol Whip stuns your foe longer. |
Sword Mastery | Sword | Major | You do 10% more damage with swords equipped. |
Go For the Throat | Sword | Minor | Dancing Blade lets you Evade when you charge in. |
Elementalist traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Conjurer | Arcane | Minor | Summon more weapons with conjure skills. |
Scribe | Arcane | Minor | Utility glyphs recharge faster. |
Haste | Air Magic | Minor | Grants swiftness when attuning. |
Stormchild | Air Magic | Minor | You recover from stuns 25% faster. |
Air of Superiority | Air Magic | Major | Signet of Air and Lightning Flash deal 33% more damage. |
Fiery Aura | Fire Magic | Major | Burning caused by Fire Attunement lasts longer. |
Pyromancer | Fire Magic | Major | You do more damage with fire. |
One with Fire | Fire Magic | Minor | Gain 10 seconds of might after you attune to fire. |
Torchlight | Fire Magic | Minor | You recover from Burning faster. |
Wave of Flame | Fire Magic | Minor | Cause nearby enemies to burn when you attune to fire. |
Hydromancer | Water Magic | Major | Water skills cost less energy. |
Frozen Skin | Water Magic | Minor | You recover from being Chilled twice as fast. |
One with Water | Water Magic | Minor | Gain regeneration for 10 seconds when you attune to water. |
One with the Mists | Water Magic | Major | Gain Mist Form when health reaches 33%. |
Improved Flame Wall | Focus | Minor | Unknown |
Improved Ice Storm | Focus | Minor | Unknown |
Dagger Mastery | Main-hand dagger | Major | While wielding daggers, you do 10% more damage. |
Flame Wave | Main-hand dagger | Major | Unknown |
Improved Vapor Blade | Main-hand dagger | Major | Vapor Blade heals allies. |
Improved Burning Speed | Main-hand dagger | Minor | Unknown |
Improved Cone of Cold | Main-hand dagger | Minor | Unknown |
Improved Drake's Breath | Main-hand dagger | Minor | Unknown |
Improved Lightning Orb | Main-hand dagger | Minor | Unknown |
Improved Lightning Whip | Main-hand dagger | Minor | Lightning Whip does more damage. |
Improved Shocking Aura | Main-hand dagger | Minor | Unknown |
Improved Armor of Frost | Off-hand dagger | Minor | Armor of Frost grants protection to nearby allies. |
Improved Ride the Lightning | Off-hand dagger | Minor | Unknown |
Improved Arc Lightning | Scepter | Minor | Arc Lightning does more damage. |
Improved Blinding Flash | Scepter | Minor | Unknown |
Improved Dragon's Tooth | Scepter | Minor | Unknown |
Improved Healing Aura | Scepter | Minor | Unknown |
Improved Ice Shards | Scepter | Minor | Fully charged Ice Shards also stuns. |
Improved Lightning Strike | Scepter | Minor | Unknown |
Improved Phoenix | Scepter | Minor | Phoenix heals for more. |
Water Trident Expertise | Scepter | Minor | Unknown |
Staff Mastery | Staff | Major | While wielding a staff, you do 10% more damage. |
Improved Burning Retreat | Staff | Minor | Unknown |
Improved Chain Lightning | Staff | Minor | Unknown |
Improved Fireball | Staff | Minor | Fireball has a wider area of effect. |
Improved Flame Burst | Staff | Minor | Unknown |
Improved Frozen Ground | Staff | Minor | Unknown |
Improved Geyser | Staff | Minor | Unknown |
Improved Healing Rain | Staff | Minor | Unknown |
Improved Ice Spike | Staff | Minor | Unknown |
Improved Lava Font | Staff | Minor | Lava Font fires projectiles. |
Improved Meteor Shower | Staff | Minor | Summon more meteors with Meteor Shower. |
Improved Static Field | Staff | Minor | Static Field stuns instead of dazing. |
Improved Water Blast | Staff | Minor | Unknown |
Stone Boots | Unknown | Unknown | Grants immunity to knockback effects. |
Necromancer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Blood Pact | Blood Rituals | Major | Causes your sacrifices to require less health. |
Blood Scribe | Blood Rituals | Minor | Mark skills recharge faster. |
Leyline Mastery | Blood Rituals | Minor | Wells last longer and recharge faster. |
Malevolence | Blood Rituals | Minor | Conditions you inflict on enemies last longer. |
Pure Blood | Blood Rituals | Minor | Reduces the duration of poison. |
True Blood | Blood Rituals | Minor | Your sacrifice skills do more damage. |
Minion Mastery | Minion Mastery | Major | Your minions do 10% more damage. |
Necrotic Efficiency | Minion Mastery | Minor | You summon 2 extra Bone Minions. |
Death Strike | Soul Reaping | Major | Create a blast of energy when you enter Death Shroud. |
Shade | Soul Reaping | Minor | Prevent knocked back, knocked down, launched, slowed or stunned while in Death Shroud. |
Soul Stealer | Soul Reaping | Minor | Accumulate life force faster. |
Deadly Life Blast | Focus | Minor | Increase the damage of Life Blast. |
Death's Door | Focus | Minor | Unknown |
Winter's Chill | Focus | Minor | Chill from Spinal Shivers lasts longer. |
Axe Mastery | Main-hand axe | Major | Unknown |
Improved Rending Claws | Main-hand axe | Major | Critical hits with Rending Claws cause extra bleeding. |
Skull Splitter | Main-hand axe | Major | Critical hits cause vulnerability. |
Axe Expertise | Main-hand axe | Minor | Increase chance of critical hits with axe. |
Leech | Main-hand axe | Minor | Causes axe attacks to steal life. |
Longer Ghastly Claws | Main-hand axe | Minor | Increases duration of Ghastly Claws. |
Unholy Feaster | Main-hand axe | Minor | Decreases recharge of Unholy Feast. |
Necrotic Dagger | Main-hand dagger | Major | Necrotic Bite becomes a ranged attack. |
Barbed Dark Pact | Main-hand dagger | Minor | Bleeding caused by Dark Pact lasts longer. |
Life Blood | Off-hand dagger | Minor | Mark of Blood heals for more. |
Weaken the Blood | Off-hand dagger | Minor | Causes Enfeebling Blood to last longer. |
Scepter Mastery | Scepter | Major | 10% damage boost with scepters. |
Wither | Scepter | Major | Unknown |
Desecration | Scepter | Minor | Unknown |
Raking Hands | Scepter | Minor | Unknown |
Virulence | Scepter | Minor | Conditions you apply while wielding a scepter last longer. |
Soul Vision | Staff | Major | Your staff attacks will track their targets. |
Staff Mastery | Staff | Major | Your staff attacks do more damage. |
Otherworldly Grasp | Staff | Minor | Necrotic Grasp cripples on critical hit. |
Reaper's Embrace | Staff | Minor | Foes hit by Reaper's Touch will become vulnerable. |
Venomous Inscriptions | Staff | Minor | Foes hit by Reaper's Mark will be poisoned. |
Winter's Atrophy | Staff | Minor | Chillblains applies weakness. |
Winter's Embrace | Staff | Minor | Chillblains has a wider area of effect. |
Plague of Locusts | Warhorn | Minor | Causes Locust Swarm to last longer. |
Poisoning Doom | Warhorn | Minor | Causes Wail of Doom to create a poison cloud. |
Soul Mastery | unknown | unknown | Deal massive damage in Death Shroud. |
Universal traits[edit]
All profession had access to the following minor traits1:
- Major Power, Major Precision, Major Toughness and Major Vitality — +25 to the attribute
- Minor Power, Minor Precision, Minor Toughness and Minor Vitality — +10 to the attribute
The superior attribute traits were major traits that gave a +75 bonus to their attribute and were believed to be only available to certain professions
Trait Name | Professions1 |
---|---|
Superior Power | |
Superior Precision | |
Superior Toughness | |
Superior Vitality |
1 Each profession had a specific trait line with these traits:
Before March 2012[edit]
These traits were seen in the February 2012 Press Beta, but were subsequently removed.
Guardian traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Battle Focus | Valor | Major | You do 5% more damage when your endurance meter is full. |
Precise Defender | Valor | Major | You have a 10% chance to gain a 3 second protection when you critically hit. |
Valorous Protection | Valor | Minor (Adept) |
You gain protection when your health reaches 50%. |
Meditative Revival | Virtues | Major | All virtues recharge instantly when you revive an ally. |
Purifier's Justice | Virtues | Major | Activating justice removes a condition. |
Shield of Courage | Virtues | Minor (Master) |
You now gain retaliation when you activate courage. |
Elusive Power | Virtues | Minor (Grandmaster) |
You do more damage at low endurance. |
Conciliatory Strength | Zeal | Major | 10% of power is given as a bonus to healing. |
Writ of Power | Zeal | unknown | Increases the damage done by all your symbols by 10%. |
Writ of Precision | Radiance | unknown | 25% increased critical chance with symbols. |
Warrior traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Marksman | Arms | Major | Increased damage with harpoon gun or rifle. |
Sundering Greatsword | Arms | Major | Cause vulnerability on crit with a greatsword. |
Sword Mastery | Arms | Major | Sword skills recharge 15% faster. |
Natural Leader | Tactics | Minor | unknown |
Stance Master | Tactics | Minor | Decreases recharge of switching stances. |
Engineer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Armed Kit Damage | Alchemy | Major | Deal extra damage with Flamethrower or Elixir Gun. |
Emergency Healing Injection | Alchemy | Minor (Adept) |
You gain regeneration when health dips below 25% (90 second cooldown). |
Ranger traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Armored Fish Training | Wilderness Survival | Major | Armorfish protection reflects damage. |
Deadly Poisons | Wilderness Survival | Major | Poisons applied by you deal more damage. |
Off-hand Strength | Wilderness Survival | Major | Thrown attacks from the offhand do 10% more damage. |
Cover Me | Beastmastery | Major | Your pet gains might when you dodge. |
Lung Capacity | Beastmastery | Major | 33% increased warhorn range. |
Feline Training | Marksmanship | Major | Feline pets have 50% reduced cooldown on their skills. |
Shark Training | Marksmanship | Major | Sharks steal health when they bite or swallow an enemy. |
Jellyfish Training | Skirmishing | Major | Jellyfish immobilize their target on crit and apply poison when they are hit. |
Targeted Strike | Marksmanship | Minor (Adept) |
Opening strike causes bleeding. |
Sundering Strike | Marksmanship | Minor (Master) |
Opening strike causes vulnerability. |
Thief traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Last Blind | Shadow Arts | Minor | Release Blinding Powder when health reaches 25% (90 second cooldown). |
Quick Traps | Shadow Arts | Major | Reduced trap arm time. (not in yet) |
Shadowy Strength | Shadow Arts | Major | When you shadow step you gain might. |
Trap Master | Shadow Arts | Major | Your traps do 25% more damage. |
Traps Training | Shadow Arts | Major | Traps are instant. |
Trigger Happy | unknown | unknown | Unload fires additional bullets. |
Elementalist traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Enchanted Evocations | Fire Magic | Major | Conjured weapons deal 10% more damage. |
Mesmer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Evasive Animation | Inspiration | Major | +50 vitality when wielding a torch or focus. |
Shattered Mind | Illusions | Minor (Master) |
Shredding illusions cause confusion. |
Mighty Revelation | Illusions | Minor (Grandmaster) |
Gain might when you shred your illusions. |
Necromancer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Evasive Animation | Death Magic | Major | Summon a Jagged Horror when you dodge roll. |
Fast Marks | Death Magic | Major | Faster mark placement. |
Fate Weaver | Soul Reaping | Minor | Your signets recharge faster. |
Before June 2012 (BWE2)[edit]
Guardian traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Vengeful Warding | Honor | Major | Wards deal damage when enemies try to pass through them. |
Warrior traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Sweeping Strikes | Arms | Major | Your chain attacks on sword, mace, and axe hit up to 3 foes. |
Tidal Spear | Arms | Major | Gain swiftness on crits with a spear. |
Physical Mastery | Strength | Major | Recharge on physical utility skills is reduced by 20%. |
Engineer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Elixir Endurance | Alchemy | Major | Throwing or consuming elixirs gives endurance to those effected. |
Pressurized Elixir Gun | Alchemy | Major | Faster endurance regen while using Elixir Gun. |
Demolitions Expert | Explosives | Major | Your turrets explode when killed. |
High-Potency Mines | Explosives | Major | Proximity triggered mines knockback. |
Personal Propeller | Firearms | Major | Move 10% faster while swimming. |
Deployable Camo | Inventions | Major | Turrets and mines are camouflaged while not in combat. |
Modified Turrets | Inventions | Major | Turrets do 15% more damage. |
Shield Master | Inventions | Major | 20% faster shield cooldown. |
Ranger traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Deep Breathing | Wilderness Survival | Major | Warhorn skills recharge 15% faster. |
Canine Training | Beastmastery | Major | Dogs apply stability to nearby allies when they howl. |
Devourer Training | Beastmastery | Major | Your devourer's basic attack pierces. |
Drake Training | Beastmastery | Major | Drake pets have passive regeneration and condition removal. |
Porcine Training | Beastmastery | Major | Pigs deal extra bleeding. |
Screech Training | Beastmastery | Major | Bird screeches cause fear. |
Venomous Training | Beastmastery | Major | Spiders and jellyfish cause vulnerability when they attack. |
Thief traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Combined Tactics | Acrobatics | Major | Dual skills return initiative when completed. |
Nimble Landing | Acrobatics | Major | Take reduced falling damage. |
Elementalist traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Enchanted Evocations | Fire Magic | Major | Conjured weapons deal 10% more damage. |
Necromancer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Reaper's Blast | Spite | Major | Life Blast does more damage. |
Spiteful Return | Spite | Major | Cast Unholy Feast when you rally. |
Before July 20, 2012 (BWE3)[edit]
Guardian traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Protective Spirit | Honor | Adept Major | Aegis gives protection if it expires without activating. |
Courageous | Virtues | Adept Major | Virtue of Courage's passive effect triggers every 30 seconds. |
Fearless | Virtues | Adept Major | Virtue of Courage grants 3 seconds of stability. |
Justice's Wrath | Virtues | Adept Major | When activating Virtue of Justice, the burn duration is increased. |
Resolute | Virtues | Adept Major | Virtue of Resolve's passive effect is stronger. |
Purity of Resolve | Virtues | Master Major | Activating Virtue of Resolve removes three conditions. |
Extended Consecrations | Virtues | Grandmaster Major | Consecrations last longer. |
Judgemental | Virtues | Grandmaster Major | Virtue of Justice causes burning every 4 attacks instead of 5. |
Warrior traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Victorious Might | Strength | Grandmaster Major | Gain 5 stacks of Might for 10 seconds when you kill a foe. |
Sniper | Arms | Grandmaster Major | Rifle and harpoon-gun shots pierce. |
Blunt Weapon Master | Defense | Grandmaster Major | Hammer and mace skills recharge 15% faster. |
Early Escape | Tactics | Adept Major | Gain 5 seconds of vigor when your health reaches 90% (30-second cooldown). |
Engineer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Big Grenade Pouch | Explosives | Master Major | 50% chance to throw extra grenades, when using a grenade kit. |
Throwing Arm | Explosives | Master Major | Improved range for grenades and mines. |
Protective Turrets | Inventions | Master Major | Gain 30 toughness for each deployed turret. (Not affected by Supply Crate.) |
Electromagnetic Mines | Inventions | Grandmaster Major | The explosions from your mines remove boons from enemies. |
Crippling Wrenches | Inventions | Master Major | Hits with tool-kit wrenches cripple your target. |
Ranger traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Long-range Power | Marksmanship | Master Major | Longbow and harpoon gun damage is increased by 5%. |
Trapper's Knowledge | Skirmishing | Adept Major | All traps are larger. |
Offhand Master | Wilderness Survival | Adept Major | Offhand skills recharge 20% faster. |
Shared Restoration | Nature Magic | Adept Major | Heal nearby allies on revive. |
Thief traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Pickpocket's Revenge | Trickery | Master Major | Increases damage by 25% with stolen weapons. |
Elementalist traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Tempest Strength | Air Magic | Adept Major | Deal 5% more damage while moving. |
Mesmer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Reviver's Retribution | Chaos | Adept Major | When reviving an ally, grant 5 seconds of retaliation to yourself and the revived ally. |
Before August 2, 2012 (Stress test 3)[edit]
Ranger traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Master Trapper | Wilderness Survival | Adept Major | Trap recharges are reduced by 20%. |
Necromancer traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Fateful Marks | Death Magic | Master Major | Marks are unblockable. |
Before August 9, 2012 (Stress test 4)[edit]
Thief traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Martial Agility | Acrobatics | Master Major | Gain vigor (5s) when landing a critical hit with a sword or spear. This effect can only trigger once every 15 seconds. |
Before August 15, 2012 (Stress test 7)[edit]
Thief traits[edit]
Trait Name | Trait Line | Type | Description |
---|---|---|---|
Fast Signets | Critical Strikes | Master Major | Signets recharge 20% faster. |
Reviver's Deception | Shadow Arts | Adept Major | Grant 2 seconds of stealth to you and your ally when you revive them. |