Harrowing Storm
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Harrowing Storm
“Teleport behind your target and drag any spinning axes back at your target. Returning axes also inflict torment, and enemies struck by a number of axes will be immobilized.
Torment (2s): 44 Damage, 64 Damage if Foe Is Stationary Torment (4s): 88 Damage, 127 Damage if Foe Is Stationary- Immobilize (1 ½s): Unable to move.
- : 5
Number of Hits- Evade: ½ seconds
- Range: 900
— In-game description
Mechanics[edit]
- This skill does not require a target to cast.
- The skill can be retargeted during the cast, allowing it to hit a target at the end of the cast.
- Doing so negates the shadowstep, but causes the axes to hit relative to their position, rather than from the player's position.
Related traits[edit]
Deadly Arts
- Dagger Training — Gain bonus power, which is increased when wielding a dagger.
- Deadly Ambition — Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage. Applies poison once per attack use.
- Panic Strike — Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them.
- Exposed Weakness — Deal increased strike damage to your target for each unique condition on them.
Shadow Arts
- Shadow Savior — After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps.
Acrobatics
- Feline Grace — Gain vigor upon successfully evading an attack.
- Swindler's Equilibrium — Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
- Hard to Catch — Gain endurance when you shadowstep.
- Assassin's Reward — Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper Hand — Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval.
Trickery
- Lead Attacks — Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
Daredevil
- Escapist's Fortitude — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
Specter
- Larcenous Torment — Steal health and gain shadow force when you torment a foe. Does not grant shadow force while in shroud.
- Traversing Dusk — Heal allies in the area around you when you shadowstep. Gain shadow force for each ally in the radius. Wells grant resistance on their initial impact.
- Strength of Shadows — Gain expertise based on a percentage of your vitality. Torment you inflict deals increased damage.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
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October 08, 2024 |
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May 21, 2024 |
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February 27, 2024 |
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November 28, 2023 |
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