Enervating Earth
From Guild Wars 2 Wiki
Jump to navigationJump to search
Enervating Earth
“Dual Attack. Fire a quick shot that debilitates your target.
If you have an air bullet, consume it to also inflict daze. If you have an earth bullet, consume it to also inflict bleeding on your target.
- Damage: 257 (0.7)?
- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Cripple (4s): -50% Movement Speed
- When Consuming an Air Bullet
- Daze: ½ seconds
- Combo Finisher: Physical Projectile
- Defiance Break: 100
- Range: 900
— In-game description
Mechanics[edit]
- This skill will generate an elemental bullet depending on the main-hand attunement; assuming there isn't a bullet for that corresponding element already.
Related traits[edit]
Air
- Stormsoul — Deal increased strike damage to disabled or defiant foes. Outgoing stun duration increased. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Lightning Rod — Cast Lightning Rod when you disable a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Earth
- Serrated Stones — Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
Arcane
- Elemental Lockdown — When you disable a foe, gain a boon based upon your current attunement.
Weaver
- Superior Elements — Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
- Elemental Pursuit — Gain superspeed when inflicting inhibiting conditions on enemies.
- Elemental Refreshment — Grant barrier to yourself when using Dual Attack skills.
- Swift Revenge — Gain swiftness when using a Dual Attack. Deal increased strike damage to enemies while under the effects of swiftness or superspeed.
- Invigorating Strikes — Gain vigor when using a Dual Attack. Dodge rolling grants a barrier.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 27, 2024 |
|
November 28, 2023 |
|