Phantasmal Swordsman
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Phantasmal Swordsman
“Phantasm. Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might.
Phantasm Damage: 504 (0.5)?- Sword Strike Damage: 183 (0.5)?
Phantasm Damage: 504 (0.5)?- 8
- 4
- : 130
Sword Strike Range- Combo Finisher: Leap
- Range: 1,200
— In-game description
Mechanics[edit]
- This skill has three attacks:
- The Illusionary Swordsman is summoned near the target and lunges towards it casting Illusionary Sword Attack, performing a Leap Finisher combo for itself. If the target is not within lunge range, the phantasm will first run into range.
- The Mesmer swings their sword. If the melee range sword attack connects, the mesmer gains Might. The mesmer also performs one Leap Finisher combo at the start of the casting time, and a second one when the swing finishes, without actually leaping. Both combo finishers happen regardless of whether the attack connects.
- Finally, the phantasm casts Blurred Frenzy, striking up to 8 times within 130 range.
Phantasm[edit]
Phantasm | Skill used | Range | Effect |
---|---|---|---|
Illusionary Swordsman | Illusionary Sword Attack | 480 | Deals damage, cripples, and causes a leap finisher. |
Blurred Frenzy | 130 | Strikes the foe with a flurry of strikes, distorting the space around the phantasm, making it evade attacks. |
Related traits[edit]
Dueling
- Phantasmal Fury — Your phantasms have fury.
- Fencer's Finesse — Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or an underwater spear. Reduces recharge on sword and underwater spear skills.
Inspiration
- Sympathetic Visage — Phantasms take your conditions from you when summoned.
- Illusionary Inspiration — Increase healing to other allies. Summoning an illusion heals all allies around you. Virtuoso: Triggers when stocking a blade.
Illusions
- Persistence of Memory — When a phantasm becomes a clone, it transfers its boons to you.
- Compounding Power — Creating an illusion increases your outgoing damage and condition damage for a short duration. Virtuoso: Triggers when stocking a blade.
- Escape Artist — When a phantasm is created, grant it distortion.
- Phantasmal Haste — Phantasms spawn with quickness. Gain quickness when you create a phantasm.
- Phantasmal Force — Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones.
Chronomancer
- Time Catches Up — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
- Stretched Time — Flow of Time now affects nearby allies. Grant alacrity to nearby allies when you summon a phantasm.
- Seize the Moment — You and nearby allies gain quickness for each clone you shatter. Grant quickness to nearby allies when you summon a phantasm.
- Chronophantasma — The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage. (Resummoned phantasms are briefly dazed.)
Virtuoso
- Phantasmal Blades — Phantasms that successfully complete their attack launch a blade at their target and grant you fury when they expire.
Notes[edit]
- The phantasm evades during the cast of Blurred Frenzy.
- Phantasms have their own unique weapon strength that is independent of the player's equipped weapon rarity. The swordsman has a weapon strength range of 2485-2746, with the midpoint being 2615.5.
- The 10 attacks will max out the trait Fencer's Finesse's effect.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
October 08, 2024 |
|
July 07, 2020 |
|
February 25, 2020 | Competitive content update:
|
March 27, 2018 |
|
February 06, 2018 |
|
May 16, 2017 |
|
June 23, 2015 | Specialization update:
|
May 20, 2014 |
|
October 07, 2012 |
|
August 28, 2012 | Game release:
|
Trivia[edit]
- This phantasm wields a sword with the same skin as Whisperblade.