Overload Air
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Overload Air
“Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
Damage: 253 (0.951)? Damage: 163 (0.612)?- Static Charge (s): Your next attack delivers a lightning strike.
- Vulnerability (10s): +1% Incoming Damage, +1% Incoming Condition Damage
Fury (1s): +25% Critical Chance Fury (1s): +20% Critical Chance- Number of Targets: 3
- Field Duration: 4 seconds
- Attack Interval: ½ seconds
- Boon Interval: 1 second
- Radius: 360
- Combo Field: Lightning
- Breaks Stun
- Range: 360
— In-game description
Related traits[edit]
Air
- Electric Discharge — Strike your target with a bolt of lightning when attuning to air. Also triggers on overload skills.
- Raging Storm — Critically striking a foe grants fury. Gain ferocity while under the effects of fury.
Water
- Piercing Shards — Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Arcane
- Elemental Enchantment — Gain concentration and your attunements gain reduced recharge.
- Bountiful Power — Deal increased strike damage for each boon on you.
Tempest
- Singularity — Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity. Gain access to Shouts.
- Unstable Conduit — Overloads grant an aura based on your attunement.
- Harmonious Conduit — Gain stability and swiftness when starting an overload.
- Hardy Conduit — Overloads grant protection to nearby allies. Protection gains increased damage reduction.
- Transcendent Tempest — Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage.
- Lucid Singularity — Apply boons to nearby allies while channeling and when successfully completing a channel.
Notes[edit]
- Strikes an enemy up to 14 times.
- Grants Fury 4 times during the channel and 4 times after the channel is complete, for a total of 8 times. All 8 ticks of Fury are applied in a 360 radius around the elementalist.
- While it only damages 3 enemies, the Static Charge gets applied on 5 allies.
- Direct damage scales with the equipped (main-hand) weapon. Default damage in PvE for exotic Dagger or Scepter is 262, for Staff 289, without weapon 190.
- Casts Electric Discharge at the beginning of the channel during combat only while using Air specialization. Starting combat with Overload Air will not trigger Electric Discharge.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
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June 25, 2024 |
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February 25, 2020 | Competitive content update:
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July 16, 2019 |
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August 08, 2017 | Path of Fire pre-patch:
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February 22, 2017 |
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July 26, 2016 |
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November 17, 2015 |
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October 23, 2015 | Heart of Thorns release:
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Trivia[edit]
- The character will occasionally shout out one of the following lines, depending on the status of Overload Air.
Ready to channel | Starting to channel | Finished channeling |
---|---|---|
Charged up! | Lightning bolt! | That was a blast! |