User:Relyk/sandbox/combo/Combo/All finishers

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Blast finisher skills[edit]

... further results
  Skill Profession Description
"Aftershock!" "Aftershock!" Elementalist Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain a magnetic aura.
Arcane Brilliance Arcane Brilliance Elementalist Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit. If this skill finishes a combo, you heal an additional amount.
Arcane Wave Arcane Wave Elementalist Arcane. Blast foes in the target area with an energy wave for critical damage.
Blazing Barrage Blazing Barrage Elementalist Unleash a volley of blazing spears, damaging foes in the area.
Churning Earth Churning Earth Elementalist Leap at your foe and unleash a seismic wave that inflicts damages and bleeding.
Comet Comet Elementalist Drop a comet of ice on target foe, damaging and dazing foes in the area.
Convergence Convergence Elementalist Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
Dragon's Tooth Dragon's Tooth Elementalist Drop an explosive dragon's tooth on your foe.
Earthen Vortex Earthen Vortex Elementalist Burrow into the ground, then erupt with earth-shattering force.
Earthquake Earthquake Elementalist Trigger a quake at your location, knocking down foes and dealing massive damage.
Eruption Eruption Elementalist Shake the ground until it erupts and damages foes.
Explosive Lava Axe Explosive Lava Axe (Slag Axe) Elementalist Throw an explosive lava axe at the target location.
Explosive Lava Axe Explosive Lava Axe Elementalist Throw an explosive lava axe at the target location.
Fiery Impact Fiery Impact Elementalist Dual Attack. Gain stability. Reduce the recharge of your primary attunement.
Frozen Burst Frozen Burst Elementalist Detonate a burst of ice that chills nearby foes.
Ground Pound Ground Pound Elementalist Smash your hammer into the ground to bleed and immobilize your enemies.
Ice Spike Ice Spike Elementalist Drop a giant ice spike on foes to make them vulnerable.
Katabatic Wind Katabatic Wind Elementalist Dual Attack. Release a frigid wind that damages foes.
Magnetic Wave Magnetic Wave Elementalist Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge.
Molten End Molten End Elementalist Slam your hammer into the ground, damaging nearby enemies. If this strikes a burning enemy, gain offensive boons.
Overload Earth Overload Earth Elementalist Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge.
Phoenix Phoenix Elementalist Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning.
Plasma Burst Plasma Burst Elementalist Dual Attack. Burn your foes within a plasma blast.
Sand Squall Sand Squall Elementalist Apply protection to you and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.
Searing Salvo Searing Salvo Elementalist Fire a shot that explodes into fragments of fire when it hits the ground.

If you have a fire bullet, consume it to gain a fire aura. If not, create a fire bullet.
Shock Blast Shock Blast Elementalist Fire a blast of lightning that explodes when it reaches its destination, stunning nearby foes.
Shock Wave Shock Wave (trait skill) Elementalist Create a shock wave that bleeds and cripples nearby foes.
Soothing Burst Soothing Burst Elementalist Dual Attack. Heal yourself. Reduce the recharge of your primary attunement.
Thunderclap Thunderclap (Lightning Hammer skill) Elementalist Smash the ground and damage nearby foes.
Transmute Earth Transmute Earth Elementalist Cause the surrounding magnetic aura to violently explode.
Twister Twister Elementalist Conjure a twister at the target location, making foes vulnerable. Foes in the center of the twister are lifted into the air.
Acid Bomb Acid Bomb Engineer Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Big Ol' Bomb Big Ol' Bomb Engineer Set a timed charge with a big blast that launches nearby foes.
Blast Gyro Blast Gyro Engineer Well. Unleash a blast gyro to begin a countdown to a tremendous blast.
Booby Trap Booby Trap Engineer Set off an explosive booby trap, launching nearby foes with a powerful blast.
Coolant Blast Coolant Blast Engineer Exceed. Heal yourself and chill nearby foes. If you are above the heat threshold when this skill is activated, gain Frost Aura and continue healing for a duration.
Deploy Mine Deploy Mine Engineer Gadget. Deploy a remote-controlled mine that damages nearby foes and removes a boon.
Detonate Detonate (engineer skill) Engineer Detonate your mine to damage foes and remove a boon from them.
Detonate Flame Turret Detonate Flame Turret Engineer Detonate your flame turret.
Detonate Harpoon Turret Detonate Harpoon Turret Engineer Detonate your harpoon turret.
Detonate Healing Turret Detonate Healing Turret Engineer Detonate your healing turret.
Detonate Net Turret Detonate Net Turret Engineer Detonate your net turret.
Detonate Rifle Turret Detonate Rifle Turret Engineer Detonate your rifle turret.
Detonate Rocket Turret Detonate Rocket Turret (underwater) Engineer Detonate your rocket turret.
Detonate Rocket Turret Detonate Rocket Turret Engineer Detonate your rocket turret.
Detonate Supply Crate Turrets Detonate Supply Crate Turrets Engineer Detonate your supply crate turrets.
Detonate Supply Crate Turrets Detonate Supply Crate Turrets (underwater) Engineer Detonate your supply crate turrets.
Detonate Thumper Turret Detonate Thumper Turret Engineer Detonate your thumper turret.
Devastator Devastator Engineer Traverse the area and unleash lighting[sic] around you, directly targeting focused foes a number of times.
Essence of Animated Sand Essence of Animated Sand Engineer Fire an arrow equipped with a payload that explodes enchanted sand on impact, granting barrier and might to allies.

Chain Reaction. The next short-bow skill in the radius will grant additional might to allies.

Leap finisher skills[edit]

... further results
  Skill Profession Description
Aerial Agility Aerial Agility Elementalist Dash then fire a quick shot. If the shot hits, you can dash again for a short time.

If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
Aerial Agility Aerial Agility (dash) Elementalist Dash again.
Crashing Font Crashing Font Elementalist Leap at your target and strike nearby foes.
Heal for each target struck. Heal for a lesser amount for each target struck beyond the first.
Earthen Rush Earthen Rush Elementalist Quickly dash along the ground, summoning spikes along the way and then delivering an area strike.
Flame Leap Flame Leap Elementalist Leap at your foe with a flaming attack that causes burning.
Flame Uprising Flame Uprising Elementalist Jump forward and deliver a fiery blast to the area.
Lightning Leap Lightning Leap Elementalist Leap at your foe and hit them with electrical damage.
Polaric Leap Polaric Leap Elementalist Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy.
Ripple Ripple Elementalist Evade attacks and remove conditions from yourself. Your next spear skill recharges faster.
Tidal Wave Tidal Wave Elementalist Charge forward with tidal force, damaging foes and healing allies.
Conduit Surge Conduit Surge Engineer Leap toward your target, unleashing intense energy on the area if you strike them. Your primary target becomes the focus of your other skills. If a focused target dies, this skill is refreshed.
Energizing Slam Energizing Slam Engineer Leap forward and smash the ground, inflicting conditions on foes while granting barrier and boons to allies.
Holo Leap Holo Leap Engineer Create a holographic launch pad and leap to your foe. The pad remains behind for a short duration, granting increased movement speed to allies who touch it.
Jump Shot Jump Shot Engineer Blast the ground, damaging nearby foes and leaping to your target.
Radiant Arc Radiant Arc Engineer Leap to your target and create an arc of light that strikes nearby foes. Gain quickness based on your heat level.
Radiant Arc Radiant Arc (non-holosmith) Engineer Leap to your target and create an arc of light that strikes nearby foes. Gain quickness.
Rocket Charge Rocket Charge Engineer Dash forward with a rocket-charged hammer to damage enemies.
Leap of Faith Leap of Faith Guardian Leap at your foe. Inflicts blindness and heals you for each foe hit.
Quick Retribution Quick Retribution Guardian Physical. Lunge forward and unleash a disorienting strike at your foe, dazing them.
Wings of Resolve Wings of Resolve Guardian Virtue: Regenerates health.
Activate: Leap to a target area, healing allies in the area.
Axes of Symmetry Axes of Symmetry (virtuoso) Mesmer Shadowstep to a random location around your target and strike, applying confusion. Stocked blades apply extra stacks of confusion. This attack breaks enemy targeting, and your illusions change focus to the targeted foe.
Axes of Symmetry Axes of Symmetry Mesmer You and all your axe clones shadowstep to a random location around your target and strike, applying confusion. This attack breaks enemy targeting, and your illusions change focus to the targeted foe.
Blade Leap Blade Leap Mesmer Leap to your target and stock a blade if you hit. Can be recast to return to your starting point.
Feigned Surge Feigned Surge Mesmer Clone. Surge toward your foe, striking enemies on the way and creating a clone upon reaching your initial target.
Illusionary Sword Attack Illusionary Sword Attack Mesmer ...
Jaunt Jaunt Mesmer Deception. Shadowstep to a target location and confuse nearby foes.
Mirage Thrust Mirage Thrust Mesmer Ambush. Lunge at your foe and strike them with your sword, briefly dazing them. Leave behind a clone at your original location.
Phantasmal Lancer Phantasmal Lancer Mesmer Phantasm. Dash at your foe, removing boons from them. Leave a phantasm at your initial location that will launch a spear at your target, dealing heavy damage and crippling targets. If your phantasm strikes a crippled target, immobilize them instead. If you have Clarity, summon an additional phantasm.
Phantasmal Swordsman Phantasmal Swordsman Mesmer Phantasm. Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might.
Phase Retreat Phase Retreat Mesmer Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Returning Edge Returning Edge Mesmer Shadowstep back to your previous location, crippling foes as you retreat.
Swap Swap Mesmer Swap places with your clone. Immobilize nearby foes.
Death's Charge Death's Charge Necromancer Shroud. Slide forward, destroying projectiles in your path. Blind foes at your destination. This skill inherits traits from Dark Path.
Foul Current Foul Current Necromancer Dart at your foe and strike them with tremendous force, inflicting poison based on distance traveled. You constantly release Crimson Tide toward your target as you travel.
Gorge Gorge Necromancer Sacrifice health to dash again. Corrupt boons on enemies struck.
Path of Gluttony Path of Gluttony Necromancer Dash forward, releasing dark energy on nearby targets. Damage enemies hit and heal per target hit with reduced healing beyond the first. This skill can be reactivated to dash again.
Sohothin's Charge Sohothin's Charge Necromancer Slide forward, destroying projectiles in your path. Reduces cooldown on Flame Spit and Cataclysm.
Battle Maul Battle Maul (soulbeast) Ranger Pounce on foes.
Brutal Charge Brutal Charge (canine) Ranger Leap at your foe and knock them down.
Brutal Charge Brutal Charge (porcine) Ranger Charge your foes and knock them down.
Brutal Charge Brutal Charge (soulbeast canine) Ranger Leap at your foe and knock them down.
Brutal Charge Brutal Charge (soulbeast porcine) Ranger Charge your foes and knock them down.
Charging Bite Charging Bite Ranger Charge your foe, striking multiple times and inflicting bleeding.
Charging Bite Charging Bite (soulbeast) Ranger Charge your foe, striking multiple times and inflicting bleeding.
Crippling Leap Crippling Leap (soulbeast) Ranger Leap at your foe and cripple them.
Icy Pounce Icy Pounce Ranger Beast. Leap at your foe, chilling them.
Instinctive Engage Instinctive Engage Ranger Leap forward and slash at your foe. Gain quickness if you successfully strike.
Pounce Pounce Ranger Deliver a leaping strike that deals more damage to disabled, defiant, or movement-impaired foes. Gain vigor if an enemy is struck.
Predator's Ambush Predator's Ambush Ranger Stealth Attack. Leap to a target location, dazing enemies. Deal increased damage to foes below the health threshold.
Rending Pounce Rending Pounce Ranger Beast. Leap at a foe and make them bleed.

Projectile finisher skills[edit]

... further results
  Skill Profession Description
Arcane Blast Arcane Blast Elementalist Arcane. Blast your foe with energy for critical damage.
Boulder Blast Boulder Blast Elementalist Fire a shot that bleeds and immobilizes your foe.

If you have an earth bullet, consume it to gain barrier when striking an enemy. If not, create an earth bullet.
Earthen Spear Earthen Spear Elementalist Hurl a heavy earthen spear that cripples your foe.
Enervating Earth Enervating Earth Elementalist Dual Attack. Fire a quick shot that debilitates your target.

If you have an air bullet, consume it to also inflict daze. If you have an earth bullet, consume it to also inflict bleeding on your target.
Frigid Flurry Frigid Flurry Elementalist Fire a volley of icy bullets that inflict bleeding.

If you have an ice bullet, consume it to heal for each strike. If not, create an ice bullet.
Frost Fan Frost Fan Elementalist Damage foes with a spread of icy arrows that cause chill. Extra projectiles are launched for each stack of Water Arrow accumulated.
Frost Volley Frost Volley Elementalist Rapidly fire at your foe, making them vulnerable with each hit. Damage is increased per stack of Water Arrow.
Grand Finale Grand Finale Elementalist Redirect any active circular projectiles towards your target.
Hurl Hurl Elementalist Hurl the rocks from your barrier at your foe.
Pile Driver Pile Driver Elementalist Dual Attack. After a short channel, launch a hyper-fast boulder that decimates foes in its path.
Purblinding Plasma Purblinding Plasma Elementalist Dual Attack. Fire a ball of plasma that explodes when it hits, striking enemies behind the target.

If you have a fire bullet, consume it to create an area of fire beneath the initial target. If you have an air bullet, consume it to reduce the cooldown of this skill.
Rock Blade Rock Blade Elementalist Shoot three rocky blades at your foe.
Shock Wave Shock Wave Elementalist Create a shock wave that bleeds and immobilizes your target.
Stone Shards Stone Shards Elementalist Fling stone daggers at your foe to bleed them.
Stoning Stoning Elementalist Hurl a rock and weaken your foe.
Bright Slash—Storm Bright Slash—Storm Engineer Launch another arc of light at your target.
Capture Line Capture Line Engineer Cast out a towline and drag your foe toward you.
Flash Cutter—Storm Flash Cutter—Storm Engineer Fire two light blades in quick succession.
Fragmentation Shot Fragmentation Shot Engineer Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Harpoon Harpoon (engineer skill) Engineer Launch a harpoon from your belt.
Hidden Pistols Hidden Pistols Engineer Draw both hidden pistols and unload a volley of bullets on your foe.
Homing Torpedo Homing Torpedo Engineer Fire a shot that homes in on your foe and detonates an area around them.
Launch Personal Battering Ram Launch Personal Battering Ram Engineer Shoot a ram's head in front of you, impairing any struck foes.
Light Strike—Storm Light Strike—Storm Engineer Launch an arc of light at your foe.
Mortar Shot Mortar Shot Engineer Launch an explosive round from your mortar, damaging foes in the target area.
Net Wall Net Wall Engineer Launch a deployable net wall to immobilize foes caught within.
Particle Accelerator Particle Accelerator Engineer Fire a crippling bolt of light at your target. Allies the bolt passes through are granted swiftness. Projectile velocity and damage increased while above the heat threshold.
Photon Blitz Photon Blitz Engineer Fire multiple piercing blasts at your target.
Refraction Cutter Refraction Cutter (non-holosmith) Engineer Strike at foes in front of you and launch two blades of light at your target. Each blade inflicts conditions.
Refraction Cutter Refraction Cutter Engineer Strike at foes in front of you and launch a blade of light at your target. Launch extra blades based on your heat level. Each blade inflicts conditions.
Refraction Cutter Blade Refraction Cutter Blade Engineer Launch a blade of light that bleeds your target.
Rifle Burst Rifle Burst Engineer Deliver a quick burst of fire that pierces targets, followed by an explosive grenade.
Rocket Fist Prototype Rocket Fist Prototype Engineer Launch a fist that explodes on the first target hit, damaging and stunning nearby enemies.
Surprise Shot Surprise Shot (engineer skill) Engineer Fire a bullet out of your belt.
Throw Shield Throw Shield Engineer Throw your charged shield. Dazes foes it hits on the way out and back.
Throw Vine Throw Vine Engineer Throw a vine and trip your foe.
Throw Wrench Throw Wrench Engineer Throw a wrench that returns to you, striking foes each way.
Tranquilizer Dart Tranquilizer Dart Engineer Fire a dart that bleeds and weakens foes.
Deflecting Shot Deflecting Shot Guardian Fire a missile that knocks back enemies and blocks missiles.
Puncture Shot Puncture Shot Guardian Fire an arrow that pierces enemies. If the arrow hits a second target, all enemies struck are crippled.
Spear of Light Spear of Light Guardian Throw a spear that makes your foe vulnerable, dealing bonus damage at closer range.
True Shot True Shot Guardian Charge up energy, creating a powerful attack that pierces through enemies.
Wrathful Grasp Wrathful Grasp Guardian Throw a spear and pull your foe to you, burning them.
Bladecall Bladecall (non-virtuoso) Mesmer Clone. Throw a fan of daggers that return to you. Summon a clone if this attack hits at least one target.
Bladecall Bladecall Mesmer Throw a fan of daggers that return to you. If your target is in range, the returning daggers will lock on to that target. Stock a blade if this attack hits at least one target.
Flying Cutter Flying Cutter Mesmer Send a blade of energy at your target. Hitting the same target multiple times invokes a flurry of blades on your target.
Friendly Fire Friendly Fire Mesmer Shoot an illusionary bullet that heals nearby allies on impact.
Illusionary Unload Illusionary Unload Mesmer ...
Magic Bullet Magic Bullet Mesmer Hit up to four foes with a single shot, inflicting confusion on each foe. In addition, the first target is stunned, the second is dazed, and the third is blinded.
Phantasmal Duelist Phantasmal Duelist Mesmer Phantasm. Fire multiple crippling bullets at your target and summon an illusion that unloads its pistols on your target.

Whirl finisher skills[edit]

  Skill Profession Description
Cleansing Typhoon Cleansing Typhoon Elementalist Strike nearby foes, cleansing a condition for each target struck.
Fiery Whirl Fiery Whirl Elementalist Advance forward, slashing foes in your way.
Overload Fire Overload Fire Elementalist Overload. Unleash your flames, granting might to allies and burning enemies. Finishing the cast creates a tornado that continues to grant might and burn foes. Using this skill causes the attunement to have a longer recharge.
Tornado Tornado Elementalist Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
Electro-whirl Electro-whirl Engineer Spin around, reflecting missiles and hitting enemies.
Shredder Gyro Shredder Gyro Engineer Well. Deploy a shredder gyro to attack foes near you and repeatedly use whirl finishers.
Advancing Strike Advancing Strike Guardian Quickly dash toward your foe and then shadowstep to deliver a debilitating attack that first slows and then immobilizes your enemies.
Binding Blade Binding Blade Guardian Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Brilliance Brilliance Guardian Blind all nearby foes.
Gleaming Disc Gleaming Disc Guardian Spin around, striking enemies around you. After a short delay, a shock wave of light burst forth from your position, damaging enemies and granting might to allies. Your next spear attack is illuminated when striking an enemy with the initial spin.

Illuminated. The shock wave additionally deals more damage and inflicts conditions on enemies and grants boons to allies.

Whirling Light Whirling Light Guardian Physical. Lunge forward and perform a whirlwind kick, weakening and burning any foes left in your wake.
Whirling Wrath Whirling Wrath Guardian Spin in place and swing your greatsword while hurling powerful projectiles.
Lingering Thoughts Lingering Thoughts Mesmer Spin forward and strike multiple times, inflicting conditions and leaving a mirage at your starting position. If an enemy is near the mirage when it expires, a clone is summoned.
Lingering Thoughts Lingering Thoughts (virtuoso) Mesmer Spin forward and strike multiple times, inflicting conditions. Stock a blade if you hit at least one target.
Mind the Gap Mind the Gap Mesmer Clone. Swing your spear in a circle, dealing increased damage to foes in the outer edge. Striking with the outer edge will always deal a critical hit. Create a clone and gain Clarity if you hit an enemy. If you are empowered, gain might.
Phantasmal Berserker Phantasmal Berserker (phantasm) Mesmer ...
Phantasmal Berserker Phantasmal Berserker Mesmer Phantasm. Throw an illusionary greatsword at your foe, removing boons from struck enemies. Create a phantasm that whirls through foes.
Phantasmal Warden Phantasmal Warden Mesmer Phantasm. Create a phantasm that throws axes at nearby targets and creates a defensive bubble, protecting itself and allies from projectiles.
Whirling Defense Whirling Defense (phantasm) Mesmer ...
Deadly Catch Deadly Catch Necromancer Whirl around, throwing spears that cripple foes and pull them to you.
Death Spiral Death Spiral Necromancer Conjure a drill of dark energy on your blade, and rend the armor of foes in front of you.
Extirpate Extirpate Necromancer Perform a wide swing that removes boons from foes. Gain soul shards and might for each target struck.
Gravedigger Gravedigger Necromancer Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low-health foe.
Reaper's Scythe Reaper's Scythe Necromancer Reap life force from nearby foes.
Soul Spiral Soul Spiral Necromancer Shroud. Spin and damage nearby foes, and inflict a condition each strike.
Wicked Spiral Wicked Spiral Necromancer Spin multiple times, dealing damage and applying vulnerability to each foe struck.
Chilling Whirl Chilling Whirl Ranger Beast. Whirl your tentacles, chilling the foes you strike.
Immobilizing Whirl Immobilizing Whirl Ranger Beast. Whirl your tentacles, immobilizing the foes you strike.
Swirling Strike Swirling Strike Ranger Attack while reflecting projectiles.
Vicious Pike Vicious Pike Ranger Unleashed Ambush. Spin and strike foes repeatedly. The final attack creates a spore under targets it strikes.
Whirling Defense Whirling Defense Ranger Spin your axes around you to attack nearby foes.
Chilling Isolation Chilling Isolation Revenant Strike all nearby foes, then release a burst of mist energy that deals a second strike. The second strike deals bonus damage if it hits only one enemy.
Eternity's Requiem Eternity's Requiem Revenant Whirl your greatsword, opening holes in the Mists that deal damage.
Damage is reduced per target each time they are struck by this ability.
Rejuvenating Assault Rejuvenating Assault Revenant Cleave foes around you with your staff, healing nearby allies.
Dagger Storm Dagger Storm Thief Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
Death Blossom Death Blossom Thief Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
Impaling Lotus Impaling Lotus Thief Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
Punishing Strikes Punishing Strikes Thief Whirl your staff around, striking nearby enemies.
Weakening Whirl Weakening Whirl Thief Deliver multiple strikes, weakening foes.
Whirling Axe Whirling Axe (stolen skill) Thief Spin and attack nearby foes. You can move while spinning.
Cyclone Axe Cyclone Axe Warrior Spin around and attack all nearby foes, applying vulnerability each hit. Gain fury for each foe hit.
Staggering Blow Staggering Blow Warrior Push back nearby foes with a staggering blow.
Tsunami Slash Tsunami Slash Warrior Spin forward and strike foes along the way.
Whirling Axe Whirling Axe Warrior Spin and attack nearby foes. You can move while spinning.
Whirling Strike Whirling Strike Warrior Burst. Strike all foes around you. Effect increases with adrenaline level.
Whirlwind Attack Whirlwind Attack Warrior Whirl in a target's direction, slashing foes along your path.
Wild Whirl Wild Whirl Warrior Primal Burst. Strike all foes around you, burning and pulling them in.