List of guardian skills
This is a list of core guardian skills. For additional skills available to guardian's elite specializations, see:
Note that after you've unlocked Weaponmaster Training, you can use all weapons that are normally tied to an elite specialization even if you don't have it active.
Profession mechanic[edit]
Virtues are the guardian's profession mechanic, occupying the F1 – F3 slots above the skill bar. Each one provides a continual passive effect, and they can be activated to provide a brief, but more powerful, effect to all nearby allies.
# | Skill | Description | ||
---|---|---|---|---|
F1 | Virtue of Justice | 20 | Virtue: Burn foes every few attacks. Activate: You and your allies inflict burning on the next attack. | |
F2 | Virtue of Resolve | 30 | Virtue: Regenerates health. Activate: Heal yourself and nearby allies. | |
F3 | Virtue of Courage | 45 | Virtue: Gain aegis periodically. Activate: Grant aegis to yourself and nearby allies. |
Weapon skills[edit]
Two-handed[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Greatsword[edit] | |||||
1 | Strike | ½ | Chain. Strike your foe. | ||
1 | Vengeful Strike | ½ | Chain. Strike your foe again. | ||
1 | Wrathful Strike | ½ | Attack with a final, powerful strike that applies might for each foe you strike. | ||
2 | Whirling Wrath | ¾ | 8 | Spin in place and swing your greatsword while hurling powerful projectiles. | |
3 | Leap of Faith | ½ | 10 | Leap at your foe. Inflicts blindness and heals you for each foe hit. | |
4 | Symbol of Resolution | ¼ | 12 | Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. | |
5 | Binding Blade | ¾ | 25 | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. | |
5 | Pull | ¾ | Pull your foes to you. | ||
Hammer[edit] | |||||
1 | Hammer Swing | ½ | Chain. Strike your foe. | ||
1 | Hammer Bash | ½ | Chain. Bash your foe. | ||
1 | Symbol of Protection | 1 | Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies. | ||
2 | Mighty Blow | ¾ | 4 | Damage nearby foes with a mighty ground slam. If your target has been struck by Banish, teleport to them. | |
3 | Zealot's Embrace | 1 | 12 | Send a wave toward your foe that immobilizes foes in a line. Gain barrier for each target struck. Barrier is reduced for each target struck beyond the first. | |
4 | Banish | 1 | 15 | Launch your foe with a powerful smash. Striking a foe refreshes Mighty Blow and allows your next Mighty Blow to teleport to that foe. | |
5 | Ring of Warding | ¾ | 30 | Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active. | |
Spear[edit] | |||||
1 | Daybreaking Slash | ½ | Swing your spear, sending out a wave of light in front of you that damages enemies and heals allies. | ||
2 | Helio Rush | 1 | 2 | Charge forward with your spear, striking enemies and healing allies you pass through. Upon striking an enemy, your next spear attack is illuminated.
Illuminated. Allies you pass through are healed for more and gain boons. Enemies you strike take bonus damage and are inflicted with conditions. Allies at full health are not affected by this skill. | |
3 | Gleaming Disc | ¾ | 12 | Spin around, striking enemies around you. After a short delay, a shock wave of light burst forth from your position, damaging enemies and granting might to allies. Your next spear attack is illuminated when striking an enemy with the initial spin.
Illuminated. The shock wave additionally deals more damage and inflicts conditions on enemies and grants boons to allies. | |
4 | Solar Storm | ¾ | 15 | Throw a spear above the targeted point. The spear explodes, raining shards that damage enemies and remove conditions from allies. Your next spear attack is illuminated if you are within range of your own shards.
Illuminated. More shards are produced. Removing conditions from allies also heals them. | |
5 | Symbol of Luminance | ½ | 20 | Symbol. Places the Symbol of Luminance on the ground, knocking back enemies on initial cast. While active, the symbol grants boons to allies and inflicts conditions on enemies. While standing within the symbol, your spear attacks are automatically illuminated and do not consume the illuminated effect when used. Resistance granted by this skill can only be granted once per interval. Illuminated. While the symbol is active, all other spear skills are illuminated, even if you move out of the range of the symbol. | |
Staff[edit] | |||||
1 | Bolt of Wrath | ½ | Fire a bolt that damages foes. | ||
1 | Searing Light | ½ | Fire a projectile that explodes upon impact and damages enemies. | ||
1 | Seeking Judgment | ½ | Fire a seeking projectile that explodes upon contact and damages enemies. | ||
2 | Holy Strike | ½ | 8 | Mark an area for judgment, rapidly healing allies and then blasting foes in the area. | |
3 | Symbol of Swiftness | ¾ | 12 | Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. | |
4 | Empower | 2 | ½20 | Channel healing and might to nearby allies. Completing this channel grants more health to your allies. | |
5 | Line of Warding | 1 | 30 | Ward. Create a line in front of you that foes cannot cross. | |
Longbow[edit] |
(requires Weaponmaster Training or Dragonhunter) | ||||
1 | Puncture Shot | ¾ | Fire an arrow that pierces enemies. If the arrow hits a second target, all enemies struck are crippled. | ||
2 | True Shot | ¾ | 4 | Charge up energy, creating a powerful attack that pierces through enemies. | |
3 | Deflecting Shot | ¾ | 10 | Fire a missile that knocks back enemies and blocks missiles. | |
4 | Symbol of Energy | ½ | 12 | Symbol. Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground. | |
5 | Hunter's Ward | 1 | 20 | Form your arrows into a barrier, and deal damage at the location. |
Main-hand only[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Mace[edit] | |||||
1 | True Strike | ½ | Chain. Smash your foe. | ||
1 | Pure Strike | ½ | Chain. Bash your foe. | ||
1 | Faithful Strike | ¾ | Hit your foe with a final strike and heal nearby allies. | ||
2 | Symbol of Faith | ¾ | 8 | Symbol. Smash the ground to heal allies and create a mystic symbol that damages foes and regenerates allies. | |
3 | Protector's Strike | 3 | ¾15 | Protect allies from the next incoming attack against them, and lash out when attacked, granting boons to nearby allies and fully charging the passive burning effect. | |
Scepter[edit] | |||||
1 | Orb of Wrath | ½ | Fire a slow-moving orb at your foe. | ||
2 | Symbol of Punishment | ¼ | 10 | Symbol. Create a symbol on the ground that strikes foes and grants might to nearby allies. | |
3 | Chains of Light | ½ | 20 | Immobilize and make your foe vulnerable with ethereal chains. | |
Sword[edit] | |||||
1 | Sword of Wrath | Chain. Slash your foe once. | |||
1 | Sword Arc | ½ | Chain. Slash your foe again. | ||
1 | Sword Wave | ½ | Send out waves of attacks that strike multiple targets. | ||
2 | Symbol of Blades | 8 | Symbol. Teleport to your target, and blind nearby foes. Create a symbol at your feet that damages nearby enemies and benefits allies. | ||
3 | Zealot's Defense | ½ | 12 | Block ranged attacks while casting magical projectiles. | |
Axe[edit] |
(requires Weaponmaster Training or Firebrand) | ||||
1 | Core Cleave | ½ | Cleave at your enemy with a physical and a magical axe. | ||
1 | Bleeding Edge | ½ | Slice through your foe again, physically and magically, as your weapon is heating up. | ||
1 | Searing Slash | ½ | Unleash your searing axe in an overhand slash, following it up with a magical edge. | ||
2 | Symbol of Vengeance | 1 | 8 | Symbol. Cleave your axe into the ground, reducing enemy movement and carving a razor-sharp symbol of vengeance. | |
3 | Blazing Edge | ¾ | 12 | Conjure a magical axe to rake your enemies toward you. |
Main- and off-hand[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Pistol[edit] |
(requires Expanded Weapon Proficiency) | ||||
1 | Through the Heart | ½ | Fire a piercing shot that inflicts bleeding. | ||
2 | Peacekeeper | 1 | ½6 | Fire a beam of searing light that damages and burns all enemies in its path. | |
3 | Symbol of Ignition | ¼ | 12 | Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target. | |
4 | Hail of Justice | 1 | ¼1 | Shoot a volley of rapid-fire piercing shots that inflict bleeding and cripple. | |
5 | Jurisdiction | 2 | 20 | Charge up a ball of blue flame and activate this skill again to fire it. The ball damages, burns, and knocks targets it hits a short distance. Deals bonus defiance bar damage when fully charged. Projectile behavior changes slightly based on charge level. | |
5 | Fire Jurisdiction | Fire the Jurisdiction projectile. | |||
5 | Detonate Jurisdiction | Detonate the Jurisdiction projectile. |
Off-hand only[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Focus[edit] | |||||
4 | Ray of Judgment | ¾ | 20 | Infuse your foe with the light of judgment, inflicting damage each interval if they are initially struck. | |
5 | Shield of Wrath | 30 | Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes. | ||
Shield[edit] | |||||
4 | Shield of Judgment | ½ | 20 | Create a shielding wave in front of you that damages foes while giving protection and aegis to you and up to five allies. | |
5 | Shield of Absorption | 4 | 24 | Create a dome around you that pushes foes back and absorbs projectiles. | |
5 | Shield of Absorption | Detonate the dome to heal nearby allies. | |||
Torch[edit] | |||||
4 | Zealot's Flame | 15 | Set yourself alight, periodically burning up to three nearby foes. The final pulse applies additional burning. | ||
4 | Zealot's Fire | ¾ | Throw your Zealot's Flame to damage the targeted foe. | ||
5 | Cleansing Flame | 3 | ¼15 | Remove conditions from yourself then breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack. | |
Sword[edit] |
(requires Weaponmaster Training or Willbender) | ||||
4 | Executioner's Calling | ¾ | 12 | Strike your foe with rending force. Follow up this attack with a dual strike that deals increased damage against foes you struck with the first. | |
5 | Advancing Strike | ½ | 20 | Quickly dash toward your foe and then shadowstep to deliver a debilitating attack that first slows and then immobilizes your enemies. |
Aquatic[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Spear[edit] | |||||
1 | Spear of Light | ½ | Throw a spear that makes your foe vulnerable, dealing bonus damage at closer range. | ||
2 | Zealot's Flurry | 1 | 6 | Strike foes in front of you with a storm of jabs. | |
3 | Brilliance | ¾ | 15 | Blind all nearby foes. | |
4 | Symbol of Spears | ½ | 20 | Symbol. Create a spear wall in front of you that damages foes that remain in its area. | |
5 | Wrathful Grasp | ½ | 25 | Throw a spear and pull your foe to you, burning them. | |
Trident[edit] | |||||
1 | Light Ball | ½ | Fire a sundering ball of light that damages foes. | ||
1 | Detonate Light | ½ | Fire a ball of light that detonates on impact to heal allies and damage foes. | ||
1 | Judgment of Light | ¾ | Fire a barrage of bouncing light missiles that damage enemies and heal allies. | ||
2 | Purify | ½ | 12 | Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius. | |
2 | Purifying Blast | 8 | Detonate the orb to burn foes and cure conditions on allies in the blast radius. | ||
3 | Symbol of Light | ½ | 15 | Symbol. Create a pillar of light that does damage every second at your foe's location. | |
4 | Refraction | ½ | 20 | Create a bubble that blocks enemy missiles and grants resolution to allies. | |
5 | Weight of Justice | 1 | 25 | Sink your foe with the weight of justice, inflicting damage continuously. Damage ceases if the stun is broken. |
Slot skills[edit]
Healing[edit]
Skill | Description | |||
---|---|---|---|---|
"Receive the Light!" | 2 | ¼24 | Shout. Heal yourself and allies in a cone in front of you. | |
Litany of Wrath | ¼ | 20 | Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies. | |
Shelter | 1 | ¼30 | Block attacks while healing. | |
Signet of Resolve | 1 | 25 | Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions. |
Utility[edit]
Skill | Description | |||
---|---|---|---|---|
Consecration[edit] | ||||
Hallowed Ground | 1 | 36 | Consecration. Consecrate the target area, granting stability to allies inside. | |
Purging Flames | ½ | 20 | Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect. | |
Sanctuary | 1 | 40 | Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering. | |
Wall of Reflection | 20 | Consecration. Summon a barrier of mystic power that reflects projectiles. | ||
Meditation[edit] | ||||
Contemplation of Purity | 20 | Meditation. Convert the conditions you are suffering from into boons. | ||
Judge's Intervention | 20 | Meditation. Teleport to your target and burn nearby foes. | ||
Merciful Intervention | 25 | Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep. | ||
Smite Condition | 16 | Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured. | ||
Shout[edit] | ||||
"Hold the Line!" | 5 | Shout. Grant protection and regeneration to allies. | ||
"Advance!" | 5 | Shout. Grant aegis and swiftness to up to five nearby allies. | ||
"Save Yourselves!" | 25 | Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration. | ||
"Stand Your Ground!" | 24 | Shout. Grant stability to yourself and allies. | ||
Signet[edit] | ||||
Bane Signet | ¾ | 20 | Signet Passive: Improved Power Signet Active: Knock down and damage your foe. | |
Signet of Judgment | 20 | Signet Passive: Reduces all incoming damage. Signet Active: Grant resolution and protection to nearby allies and burn nearby enemies. | ||
Signet of Mercy | 2 | 50 | Signet Passive: Improves concentration. Signet Active: Revive a nearby downed ally. | |
Signet of Wrath | ¾ | 18 | Signet Passive: Grants you increased condition damage. Signet Active: Immobilize your target. | |
Spirit Weapon[edit] | ||||
Bow of Truth | ½ | 1 | Spirit Weapon. Command the Bow of Truth to barrage a location with healing arrows. | |
Hammer of Wisdom | ½ | 8 | Spirit Weapon. Order the Hammer of Wisdom to knock down your foe. | |
Shield of the Avenger | ½ | 1 | Spirit Weapon. Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes. | |
Sword of Justice | ½ | 1 | Spirit Weapon. Will the Sword of Justice to appear beside your enemy and attack nearby foes. |
Elite[edit]
Skill | Description | |||
---|---|---|---|---|
"Feel My Wrath!" | ¼ | 30 | Shout. Grant fury and quickness to nearby allies. The duration of the quickness you grant yourself is doubled. | |
Renewed Focus | 2 | 90 | Meditation. Focus, making yourself invulnerable and recharging your virtues. | |
Signet of Courage | 2 | ½60 | Signet Passive: Periodically heal allies in an area around you while in combat. Signet Active: Channel healing and boons in a large area around you, concluding with a large heal if this skill is not interrupted. |
Downed and drowning skills[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Downed[edit] | |||||
1 | Wrath | 3 | Focus a wrathful light ray on your foe. | ||
2 | Wave of Light | ½ | 15 | Push nearby foes back. | |
3 | Symbol of Judgment | ½ | 20 | Draw a symbol on the ground that heals allies and damages foes. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. | |
Drowning[edit] | |||||
1 | Shackle | ½ | Cripple your foe with shackles. | ||
2 | Reveal the Depths | 2 | 5 | Damage foes in an area that grows larger. | |
3 | Renewing Current | ½ | 20 | Escape toward the surface and heal. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. |