User:SabSparrow/Sandbox
A boon is a type of effect that provides a positive buff to the recipient. Boons can be stacked by re-applying them: might and stability stack in intensity and the rest stack their duration; the duration can also be extended via the Boon Duration attribute. In the UI, boons are displayed via orange-colored icons that appear to the right of your health orb, on the top row of active effects; the white outline surrounding the icon indicates the time left before the boon expires. Placing your mouse cursor on the boon's icon will also show the remaining time. A flashing icon indicates that the boon will expire within 5 seconds.
Conditions are the primary counterpart to boons.
List of boons[edit]
Icon | Name | Description | Converted into |
---|---|---|---|
Aegis | Block the next incoming attack; stacks duration. | Burning (1 stack, 3 s) | |
Alacrity | Skills recharge faster. | Chilled (3 s) | |
Fury | Critical Chance increased; stacks duration. | Blinded (5 s) | |
Might | Increased outgoing damage; stacks intensity. | Weakness (5 s) | |
Protection | Incoming damage decreased by 33%; stacks duration. | Vulnerability (3 stacks, 8 s) | |
Quickness | Skills and actions are faster. | Slow (3 s) | |
Regeneration | Gain health every second; stacks duration. | Poisoned (6 s) | |
Resistance | Nondamaging conditions currently on you are ineffective; stacks duration. | Chilled (3 s) | |
Retaliation | Reflect incoming damage back to its source; stacks duration. | Confusion (3 stacks, 5 s) | |
Stability | Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. | Fear (1 s) | |
Swiftness | Movement speed increased by 33%; stacks duration. | Crippled (10 s) | |
Vigor | Endurance regeneration increased by 50%; stacks duration. | Bleeding (2 stacks, 8 s) |
Mechanics[edit]
Stacking boons[edit]
- Primary article: Effect stacking
Gaining a boon while it is already applied will increase its effectiveness. Boons can be stacked in either intensity or duration.
Stacking in intensity[edit]
Boons that stack in intensity will cap out at 25 stacks and will provide greater effects per stack. (e.g. 5 stacks of Might will give a total of 150 power and Condition Damage)
Stacking in duration[edit]
Most boons that stack in duration will cap out at 5 stacks and will increase the duration of the boon. Reapplying the boon while at the maximum number of stacks will overwrite the stack with the lowest duration. (e.g. having 15 seconds of Protection (5 + 4 + 3 + 2 + 1) and reapplying with one that lasts 10 seconds will replace the stack that lasts 1 second, increasing the duration to 24 seconds)
Boons that stack in duration will start using the strongest application before using the others regardless of when it was applied.
Boon distribution priority[edit]
Boons that are given to other players are distributed in the following order based on proximity[1]:
- Party/Subgroup
- Squad
- Allied players (Players not within your party/squad)
- Your kennel (Pets, minions, illusions)
- Allied players’ kennels
- All other allies (such as NPCs)
Related skills[edit]
To see the skills which relate to a specific boon, refer to the page on that boon. The following is a list of skills that relate to boons in general.
- Consume Plasma; gain all boons
Skills that remove boons[edit]
- Sword
- Mind Spike (chained from Mind Slash); one from up to three foes
- Mind Stab; one from up to five foes
- Focus
- Spinal Shivers; three from target foe
- Banish Enchantment; three from all foes that are hit
- Break Enchantments; two (2) from up to five (5) foes
- Throw Mine; one from foes that are hit
- Null Field; one per pulse from each foe in the area
- Phantasmal Disenchanter; five from foes hit
- "Nothing Can Save You!"; two from up to five foes
- Natural Healing; seven (7) from self
- Breaching Strike two (2) from target foe
- True Nature two (2) from up to five (5) foes
- Mine Field; removes one boon for each mine
- Winds of Disenchantment; one (1) boon lost per second, over 10 seconds
Skills that lengthen boons[edit]
- Warhorn
- Sand Squall; 2s on each affected ally
- True Nature; 2s on each affected ally
- Signet of Inspiration; 3s on each affected ally
Skills that transfer boons[edit]
- Dual Wield: Sword + Dagger
- Larcenous Strike; 2 from target foe to self
- Warhorn
- Arcane Thievery; Send three conditions you have to your foe and steal three of their boons.
Skills that convert conditions into boons[edit]
- Toss Elixir C (tool belt skill for Elixir C) — Elixir. Toss Elixir C, converting conditions into boons for allies.
- Nefarious Favor — Shade. Your shades convert a condition on nearby allies into a boon. Targets affected by this ability can only be affected once per cast.
- Tome
- Tome of Resolve
- Epilogue: Eternal Oasis — Tome. Purify your allies with the waters of Amnoon and increase the healing they receive.
- Tome of Resolve
- Contemplation of Purity — Meditation. Convert the conditions you are suffering from into boons.
- Clarified Conclusion — Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery.
- Elixir C — Elixir. Drink Elixir C, converting all conditions into boons.
- Well of Power — Well. Target area pulses, converting conditions on allies into boons and granting might.
Skills that convert boons into conditions[edit]
- Primary article: Condition#Skills that convert boons into conditions
- Axe
- Unholy Feast — Cripple nearby foes and remove their boons. Release an Unholy Burst on foes below the health threshold.
- Dagger
- Dark Pact — Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed. Converts two boons into conditions.
- Enfeebling Blood — Inflict weakness and bleeding on foes in the target area. Additionally converts 1 boon into a condition.
- Scepter
- Feast of Corruption — Strike your target, gain life force, and corrupt boons on your foe. For each condition on your target up to the condition threshold, gain additional life force and inflict torment.
- Greatsword
- Nightfall — Call down a growing column of shadows that damages and conditions foes every pulse. Converts 1 boon into a condition per pulse.
- Sand Flare — Punishment. Gain barrier. Convert a boon on nearby enemies into torment.
- Corrupt Boon — Corruption. Poison yourself. Transform boons on your foe into negative conditions.
- Well of Corruption — Well. Target area pulses, converting boons on foes into conditions.
- Desiccate — Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment.
- Trail of Anguish — Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment.
- Sand Swell — Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment.
- Serpent Siphon — Punishment. Unleash a ghostly serpent toward a targeted area. Upon arriving, the serpent will burst into sand, granting barrier and boons to nearby allies and poisoning enemies. Convert a boon from struck enemies into torment.
- Ghastly Breach — Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment each pulse.
Related traits[edit]
To see the traits which relate to a specific boon, refer to the page on that boon. The following is a list of traits related to non-specific boons.
Traits that remove boons[edit]
- Spellbreaker
- Dispelling Force — Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
- Enchantment Collapse — Removing a boon from a foe causes all nearby foes to lose additional boons.
- Corruption
- Opportune Extraction — Steal a boon when you inflict torment on a foe affected by at least the threshold stacks of torment. Each foe can only be affected once per interval.
- Spontaneous Destruction — Use Lesser Banish Enchantment when striking a foe that has at least as many boons as the threshold.
- Domination
- Shattered Concentration — Shatter skills also remove a boon on hit.
- Traits that add benefit to boon removal or corruption
- Spellbreaker
- Loss Aversion — Removing boons from a foe deals damage and gives you adrenaline.
- Attacker's Insight — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Enchantment Collapse — Removing a boon from a foe causes all nearby foes to lose additional boons.
- Scourge
- Nourishing Ashes — Gain life force when you inflict burning, and remove or corrupt a boon.
- Feed from Corruption — When you remove or corrupt a boon from an enemy, gain barrier.
Traits that benefit from boons[edit]
- Valor
- Altruistic Healing — Heal yourself when you grant a boon to an ally.
- Virtues
- Power of the Virtuous — Gain condition damage based on your vitality. Virtues gain reduced recharge.
- Herald
- Reinforced Potency — Gain concentration and deal increased strike damage for each active boon you have.
- Discipline
- Destruction of the Empowered — Deal increased strike damage per boon on your target.
- Tactics
- Empowered — Deal increased strike damage for every boon on you.
- Alchemy
- Compounding Chemicals — Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration.
- Iron Blooded — Reduce physical and condition damage for each boon you have.
- Nature Magic
- Bountiful Hunter — You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it.
- Fortifying Bond — When you gain a boon, it is shared with your pet.
- Deadeye
- Premeditation — Deal increased strike damage for each unique boon you have; concentration is increased.
- Arcane
- Bountiful Power — Deal increased strike damage for each boon on you.
- Chaos
- Chaotic Persistence — Gain concentration and expertise while affected by regeneration.
- Spite
- Spiteful Talisman — Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster.
- Reaper
- Blighter's Boon — Gain life force when you apply a boon to yourself or remove a boon from an enemy. If you are in reaper's shroud, gain health instead.
Traits that lengthen boons[edit]
Not to be confused with Boon Duration
- Soulbeast
- Essence of Speed - Gaining quickness increases the duration of other boons affecting you.
- Tempest
- Transcendent Tempest — Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage.
Traits that transfer boons[edit]
- Shadow Arts
- Rending Shade — Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes.
- Trickery
- Bountiful Theft — Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons.
Traits that convert conditions into boons[edit]
- Honor
- Pure of Voice — Shout skills convert conditions to boons on allies.
- Alchemy
- Purity of Purpose — When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously.
- Transmute - Drink a Lesser Elixir C when you use a healing skill.
- Holosmith
- Prismatic Converter — Deactivate Photon Forge converts conditions into boons based on your heat level.
Traits that convert boons into conditions[edit]
- Primary article: Condition#Traits that convert boons into conditions
- Curses
- Path of Corruption — Shroud skill 2 now additionally converts boons into conditions.
- Weakening Shroud — Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
- Spite
- Spiteful Spirit — Strike around you when entering shroud.
- Scourge
- Herald of Sorrow — Desert Shroud becomes Sandstorm Shroud.
Related equipment[edit]
To find equipment which affect a specific boon, refer to the page on the boon itself. The following is a list of equipment related to non-specific boons.
Upgrade components that grant boons[edit]
Runes[edit]
- Rune of Lyssa (rank 4); 1 on heal.
- Rune of Lyssa (rank 6); convert 5 conditions on elite skill.
Sigils[edit]
- Superior Sigil of Luck; chance on killing an enemy.
Upgrade components that transfer boons[edit]
Sigils[edit]
- Superior Sigil of Absorption; on interrupt
Upgrade components that remove boons[edit]
Sigils[edit]
- Superior Sigil of Nullification; on hit from flank.
Upgrade components that increase boons duration[edit]
- Primary article: Boon Duration
Trivia[edit]
- Boons replace the enchantments from the original Guild Wars[2] and are designed to simplify the buff system.
See also[edit]
References[edit]
- ^ Boon/Healing Priority?, Jon Olson, Guild Wars 2 Forum
- ^ Interview, Eric Flannum, Guild Wars 2 Italia