|
Skill
|
Type
|
|
|
Description
|
|
Bomb Kit
|
Engineering Kit
|
|
|
Engineering Kit. Equip a kit that replaces your weapon with bomb skills.
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|
Big Ol' Bomb
|
Tool belt
|
0.5½
|
20
|
Set a timed charge with a big blast that launches nearby foes.
- Launch: 400
- Number of Targets: 5
- Fuse Time: 3 seconds
- Radius: 300
- Explosion
- Combo Finisher: Blast
- Defiance Break: 232[sic]
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|
Grenade Kit
|
Engineering Kit
|
|
|
Engineering Kit. Equip a kit that replaces your weapon with grenade skills.
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|
Grenade Barrage
|
Tool belt
|
0.5½
|
25
|
Throw several grenades at once.
- Number of Grenades: 6
- Number of Targets: 5
- Explosion Radius: 120
- Explosion
- Range: 900
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|
Elixir Gun
|
Engineering Kit
|
|
|
Engineering Kit. Arm yourself with an elixir gun that replaces your weapon skills.
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|
Healing Mist
|
Elixir, Tool belt
|
|
25
|
Elixir. Vent a healing mist, granting regeneration to yourself and allies.
- Regen (10s): 1,300 Heal
- Number of Targets: 5
- Radius: 240
- Breaks Stun
|
|
Flamethrower
|
Engineering Kit
|
|
|
Engineering Kit. Arm yourself with a flamethrower that replaces your weapon skills.
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|
Incendiary Ammo
|
Tool belt
|
|
20
|
Burn foes with your next three attacks.
- Burning (6s): 786 Damage
- Incendiary Ammo Duration: 45 seconds
|
|
Tool Kit
|
Engineering Kit
|
|
|
Engineering Kit. Equip a kit that gives you a variety of tools.
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|
Throw Wrench
|
Tool belt
|
0.5½
|
20
|
Throw a wrench that returns to you, striking foes each way.
- 2 Vulnerability (5s): +2% Incoming Damage, +2% Incoming Condition Damage
- Cripple (2s): -50% Movement Speed
- Number of Targets: 5
- Combo Finisher: Physical Projectile
- Range: 900
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|
Elixir B
|
Elixir
|
0.5½
|
20
|
Elixir. Drink Elixir B to gain fury, might, resolution, and swiftness.
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|
Toss Elixir B
|
Tool belt, Elixir
|
0.5½
|
20
|
Elixir. Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, or resolution.
- 3 Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Resolution (10s): Incoming condition damage decreased by 33%.
- Number of Targets: 5
- Radius: 180
- Range: 900
- Unblockable
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|
Elixir C
|
Elixir
|
0.5½
|
20
|
Elixir. Drink Elixir C, converting all conditions into boons.
- Conditions Converted to Boons: 13
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Toss Elixir C
|
Tool belt, Elixir
|
0.5½
|
16
|
Elixir. Toss Elixir C, converting conditions into boons for allies.
- Conditions Converted to Boons: 2
- Number of Targets: 5
- Radius: 240
- Range: 900
- Unblockable
|
|
Elixir R
|
Elixir
|
0.25¼
|
24
|
Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
- Condition Removed
- Endurance Gained: 100
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|
Toss Elixir R
|
Tool belt, Elixir
|
0.25¼
|
90
|
Elixir. Toss Elixir R to revive allies at a location.
- Revive Percent per Pulse: 17%
- Number of Targets: 5
- Duration: 10 seconds
- Radius: 180
- Combo Field: Light
- Unblockable
- Range: 1,200
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|
Elixir S
|
Elixir
|
|
30
|
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
- Duration: 3 seconds
- Prevents Capture-Point Contribution
- Breaks Stun
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Toss Elixir S
|
Tool belt, Elixir
|
0.5½
|
45
|
Elixir. Toss Elixir S, granting stealth to allies in the target area.
- Unblockable
- Number of Targets: 5
- Radius: 180
- Range: 900
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Elixir U
|
Elixir
|
|
20
|
Elixir. Drink Elixir U, gaining quickness, stability, and vigor.
Vigor (6s): +50% Endurance Regeneration
Vigor (6s): +50% Endurance Regeneration
- Breaks Stun
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|
Toss Elixir U
|
Tool belt, Elixir
|
0.5½
|
25
|
Elixir. Toss Elixir U, breaking stuns on allies and granting them superspeed.
- Superspeed (3s): Movement speed is greatly increased. Maximum duration: 10s
- Unblockable
- Number of Targets: 5
- Radius: 240
- Range: 900
|
|
Personal Battering Ram
|
Gadget
|
0.25¼
|
5
|
Gadget. Launch a target foe with a concealed ram head.
- Maximum Count: 2
- Count Recharge: 20 seconds
- Defiance Break: 232
- Range: 130
|
|
Launch Personal Battering Ram
|
Tool belt
|
0.25¼
|
12
|
Shoot a ram's head in front of you, impairing any struck foes.
- Cripple (6s): -50% Movement Speed
- Daze (1s): Unable to use skills.
- Combo Finisher: Physical Projectile
- Range: 900
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|
Rocket Boots
|
Gadget
|
0.75¾
|
2
|
Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust. Movement-impairing conditions include cripple, chill, and immobilize.
- Condition Removed
- Condition Removed
- Condition Removed
- Number of Targets: 5
- Maximum Count: 2
- Count Recharge: 16 seconds
- Radius: 120
- Rocket Distance: 900
- Combo Finisher: Blast
- Range: 900
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|
Rocket Kick
|
Tool belt
|
0.5½
|
15
|
Use your rocket boots to do an explosive kick that burns foes.
- Damage: 266 (1.0)?
- 2 Burning (8s): 2,096 Damage
- Number of Targets: 5
- Range: 300
|
|
Slick Shoes
|
Gadget
|
|
30
|
Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.
- Number of Hits per Target: 1
- Knockdown: 2 seconds
- Oil Slick Duration: 3 seconds
- Duration: 3 seconds
- Radius: 60
- Unblockable
- Defiance Break: 200
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Superspeed
|
Tool belt
|
|
20
|
Activate your slick shoes, enabling you to move at superior speeds.
- Breaks Stun
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|
Throw Mine
|
Gadget
|
0.5½
|
12
|
Gadget. Throw out a remote-controlled land mine that damages, knocks back [sic], and removes a boon from nearby foes.
- Number of Targets: 5
- Explosion Radius: 240
- Proximity Radius: 120
- Explosion
- Combo Finisher: Blast
- Range: 900
- Unblockable
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Throw Mine, Detonate (engineer skill) Detonate
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|
|
|
Detonate your mine to damage foes and remove a boon from them.
- Number of Targets: 5
- Explosion Radius: 240
- Explosion
- Combo Finisher: Blast
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Mine Field, Detonate Mine Field Mine Field
|
Tool belt
|
1
|
17
|
Plant five mines around yourself.
- Cripple (20.5½s): -50% Movement Speed
- Number of Targets: 5
- Explosion Radius: 180
- Explosion
- Range: 360
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Mine Field, Detonate Mine Field Detonate Mine Field
|
Tool belt
|
|
|
Detonate your mine,[sic] damaging nearby foes.
- Number of Targets: 5
- Explosion Radius: 180
- Explosion
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|
Utility Goggles
|
Gadget
|
|
20
|
Gadget. Break out of stun, gaining resistance, clearing blindness, and removing damaging conditions.
- Resistance (5s): Nondamaging conditions currently on you are ineffective.
- Protection (4s): -33% Incoming Damage
- Condition Removed
- Conditions Removed: 2
- Breaks Stun
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|
Analyze
|
Tool belt
|
|
25
|
Analyze a foe, applying vulnerability.
- 10 Vulnerability (8s): +10% Incoming Damage, +10% Incoming Condition Damage
- Revealed (6s): You cannot stealth
- Range: 1,200
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|
Flame Turret
|
Turret
|
0.5½
|
20
|
Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed.
- Damage: 127 (0.2)?
- Burning (2s): 262 Damage
- Number of Targets: 5
- Rate of Fire: 3 seconds
- Attack Range: 500
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Smoke Screen
|
|
|
|
Overcharge your flame turret, releasing a smoke screen that blinds nearby foes.
- Blind per Pulse (2s): Next outgoing attack misses.
- Number of Targets: 5
- Duration: 5 seconds
- Radius: 240
- Combo Field: Smoke
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|
Throw Napalm
|
Tool belt
|
0.5½
|
25
|
Throw a ball of napalm that explodes on impact, burning foes around target location.
- Damage: 186 (0.7)?
- Burning (4s): 524 Damage
- Burning (2s): 262 Damage
- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 180
- Combo Field: Fire
- Range: 900
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Flame Turret, Detonate Flame Turret Detonate Flame Turret
|
|
|
|
Detonate your flame turret.
- Damage: 1,270 (2.0)?
- Number of Targets: 5
- Radius: 120
- Explosion
- Combo Finisher: Blast
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|
Net Turret
|
Turret
|
0.5½
|
30
|
Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed.
- Immobilize (2s): Unable to move.
- Rate of Fire: 10 seconds
- Attack Range: 600
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Electrified Net
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|
|
|
Overcharge your turret to fire an electrified net that immobilizes and stuns.
- Damage: 318 (0.5)?
- Immobilize (3s): Unable to move.
- Stun: 2 seconds
- Duration: 10 seconds
- Attack Range: 600
- Defiance Break: 200
|
|
Net Attack
|
Tool belt
|
0.25¼
|
38
|
Fire a net from your belt to immobilize your foe.
- Immobilize (3s): Unable to move.
- Range: 600
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Net Turret, Detonate Net Turret Detonate Net Turret
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|
|
|
Detonate your net turret.
- Damage: 1,270 (2.0)?
- Number of Targets: 5
- Radius: 120
- Explosion
- Combo Finisher: Blast
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|
Rifle Turret
|
Turret
|
0.5½
|
20
|
Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed.
- Damage: 476 (0.75)?
- Rate of Fire: 2 seconds
- Attack Range: 1,000
- Range: 1,000
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Automatic Fire
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|
|
|
Overcharge your rifle turret to fire piercing shots that inflict vulnerability.
- Rate of Fire Increase: 50%
- Damage: 476 (0.75)?
- Vulnerability (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- Duration: 10 seconds
- Attack Range: 1,000
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Surprise Shot
|
Tool belt
|
|
8
|
Fire a bullet out of your belt.
- Combo Finisher: Physical Projectile
- Range: 1,000
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Rifle Turret, Detonate Rifle Turret Detonate Rifle Turret
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|
|
|
Detonate your rifle turret.
- Damage: 1,270 (2.0)?
- Number of Targets: 5
- Radius: 120
- Explosion
- Combo Finisher: Blast
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Harpoon Turret, Detonate Harpoon Turret Harpoon Turret
|
Turret
|
0.5½
|
20
|
Turret. Build a harpoon turret that shoots at foes. This turret overcharges when it is first placed.
- Damage: 540 (0.85)?
- Rate of Fire: 2 seconds
- Attack Range: 1,000
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Automatic Fire
|
|
|
|
Overcharge your harpoon turret to fire a burst of automated shots.
- Rate of Fire Increase: 50%
- Damage: 1,270 (2.0)?
- Bleeding (3s): 66 Damage
- Duration: 10 seconds
- Attack Range: 1,000
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|
Harpoon
|
Tool belt
|
0.5½
|
8
|
Launch a harpoon from your belt.
- Damage: 266 (1.0)?
- Combo Finisher: Physical Projectile
- Range: 1,000
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Harpoon Turret, Detonate Harpoon Turret Detonate Harpoon Turret
|
|
|
|
Detonate your harpoon turret.
- Damage: 1,270 (2.0)?
- Radius: 120
- Explosion
- Combo Finisher: Blast
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|
Rocket Turret
|
Turret
|
0.5½
|
40
|
Turret. Build a turret that fires rockets. This turret overcharges when it is first placed.
- Damage: 1,429 (2.25)?
- Number of Targets: 5
- Rate of Fire: 4 seconds
- Radius: 240
- Attack Range: 1,000
- Explosion
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|
Explosive Rockets
|
|
|
|
Overcharge your turret to fire explosive rockets.
- Knockdown: 2 seconds
- Number of Targets: 1
- Rate of Fire: 4 seconds
- Duration: 4 seconds
- Radius: 360
- Attack Range: 1,000
- Explosion
- Defiance Break: 200
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|
Rocket
|
Tool belt
|
0.5½
|
25
|
Fire a rocket out of your belt that explodes on impact.
- Damage: 598 (2.25)?
- Number of Targets: 5
- Radius: 240
- Explosion
- Range: 1,500
|
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Rocket Turret, Detonate Rocket Turret Detonate Rocket Turret
|
|
|
|
Detonate your rocket turret.
- Damage: 1,270 (2.0)?
- Number of Targets: 5
- Radius: 120
- Explosion
- Combo Finisher: Blast
|
|
Thumper Turret
|
Turret
|
0.5½
|
40
|
Turret. Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed.
- Damage: 635 (1.0)?
- Cripple (3s): -50% Movement Speed
- Number of Targets: 5
- Rate of Fire: 3 seconds
- Radius: 240
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|
Thump
|
|
|
|
Overcharge your thumper turret to launch nearby foes.
- Launch: 0
- Number of Targets: 5
- Radius: 240
- Combo Finisher: Blast
- Defiance Break: 232
|
|
Rumble
|
Tool belt
|
0.25¼
|
38
|
Release a shock wave of inertial force to damage nearby foes.
- Damage: 266 (1.0)?
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Number of Targets: 5
- Breaks Stun
- Combo Finisher: Blast
- Range: 240
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Thumper Turret, Detonate Thumper Turret Detonate Thumper Turret
|
|
|
|
Detonate your thumper turret.
- Damage: 1,270 (2.0)?
- Number of Targets: 5
- Radius: 120
- Explosion
- Combo Finisher: Blast
|