Purblinding Plasma
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Purblinding Plasma
“Dual Attack. Fire a ball of plasma that explodes when it hits, striking enemies behind the target.
If you have a fire bullet, consume it to create an area of fire beneath the initial target. If you have an air bullet, consume it to reduce the cooldown of this skill.
- Damage: 293 (0.8)?
- Vulnerability (8s): +5% Incoming Damage, +5% Incoming Condition Damage
5- Blindness (2s): Next outgoing attack misses.
- When Consuming an Air Bullet
- Recharge Reduced: 33%
— In-game description
Mechanics[edit]
- This skill will generate an elemental bullet depending on the main-hand attunement; assuming there isn't a bullet for that corresponding element already.
Related traits[edit]
Fire
- Burning Precision — Burning you inflict has increased duration and your critical hits gain a chance to inflict burning.
- Pyromancer's Training — Your fire-weapon skills gain reduced recharge. Deal increased strike damage to burning foes.
- Blinding Ashes — Inflict blindness on foes you burn. This trait can only affect the same enemy once per interval.
Water
- Piercing Shards — Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Weaver
- Superior Elements — Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
- Elemental Refreshment — Grant barrier to yourself when using Dual Attack skills.
- Swift Revenge — Gain swiftness when using a Dual Attack. Deal increased strike damage to enemies while under the effects of swiftness or superspeed.
- Invigorating Strikes — Gain vigor when using a Dual Attack. Dodge rolling grants a barrier.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 27, 2024 |
|
November 28, 2023 |
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