Whirling Strike
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Whirling Strike
- This skill is only available underwater and has no land replacement.
“Burst. Strike all foes around you. Effect increases with adrenaline level.
- Damage: 734 (2.0)?
- Level 1 stun: 1 second
- Level 2 stun: 1 ½ seconds
- Level 3 stun: 2 seconds
- Number of Targets: 5
- Combo Finisher: Whirl
- Defiance Break: 450[sic]
- Range: 150
— In-game description
Related traits[edit]
Strength
- Building Momentum — Burst skills restore endurance on hit.
- Body Blow — Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
- Berserker's Power — Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
- Aggressive Onslaught — Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases.
Arms
- Opportunist — Gain fury and adrenaline when you immobilize or disable a foe.
- Unsuspecting Foe — Increased critical-hit chance against disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Sundering Burst — Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills.
- Burst Precision — Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent.
Defense
- Cull the Weak — Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
- Adrenal Health — Gain health based on adrenaline spent.
- Merciless Hammer — Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
- Cleansing Ire — Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
- Stalwart Strength — Gain stability when you disable a foe. Deal increased strike damage while you have stability.
Tactics
- Marching Orders — Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
Discipline
- Versatile Power — Gain might on weapon swap. Burst skills gain reduced recharge.
- Heightened Focus — Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent.
- Burst Mastery — Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
Berserker
- Heat the Soul — Grant boons to nearby allies when you use a Burst skill.
Spellbreaker
- No Escape — Dazes and stuns inflict immobilize.
- Dispelling Force — Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
- Attacker's Insight — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Magebane Tether — Hitting with a burst skill casts Magebane Tether on your target if they are within range.
Notes[edit]
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 28, 2022 | End of Dragons release:
|
July 07, 2020 |
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May 08, 2018 |
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June 23, 2015 | Specialization update:
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December 14, 2012 |
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August 28, 2012 | Game release:
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