Game updates/2024-02-27

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February 27, 2024

Update 2 - February 27, 2024[edit]

Bug Fix[edit]

Guild Wars 2 Wiki Notes[edit]

  • Build: 158,905

Late Notes - February 27, 2024[edit]

Strikes[edit]

Personal Story[edit]

Items[edit]

Profession Skills[edit]

Engineer[edit]

Revenant[edit]

Update - February 27, 2024[edit]

The Realm of Dreams[edit]

Heitor's barrier has finally fallen, and Peitha's army prepares to march further into the heart of Nayos. But what dangers await beyond the veil, and how much attrition can her forces survive? Peitha and the wayfinder will need new allies to bolster their ranks if they hope to bring the war to Eparch's gates. But who will they be able to convince to step out from the shadow of the Midnight King?

Release Highlights[edit]

World Polish[edit]

General[edit]

  • Added new achievements for binding legendary runes and legendary sigils to the player's Legendary Armory.
  • Reduced the rank of training golems in the Special Forces Training Area from legendary to elite. Their attributes and performance are unchanged.
  • Reduced the rank of the conjured weapons during the Conjured Amalgamate encounter from champion to elite. Their attributes and performance are unchanged.
  • Reduced the rank of the Target Golem - Heavy training NPCs in the Heart of the Mists from champion to elite. Their attributes and performance are unchanged.
  • A sky-chak infestation has been reported in Skywatch Archipelago.
  • Meta-achievements now display progress bars in the list of sub-achievements to better track completion goals.
  • Adjusted the Oneiros-Spun armor shader to optimize performance.
  • Removed non-essential character equipment panel notifications, such as prompts to apply upgrades to empty slots, for characters below level 80.

Amnytas[edit]

  • Reduced the number of silver map meta-event progress chests awarded during the Defense of Amnytas meta-event and adjusted rewards to compensate.

Inner Nayos: Heitor's Territory[edit]

Wizard's Vault[edit]

The Wizard's Vault's inventory has been updated for the new season! Last season's unique rewards are now available in the Legacy Rewards shop.

New special objectives for the season have been added, and more will appear over the course of the season, including special objectives associated with bonus events and festivals.

Additionally, a number of daily and weekly objectives have been updated. New options have been added to some objectives so they can be completed in multiple ways. Some objectives have been shelved for the time being. The intent of these changes is to improve the overall feel of the objective selection, reduce friction with required times for global-timer events, and reduce the number of expansion-only objectives that caused players to have different weekly objective lists.

Daily Objectives[edit]

  • Retired activity participation from the daily objective rotation.
  • Retired minidungeon completion from the daily objective rotation.
  • Updated the ordering of some daily objectives to increase day-to-day selection variety.

Weekly Objectives[edit]

  • Objectives to defeat 100 of a specific enemy type have had an additional enemy type added.
  • Objectives to defeat a specific world boss now additionally award partial progress when events that occur in the same map that the world boss appears in are completed.
  • Objectives to complete a specific meta-event now additionally award partial progress for any event in the same map, as well as partial progress from events in one alternate region in core Tyria.
  • The Complete 7 Rift Hunts objective now additionally awards progress for any group event, with extra progress for group event rift hunts.
  • Objectives to complete 3 bounty missions in a specific map now additionally award progress from any group event, with extra progress from group event bounties. The event requirements for these objectives have been raised from 3 to 5.
  • Retired the Complete 3 Group Events, Complete the Highest Gear Jumping Puzzle, and Complete the Wind through the Walls Jumping Puzzle objectives from the weekly objective rotation.
  • The Complete Meta Event: The Jade Crisis objective has been updated to require Gyala Delve's final meta-event, "Destroy the ravenous wanderer," as its main objective.
  • Updated the ordering of some weekly objectives to increase week-to-week selection variety.

Shop Inventory Updates[edit]

Wizard's Vault API[edit]

Dungeons[edit]

  • Lowered the respawn rate of the lava elementals in Twilight Arbor's explorable Aetherblade path.

Strikes[edit]

  • Post-victory achievements will now be rewarded much faster in Icebrood Saga Strike Missions to prevent the achievements from being missed if a player left the map too quickly after receiving their first rewards.

Items[edit]

Profession Skills[edit]

General[edit]

  • Relic of Karakosa: Fixed an issue that caused this relic to heal less than intended in WvW.

Elementalist[edit]

  • Mount skills that occupy profession skill slots (such as the ley-line riding toggle) will no longer start with a 10-second cooldown when used by elementalists.
  • Active elemental bullets now display a corresponding effect on the player's effect bar.
  • Active elemental bullets will now be restored after mounting and dismounting.
  • Scorching Shot.png Scorching Shot: Reduced the burning duration from 3 seconds to 1.5 seconds in PvE only. Reduced the power coefficient from 0.6 to 0.3 in PvE only.
  • Raging Ricochet.png Raging Ricochet: Reduced the burning from 2 stacks for 7 seconds to 1 stack for 8 seconds in PvE only.
  • Searing Salvo.png Searing Salvo: Reduced the initial burning from 2 stacks for 8 seconds to 1 stack for 7 seconds in PvE only. Reduced the secondary burning from 3 seconds to 2 seconds in PvE only. Increased the missile velocity.
  • Frozen Fusillade.png Frozen Fusillade: This skill has been renamed to Frozen Fusillade. The explosion from this skill can no longer strike more than 5 targets.
  • Dazing Discharge.png Dazing Discharge: Reduced the casting time from 0.4 seconds to 0.267 seconds.
  • Piercing Pebble.png Piercing Pebble: This skill now pierces.
  • Purblinding Plasma.png Purblinding Plasma: This skill is now a projectile finisher.
  • Enervating Earth.png Enervating Earth: This skill is now a projectile finisher.
  • Flowing Finesse.png Flowing Finesse: This skill now also grants stability.
  • Elemental Explosion.png Elemental Unload: This skill has been renamed to Elemental Explosion.
  • Fiery Frost.png Fiery Frost: Fixed an issue that could cause this skill to fail in melee range.

Engineer[edit]

  • Engineer's short-bow mechanics have been reworked. Arrows now explode on impact automatically, have a larger area of effect, and leave a chain-reaction field for a short duration. The next arrow that explodes in the chain-reaction field will consume the field, augmenting the arrow with a bonus effect.
  • Essence of Animated Sand.png Essence of Animated Sand: This skill has been reworked. Fire an arrow equipped with a payload that explodes with enchanted sand on impact, granting barrier and might to allies. Chain Reaction: The next short-bow skill in the radius will grant additional might to allies.
  • Essence of Living Shadows.png Essence of Living Shadow[sic]: This skill has been reworked. Fire an arrow equipped with a device that spreads shadow magic across the ground on impact, healing and removing conditions from allies with the initial detonation and healing allies with each pulse afterward. Chain Reaction: The next short-bow skill in the radius will remove additional conditions from allies.
  • Essence of Liquid Wrath.png Essence of Liquid Wrath: This skill has been reworked. Fire a volley of arrows equipped with a payload that spreads magical flames across the ground on impact, granting protection and aegis to allies on the initial detonation and leaving a fire field. Chain Reaction: The next short-bow skill in the radius will grant additional protection to allies.
  • Essence of Borrowed Time.png Essence of Borrowed Time: Fire a row of arrows equipped with a device that envelops an area with chronal magic on impact, stunning enemies and applying superspeed to allies. Chain Reaction: The next short-bow skill in the radius will daze enemies hit.

Guardian[edit]

  • Symbol of Ignition.png Symbol of Ignition: This symbol now grants might every pulse.
  • Hail of Justice.png Hail of Justice: Increased the bleeding duration from 6 seconds to 8 seconds in PvE only.
  • Jurisdiction.png Jurisdiction: Adjusted the timing for charge level 2 from 1 second to 0.9 seconds. Adjusted the timing for charge level 3 from 1.6 seconds to 1.4 seconds. Adjusted the timing at which the skill automatically fires from 2 seconds to 1.6 seconds. Reduced the reactivation delay after casting charge level 3 from 0.25 seconds to 0.1 seconds.
  • Fixed an issue that could cause new instances of a trap to refresh old instances' durations.
  • Spear of Justice.png Spear of Justice: Fixed an issue that caused this skill's reactivation window to sometimes be longer than intended.
  • Renewed Focus.png Renewed Focus: This skill now properly recharges all virtues underwater.

Mesmer[edit]

  • Journey.png Journey: Reduced the casting time from 0.9 seconds to 0.5 seconds. Reduced the time from cast to impact from 0.5 seconds to 0.2 seconds. This skill can now be re-aimed during the cast. Increased the cooldown from 8 seconds to 10 seconds in WvW only. Reduced the base heal from 1,800 to 1,295 in PvE only and reduced the healing power coefficient from 0.9 to 0.67 in PvE only.
  • Inspiring Imagery.png Inspiring Images[sic]: Increased the cooldown from 15 seconds to 20 seconds in WvW only.
  • Abstraction.png Abstraction: Removed the delay before the explosion. Reduced the conditions cleansed from 2 to 1 in WvW only. Reduced the base heal from 3,210 to 1,930 in PvE only and the healing power coefficient from 2 to 1.5 in PvE only.
  • Phantasmal Sharpshooter.png Phantasmal Sharpshooter: Reduced the phantasm's casting time from 1.2 seconds to 0.8 seconds. The phantasm's attack now strikes targets in a radius of 240 around the impact. This skill now has 2 charges in PvE only.
  • Singularity Shot.png Singularity Shot: Reduced the resistance duration from 3 seconds to 2 seconds in WvW only. Increased the cooldown from 20 seconds to 30 seconds in WvW only and reduced the cooldown increase from 100% to 33% in WvW only.
  • Dimensional Aperture.png Dimensional Aperture: Added a visual effect when the portal is opened.
  • Effervescence.png Effervescence: Increased the total base heal from 916 to 1,300 in PvE only. Increased the healing power coefficient from 0.2 to 0.3 in PvE and from 0.125 to 0.25 in WvW and PvP. Increased the power coefficient from 0.5 to 0.625 in PvE and from 0.25 to 0.3 in WvW and PvP.

Necromancer[edit]

  • Enervation Blade.png Enervation Blade: Reduced the aftercast of this skill and improved the projectile tracking. Increased the power coefficient from 0.9 to 1.1 in PvE only.
  • Enervation Echo.png Enervation Echo: Reduced the aftercast of this skill and improved the projectile tracking. Increased the power coefficient from 0.9 to 1.1 in PvE only.
  • Deathly Enervation.png Deathly Enervation: Sped up the casting time by 15% and improved the projectile tracking. Increased the power coefficient from 1.3 to 1.4 in PvE only.
  • Ravenous Wave.png Ravenous Wave: Reduced the aftercast of this skill and increased the speed of the wave. Increased the life-force gain from 10% to 12%. Reduced the power coefficient from 1.4 to 1.2 in PvP only.
  • Satiate.png Satiate: Increased the power coefficient from 1.0 to 2.0 in PvE and from 0.8 to 1.2 in PvP. Lowered the low-health damage modifier from 100% to 50% in PvE and from 50% to 20% in PvP and WvW. Reduced the health cost from 15% to 8% in PvE.
  • Path of Gluttony.png Path of Gluttony: This skill now begins movement immediately. Increased the power coefficient from 1.75 to 2.0 in PvE and from 1.0 to 1.25 in PvP. Increased the first-hit healing from 1,610 to 2,410. This skill is now a leap finisher.
  • Gorge.png Gorge: This skill now begins movement immediately. Increased the power coefficient from 1.75 to 2.0 in PvE and from 1.0 to 1.25 in PvP. Increased the first-hit healing from 1,610 to 2,410. This skill is now a leap finisher. Reduced the health cost from 20% to 12% in PvE.
  • Hungering Maelstrom.png Hungering Maelstrom: Sped up the casting time by 15% and reduced the aftercast of this skill. Reduced the time from casting to damage by 0.25 seconds. Increased the power coefficient from 1.5 to 2.75 in PvE only.
  • Gormandize.png Gormandize: Increased the power coefficient from 2.0 to 2.5 in PvE and from 1.0 to 1.33 in PvP. Reduced the heal cost from 20% to 12% in PvE only.
  • Devouring Visage.png Devouring Visage: This skill has been reworked. It now throws a projectile at your target that explodes on impact, inflicting fear on enemies hit.
  • Consume.png Consume: This skill has been reworked. It now siphons strength from targets hit by Devouring Visage, damaging them and inflicting weakness. Gain might for each target affected.

Ranger[edit]

  • Oaken Cudgel.png Oaken Cudgel: Increased the protection application radius from 240 to 360. This skill now applies a heal-over-time effect to your pet when used. This effect is reduced when merged as a soulbeast.
  • Thistleguard.png Thistleguard: Reduced the casting time from 0.5 seconds to 0.34 seconds.
  • Wild Strikes.png Wild Strikes: Reduced the total power coefficient from 3.0 to 2.4 and reduced the dazed duration from 2 seconds to 1.5 seconds in WvW and PvP. Fixed an issue that prevented this skill from working with the Quick Draw trait.
  • Rampant Growth.png Rampant Growth: This skill now heals nearby allies when cast. Fixed an issue that prevented this skill from interacting with the Let Loose trait.
  • Nature's Strength.png Nature's Strength: Increased the duration from 15 seconds to 25 seconds. Reduced the number of stacks needed to trigger Force of Nature from 6 to 5.
  • Force of Nature.png Force of Nature: Reduced the damage bonus from 25% to 15% in WvW and PvP.
  • Tapped Out.png Tapped Out: Reduced the duration from 15 seconds to 10 seconds.
  • Blood Moon.png Blood Moon: Fixed an issue that could cause this trait to affect the player when being dismounted.
  • Fixed an issue that caused some spirits to have higher cooldowns than intended underwater in PvE.

Revenant[edit]

  • Serene Slash.png Serene Slash: Reduced the power coefficient from 0.533 to 0.475 in WvW and PvP.
  • Acerbic Cut.png Acerbic Cut: Reduced the power coefficient from 0.533 to 0.475 in WvW and PvP.
  • Motivating Whirl.png Motivating Whirl: Reduced the base barrier from 476 to 251. Reduced the healing power coefficient from 0.6 to 0.3 in PvE and from 0.6 to 0.15 in WvW and PvP. Reduced the power coefficient from 1.0 to 0.667 in WvW and PvP.
  • Blossoming Aura.png Blossoming Aura: This skill can now target allies. The amount of bonus barrier and damage granted by this skill are no longer tied to scepter auto-attacks; instead, barrier and damage increase the longer the aura is placed on the target. The aura can be detonated early with the new follow-up skill, Detonate Blossoming Aura. Increased the cooldown from 5 seconds to 8 seconds in PvE and from 7 seconds to 8 seconds in WvW and PvP. Reduced the healing power coefficient from 1.0 to 0.3 in PvE and WvW and from 1.0 to 0.4 in PvP. Increased the barrier per pulse from 20% to 33% in PvP only.
  • Detonate Blossoming Aura.png Detonate Blossoming Aura: Allows the revenant to detonate Blossoming Aura manually.
  • Otherworldly Bond.png Otherworldly Bond: This skill no longer requires an upkeep cost. Bonus effects granted by this skill are no longer tied to scepter auto-attacks; instead, their effects strengthen the longer the target remains tethered. Interval ticks of boons and conditions decreased from 3 seconds to 1 second. Decreased the maximum tether duration from 100 seconds to 7 seconds. Increased the cooldown from 6 seconds to 8 seconds in PvE only; the cooldown will only begin once the tether is broken. Increased the vulnerability duration from 5 seconds to 8 seconds in WvW and PvP. Reduced the might duration from 9 seconds to 4 seconds in WvW and PvP. Reduced the fury duration from 3 seconds to 2 seconds in WvW and PvP.
  • Otherworldly Attraction (ally).png Otherworldly Attraction: Both the ally and enemy versions now cost energy to activate. Reduced the base barrier from 3,840 to 1,615. Increased the healing power coefficient from 0.5 to 1.0.

Thief[edit]

  • Axe skills that cost initiative will now correctly trigger Lead Attacks and Assassin's Reward.
  • Deadly Ambition.png Deadly Ambition: This trait will now function as expected with axe dual-wield skills.
  • Cunning Salvo.png Cunning Salvo and Malicious Cunning Salvo.png Malicious Cunning Salvo: Axes created by this skill will now properly gain bonuses when being recalled by dual-wield skills. Axes created by this skill will no longer always inflict revealed when being recalled by dual-wield skills. This skill is now a blast finisher. Reduced the bleeding stacks from 3 to 2 in PvE only.
  • Malicious Cunning Salvo.png Malicious Cunning Salvo: Reduced the poison stacks from 3 to 1 in PvE only.
  • Harrowing Storm.png Harrowing Storm: This skill will now recall axes to the targeted enemy instead of to the user. Reduced the inflicted torment from 2 stacks for 6 seconds to 1 stack for 4 seconds in PvE only.
  • Venomous Volley.png Venomous Volley: Reduced the poison duration from 6 seconds to 3 seconds in PvE only.
  • Spinning Axe.png Spinning Axe: Reduced the bleeding duration from 6 seconds to 3 seconds in PvE only.
  • Improved missile-targeting behavior for all axe skills.
  • Increased missile velocity for all axe skills.
  • Fixed an issue that could prevent preparation skills from cleaning up properly at the start of a PvP match.

Warrior[edit]

  • Valiant Leap.png Valiant Leap: This skill is now a leap finisher and grants 5 adrenaline when it affects another ally.
  • Line Breaker.png Line Breaker: Fixed an issue that caused this skill to be affected by quickness. This skill is now ground targeted. When arriving at the ground-target location, the user will weaken enemies and heal nearby allies while granting them stacks of protection, aegis, and unblockable.
  • Snap Pull.png Snap Pull: This skill now displays a warning effect to enemies during the casting time.
  • Bullet Catcher.png Bullet Catcher: Fixed an issue that caused this skill to be immediately interrupted when auto-attack was enabled. This skill no longer grants boon duration to the user while channeling.
  • Defiant Roar.png Defiant Roar: This skill now grants 5 adrenaline, plus an additional 2 adrenaline per attack blocked by Bullet Catcher (up to 6 bonus adrenaline).
  • Rampart Splitter.png Rampart Splitter: Reduced the power coefficient from 1.25 to 0.5 in PvP and WvW.

Guild Wars 2 Wiki Notes[edit]