User:Relyk/sandbox/combo/Combo/All fields
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Dark field skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Etching: Haboob | Elementalist | Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential. | |
Essence of Living Shadows | Engineer | Fire an arrow equipped with a device that spreads shadow magic across the ground on impact, healing and removing conditions from allies with the initial detonation, and healing allies with each pulse afterward. Chain Reaction. The next short-bow skill in the radius will remove additional conditions from allies. | |
Gravity Well | Mesmer | Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage. | |
Fetid Ground | Necromancer | Create fetid ground that damages and poisons foes. | |
Ghastly Breach | Necromancer | Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment each pulse. | |
Nightfall | Necromancer | Call down a growing column of shadows that damages and conditions foes every pulse. | |
Well of Corruption | Necromancer | Well. Target area pulses, converting boons on foes into conditions. | |
Well of Darkness | Necromancer | Well. Target area pulses, blinding foes with each pulse. | |
Well of Power | Necromancer | Well. Target area pulses, converting conditions on allies into boons and granting might. | |
Well of Suffering | Necromancer | Well. Target area pulses, damaging foes and inflicting vulnerability. | |
Abyssal Blot | Revenant | Unleash gravitational Mist forces on your targeted area that initially pulls foes toward the center. Abyssal Raze's cooldown is reduced for each target you attempt to pull. | |
Call to Anguish (underwater) | Revenant | Legendary Demon. Leap toward the targeted area and pull foes toward your landing point. | |
Dome of the Mists | Revenant | Create an area that blocks projectiles and weakens foes. | |
Embrace the Darkness | Revenant | Legendary Demon. Summon the power of the legendary demon to transform into a powerful avatar. Pulse torment to nearby foes. Using skills that cost energy increases the torment applied on the next pulse. | |
Field of the Mists | Revenant | Create a field from the Mists that blocks incoming projectiles in front of you, then fire bolts at foes around your target. | |
Rift of Pain | Revenant | Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects. | |
Shadow Refuge | Thief | Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth. | |
Shadowfall | Thief | Well. Shadowstep to the target location and drop a well that continuously pulls foes to its center, increasing intensity with each hit. | |
Well of Bounty | Thief | Well. Shadowstep to a targeted point and create a well that grants boons to allies. | |
Well of Gloom | Thief | Well. Shadowstep to your target location and drop a well that cripples foes and heals allies. | |
Well of Silence | Thief | Well. Shadowstep to the target area and lay down a well that removes conditions from allies. Gain shadow force for each condition removed. The first strike of the well dazes foes. | |
Well of Sorrow | Thief | Well. Shadowstep to your target location and create a well that inflicts foes with conditions. | |
Well of Tears | Thief | Well. Shadowstep to the target location and drop a well that repeatedly strikes foes. |
Ethereal field skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Drop Gunk | Engineer | Drop gunk at your location to inflict a random condition. | |
Chaos Storm | Mesmer | Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes. | |
Feedback | Mesmer | Glamour. Create a dome around your foes that reflects projectiles. | |
Feedback (trait skill) | Mesmer | Glamour. Create a dome around you that reflects projectiles. | |
Inspiring Imagery | Mesmer | Throw an inspiring beacon to a target location. The beacon will explode after a short duration, granting boons to nearby allies. The beacon can be detonated early to heal allies and damage enemies. | |
Lesser Chaos Storm | Mesmer | Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes. | |
Null Field | Mesmer | Glamour. Create a field of energy that rips boons from foes and cures conditions on allies. | |
Tides of Time | Mesmer | Grant boons to nearby allies as you launch a wave of temporal energy that damages and stops enemies it passes through, then returns to you. Touching the returning wave reduces the recharge of this skill. | |
Time Warp | Mesmer | Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies. | |
Vortex | Mesmer | Create a vortex at your location, pulling nearby foes toward you. | |
Well of Action | Mesmer | Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting boons to allies. | |
Well of Calamity | Mesmer | Well. Create a well that rends time, damaging, weakening, and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area. | |
Well of Precognition | Mesmer | Well. Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance. | |
Well of Senility | Mesmer | Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires, foes still inside the well have boons removed from them. | |
Spectral Ring | Necromancer | Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill. This skill can only inflict fear on the same foe once per interval. | |
Narcotic Spores | Ranger | Spit a glob of confusing spores at a foe, inflicting confusion for a while at that location. | |
Narcotic Spores (soulbeast) | Ranger | Spit a glob of confusing spores at a foe, inflicting confusion for a while at that location. | |
Sonic Barrier | Ranger | Beast. Create a sonic barrier that reflects projectiles. | |
Throw Cursed Artifact | Thief | Throw the artifact to the ground to curse an area, inflicting conditions on foes with every pulse. | |
Throw Gunk | Thief | Throw gunk at target area to inflict a random condition. |
Fire field skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Boil | Elementalist | Boil the water around your foe. | |
Burning Retreat | Elementalist | Quickly roll backward, leaving behind a line of fire that burns. | |
Burning Retreat (Lava Axe skill) | Elementalist | Quickly roll backward, leaving behind a line of fire that burns. | |
Burning Speed | Elementalist | Slide forward and blast the area, leaving behind a line of fire that burns foes. | |
Deploy Jade Sphere (fire) | Elementalist | Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement. | |
Etching: Volcano | Elementalist | Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential. | |
Fire Sphere | Elementalist | Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement. | |
Flame Uprising | Elementalist | Jump forward and deliver a fiery blast to the area. | |
Flamewall | Elementalist | Create a wall of flame at the target area that burns foes. | |
Lava Font | Elementalist | Make lava erupt from the target area. | |
Overload Fire | Elementalist | Overload. Unleash your flames, granting might to allies and burning enemies. Finishing the cast creates a tornado that continues to grant might and burn foes. Using this skill causes the attunement to have a longer recharge. | |
Pyroclastic Blast | Elementalist | Dual Attack. Launch a molten rock that devastates an area. | |
Ring of Fire (Lava Axe skill) | Elementalist | Damage nearby foes with a ring of fire, burning foes that pass through it. | |
Ring of Fire (elementalist skill) | Elementalist | Damage nearby foes with a ring of fire, burning foes that pass through it. | |
Wildfire | Elementalist | Release a fiery torrent that burns enemies. | |
Blast Gyro | Engineer | Well. Unleash a blast gyro to begin a countdown to a tremendous blast. | |
Essence of Liquid Wrath | Engineer | Fire a volley of arrows equipped with a payload that spreads magical flames across the ground on impact, granting boons to allies on the initial detonation and leaving a fire field. Chain Reaction. The next short-bow skill in the radius will grant additional protection to allies. | |
Fire Bomb | Engineer | Set an explosive that burns nearby foes. | |
Napalm | Engineer | Burn foes with a wall of napalm at the target location. | |
Throw Napalm | Engineer | Throw a ball of napalm that explodes on impact, burning foes around target location. | |
Chapter 4: Scorched Aftermath | Guardian | Tome. Detail the suffering in fire and blood inflicted during Vabbi's occupation. | |
Hallowed Ground | Guardian | Consecration. Consecrate the target area, granting stability to allies inside. | |
Purging Flames | Guardian | Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect. | |
Bonfire | Ranger | Set a fire around you, damaging and burning foes. | |
Consuming Flame | Ranger | Beast. Channel an expanding stream of flame from above. When the engulfed region reaches its full size, it becomes a fire field. | |
Flame Trap | Ranger | Trap. Set a trap that burns foes. | |
Rift of Pain | Revenant | Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects. | |
Searing Fissure | Revenant | Smash your mace into the ground, causing flames to erupt from the Mists. The first strike of this attack is more powerful. | |
Soulcleave's Summit | Revenant | Legendary Renegade. Summon Lieutenant Ofela Soulcleave to grant your allies' strikes incredible bloodthirst, inflicting damage and restoring health. Soulcleave will also strike enemies and heal allies in the area when you use a Legendary Renegade skill. Lieutenant Soulcleave can only empower players to siphon life once per interval, and does not benefit nonplayers. | |
Spiritcrush | Revenant | Create a debilitating zone by firing a volley of flaming arrows at an area. | |
Combustive Shot | Warrior | Burst. Ignite target area, burning nearby foes. Effect increases with adrenaline level. | |
Flames of War (warrior skill) | Warrior | Cleanse conditions and become a mobile fire field that burns nearby foes. When the field expires, it explodes, damaging foes and burning them again. | |
Scorched Earth | Warrior | Primal Burst. Fire a burning shot into the ground that creates a trail of flaming destruction. |
Ice field skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Frozen Burst | Elementalist | Detonate a burst of ice that chills nearby foes. | |
Frozen Fusillade | Elementalist | Fire a shot that freezes the ground underneath it, creating an area that speeds up allies while slowing enemy movement. If you have an ice bullet, consume it to cause the frozen ground to shatter when it expires. If not, create an ice bullet. | |
Frozen Ground | Elementalist | Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area. | |
Endothermic Shell | Engineer | Launch a mortar round that chills foes in the target area. | |
Executioner's Scythe | Necromancer | Shroud. Deliver a powerful overhand strike to stun a single target, dealing increased damage the lower their health. Leaves behind an ice field. | |
Frost Trap | Ranger | Trap. Set a trap that chills foes. |
Light field skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Flash Shell | Engineer | Launch a phosphorous mortar round that burns brightly at impact point. | |
Hard Light Arena | Engineer | Exceed. Create a holographic arena that grants you boons while inside of it. When activated above the heat threshold, the radius and duration are increased. Allies gain boons at reduced duration. | |
Purge Gyro | Engineer | Well. Deploy a purge gyro to remove conditions from you and your nearby allies. | |
Super Elixir (underwater) | Engineer | Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing. | |
Super Elixir | Engineer | Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing. | |
Toss Elixir R | Engineer | Elixir. Toss Elixir R to revive allies at a location. | |
Bow of Truth | Guardian | Spirit Weapon. Command the Bow of Truth to barrage a location with healing arrows. | |
Chapter 4: Stalwart Stand | Guardian | Tome. Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies. | |
Lesser Shield of Absorption | Guardian | Create a dome around you that pushes foes back and absorbs projectiles. After a duration, it detonates, healing nearby allies. | |
Lesser Symbol of Protection | Guardian | Symbol. Create a symbol that gives protection to you and your allies. | |
Lesser Symbol of Resolution | Guardian | Symbol. Sear a mystic symbol into the target area, damaging foes and granting resolution to allies. | |
Line of Warding | Guardian | Ward. Create a line in front of you that foes cannot cross. | |
Refraction | Guardian | Create a bubble that blocks enemy missiles and grants resolution to allies. | |
Ring of Warding | Guardian | Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active. | |
Sanctuary | Guardian | Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering. | |
Shelter | Guardian | Block attacks while healing. | |
Shield of Absorption | Guardian | Create a dome around you that pushes foes back and absorbs projectiles. | |
Symbol of Blades | Guardian | Symbol. Teleport to your target, and blind nearby foes. Create a symbol at your feet that damages nearby enemies and benefits allies. | |
Symbol of Energy | Guardian | Symbol. Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground. | |
Symbol of Faith | Guardian | Symbol. Smash the ground to heal allies and create a mystic symbol that damages foes and regenerates allies. | |
Symbol of Ignition | Guardian | Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target. | |
Symbol of Judgment | Guardian | Draw a symbol on the ground that heals allies and damages foes. | |
Symbol of Luminance | Guardian | Symbol. Places the Symbol of Luminance on the ground, knocking back enemies on initial cast. While active, the symbol grants boons to allies and inflicts conditions on enemies. While standing within the symbol, your spear attacks are automatically illuminated and do not consume the illuminated effect when used. Resistance granted by this skill can only be granted once per interval. Illuminated. While the symbol is active, all other spear skills are illuminated, even if you move out of the range of the symbol. | |
Symbol of Protection | Guardian | Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies. | |
Symbol of Punishment | Guardian | Symbol. Create a symbol on the ground that strikes foes and grants might to nearby allies. | |
Symbol of Resolution | Guardian | Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. | |
Symbol of Spears | Guardian | Symbol. Create a spear wall in front of you that damages foes that remain in its area. | |
Symbol of Swiftness | Guardian | Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. | |
Symbol of Vengeance | Guardian | Symbol. Cleave your axe into the ground, reducing enemy movement and carving a razor-sharp symbol of vengeance. | |
Wall of Reflection | Guardian | Consecration. Summon a barrier of mystic power that reflects projectiles. | |
Temporal Curtain | Mesmer | Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing. | |
Veil | Mesmer | Glamour. Create a wall that grants stealth to you and your allies. | |
Well of Eternity | Mesmer | Well. Create a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area. | |
Lesser Well of Blood | Necromancer | Summon a well of blood to heal nearby allies. | |
Well of Blood | Necromancer | Well. Conjure a well of blood to heal allies. | |
Seed of Life | Ranger | Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms. | |
Seed of Life (underwater) | Ranger | Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms. | |
Protective Solace | Revenant | Legendary Centaur. Summon a protective barrier around the tablet that blocks enemy projectiles. If this skill is empowered, it also grants protection to allies around the tablet. | |
Rift of Pain | Revenant | Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects. | |
Banner of Defense | Warrior | Banner. Place a banner that grants barrier and boons on initial placement, then pulses boons to you and nearby allies afterward. | |
Banner of Tactics | Warrior | Banner. Place a banner that grants boons and superspeed and breaks stuns on initial placement, then pulses boons to you and nearby allies afterward. | |
Electric Fence | Warrior | Armament. Throw a device that leaves behind a wall of energy, blocking projectiles and crippling foes that pass through it. Foes that are already crippled become immobilized. |
Lightning field skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Air Sphere | Elementalist | Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement. | |
Deploy Jade Sphere (air) | Elementalist | Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement. | |
Etching: Derecho | Elementalist | Etch a spell into the ground that summons an intense windstorm. Using a number of other skills within this etching completes the spell, unlocking its full potential. | |
Lightning Cage | Elementalist | Create an electrical field that stuns foes crossing it. | |
Overload Air | Elementalist | Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge. | |
Static Field (Lightning Hammer skill) | Elementalist | Manifest an electrical field that stuns foes crossing it. | |
Static Field | Elementalist | Create an electrical field that stuns foes crossing it. | |
Tornado | Elementalist | Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes. | |
Bulwark Gyro | Engineer | Well. Deploy a bulwark gyro to grant barrier to allies in the area. | |
Function Gyro (tool belt skill) | Engineer | Create a lightning field at the specified point. Then summon gyros to finish foes and revive allies within the field. The recharge of this skill is increased for each gyro created beyond the first. Interrupted gyros are destroyed. | |
Spare Capacitor | Engineer | Set down a lightning capacitor to daze and damage foes near it. | |
Superconducting Signet | Engineer | Signet Passive: Increases condition damage dealt. Signet Active: Creates a damaging field around you that applies conditions to nearby foes. If you mech is active, the field instead radiates from and follows the mech. | |
Thunderclap | Engineer | Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration. | |
Ley Energy Pulse | Ranger | Beast. Create a pulse of ley energy around your target, dazing nearby enemies. | |
Lightning Assault | Ranger | Beast. Charge forward, headbutting foes and electrifying its destination. | |
Inspiring Reinforcement | Revenant | Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies. | |
Inspiring Reinforcement (underwater) | Revenant | Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies. | |
Rift of Pain | Revenant | Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects. | |
Winds of Disenchantment | Warrior | Meditation. Create an area of calm in which foes have reduced incoming boon duration and lose boons every interval. Enemy missiles entering this area are blocked. |
Poison field skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Deploy Jade Sphere (earth) | Elementalist | Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement. | |
Earth Sphere | Elementalist | Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement. | |
Chemical Field | Engineer | Generate a poison cloud. | |
Poison Gas Shell | Engineer | Launch a mortar round that spreads poisonous gas in an area. | |
Chillblains | Necromancer | Mark. Inscribe a mark that inflicts chill and poison on foes when triggered. | |
Corrosive Poison Cloud | Necromancer | Corruption. Weaken yourself and envelope[sic] the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened. | |
Foul Current | Necromancer | Dart at your foe and strike them with tremendous force, inflicting poison based on distance traveled. You constantly release Crimson Tide toward your target as you travel. | |
Poison Nova | Necromancer | Corruption. The target area is enveloped in a noxious cloud of poison. | |
Enveloping Haze | Ranger | Summon a swirling spore cloud around your pet, destroying projectiles and chilling disabled or defiant enemies. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Poison Cloud (whiptail devourer) | Ranger | Beast. Shoot a noxious cloud at your foe, damaging and poisoning them. | |
Poison Cloud (marsh drake) | Ranger | Beast. Create poisonous bubbles. | |
Poison Cloud (murellow) | Ranger | Beast. Emit a noxious cloud that poisons and damages foes. | |
Poison Gas (soulbeast) | Ranger | Spit a ball of venom that covers an area with a poisonous cloud. | |
Poison Gas | Ranger | Spit a ball of venom that covers an area with a poisonous cloud. | |
Poisonous Cloud | Ranger | Beast. Spit a ball of venom that covers an area with a poisonous cloud. | |
Undead Plague | Ranger | Covers the area around you in noxious fumes that poisons foes. Poison duration is increased on disabled foes. | |
Undead Plague (soulbeast) | Ranger | Covers the area around you in noxious fumes that poisons foes. Poison duration is increased on disabled foes. | |
Viper's Nest | Ranger | Trap. Set a trap that pulses poison on foes when triggered. | |
Choking Gas | Thief | Fire an arrow that dazes enemies on impact and poisons the target area. | |
Escape | Thief | Shoot a harpoon and retreat, leaving a trail of poison. | |
Exploding Venom Sack | Thief | Cover the target area in a poisonous cloud. |
Smoke field skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Murky Water | Elementalist | Cloud the water to blind your target and nearby foes. | |
Smoke Bomb (engineer skill) | Engineer | Set a timed charge that creates a cloud of smoke, blinding nearby foes. | |
Smoke Bomb (trait skill) | Engineer | Set a timed charge that creates a cloud of smoke, blinding nearby foes. | |
Smoke Screen (engineer skill) | Engineer | Overcharge your flame turret, releasing a smoke screen that blinds nearby foes. | |
Sneak Gyro | Engineer | Well. Deploy a sneak gyro to provide stealth to nearby allies. | |
Dark Water (jellyfish) | Ranger | Blind foes near your target with a dark cloud. | |
Dark Water (soulbeast) | Ranger | Blind foes near your target with a dark cloud. | |
Smoke Cloud | Ranger | Beast. Create a cloud of smoke for the smokescale to hide in. | |
Black Powder | Thief | Fire a black-powder shot, blinding your target and nearby foes with smoke. | |
Smoke Screen | Thief | Deception. Create a smoke screen that blocks missiles and blinds foes. | |
Sniper's Cover | Thief | Kneel. Create a barrier of shadows that blocks incoming missiles. Kneeling while within the barrier allows you to use Death's Advance. |
Water field skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Deploy Jade Sphere (water) | Elementalist | Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement. | |
Etching: Jökulhlaup | Elementalist | Etch a spell into the ground that invokes a glacial flood. Using a number of other skills within this etching completes the spell, unlocking its full potential. | |
Geyser | Elementalist | Create a geyser to heal nearby allies. | |
Healing Rain | Elementalist | Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed. | |
Riptide | Elementalist | Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location. | |
Steam Surge | Elementalist | Dual Attack. Slide to an area, blasting foes with steam while healing nearby allies. | |
Water Globe | Elementalist | Blast out a watery orb that heals allies as it travels. | |
Water Sphere | Elementalist | Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement. | |
Cleansing Burst | Engineer | Overcharge your healing turret to cure conditions and grant a burst of healing. | |
Cleansing Field | Engineer | Release purifying vapors to cleanse conditions from allies near you at each interval. | |
Elixir Shell | Engineer | Elixir. Launch a mortar round that heals allies in the target area. | |
Medic Gyro | Engineer | Well. Deploy a medic gyro to heal yourself and nearby allies. | |
Reconstruction Field | Engineer | Establish a defensive field, granting protection to allies in its area. | |
Regenerating Mist | Engineer | Release a mist of healing liquid to regenerate nearby allies. | |
Chapter 4: Shining River | Guardian | Tome. Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness. | |
Glyph of the Stars (non-celestial) | Ranger | Glyph. Heal allies, cleanse conditions, and grant stability to allies in the area. | |
Healing Cloud (soulbeast) | Ranger | Release a cloud of mist to regenerate you and your allies. | |
Healing Spring | Ranger | Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies. | |
Rejuvenating Tides | Ranger | Celestial Avatar. Gather tidal force to rapidly heal nearby allies. | |
Rejuvenating Tides (underwater) | Ranger | Celestial Avatar. Gather tidal force to rapidly heal nearby allies. | |
Sublime Conversion | Ranger | Summon an energy barrier that causes enemy projectiles to heal upon impact. Allies that pass through the wall gain boons. | |
Rift of Pain | Revenant | Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects. | |
Blessing Seed | Thief | Plant a seed at your feet that heals allies and removes their conditions with every pulse. | |
Healing Seed (stolen skill) | Thief | Periodically grants regeneration and removes conditions from you and your allies. |