User:Relyk/sandbox/combo/Combo/All fields

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Dark field skills[edit]

  Skill Profession Description
Etching: Haboob Etching: Haboob Elementalist Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential.
Essence of Living Shadows Essence of Living Shadows Engineer Fire an arrow equipped with a device that spreads shadow magic across the ground on impact, healing and removing conditions from allies with the initial detonation, and healing allies with each pulse afterward.

Chain Reaction. The next short-bow skill in the radius will remove additional conditions from allies.
Gravity Well Gravity Well Mesmer Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
Fetid Ground Fetid Ground Necromancer Create fetid ground that damages and poisons foes.
Ghastly Breach Ghastly Breach Necromancer Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment each pulse.
Nightfall Nightfall Necromancer Call down a growing column of shadows that damages and conditions foes every pulse.
Well of Corruption Well of Corruption Necromancer Well. Target area pulses, converting boons on foes into conditions.
Well of Darkness Well of Darkness Necromancer Well. Target area pulses, blinding foes with each pulse.
Well of Power Well of Power Necromancer Well. Target area pulses, converting conditions on allies into boons and granting might.
Well of Suffering Well of Suffering Necromancer Well. Target area pulses, damaging foes and inflicting vulnerability.
Abyssal Blot Abyssal Blot Revenant Unleash gravitational Mist forces on your targeted area that initially pulls foes toward the center. Abyssal Raze's cooldown is reduced for each target you attempt to pull.
Call to Anguish Call to Anguish (underwater) Revenant Legendary Demon. Leap toward the targeted area and pull foes toward your landing point.
Dome of the Mists Dome of the Mists Revenant Create an area that blocks projectiles and weakens foes.
Embrace the Darkness Embrace the Darkness Revenant Legendary Demon. Summon the power of the legendary demon to transform into a powerful avatar. Pulse torment to nearby foes. Using skills that cost energy increases the torment applied on the next pulse.
Field of the Mists Field of the Mists Revenant Create a field from the Mists that blocks incoming projectiles in front of you, then fire bolts at foes around your target.
Rift of Pain Rift of Pain Revenant Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects.
Shadow Refuge Shadow Refuge Thief Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Shadowfall Shadowfall Thief Well. Shadowstep to the target location and drop a well that continuously pulls foes to its center, increasing intensity with each hit.
Well of Bounty Well of Bounty Thief Well. Shadowstep to a targeted point and create a well that grants boons to allies.
Well of Gloom Well of Gloom Thief Well. Shadowstep to your target location and drop a well that cripples foes and heals allies.
Well of Silence Well of Silence Thief Well. Shadowstep to the target area and lay down a well that removes conditions from allies. Gain shadow force for each condition removed. The first strike of the well dazes foes.
Well of Sorrow Well of Sorrow Thief Well. Shadowstep to your target location and create a well that inflicts foes with conditions.
Well of Tears Well of Tears Thief Well. Shadowstep to the target location and drop a well that repeatedly strikes foes.

Ethereal field skills[edit]

  Skill Profession Description
Drop Gunk Drop Gunk Engineer Drop gunk at your location to inflict a random condition.
Chaos Storm Chaos Storm Mesmer Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes.
Feedback Feedback Mesmer Glamour. Create a dome around your foes that reflects projectiles.
Feedback Feedback (trait skill) Mesmer Glamour. Create a dome around you that reflects projectiles.
Inspiring Imagery Inspiring Imagery Mesmer Throw an inspiring beacon to a target location. The beacon will explode after a short duration, granting boons to nearby allies. The beacon can be detonated early to heal allies and damage enemies.
Lesser Chaos Storm Lesser Chaos Storm Mesmer Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes.
Null Field Null Field Mesmer Glamour. Create a field of energy that rips boons from foes and cures conditions on allies.
Tides of Time Tides of Time Mesmer Grant boons to nearby allies as you launch a wave of temporal energy that damages and stops enemies it passes through, then returns to you. Touching the returning wave reduces the recharge of this skill.
Time Warp Time Warp Mesmer Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Vortex Vortex Mesmer Create a vortex at your location, pulling nearby foes toward you.
Well of Action Well of Action Mesmer Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting boons to allies.
Well of Calamity Well of Calamity Mesmer Well. Create a well that rends time, damaging, weakening, and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
Well of Precognition Well of Precognition Mesmer Well. Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance.
Well of Senility Well of Senility Mesmer Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires, foes still inside the well have boons removed from them.
Spectral Ring Spectral Ring Necromancer Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill.
This skill can only inflict fear on the same foe once per interval.
Narcotic Spores Narcotic Spores Ranger Spit a glob of confusing spores at a foe, inflicting confusion for a while at that location.
Narcotic Spores Narcotic Spores (soulbeast) Ranger Spit a glob of confusing spores at a foe, inflicting confusion for a while at that location.
Sonic Barrier Sonic Barrier Ranger Beast. Create a sonic barrier that reflects projectiles.
Throw Cursed Artifact Throw Cursed Artifact Thief Throw the artifact to the ground to curse an area, inflicting conditions on foes with every pulse.
Throw Gunk Throw Gunk Thief Throw gunk at target area to inflict a random condition.

Fire field skills[edit]

  Skill Profession Description
Boil Boil Elementalist Boil the water around your foe.
Burning Retreat Burning Retreat Elementalist Quickly roll backward, leaving behind a line of fire that burns.
Burning Retreat Burning Retreat (Lava Axe skill) Elementalist Quickly roll backward, leaving behind a line of fire that burns.
Burning Speed Burning Speed Elementalist Slide forward and blast the area, leaving behind a line of fire that burns foes.
Deploy Jade Sphere Deploy Jade Sphere (fire) Elementalist Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
Etching: Volcano Etching: Volcano Elementalist Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential.
Fire Sphere Fire Sphere Elementalist Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Flame Uprising Flame Uprising Elementalist Jump forward and deliver a fiery blast to the area.
Flamewall Flamewall Elementalist Create a wall of flame at the target area that burns foes.
Lava Font Lava Font Elementalist Make lava erupt from the target area.
Overload Fire Overload Fire Elementalist Overload. Unleash your flames, granting might to allies and burning enemies. Finishing the cast creates a tornado that continues to grant might and burn foes. Using this skill causes the attunement to have a longer recharge.
Pyroclastic Blast Pyroclastic Blast Elementalist Dual Attack. Launch a molten rock that devastates an area.
Ring of Fire Ring of Fire (Lava Axe skill) Elementalist Damage nearby foes with a ring of fire, burning foes that pass through it.
Ring of Fire Ring of Fire (elementalist skill) Elementalist Damage nearby foes with a ring of fire, burning foes that pass through it.
Wildfire Wildfire Elementalist Release a fiery torrent that burns enemies.
Blast Gyro Blast Gyro Engineer Well. Unleash a blast gyro to begin a countdown to a tremendous blast.
Essence of Liquid Wrath Essence of Liquid Wrath Engineer Fire a volley of arrows equipped with a payload that spreads magical flames across the ground on impact, granting boons to allies on the initial detonation and leaving a fire field.

Chain Reaction. The next short-bow skill in the radius will grant additional protection to allies.
Fire Bomb Fire Bomb Engineer Set an explosive that burns nearby foes.
Napalm Napalm Engineer Burn foes with a wall of napalm at the target location.
Throw Napalm Throw Napalm Engineer Throw a ball of napalm that explodes on impact, burning foes around target location.
Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath Guardian Tome. Detail the suffering in fire and blood inflicted during Vabbi's occupation.
Hallowed Ground Hallowed Ground Guardian Consecration. Consecrate the target area, granting stability to allies inside.
Purging Flames Purging Flames Guardian Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect.
Bonfire Bonfire Ranger Set a fire around you, damaging and burning foes.
Consuming Flame Consuming Flame Ranger Beast. Channel an expanding stream of flame from above. When the engulfed region reaches its full size, it becomes a fire field.
Flame Trap Flame Trap Ranger Trap. Set a trap that burns foes.
Rift of Pain Rift of Pain Revenant Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects.
Searing Fissure Searing Fissure Revenant Smash your mace into the ground, causing flames to erupt from the Mists. The first strike of this attack is more powerful.
Soulcleave's Summit Soulcleave's Summit Revenant Legendary Renegade. Summon Lieutenant Ofela Soulcleave to grant your allies' strikes incredible bloodthirst, inflicting damage and restoring health. Soulcleave will also strike enemies and heal allies in the area when you use a Legendary Renegade skill.
Lieutenant Soulcleave can only empower players to siphon life once per interval, and does not benefit nonplayers.
Spiritcrush Spiritcrush Revenant Create a debilitating zone by firing a volley of flaming arrows at an area.
Combustive Shot Combustive Shot Warrior Burst. Ignite target area, burning nearby foes. Effect increases with adrenaline level.
Flames of War Flames of War (warrior skill) Warrior Cleanse conditions and become a mobile fire field that burns nearby foes. When the field expires, it explodes, damaging foes and burning them again.
Scorched Earth Scorched Earth Warrior Primal Burst. Fire a burning shot into the ground that creates a trail of flaming destruction.

Ice field skills[edit]

  Skill Profession Description
Frozen Burst Frozen Burst Elementalist Detonate a burst of ice that chills nearby foes.
Frozen Fusillade Frozen Fusillade Elementalist Fire a shot that freezes the ground underneath it, creating an area that speeds up allies while slowing enemy movement.

If you have an ice bullet, consume it to cause the frozen ground to shatter when it expires. If not, create an ice bullet.
Frozen Ground Frozen Ground Elementalist Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area.
Endothermic Shell Endothermic Shell Engineer Launch a mortar round that chills foes in the target area.
Executioner's Scythe Executioner's Scythe Necromancer Shroud. Deliver a powerful overhand strike to stun a single target, dealing increased damage the lower their health. Leaves behind an ice field.
Frost Trap Frost Trap Ranger Trap. Set a trap that chills foes.

Light field skills[edit]

  Skill Profession Description
Flash Shell Flash Shell Engineer Launch a phosphorous mortar round that burns brightly at impact point.
Hard Light Arena Hard Light Arena Engineer Exceed. Create a holographic arena that grants you boons while inside of it. When activated above the heat threshold, the radius and duration are increased. Allies gain boons at reduced duration.
Purge Gyro Purge Gyro Engineer Well. Deploy a purge gyro to remove conditions from you and your nearby allies.
Super Elixir Super Elixir (underwater) Engineer Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.
Super Elixir Super Elixir Engineer Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.
Toss Elixir R Toss Elixir R Engineer Elixir. Toss Elixir R to revive allies at a location.
Bow of Truth Bow of Truth Guardian Spirit Weapon. Command the Bow of Truth to barrage a location with healing arrows.
Chapter 4: Stalwart Stand Chapter 4: Stalwart Stand Guardian Tome. Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
Lesser Shield of Absorption Lesser Shield of Absorption Guardian Create a dome around you that pushes foes back and absorbs projectiles. After a duration, it detonates, healing nearby allies.
Lesser Symbol of Protection Lesser Symbol of Protection Guardian Symbol. Create a symbol that gives protection to you and your allies.
Lesser Symbol of Resolution Lesser Symbol of Resolution Guardian Symbol. Sear a mystic symbol into the target area, damaging foes and granting resolution to allies.
Line of Warding Line of Warding Guardian Ward. Create a line in front of you that foes cannot cross.
Refraction Refraction Guardian Create a bubble that blocks enemy missiles and grants resolution to allies.
Ring of Warding Ring of Warding Guardian Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active.
Sanctuary Sanctuary Guardian Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.
Shelter Shelter Guardian Block attacks while healing.
Shield of Absorption Shield of Absorption Guardian Create a dome around you that pushes foes back and absorbs projectiles.
Symbol of Blades Symbol of Blades Guardian Symbol. Teleport to your target, and blind nearby foes. Create a symbol at your feet that damages nearby enemies and benefits allies.
Symbol of Energy Symbol of Energy Guardian Symbol. Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground.
Symbol of Faith Symbol of Faith Guardian Symbol. Smash the ground to heal allies and create a mystic symbol that damages foes and regenerates allies.
Symbol of Ignition Symbol of Ignition Guardian Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target.
Symbol of Judgment Symbol of Judgment Guardian Draw a symbol on the ground that heals allies and damages foes.
Symbol of Luminance Symbol of Luminance Guardian Symbol. Places the Symbol of Luminance on the ground, knocking back enemies on initial cast. While active, the symbol grants boons to allies and inflicts conditions on enemies. While standing within the symbol, your spear attacks are automatically illuminated and do not consume the illuminated effect when used. Resistance granted by this skill can only be granted once per interval.

Illuminated. While the symbol is active, all other spear skills are illuminated, even if you move out of the range of the symbol.
Symbol of Protection Symbol of Protection Guardian Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies.
Symbol of Punishment Symbol of Punishment Guardian Symbol. Create a symbol on the ground that strikes foes and grants might to nearby allies.
Symbol of Resolution Symbol of Resolution Guardian Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies.
Symbol of Spears Symbol of Spears Guardian Symbol. Create a spear wall in front of you that damages foes that remain in its area.
Symbol of Swiftness Symbol of Swiftness Guardian Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Symbol of Vengeance Symbol of Vengeance Guardian Symbol. Cleave your axe into the ground, reducing enemy movement and carving a razor-sharp symbol of vengeance.
Wall of Reflection Wall of Reflection Guardian Consecration. Summon a barrier of mystic power that reflects projectiles.
Temporal Curtain Temporal Curtain Mesmer Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.
Veil Veil Mesmer Glamour. Create a wall that grants stealth to you and your allies.
Well of Eternity Well of Eternity Mesmer Well. Create a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
Lesser Well of Blood Lesser Well of Blood Necromancer Summon a well of blood to heal nearby allies.
Well of Blood Well of Blood Necromancer Well. Conjure a well of blood to heal allies.
Seed of Life Seed of Life Ranger Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
Seed of Life Seed of Life (underwater) Ranger Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
Protective Solace Protective Solace Revenant Legendary Centaur. Summon a protective barrier around the tablet that blocks enemy projectiles.

If this skill is empowered, it also grants protection to allies around the tablet.
Rift of Pain Rift of Pain Revenant Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects.
Banner of Defense Banner of Defense Warrior Banner. Place a banner that grants barrier and boons on initial placement, then pulses boons to you and nearby allies afterward.
Banner of Tactics Banner of Tactics Warrior Banner. Place a banner that grants boons and superspeed and breaks stuns on initial placement, then pulses boons to you and nearby allies afterward.
Electric Fence Electric Fence Warrior Armament. Throw a device that leaves behind a wall of energy, blocking projectiles and crippling foes that pass through it. Foes that are already crippled become immobilized.

Lightning field skills[edit]

  Skill Profession Description
Air Sphere Air Sphere Elementalist Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Deploy Jade Sphere Deploy Jade Sphere (air) Elementalist Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
Etching: Derecho Etching: Derecho Elementalist Etch a spell into the ground that summons an intense windstorm. Using a number of other skills within this etching completes the spell, unlocking its full potential.
Lightning Cage Lightning Cage Elementalist Create an electrical field that stuns foes crossing it.
Overload Air Overload Air Elementalist Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
Static Field Static Field (Lightning Hammer skill) Elementalist Manifest an electrical field that stuns foes crossing it.
Static Field Static Field Elementalist Create an electrical field that stuns foes crossing it.
Tornado Tornado Elementalist Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
Bulwark Gyro Bulwark Gyro Engineer Well. Deploy a bulwark gyro to grant barrier to allies in the area.
Function Gyro Function Gyro (tool belt skill) Engineer Create a lightning field at the specified point. Then summon gyros to finish foes and revive allies within the field. The recharge of this skill is increased for each gyro created beyond the first.
Interrupted gyros are destroyed.
Spare Capacitor Spare Capacitor Engineer Set down a lightning capacitor to daze and damage foes near it.
Superconducting Signet Superconducting Signet Engineer Signet Passive: Increases condition damage dealt.
Signet Active: Creates a damaging field around you that applies conditions to nearby foes. If you mech is active, the field instead radiates from and follows the mech.
Thunderclap Thunderclap Engineer Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration.
Ley Energy Pulse Ley Energy Pulse Ranger Beast. Create a pulse of ley energy around your target, dazing nearby enemies.
Lightning Assault Lightning Assault Ranger Beast. Charge forward, headbutting foes and electrifying its destination.
Inspiring Reinforcement Inspiring Reinforcement Revenant Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Inspiring Reinforcement Inspiring Reinforcement (underwater) Revenant Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Rift of Pain Rift of Pain Revenant Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects.
Winds of Disenchantment Winds of Disenchantment Warrior Meditation. Create an area of calm in which foes have reduced incoming boon duration and lose boons every interval. Enemy missiles entering this area are blocked.

Poison field skills[edit]

  Skill Profession Description
Deploy Jade Sphere Deploy Jade Sphere (earth) Elementalist Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
Earth Sphere Earth Sphere Elementalist Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Chemical Field Chemical Field Engineer Generate a poison cloud.
Poison Gas Shell Poison Gas Shell Engineer Launch a mortar round that spreads poisonous gas in an area.
Chillblains Chillblains Necromancer Mark. Inscribe a mark that inflicts chill and poison on foes when triggered.
Corrosive Poison Cloud Corrosive Poison Cloud Necromancer Corruption. Weaken yourself and envelope[sic] the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened.
Foul Current Foul Current Necromancer Dart at your foe and strike them with tremendous force, inflicting poison based on distance traveled. You constantly release Crimson Tide toward your target as you travel.
Poison Nova Poison Nova Necromancer Corruption. The target area is enveloped in a noxious cloud of poison.
Enveloping Haze Enveloping Haze Ranger Summon a swirling spore cloud around your pet, destroying projectiles and chilling disabled or defiant enemies.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Poison Cloud Poison Cloud (whiptail devourer) Ranger Beast. Shoot a noxious cloud at your foe, damaging and poisoning them.
Poison Cloud Poison Cloud (marsh drake) Ranger Beast. Create poisonous bubbles.
Poison Cloud Poison Cloud (murellow) Ranger Beast. Emit a noxious cloud that poisons and damages foes.
Poison Gas Poison Gas (soulbeast) Ranger Spit a ball of venom that covers an area with a poisonous cloud.
Poison Gas Poison Gas Ranger Spit a ball of venom that covers an area with a poisonous cloud.
Poisonous Cloud Poisonous Cloud Ranger Beast. Spit a ball of venom that covers an area with a poisonous cloud.
Undead Plague Undead Plague Ranger Covers the area around you in noxious fumes that poisons foes. Poison duration is increased on disabled foes.
Undead Plague Undead Plague (soulbeast) Ranger Covers the area around you in noxious fumes that poisons foes. Poison duration is increased on disabled foes.
Viper's Nest Viper's Nest Ranger Trap. Set a trap that pulses poison on foes when triggered.
Choking Gas Choking Gas Thief Fire an arrow that dazes enemies on impact and poisons the target area.
Escape Escape Thief Shoot a harpoon and retreat, leaving a trail of poison.
Exploding Venom Sack Exploding Venom Sack Thief Cover the target area in a poisonous cloud.

Smoke field skills[edit]

  Skill Profession Description
Murky Water Murky Water Elementalist Cloud the water to blind your target and nearby foes.
Smoke Bomb Smoke Bomb (engineer skill) Engineer Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Smoke Bomb Smoke Bomb (trait skill) Engineer Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Smoke Screen Smoke Screen (engineer skill) Engineer Overcharge your flame turret, releasing a smoke screen that blinds nearby foes.
Sneak Gyro Sneak Gyro Engineer Well. Deploy a sneak gyro to provide stealth to nearby allies.
Dark Water Dark Water (jellyfish) Ranger Blind foes near your target with a dark cloud.
Dark Water Dark Water (soulbeast) Ranger Blind foes near your target with a dark cloud.
Smoke Cloud Smoke Cloud Ranger Beast. Create a cloud of smoke for the smokescale to hide in.
Black Powder Black Powder Thief Fire a black-powder shot, blinding your target and nearby foes with smoke.
Smoke Screen Smoke Screen Thief Deception. Create a smoke screen that blocks missiles and blinds foes.
Sniper's Cover Sniper's Cover Thief Kneel. Create a barrier of shadows that blocks incoming missiles. Kneeling while within the barrier allows you to use Death's Advance.

Water field skills[edit]

  Skill Profession Description
Deploy Jade Sphere Deploy Jade Sphere (water) Elementalist Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
Etching: Jökulhlaup Etching: Jökulhlaup Elementalist Etch a spell into the ground that invokes a glacial flood. Using a number of other skills within this etching completes the spell, unlocking its full potential.
Geyser Geyser Elementalist Create a geyser to heal nearby allies.
Healing Rain Healing Rain Elementalist Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.
Riptide Riptide Elementalist Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
Steam Surge Steam Surge Elementalist Dual Attack. Slide to an area, blasting foes with steam while healing nearby allies.
Water Globe Water Globe Elementalist Blast out a watery orb that heals allies as it travels.
Water Sphere Water Sphere Elementalist Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Cleansing Burst Cleansing Burst Engineer Overcharge your healing turret to cure conditions and grant a burst of healing.
Cleansing Field Cleansing Field Engineer Release purifying vapors to cleanse conditions from allies near you at each interval.
Elixir Shell Elixir Shell Engineer Elixir. Launch a mortar round that heals allies in the target area.
Medic Gyro Medic Gyro Engineer Well. Deploy a medic gyro to heal yourself and nearby allies.
Reconstruction Field Reconstruction Field Engineer Establish a defensive field, granting protection to allies in its area.
Regenerating Mist Regenerating Mist Engineer Release a mist of healing liquid to regenerate nearby allies.
Chapter 4: Shining River Chapter 4: Shining River Guardian Tome. Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
Glyph of the Stars Glyph of the Stars (non-celestial) Ranger Glyph. Heal allies, cleanse conditions, and grant stability to allies in the area.
Healing Cloud Healing Cloud (soulbeast) Ranger Release a cloud of mist to regenerate you and your allies.
Healing Spring Healing Spring Ranger Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies.
Rejuvenating Tides Rejuvenating Tides Ranger Celestial Avatar. Gather tidal force to rapidly heal nearby allies.
Rejuvenating Tides Rejuvenating Tides (underwater) Ranger Celestial Avatar. Gather tidal force to rapidly heal nearby allies.
Sublime Conversion Sublime Conversion Ranger Summon an energy barrier that causes enemy projectiles to heal upon impact. Allies that pass through the wall gain boons.
Rift of Pain Rift of Pain Revenant Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects.
Blessing Seed Blessing Seed Thief Plant a seed at your feet that heals allies and removes their conditions with every pulse.
Healing Seed Healing Seed (stolen skill) Thief Periodically grants regeneration and removes conditions from you and your allies.