List of ranger traits
This is a list of ranger traits.
Marksmanship[edit]
“"You can't outrun my arrow."
Marksmanship augments and improves ranged combat, utilizing a powerful opening strike to debilitate enemies and pick them off before they can close the distance. Signets can also be enhanced.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Opening Strike | You and your pet inflict vulnerability with your first strike when entering combat. | |
Major Adept | Stoneform | Use Lesser Signet of Stone when you use an elite skill. | |
Major Adept | Hunter's Gaze | 1 | Gain might when you strike a foe based on their health percent. |
Major Adept | Clarion Bond | Cast Lesser Call of the Wild when you swap pets. | |
Minor Master | Alpha Focus | Your opening strikes inflict cripple on your foes. | |
Major Master | Brutish Seals | Activating a Signet grants might and fury to nearby allies. | |
Major Master | Farsighted | Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. | |
Major Master | Moment of Clarity | Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval. | |
Minor Grandmaster | Precise Strike | Opening Strike has an increased chance to critically strike. | |
Major Grandmaster | Predator's Onslaught | You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled. | |
Major Grandmaster | Remorseless | Regain opening strike whenever you gain fury. Opening strike deals more damage. | |
Major Grandmaster | Lead the Wind | 15 | Your longbow and harpoon-gun skills pierce and recharge faster. Point-Blank Shot grants boons. |
Skirmishing[edit]
“"Swift as a bird, bite like a serpent."
Skirmishing improves your mobility in combat, granting various bonuses when you swap weapons and encouraging quick movement. It gives additional benefits when you evade attacks and enhances your traps.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Tail Wind | 9 | Gain swiftness when swapping weapons in combat. |
Major Adept | Sharpened Edges | You and your pet have a chance to cause bleeding on critical hits. | |
Major Adept | Primal Reflexes | 8 | When you successfully evade an attack, gain vigor. |
Major Adept | Trapper's Expertise | Increase the duration of boons and conditions applied by traps. Offensive traps inflict cripple. | |
Minor Master | Furious Grip | 9 | Gain fury when swapping weapons in combat. |
Major Master | Spotter | 10 | While you are in combat, grant fury to yourself and nearby allies each interval. |
Major Master | Strider's Strength | 1 | You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might. |
Major Master | Hidden Barbs | Bleeding you inflict is more dangerous. | |
Minor Grandmaster | Hunter's Tactics | You deal more damage and have an increased chance to critically strike while attacking from behind or the side or when striking a defiant foe. | |
Major Grandmaster | Quick Draw | 9 | When swapping weapons, the next ranger weapon skill you use will recharge faster. |
Major Grandmaster | Light on your Feet | Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking or against defiant foes are improved. | |
Major Grandmaster | Vicious Quarry | 2 | Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury. |
Wilderness Survival[edit]
“"In the wild...all you can rely on is yourself."
Wilderness survival offers techniques to improve your defense in order to stay alive during intense combat. It grants both offensive and defensive condition augments depending on whether you are applying conditions or receiving them.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Natural Vigor | You recover endurance more quickly. | |
Major Adept | Child of Earth | Create muddy terrain when you use a healing skill. | |
Major Adept | Oakheart Salve | 10 | Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced strike damage. |
Major Adept | Taste for Danger | Gain increased vitality. You and your pet gain expertise based on vitality. | |
Minor Master | Companion's Defense | You and your pet gain protection when you dodge roll. | |
Major Master | Ambidexterity | Gain condition damage. Gain additional condition damage while wielding a torch, dagger, or mace. Torch and dagger skills recharge faster. | |
Major Master | Survival Instincts | Gain increased outgoing strike damage and reduced incoming strike damage. When above the health threshold, outgoing strike damage is further increased. When below the health threshold, incoming strike damage is further reduced. | |
Major Master | Empathic Bond | Remove conditions when you swap pets. | |
Minor Grandmaster | Rugged Growth | You and your pet recover health while affected by protection. | |
Major Grandmaster | Carnivore | ¼ | Steal health from enemies when you or your pet disable them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Major Grandmaster | Wilderness Knowledge | Survival skills grant fury and remove conditions. | |
Major Grandmaster | Poison Master | Upon using a Beast ability, your pet's next attack will inflict poison; your poison damage is increased. |
Nature Magic[edit]
“"Nature, guide me..."
Nature magic focuses on the application of supportive and regenerative boons to yourself, your pet, and your allies. Your spirits are also enhanced, providing additional support.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Rejuvenation | 20 | Beast skills now grant regeneration around the ranger. |
Major Adept | Bountiful Hunter | You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it. | |
Major Adept | Wellspring | Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power. | |
Major Adept | Allies' Aid | Cast "Search and Rescue!" when you begin reviving an ally. | |
Minor Master | Fortifying Bond | When you gain a boon, it is shared with your pet. | |
Major Master | Evasive Purity | Cleanse a condition when you dodge. Heal if you cleansed a condition this way. | |
Major Master | Spirited Arrival | Grant boons to nearby allies when swapping pets. | |
Major Master | Windborne Notes | Grant nearby allies regeneration when you use a warhorn skill. Heal allies when you grant them regeneration. | |
Minor Grandmaster | Lingering Magic | You and your pet gain increased concentration. Regeneration you apply is more effective. | |
Major Grandmaster | Nature's Vengeance | Spirits slam again when they finish shaking. | |
Major Grandmaster | Protective Ward | 15 | Cast Lesser "Guard!" when you swap pets. |
Major Grandmaster | Invigorating Bond | 20 | Beast skills heal allies around the ranger. |
Beastmastery[edit]
“"We strike as one."
Specializing in beast mastery enhances your overall synergy with your pet by strengthening their beast skill, improving on their abilities and granting various boons after successfully striking a foe.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Pack Alpha | Your pet's attributes are improved and pet skills gain recharge reduction. Improved attributes are power, condition damage, precision, toughness, and vitality. | |
Major Adept | Go for the Eyes | 12 | Nearby foes are blinded by Beast abilities. |
Major Adept | Potent Ally | 1 | You and your pet each grant might to the other when critically striking a foe. |
Major Adept | Resounding Timbre | Commands apply additional boons around you. | |
Minor Master | Loud Whistle | While your health is above the threshold, your pet deals increased strike damage. Your pet swap gains recharge reduction. | |
Major Master | Wilting Strike | Beast abilities inflict weakness on those struck. This effect will only occur once on each target struck by an ability. | |
Major Master | Two-Handed Training | Greatsword and underwater spear skills deal more damage and recharge faster. Gain fury when you disable a foe. | |
Major Master | Natural Healing | Your pet recovers health each interval. | |
Minor Grandmaster | Pet's Prowess | Your pet moves faster and deals more damage on critical hits. | |
Major Grandmaster | Beastly Warden | 20 | Beast abilities taunt nearby foes. |
Major Grandmaster | Zephyr's Speed | 15 | Cast Lesser Quickening Zephyr when you swap pets. |
Major Grandmaster | Honed Axes | You and your pet gain ferocity. Axe skills gain reduced recharge, and you gain additional ferocity while wielding an axe. |
Druid[edit]
“"The stars, earth, and sky above will heal us."
Druids utilize the power of nature and the stars above to heal their allies, using glyph skills to channel powerful boons and protective utilities. By generating your astral force, you can channel your Celestial Avatar form.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Staff Proficiency | You can wield a staff. | |
Minor Adept | Celestial Being | Gain access to Glyphs. Become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes. | |
Major Adept | Druidic Clarity | Becoming a celestial avatar removes conditions from you and nearby allies. | |
Major Adept | Cultivated Synergy | Using your heal skill, heals allies around you and your pet. | |
Major Adept | Blood Moon | 8 | Daze enemies when you become a celestial avatar. Inflict bleeding on enemies you immobilize or disable. |
Minor Master | Live Vicariously | 1 | When you heal an ally, you are also healed. |
Major Master | Celestial Shadow | Grant superspeed and stealth to nearby allies when leaving celestial avatar form. | |
Major Master | Verdant Etching | Glyphs grant protection to nearby allies. | |
Major Master | Natural Balance | Upon entering and leaving celestial avatar form, deal increased damage and gain boon duration for a brief period. | |
Minor Grandmaster | Natural Mender | Increase healing to other allies. Gain astral force each interval while not in celestial avatar form. | |
Major Grandmaster | Grace of the Land | Grant boons to allies within the radius of your Celestial Avatar skills. | |
Major Grandmaster | Lingering Light | While in Celestial Avatar form, your healing of others is significantly increased. Healing another player with a Celestial Avatar skill reduces the cooldown of Celestial Avatar. Cooldown can only be reduced once per outgoing heal and will occur even if the affected player is at full health. | |
Major Grandmaster | Eclipse | Your Celestial Avatar skills are offensively augmented. |
Soulbeast[edit]
“"Two hearts fighting as one."
Soulbeasts gain the ability to merge with their pet, channeling their power and the ability to use their beast skills. One with your pet, you are fierce in melee-focused combat.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Dagger Proficiency | You can wield a dagger in your main hand. | |
Minor Adept | Elevated Bond | Gain access to Stances. Survival in the desert has enhanced your connection to your pet, granting you the ability to meld with them by entering beastmode. Traits that affect your pet may affect you differently while in beastmode. | |
Major Adept | Fresh Reinforcement | Entering beastmode grants you the boons affecting your pet. | |
Major Adept | Live Fast | Using a Beast ability grants you offensive boons. | |
Major Adept | Unstoppable Union | Entering beastmode grants boons and removes movement-impairing conditions. | |
Minor Master | Furious Strength | You deal increased strike damage while you have fury. | |
Major Master | Second Skin | Conditions inflict less damage to you while you have protection. | |
Major Master | Essence of Speed | 5 | Gaining quickness increases the duration of other boons affecting you. |
Major Master | Predator's Cunning | When you apply poison to a foe, steal some health from them. | |
Minor Grandmaster | Twice as Vicious | Disabling a foe increases your damage and condition damage for a short duration. | |
Major Grandmaster | Eternal Bond | Heal when you use a merged skill. You can swap pets while merged. | |
Major Grandmaster | Leader of the Pack | Stance skills gain increased duration on you and grant their effects to nearby allies for a reduced duration. | |
Major Grandmaster | Oppressive Superiority | Deal increased damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer. |
Untamed[edit]
“"Unleashed, unbound—the rage of the Echovald Forest lives in us."
The Untamed share a primal bond with nature through their pet, juggling control of raw power back and forth to defeat foes—your pet uses debilitating nature-based skills to weaken enemies, then relinquishes that power to you for the final strike.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Hammer Proficiency | You can wield hammers. | |
Minor Adept | Unleashed Power | 9 | Gain access to Cantrips and Unleash. While your pet is unleashed, its skills are replaced with larger area-of-effect skills. Once per interval, Unleashed Ambush skills become available for a short period of time after you unleash. |
Major Adept | Debilitating Blows | 1 | Disabling a foe applies conditions to that foe based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Major Adept | Nature's Shield | Cantrips grant barrier to you and your pet. | |
Major Adept | Blinding Outburst | Venomous Outburst deals more damage and applies blindness in addition to its other effects. Unleashed Ambush skills deal more damage. | |
Minor Master | Natural Fortitude | Gain vitality. Unleashed Ambush skills siphon health if they hit. Siphon healing is reduced for each target struck beyond the first. Cannot siphon the same target more than once per skill. | |
Major Master | Enhancing Impact | 1 | Disabling a foe grants you boons based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Major Master | Cleansing Unleash | 10 | Remove conditions when you or your pet unleash. |
Major Master | Corrupting Vines | Rending Vines corrupts boons into conditions instead of removing them. Unleashed Ambush skills remove boons from enemies. Cannot affect enemies more than once per skill. | |
Minor Grandmaster | Vow of the Untamed | Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed. | |
Major Grandmaster | Let Loose | 9 | Unleashed Ambush skills grant boons to nearby allies. Refresh Unleashed Power when you swap weapons. |
Major Grandmaster | Restorative Strikes | When you or your pet unleash, gain protection and convert a percentage of strike damage into healing for a short duration. | |
Major Grandmaster | Ferocious Symbiosis | ½ | You and your pet grant each other increased damage and movement speed when striking enemies. When this triggers, it refreshes the duration of all stacks |