Mark
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This article is about the skill type. For other uses, see Mark (disambiguation).
Marks are a necromancer skill type only found on the staff weapon. Marks are ground-targeted and trigger an effect when an enemy stands on them. Only one mark of the same type can be active simultaneously.
List of mark skills[edit]
# | Skill | Weapon | Description | |||
---|---|---|---|---|---|---|
Necromancer | ||||||
2 | Mark of Blood | Staff | ¾ | 4 | ¾Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies. | |
3 | Chillblains | Staff | ¾ | 12 | Mark. Inscribe a mark that inflicts chill and poison on foes when triggered. | |
4 | Putrid Mark | Staff | ¾ | 15 | Mark. Inscribe a mark that damages enemies and transfers your conditions to them when triggered. | |
5 | Reaper's Mark | Staff | ¾ | 18 | Mark. Inscribe a mark that inflicts fear on foes when triggered. |
Related traits[edit]
Trait skills that have the type mark
- Lesser Mark of Blood (Mark of Evasion) — Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Traits that improve mark skills
- Soul Marks (Soul Reaping) — Marks become unblockable and generate life force when triggered.
Gallery[edit]
- Renders
Notes[edit]
- All marks expire after 30 seconds.
- Marks use one of 3 symbols depending on the mark used. See the gallery above for the symbol each mark uses.
- Soul Marks still triggers even if the marks are evaded.
- All marks except for Reaper's Mark have the same animation.
Trivia[edit]
- Many of the marks were originally ranger traps.[citation needed]