List of necromancer traits
This is a list of necromancer traits.
Spite[edit]
“"You will feel my spite, deep in your bones."
Your growing spite increases your outgoing damage by enhancing your ability to gain might and strengthening your signets. Strip boons from your enemies, leaving them defenseless against the onslaught.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Reaper's Might | Shroud skill 1 grants might. | |
Major Adept | Spiteful Talisman | Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster. | |
Major Adept | Spiteful Renewal | 5 | Consume conditions to gain health when you use a healing skill. |
Major Adept | Bitter Chill | Chilling a foe inflicts vulnerability. | |
Minor Master | Death's Embrace | 10 | Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold. Cannot apply vulnerability to the same target more than once per interval. |
Major Master | Chill of Death | Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold. | |
Major Master | Awaken the Pain | Might grants you more power and less condition damage. Gain might when entering shroud. | |
Major Master | Signets of Suffering | Signets steal health and remove boons from affected foes. Siphon healing is reduced for each target struck beyond the first. | |
Minor Grandmaster | Siphoned Power | 1 | Gain might when you strike a foe below the health threshold. |
Major Grandmaster | Dread | 1 | Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes. |
Major Grandmaster | Close to Death | Deal increased strike damage to enemies below the health threshold. | |
Major Grandmaster | Spiteful Spirit | Strike around you when entering shroud. |
Curses[edit]
“"Your suffering fuels me."
Specializing in curses improves the potency of your condition output and critical-hit efficiency. Increase the number of conditions you can apply, and send conditions applied to you right back to your foes. You're just returning the favor, after all.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Barbed Precision | Critical hits have a chance to cause bleeding. Increases bleed duration. | |
Major Adept | Insidious Disruption | Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Major Adept | Plague Sending | Your first attack after entering shroud transfers conditions. Only activates if you have conditions. | |
Major Adept | Chilling Darkness | 3 | Blinding a target will also apply chill. |
Minor Master | Furious Demise | Gain fury when entering shroud. Gain additional precision. | |
Major Master | Master of Corruption | Corruptions gain reduced recharge time and inflict additional conditions on you. | |
Major Master | Path of Corruption | Shroud skill 2 now additionally converts boons into conditions. | |
Major Master | Parasitic Contagion | A percentage of your condition damage heals you. Healing will not occur while life force replaces health. | |
Minor Grandmaster | Target the Weak | Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision. | |
Major Grandmaster | Weakening Shroud | 10 | Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness. |
Major Grandmaster | Terror | Fear you inflict deals damage each second. | |
Major Grandmaster | Lingering Curse | Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness. |
Death Magic[edit]
“"Death is only the beginning."
Death magic focuses on the summoning and use of undead minions. As you create minions or inflict suffering on your foes, you can gain Death's Carapace, granting additional toughness and increasing power.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Armored Shroud | Gain carapace when entering shroud. | |
Major Adept | Flesh of the Master | Minions have increased health. Gain carapace for each minion you control. Your minions are destroyed when this trait is reassigned. | |
Major Adept | Putrid Defense | Poison damage is increased. Applying poison grants carapace. | |
Major Adept | Shrouded Removal | Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself. | |
Minor Master | Soul Comprehension | Your passive life-force generation from nearby deaths is increased. Kills grant carapace. When you enter shroud, gain life-force per stack of carapace. | |
Major Master | Necromantic Corruption | Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion. | |
Major Master | Dark Defiance | 20 | If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. |
Major Master | Deadly Strength | Carapace stacks grant power and condition damage. | |
Minor Grandmaster | Beyond the Veil | Take reduced condition damage while at or above the threshold of carapace stacks. | |
Major Grandmaster | Death Nova | When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe. | |
Major Grandmaster | Corrupter's Fervor | Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold. | |
Major Grandmaster | Unholy Sanctuary | 30 | Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow. |
Blood Magic[edit]
“"Your life for mine."
Use the unrelenting power of blood magic to heal yourself by draining the life from your foes. Siphon dark energies into healing for your allies, allowing them to cheat death and live on.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Mark of Evasion | Leave a Mark of Blood when you dodge. | |
Major Adept | Ritual of Life | Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse. | |
Major Adept | Overflowing Thirst | Gain life force when you strike a foe with a dagger. | |
Major Adept | Blood Bond | Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold. | |
Minor Master | Vampiric | Siphon health whenever you hit a foe. Minions siphon health and transfer it to you. | |
Major Master | Life from Death | Heal allies in an area when you exit shroud. Increase healing to other allies. | |
Major Master | Banshee's Wail | Warhorn skills gain increased effect duration. | |
Major Master | Vampiric Presence | You and your nearby allies siphon health with attacks. This effect increases while in Shroud. | |
Minor Grandmaster | Last Rites | As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health. | |
Major Grandmaster | Blood Bank | Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health. | |
Major Grandmaster | Unholy Martyr | Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force. | |
Major Grandmaster | Transfusion | Shroud skill 4 heals and partially revives nearby allies. |
Soul Reaping[edit]
“"I will feast upon your soul."
Gorge on the souls of your defeated enemies, improving the power of your Death Shroud and increasing your life force capability. Gain additional enhancements to your shroud to inflict further pain, stifling the life from your foes.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Gluttony | Increases the amount of life force gained from all sources. | |
Major Adept | Unyielding Blast | Shroud skill 1 inflicts vulnerability. | |
Major Adept | Soul Marks | Marks become unblockable and generate life force when triggered. | |
Major Adept | Speed of Shadows | Entering shroud grants swiftness and removes movement-impairing conditions. | |
Minor Master | Sinister Shroud | Shroud skills gain reduced recharge. | |
Major Master | Soul Barbs | Entering or exiting shroud increases all damage you deal for a duration. | |
Major Master | Vital Persistence | Gain Vitality. Your incoming healing is increased. | |
Major Master | Fear of Death | 5 | Your fear effects have increased durations. Inflicting fear generates life force. |
Minor Grandmaster | Soul Battery | Maximum life force is increased. | |
Major Grandmaster | Eternal Life | Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud. | |
Major Grandmaster | Death Perception | Gain increased critical-strike chance. Gain increased critical-strike damage while in shroud. | |
Major Grandmaster | Dhuumfire | Shroud skill 1 inflicts burning on your target. |
Reaper[edit]
“"My scythe, it thirsts..."
The reaper is a harbinger of death, cleaving through multiple foes at once. Utilize your Reaper's Shroud, chilling your foes gaining access to a spectral scythe to cut down all who stand in your way.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Greatsword Proficiency | You can wield greatswords. | |
Minor Adept | Shroud Knight | Death Shroud is replaced with Reaper's Shroud, which has more melee-oriented skills and consumes life force at a faster rate. Gain access to shouts. | |
Major Adept | Augury of Death | Shouts now siphon health. This effect is increased on foes in melee range. | |
Major Adept | Chilling Nova | 3 | Critical hits against chilled foes cause an explosion that chills adjacent foes. |
Major Adept | Relentless Pursuit | Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud. | |
Minor Master | Shivers of Dread | Whenever you inflict fear, you also chill. | |
Major Master | Soul Eater | Striking foes within the range threshold deals increased strike damage and heals you for a portion of the damage dealt. Healing will not occur while life force replaces health. | |
Major Master | Chilling Victory | 1 | Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging. |
Major Master | Decimate Defenses | Striking a foe with vulnerability increases your critical hit chance. | |
Minor Grandmaster | Cold Shoulder | Chill lasts longer, and chilled foes take increased strike damage from your attacks. | |
Major Grandmaster | Blighter's Boon | Gain life force when you apply a boon to yourself or remove a boon from an enemy. If you are in reaper's shroud, gain health instead. | |
Major Grandmaster | Deathly Chill | Chill deals damage over time. | |
Major Grandmaster | Reaper's Onslaught | Gain ferocity and quickness while in Reaper's Shroud. Hitting with Life Reap reduces the recharge time of shroud skills. Recharge reduction can only occur once per use of Life Reap. |
Scourge[edit]
“"Sink into a sea of sand."
The scourge harnesses the power of the desert to summon sand shades onto the battlefield. While they lose many of the protective benefits of death shroud, they control the battlefield by afflicting foes while bolstering allies and granting barrier.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Torch Proficiency | You can wield torches. | |
Minor Adept | Mantle of Sand | Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills. Shade skills inherit the effects of traits that affect shroud skills. | |
Major Adept | Abrasive Grit | Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits. | |
Major Adept | Fell Beacon | Burning you inflict does more damage. Gain expertise based on your condition damage. | |
Major Adept | Nourishing Ashes | 3 | Gain life force when you inflict burning, and remove or corrupt a boon. |
Minor Master | Sand Sage | Gain concentration and expertise when you have an active shade. | |
Major Master | Feed from Corruption | 1 | When you remove or corrupt a boon from an enemy, gain barrier. |
Major Master | Sadistic Searing | Nefarious Favor now burns nearby enemy targets. | |
Major Master | Herald of Sorrow | Desert Shroud becomes Sandstorm Shroud. | |
Minor Grandmaster | Blood as Sand | Reduce all incoming damage taken when you have a shade active. | |
Major Grandmaster | Sand Savant | Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits. | |
Major Grandmaster | Demonic Lore | Torment you inflict deals increased damage and causes your foes to burn. This trait can only inflict burning on a particular target once every three seconds. | |
Major Grandmaster | Desert Empowerment | Manifest Sand Shade grants a barrier to allies near it. When you apply barrier, grant boons to the affected target. This effect only occurs with barrier from scourge skills and traits. |
Harbinger[edit]
“"Volatile powers, all at my fingertips..."
The Harbinger is a gunslinger and an alchemist, empowering their pistol and utilizing elixirs imbued with dark energies. But strength comes at a cost, and the Harbinger must balance on a knife's edge between power and corruption.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Pistol Proficiency | You can wield pistols. | |
Minor Adept | Dark Disciple | Death Shroud is replaced with Harbinger Shroud, granting powerful offensive skills but leaving you vulnerable to attack. As you remain in Harbinger Shroud, you accumulate stacking Blight. Blight decreases your maximum health. | |
Major Adept | Wicked Corruption | Deal increased strike damage for each stack of blight you have. Critical strikes deal increased damage to targets with torment. | |
Major Adept | Bolstering Brew | Elixir skills grant protection. | |
Major Adept | Septic Corruption | Deal increased condition damage for each stack of blight you have. Shroud 2 skill also inflicts poison. | |
Minor Master | Alchemic Vigor | Gain increased vitality. Heal each second for each stack of blight you have. | |
Major Master | Implacable Foe | Gain stability and damage reduction when entering Harbinger Shroud. Gain ferocity based on your vitality. | |
Major Master | Twisted Medicine | Elixir skills also grant their boons to allies within the elixir impact radius. Gain concentration based on your vitality. | |
Major Master | Dark Gunslinger | Pistol skills gain reduced recharge. Gain expertise based on your vitality. | |
Minor Grandmaster | Corrupted Talent | Gain life force when you enter Harbinger Shroud. | |
Major Grandmaster | Cascading Corruption | Your power is increased. While in Harbinger Shroud, you gain an aura that pulses each interval to damage and cripple nearby enemies. | |
Major Grandmaster | Deathly Haste | While in Harbinger Shroud, gain an aura that pulses each interval to grant quickness to yourself and nearby allies. | |
Major Grandmaster | Doom Approaches | Your condition damage is increased. While in Harbinger Shroud, you gain an aura that pulses each interval to torment and weaken nearby enemies. |