List of Daredevil Skills[edit]
Profession Mechanic[edit]
Daredevil's mechanic is the increased endurance and dodging that can have a different effect depending on the active grandmaster trait.
|
Skill
|
Type
|
|
|
Description
|
|
1 |
Staff Strike
|
|
0.5½
|
|
Strike your enemies with your staff.
- Number of Targets: 3
- Range: 130
|
1 |
Staff Strike, Staff Bash, Punishing Strikes Staff Bash
|
|
0.5½
|
|
Swing your staff a second time, striking multiple enemies.
- Number of Targets: 3
- Range: 130
|
1 |
Staff Strike, Staff Bash, Punishing Strikes Punishing Strikes
|
|
1
|
|
Whirl your staff around, striking nearby enemies.
- 4 Vulnerability (8s): +4% Incoming Damage, +4% Incoming Condition Damage
- Number of Targets: 3
- Combo Finisher: Whirl
- Range: 130
|
1 |
Hook Strike
|
Stealth Attack
|
0.75¾
|
1
|
Stealth Attack. Attack your foes with stealth, knocking enemies down.
- Range: 130
|
2 |
Weakening Whirl
|
|
0.5½
|
3
|
Deliver multiple strikes, weakening foes.
- Number of Targets: 3
- Combo Finisher: Whirl
- Range: 170
|
3 |
Debilitating Arc
|
|
|
4
|
Strike enemies in front of you and roll backward, breaking immobilizing effects. Gain access to Helmet Breaker.
- Cripple (6s): -50% Movement Speed
- Condition Removed
- Number of Targets: 3
- Distance: 400
- Evade: 0.5½ seconds
|
4 |
Dust Strike
|
|
0.75¾
|
4
|
Spin your staff in the air, creating a vortex of dust around you that blinds enemies and reflects projectiles.
- Blindness (1s): Next outgoing attack misses.
- Number of Hits: 3
- Number of Targets: 5
- Duration: 1 second
- Reflect Missiles
- Radius: 180
|
5 |
Vault
|
|
0.75¾
|
5
|
Leap toward your destination, damaging foes upon impact.
- Number of Targets: 5
- Radius: 180
- Evade: 0.5½ seconds
- Combo Finisher: Leap
- Range: 600
|
Slot Skills[edit]
|
Skill
|
Type
|
|
|
Description
|
|
Bandit's Defense
|
Physical
|
10.5½
|
16
|
Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
- Duration: 10.5½ seconds
- Breaks Stun
|
|
Bandit's Defense, Reflexive Strike Reflexive Strike
|
Physical
|
0.5½
|
|
Physical. Deliver a massive kick that knocks enemies down.
- Knockdown: 2 seconds
- Defiance Break: 200
- Range: 240
|
|
Distracting Daggers
|
Physical
|
|
1
|
Physical. Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.
- Daze: 0.25¼ seconds
- Skill cooldown increase.: 10 seconds
- Maximum Count: 3
- Count Recharge: 20 seconds
- Defiance Break: 100
- Range: 900
|
|
Distracting Daggers, Distracting Dagger Distracting Dagger
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Physical
|
|
|
Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.
- Damage: 146 (0.55)?
- Daze: 0.25¼ seconds
- Skill cooldown increase: 10s
- Range: 900
|
|
Fist Flurry
|
Physical
|
1
|
16
|
Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
- Vulnerability (5s): +1% Incoming Damage, +1% Incoming Condition Damage
- Palm Strike (5s): You can use Palm Strike
- Range: 130
|
|
Fist Flurry, Palm Strike Palm Strike
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Physical
|
0.5½
|
|
Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact.
- Second Strike Damage: 872 (3.28)?
- 2 Pulmonary Impact (2s): Explosively damaging attack.
- Stun: 2 seconds
- Defiance Break: 200
- Range: 130
|
|
Impairing Daggers
|
Physical
|
0.5½
|
15
|
Physical. Fling multiple daggers at a single enemy, inflicting conditions.
- Damage (3x): 597 (2.25)?
- 3 Poison (10s): 1,005 Damage, -33% Heal Effectiveness
- Immobilize (2s): Unable to move.
- Combo Finisher: Physical Projectile
- Range: 900
|
List of Deadeye Skills[edit]
Profession Mechanic[edit]
|
Skill
|
Type
|
|
|
Description
|
|
Deadeye's Mark
|
|
0.5½
|
25
|
Mark a target, causing your initiative attacks to generate malice when they hit or critically hit your mark. Lose all malice when the mark ends or when this skill is recast on a new target. Malice is only gained once per skill use.
- Maximum Malice: 5
- Malice Gained upon Hit: 1
- Malice Gained upon Critical Hit: 1
- Duration: 30 seconds
- Range: 1,500
|
Deadeye's Mark Skills[edit]
|
|
Steal Defenses
|
Stolen skill
|
0.25¼
|
0.5½
|
Grant aegis to allies around you and poison your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- Malice Threshold for Stealth: 5
- Stealth (3s): Invisible to foes.
- Aegis (5s): Block the next incoming attack.
- 2 Poison (8s): 536 Damage, -33% Heal Effectiveness
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
|
|
Steal Resistance
|
Stolen skill
|
0.25¼
|
0.5½
|
Grant resistance to allies around you and inflict torment on your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- Malice Threshold for Stealth: 5
- Stealth (3s): Invisible to foes.
- 3 Torment (8s): 528 Damage, 763 Damage if Foe Is Stationary
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
|
|
Steal Strength
|
Stolen skill
|
0.25¼
|
0.5½
|
Grant might to allies around you and weaken your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- Malice Threshold for Stealth: 5
- Stealth (3s): Invisible to foes.
- 5 Might (12s): 150 Condition Damage, 150 Power
- Weakness (8s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
|
|
Steal Durability
|
Stolen skill
|
0.25¼
|
0.5½
|
Grant protection to allies around you and inflict vulnerability on your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- Malice Threshold for Stealth: 5
- Stealth (3s): Invisible to foes.
- Protection (5s): -33% Incoming Damage
- 10 Vulnerability (5s): +10% Incoming Damage, +10% Incoming Condition Damage
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
|
|
Steal Mobility
|
Stolen skill
|
0.25¼
|
0.5½
|
Grant superspeed to allies around you and immobilize your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- Malice Threshold for Stealth: 5
- Stealth (3s): Invisible to foes.
- Superspeed (3s): Movement speed is greatly increased. Maximum duration: 10s
- Immobilize (10.5½s): Unable to move.
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
|
|
Steal Precision
|
Stolen skill
|
0.25¼
|
0.5½
|
Grant fury to allies around you and blind your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- Malice Threshold for Stealth: 5
- Stealth (3s): Invisible to foes.
- Blindness (6s): Next outgoing attack misses.
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
|
|
Steal Warmth
|
Stolen skill
|
0.25¼
|
0.5½
|
Grant vigor to allies around you and chill your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- Malice Threshold for Stealth: 5
- Stealth (3s): Invisible to foes.
- Vigor (10s): +50% Endurance Regeneration
- Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
|
|
Steal Time
|
Stolen skill
|
0.25¼
|
0.5½
|
Grant quickness to allies around you and slow your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- Malice Threshold for Stealth: 5
- Stealth (3s): Invisible to foes.
- Slow (3s): Skills and actions are slower.
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
|
|
Steal Health
|
Stolen skill
|
0.25¼
|
0.5½
|
Heal allies around you and inflict bleeding on your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- Malice Threshold for Stealth: 5
- Healing: 1,290 (0.1)?
- Stealth (3s): Invisible to foes.
- 5 Bleeding (8s): 880 Damage
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
|
|
Skill
|
Type
|
|
|
Description
|
|
1 |
Brutal Aim
|
|
0.75¾
|
|
Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability when used against your marked target.
- Vulnerability (6s): +1% Incoming Damage, +1% Incoming Condition Damage
- Additional Vulnerability (6s): +1% Incoming Damage, +1% Incoming Condition Damage
- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,200
|
1 |
Brutal Aim, Deadly Aim Deadly Aim
|
Kneel
|
0.75¾
|
|
Kneel. Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability against your marked target.
- 2 Vulnerability (6s): +2% Incoming Damage, +2% Incoming Condition Damage
- Additional Vulnerability (6s): +1% Incoming Damage, +1% Incoming Condition Damage
- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,500
|
1 |
Cursed Bullet
|
Stealth Attack
|
0.75¾
|
1
|
Fire a cursed bullet that tracks your target and converts its boons into conditions. Deals increased damage while kneeling.
- Damage: 422 (1.0)?
- Damage Increase: 20%
- Boons Converted to Conditions: 2
- Combo Finisher: Physical Projectile
- Range: 1,500
- Unblockable
|
2 |
Skirmisher's Shot
|
|
0.5½
|
3
|
Fire a bullet that inflicts conditions on your target and grants you a boon.
- Cripple (4s): -50% Movement Speed
- Swiftness (6s): +33% Movement Speed
- Number of Targets: 5
- Pierces
- Combo Finisher: Physical Projectile
- Range: 1,200
|
2 |
Skirmisher's Shot, Spotter's Shot Spotter's Shot
|
Kneel
|
0.75¾
|
3
|
Kneel. Fire a bullet that grants you boons and inflicts conditions on your target.
- Cripple (4s): -50% Movement Speed
- Vigor (3s): +50% Endurance Regeneration
- Number of Targets: 5
- Pierces
- Combo Finisher: Physical Projectile
- Range: 1,500
|
3 |
Double Tap
|
|
0.75¾
|
4
|
Fire two bullets that grant might if they hit your target.
- Pierces
- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,200
|
3 |
Double Tap, Three Round Burst Three Round Burst
|
Kneel
|
1
|
4
|
Kneel. Fire three bullets that grant might if they hit your target.
- Pierces
- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,500
|
4 |
Death's Retreat
|
|
0.25¼
|
4
|
Shadowstep away from your target and lose conditions. Poisons foes at your starting location.
- Damage: 127 (0.3)?
- Poison (8s): 268 Damage, -33% Heal Effectiveness
- Conditions Removed: 1
- Number of Targets: 5
- Radius: 180
- Distance: 600
- Combo Finisher: Leap
|
1 |
Death's Judgment
|
Stealth Attack
|
0.5½
|
1
|
Stealth Attack. Reveal yourself and fire a powerful shot at your target.
- Revealed (3s): You cannot stealth
- Combo Finisher: Physical Projectile
- Range: 1,500
|
5 |
Kneel
|
|
0.5½
|
0.5½1
|
Your base and maximum movement speed is reduced. Gain access to kneel skills, which have increased projectile velocity. You can still dodge roll while kneeling. Kneeling is canceled if you swap weapons or use Free Action.
- Initiative: 1
- Base Movement Speed: −75%
- Maximum Movement Speed: −75%
- Interval: 3 seconds
- Velocity Increase: 50%
- Range: 1,500
|
5 |
Kneel, Free Action Free Action
|
Kneel
|
|
|
Kneel. Stop kneeling and move freely. If you used at least one kneel skill, gain swiftness.
- Swiftness (6s): +33% Movement Speed
|
Slot Skills[edit]
|
Skill
|
Type
|
|
|
Description
|
|
Binding Shadow
|
Cantrip
|
0.75¾
|
20
|
Cantrip. Reveal yourself if you are stealthed and remove boons from your target after a short delay. If the foe is your marked target, they are also immobilized.
- Immobilize (2s): Unable to move.
- Revealed (3s): You cannot stealth
- 2 Poison (10s): 670 Damage, -33% Heal Effectiveness
- Boons Removed: 2
- Knockdown: 3 seconds[sic]
- Defiance Break: 300
- Range: 1,200
|
|
Mercy
|
Cantrip
|
|
1
|
Cantrip. Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill.
- Initiative: 3
- Initiative per Malice: 1
- Breaks Stun
|
|
Shadow Flare
|
Cantrip
|
0.75¾
|
20
|
Cantrip. Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target.
- Damage: 266 (1.0)?
- Damage Increase against Mark: 50%
- Number of Targets: 5
- Duration: 4 seconds
- Radius: 240
- Range: 1,200
|
|
Shadow Flare, Shadow Swap Shadow Swap
|
|
|
|
Swap places with your shadow flare, causing it to detonate and deal damage to enemies at your original location. Deals increased damage to your marked target.
- Damage: 266 (1.0)?
- Damage Increase against Mark: 50%
- Number of Targets: 5
- Range: 1,200
|
|
Shadow Gust
|
Cantrip
|
0.5½
|
30
|
Cantrip. Knock away nearby foes with a burst of shadow magic, then stealth yourself. If this skill hits your marked target, they'll be launched instead.
- Stealth (3s): Invisible to foes.
- Launch: 450
- Knockback: 450
- Number of Targets: 5
- Defiance Break: 382[sic]
- Radius: 240
|