User:Relyk/sandbox/combo/Combo/All finishers
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Blast finisher skills[edit]
... further resultsSkill | Profession | Description | |
---|---|---|---|
"Aftershock!" | Elementalist | Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain a magnetic aura. | |
Arcane Brilliance | Elementalist | Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit. If this skill finishes a combo, you heal an additional amount. | |
Arcane Wave | Elementalist | Arcane. Blast foes in the target area with an energy wave for critical damage. | |
Blazing Barrage | Elementalist | Unleash a volley of blazing spears, damaging foes in the area. | |
Churning Earth | Elementalist | Leap at your foe and unleash a seismic wave that inflicts damages and bleeding. | |
Comet | Elementalist | Drop a comet of ice on target foe, damaging and dazing foes in the area. | |
Convergence | Elementalist | Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck. | |
Dragon's Tooth | Elementalist | Drop an explosive dragon's tooth on your foe. | |
Earthen Vortex | Elementalist | Burrow into the ground, then erupt with earth-shattering force. | |
Earthquake | Elementalist | Trigger a quake at your location, knocking down foes and dealing massive damage. | |
Eruption | Elementalist | Shake the ground until it erupts and damages foes. | |
Explosive Lava Axe (Slag Axe) | Elementalist | Throw an explosive lava axe at the target location. | |
Explosive Lava Axe | Elementalist | Throw an explosive lava axe at the target location. | |
Fiery Impact | Elementalist | Dual Attack. Gain stability. Reduce the recharge of your primary attunement. | |
Frozen Burst | Elementalist | Detonate a burst of ice that chills nearby foes. | |
Ground Pound | Elementalist | Smash your hammer into the ground to bleed and immobilize your enemies. | |
Ice Spike | Elementalist | Drop a giant ice spike on foes to make them vulnerable. | |
Katabatic Wind | Elementalist | Dual Attack. Release a frigid wind that damages foes. | |
Magnetic Wave | Elementalist | Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge. | |
Molten End | Elementalist | Slam your hammer into the ground, damaging nearby enemies. If this strikes a burning enemy, gain offensive boons. | |
Overload Earth | Elementalist | Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge. | |
Phoenix | Elementalist | Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning. | |
Plasma Burst | Elementalist | Dual Attack. Burn your foes within a plasma blast. | |
Sand Squall | Elementalist | Apply protection to you and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura. | |
Searing Salvo | Elementalist | Fire a shot that explodes into fragments of fire when it hits the ground. If you have a fire bullet, consume it to gain a fire aura. If not, create a fire bullet. | |
Shock Blast | Elementalist | Fire a blast of lightning that explodes when it reaches its destination, stunning nearby foes. | |
Shock Wave (trait skill) | Elementalist | Create a shock wave that bleeds and cripples nearby foes. | |
Soothing Burst | Elementalist | Dual Attack. Heal yourself. Reduce the recharge of your primary attunement. | |
Thunderclap (Lightning Hammer skill) | Elementalist | Smash the ground and damage nearby foes. | |
Transmute Earth | Elementalist | Cause the surrounding magnetic aura to violently explode. | |
Twister | Elementalist | Conjure a twister at the target location, making foes vulnerable. Foes in the center of the twister are lifted into the air. | |
Acid Bomb | Engineer | Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes. | |
Big Ol' Bomb | Engineer | Set a timed charge with a big blast that launches nearby foes. | |
Blast Gyro | Engineer | Well. Unleash a blast gyro to begin a countdown to a tremendous blast. | |
Booby Trap | Engineer | Set off an explosive booby trap, launching nearby foes with a powerful blast. | |
Coolant Blast | Engineer | Exceed. Heal yourself and chill nearby foes. If you are above the heat threshold when this skill is activated, gain Frost Aura and continue healing for a duration. | |
Deploy Mine | Engineer | Gadget. Deploy a remote-controlled mine that damages nearby foes and removes a boon. | |
Detonate (engineer skill) | Engineer | Detonate your mine to damage foes and remove a boon from them. | |
Detonate Flame Turret | Engineer | Detonate your flame turret. | |
Detonate Harpoon Turret | Engineer | Detonate your harpoon turret. | |
Detonate Healing Turret | Engineer | Detonate your healing turret. | |
Detonate Net Turret | Engineer | Detonate your net turret. | |
Detonate Rifle Turret | Engineer | Detonate your rifle turret. | |
Detonate Rocket Turret (underwater) | Engineer | Detonate your rocket turret. | |
Detonate Rocket Turret | Engineer | Detonate your rocket turret. | |
Detonate Supply Crate Turrets | Engineer | Detonate your supply crate turrets. | |
Detonate Supply Crate Turrets (underwater) | Engineer | Detonate your supply crate turrets. | |
Detonate Thumper Turret | Engineer | Detonate your thumper turret. | |
Devastator | Engineer | Traverse the area and unleash lighting[sic] around you, directly targeting focused foes a number of times. | |
Essence of Animated Sand | Engineer | Fire an arrow equipped with a payload that explodes enchanted sand on impact, granting barrier and might to allies. Chain Reaction. The next short-bow skill in the radius will grant additional might to allies. |
Leap finisher skills[edit]
... further resultsSkill | Profession | Description | |
---|---|---|---|
Aerial Agility | Elementalist | Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet. | |
Aerial Agility (dash) | Elementalist | Dash again. | |
Crashing Font | Elementalist | Leap at your target and strike nearby foes. Heal for each target struck. Heal for a lesser amount for each target struck beyond the first. | |
Earthen Rush | Elementalist | Quickly dash along the ground, summoning spikes along the way and then delivering an area strike. | |
Flame Leap | Elementalist | Leap at your foe with a flaming attack that causes burning. | |
Flame Uprising | Elementalist | Jump forward and deliver a fiery blast to the area. | |
Lightning Leap | Elementalist | Leap at your foe and hit them with electrical damage. | |
Polaric Leap | Elementalist | Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy. | |
Ripple | Elementalist | Evade attacks and remove conditions from yourself. Your next spear skill recharges faster. | |
Tidal Wave | Elementalist | Charge forward with tidal force, damaging foes and healing allies. | |
Conduit Surge | Engineer | Leap toward your target, unleashing intense energy on the area if you strike them. Your primary target becomes the focus of your other skills. If a focused target dies, this skill is refreshed. | |
Energizing Slam | Engineer | Leap forward and smash the ground, inflicting conditions on foes while granting barrier and boons to allies. | |
Holo Leap | Engineer | Create a holographic launch pad and leap to your foe. The pad remains behind for a short duration, granting increased movement speed to allies who touch it. | |
Jump Shot | Engineer | Blast the ground, damaging nearby foes and leaping to your target. | |
Radiant Arc | Engineer | Leap to your target and create an arc of light that strikes nearby foes. Gain quickness based on your heat level. | |
Radiant Arc (non-holosmith) | Engineer | Leap to your target and create an arc of light that strikes nearby foes. Gain quickness. | |
Rocket Charge | Engineer | Dash forward with a rocket-charged hammer to damage enemies. | |
Leap of Faith | Guardian | Leap at your foe. Inflicts blindness and heals you for each foe hit. | |
Quick Retribution | Guardian | Physical. Lunge forward and unleash a disorienting strike at your foe, dazing them. | |
Wings of Resolve | Guardian | Virtue: Regenerates health. Activate: Leap to a target area, healing allies in the area. | |
Axes of Symmetry (virtuoso) | Mesmer | Shadowstep to a random location around your target and strike, applying confusion. Stocked blades apply extra stacks of confusion. This attack breaks enemy targeting, and your illusions change focus to the targeted foe. | |
Axes of Symmetry | Mesmer | You and all your axe clones shadowstep to a random location around your target and strike, applying confusion. This attack breaks enemy targeting, and your illusions change focus to the targeted foe. | |
Blade Leap | Mesmer | Leap to your target and stock a blade if you hit. Can be recast to return to your starting point. | |
Feigned Surge | Mesmer | Clone. Surge toward your foe, striking enemies on the way and creating a clone upon reaching your initial target. | |
Illusionary Sword Attack | Mesmer | ... | |
Jaunt | Mesmer | Deception. Shadowstep to a target location and confuse nearby foes. | |
Mirage Thrust | Mesmer | Ambush. Lunge at your foe and strike them with your sword, briefly dazing them. Leave behind a clone at your original location. | |
Phantasmal Lancer | Mesmer | Phantasm. Dash at your foe, removing boons from them. Leave a phantasm at your initial location that will launch a spear at your target, dealing heavy damage and crippling targets. If your phantasm strikes a crippled target, immobilize them instead. If you have Clarity, summon an additional phantasm. | |
Phantasmal Swordsman | Mesmer | Phantasm. Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might. | |
Phase Retreat | Mesmer | Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos. | |
Returning Edge | Mesmer | Shadowstep back to your previous location, crippling foes as you retreat. | |
Swap | Mesmer | Swap places with your clone. Immobilize nearby foes. | |
Death's Charge | Necromancer | Shroud. Slide forward, destroying projectiles in your path. Blind foes at your destination. This skill inherits traits from Dark Path. | |
Foul Current | Necromancer | Dart at your foe and strike them with tremendous force, inflicting poison based on distance traveled. You constantly release Crimson Tide toward your target as you travel. | |
Gorge | Necromancer | Sacrifice health to dash again. Corrupt boons on enemies struck. | |
Path of Gluttony | Necromancer | Dash forward, releasing dark energy on nearby targets. Damage enemies hit and heal per target hit with reduced healing beyond the first. This skill can be reactivated to dash again. | |
Sohothin's Charge | Necromancer | Slide forward, destroying projectiles in your path. Reduces cooldown on Flame Spit and Cataclysm. | |
Battle Maul (soulbeast) | Ranger | Pounce on foes. | |
Brutal Charge (canine) | Ranger | Leap at your foe and knock them down. | |
Brutal Charge (porcine) | Ranger | Charge your foes and knock them down. | |
Brutal Charge (soulbeast canine) | Ranger | Leap at your foe and knock them down. | |
Brutal Charge (soulbeast porcine) | Ranger | Charge your foes and knock them down. | |
Charging Bite | Ranger | Charge your foe, striking multiple times and inflicting bleeding. | |
Charging Bite (soulbeast) | Ranger | Charge your foe, striking multiple times and inflicting bleeding. | |
Crippling Leap (soulbeast) | Ranger | Leap at your foe and cripple them. | |
Icy Pounce | Ranger | Beast. Leap at your foe, chilling them. | |
Instinctive Engage | Ranger | Leap forward and slash at your foe. Gain quickness if you successfully strike. | |
Pounce | Ranger | Deliver a leaping strike that deals more damage to disabled, defiant, or movement-impaired foes. Gain vigor if an enemy is struck. | |
Predator's Ambush | Ranger | Stealth Attack. Leap to a target location, dazing enemies. Deal increased damage to foes below the health threshold. | |
Rending Pounce | Ranger | Beast. Leap at a foe and make them bleed. |
Projectile finisher skills[edit]
... further resultsSkill | Profession | Description | |
---|---|---|---|
Arcane Blast | Elementalist | Arcane. Blast your foe with energy for critical damage. | |
Boulder Blast | Elementalist | Fire a shot that bleeds and immobilizes your foe. If you have an earth bullet, consume it to gain barrier when striking an enemy. If not, create an earth bullet. | |
Earthen Spear | Elementalist | Hurl a heavy earthen spear that cripples your foe. | |
Enervating Earth | Elementalist | Dual Attack. Fire a quick shot that debilitates your target. If you have an air bullet, consume it to also inflict daze. If you have an earth bullet, consume it to also inflict bleeding on your target. | |
Frigid Flurry | Elementalist | Fire a volley of icy bullets that inflict bleeding. If you have an ice bullet, consume it to heal for each strike. If not, create an ice bullet. | |
Frost Fan | Elementalist | Damage foes with a spread of icy arrows that cause chill. Extra projectiles are launched for each stack of Water Arrow accumulated. | |
Frost Volley | Elementalist | Rapidly fire at your foe, making them vulnerable with each hit. Damage is increased per stack of Water Arrow. | |
Grand Finale | Elementalist | Redirect any active circular projectiles towards your target. | |
Hurl | Elementalist | Hurl the rocks from your barrier at your foe. | |
Pile Driver | Elementalist | Dual Attack. After a short channel, launch a hyper-fast boulder that decimates foes in its path. | |
Purblinding Plasma | Elementalist | Dual Attack. Fire a ball of plasma that explodes when it hits, striking enemies behind the target. If you have a fire bullet, consume it to create an area of fire beneath the initial target. If you have an air bullet, consume it to reduce the cooldown of this skill. | |
Rock Blade | Elementalist | Shoot three rocky blades at your foe. | |
Shock Wave | Elementalist | Create a shock wave that bleeds and immobilizes your target. | |
Stone Shards | Elementalist | Fling stone daggers at your foe to bleed them. | |
Stoning | Elementalist | Hurl a rock and weaken your foe. | |
Bright Slash—Storm | Engineer | Launch another arc of light at your target. | |
Capture Line | Engineer | Cast out a towline and drag your foe toward you. | |
Flash Cutter—Storm | Engineer | Fire two light blades in quick succession. | |
Fragmentation Shot | Engineer | Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies. | |
Harpoon (engineer skill) | Engineer | Launch a harpoon from your belt. | |
Hidden Pistols | Engineer | Draw both hidden pistols and unload a volley of bullets on your foe. | |
Homing Torpedo | Engineer | Fire a shot that homes in on your foe and detonates an area around them. | |
Launch Personal Battering Ram | Engineer | Shoot a ram's head in front of you, impairing any struck foes. | |
Light Strike—Storm | Engineer | Launch an arc of light at your foe. | |
Mortar Shot | Engineer | Launch an explosive round from your mortar, damaging foes in the target area. | |
Net Wall | Engineer | Launch a deployable net wall to immobilize foes caught within. | |
Particle Accelerator | Engineer | Fire a crippling bolt of light at your target. Allies the bolt passes through are granted swiftness. Projectile velocity and damage increased while above the heat threshold. | |
Photon Blitz | Engineer | Fire multiple piercing blasts at your target. | |
Refraction Cutter (non-holosmith) | Engineer | Strike at foes in front of you and launch two blades of light at your target. Each blade inflicts conditions. | |
Refraction Cutter | Engineer | Strike at foes in front of you and launch a blade of light at your target. Launch extra blades based on your heat level. Each blade inflicts conditions. | |
Refraction Cutter Blade | Engineer | Launch a blade of light that bleeds your target. | |
Rifle Burst | Engineer | Deliver a quick burst of fire that pierces targets, followed by an explosive grenade. | |
Rocket Fist Prototype | Engineer | Launch a fist that explodes on the first target hit, damaging and stunning nearby enemies. | |
Surprise Shot (engineer skill) | Engineer | Fire a bullet out of your belt. | |
Throw Shield | Engineer | Throw your charged shield. Dazes foes it hits on the way out and back. | |
Throw Vine | Engineer | Throw a vine and trip your foe. | |
Throw Wrench | Engineer | Throw a wrench that returns to you, striking foes each way. | |
Tranquilizer Dart | Engineer | Fire a dart that bleeds and weakens foes. | |
Deflecting Shot | Guardian | Fire a missile that knocks back enemies and blocks missiles. | |
Puncture Shot | Guardian | Fire an arrow that pierces enemies. If the arrow hits a second target, all enemies struck are crippled. | |
Spear of Light | Guardian | Throw a spear that makes your foe vulnerable, dealing bonus damage at closer range. | |
True Shot | Guardian | Charge up energy, creating a powerful attack that pierces through enemies. | |
Wrathful Grasp | Guardian | Throw a spear and pull your foe to you, burning them. | |
Bladecall (non-virtuoso) | Mesmer | Clone. Throw a fan of daggers that return to you. Summon a clone if this attack hits at least one target. | |
Bladecall | Mesmer | Throw a fan of daggers that return to you. If your target is in range, the returning daggers will lock on to that target. Stock a blade if this attack hits at least one target. | |
Flying Cutter | Mesmer | Send a blade of energy at your target. Hitting the same target multiple times invokes a flurry of blades on your target. | |
Friendly Fire | Mesmer | Shoot an illusionary bullet that heals nearby allies on impact. | |
Illusionary Unload | Mesmer | ... | |
Magic Bullet | Mesmer | Hit up to four foes with a single shot, inflicting confusion on each foe. In addition, the first target is stunned, the second is dazed, and the third is blinded. | |
Phantasmal Duelist | Mesmer | Phantasm. Fire multiple crippling bullets at your target and summon an illusion that unloads its pistols on your target. |
Whirl finisher skills[edit]
Skill | Profession | Description | |
---|---|---|---|
Cleansing Typhoon | Elementalist | Strike nearby foes, cleansing a condition for each target struck. | |
Fiery Whirl | Elementalist | Advance forward, slashing foes in your way. | |
Overload Fire | Elementalist | Overload. Unleash your flames, granting might to allies and burning enemies. Finishing the cast creates a tornado that continues to grant might and burn foes. Using this skill causes the attunement to have a longer recharge. | |
Tornado | Elementalist | Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes. | |
Electro-whirl | Engineer | Spin around, reflecting missiles and hitting enemies. | |
Shredder Gyro | Engineer | Well. Deploy a shredder gyro to attack foes near you and repeatedly use whirl finishers. | |
Advancing Strike | Guardian | Quickly dash toward your foe and then shadowstep to deliver a debilitating attack that first slows and then immobilizes your enemies. | |
Binding Blade | Guardian | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. | |
Brilliance | Guardian | Blind all nearby foes. | |
Gleaming Disc | Guardian | Spin around, striking enemies around you. After a short delay, a shock wave of light burst forth from your position, damaging enemies and granting might to allies. Your next spear attack is illuminated when striking an enemy with the initial spin.
Illuminated. The shock wave additionally deals more damage and inflicts conditions on enemies and grants boons to allies. | |
Whirling Light | Guardian | Physical. Lunge forward and perform a whirlwind kick, weakening and burning any foes left in your wake. | |
Whirling Wrath | Guardian | Spin in place and swing your greatsword while hurling powerful projectiles. | |
Lingering Thoughts | Mesmer | Spin forward and strike multiple times, inflicting conditions and leaving a mirage at your starting position. If an enemy is near the mirage when it expires, a clone is summoned. | |
Lingering Thoughts (virtuoso) | Mesmer | Spin forward and strike multiple times, inflicting conditions. Stock a blade if you hit at least one target. | |
Mind the Gap | Mesmer | Clone. Swing your spear in a circle, dealing increased damage to foes in the outer edge. Striking with the outer edge will always deal a critical hit. Create a clone and gain Clarity if you hit an enemy. If you are empowered, gain might. | |
Phantasmal Berserker (phantasm) | Mesmer | ... | |
Phantasmal Berserker | Mesmer | Phantasm. Throw an illusionary greatsword at your foe, removing boons from struck enemies. Create a phantasm that whirls through foes. | |
Phantasmal Warden | Mesmer | Phantasm. Create a phantasm that throws axes at nearby targets and creates a defensive bubble, protecting itself and allies from projectiles. | |
Whirling Defense (phantasm) | Mesmer | ... | |
Deadly Catch | Necromancer | Whirl around, throwing spears that cripple foes and pull them to you. | |
Death Spiral | Necromancer | Conjure a drill of dark energy on your blade, and rend the armor of foes in front of you. | |
Extirpate | Necromancer | Perform a wide swing that removes boons from foes. Gain soul shards and might for each target struck. | |
Gravedigger | Necromancer | Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low-health foe. | |
Reaper's Scythe | Necromancer | Reap life force from nearby foes. | |
Soul Spiral | Necromancer | Shroud. Spin and damage nearby foes, and inflict a condition each strike. | |
Wicked Spiral | Necromancer | Spin multiple times, dealing damage and applying vulnerability to each foe struck. | |
Chilling Whirl | Ranger | Beast. Whirl your tentacles, chilling the foes you strike. | |
Immobilizing Whirl | Ranger | Beast. Whirl your tentacles, immobilizing the foes you strike. | |
Swirling Strike | Ranger | Attack while reflecting projectiles. | |
Vicious Pike | Ranger | Unleashed Ambush. Spin and strike foes repeatedly. The final attack creates a spore under targets it strikes. | |
Whirling Defense | Ranger | Spin your axes around you to attack nearby foes. | |
Chilling Isolation | Revenant | Strike all nearby foes, then release a burst of mist energy that deals a second strike. The second strike deals bonus damage if it hits only one enemy. | |
Eternity's Requiem | Revenant | Whirl your greatsword, opening holes in the Mists that deal damage. Damage is reduced per target each time they are struck by this ability. | |
Rejuvenating Assault | Revenant | Cleave foes around you with your staff, healing nearby allies. | |
Dagger Storm | Thief | Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning. | |
Death Blossom | Thief | Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding. | |
Impaling Lotus | Thief | Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies. | |
Punishing Strikes | Thief | Whirl your staff around, striking nearby enemies. | |
Weakening Whirl | Thief | Deliver multiple strikes, weakening foes. | |
Whirling Axe (stolen skill) | Thief | Spin and attack nearby foes. You can move while spinning. | |
Cyclone Axe | Warrior | Spin around and attack all nearby foes, applying vulnerability each hit. Gain fury for each foe hit. | |
Staggering Blow | Warrior | Push back nearby foes with a staggering blow. | |
Tsunami Slash | Warrior | Spin forward and strike foes along the way. | |
Whirling Axe | Warrior | Spin and attack nearby foes. You can move while spinning. | |
Whirling Strike | Warrior | Burst. Strike all foes around you. Effect increases with adrenaline level. | |
Whirlwind Attack | Warrior | Whirl in a target's direction, slashing foes along your path. | |
Wild Whirl | Warrior | Primal Burst. Strike all foes around you, burning and pulling them in. |