User:Erasculio/List of guardian specialization skills
From Guild Wars 2 Wiki
Jump to navigationJump to search
List of Dragonhunter Skills[edit]
Profession Mechanic[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
Spear of Justice | Virtue | ¾ | 20 | Virtue: Burn foes every few attacks. Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically.
| |
Wings of Resolve | Virtue | 1 | 25 | Virtue: Regenerates health. Activate: Leap to a target area, healing allies in the area.
| |
Shield of Courage | Virtue | 45 | Virtue: Grants aegis periodically. Activate: Grant aegis to nearby allies and create a shield in front of you that blocks attacks. You are vulnerable from the sides and behind while this shield is active.
|
Weapon Skills[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
Longbow[edit] | |||||
1 | Puncture Shot | ¾ | Fire an arrow that pierces enemies. If the arrow hits a second target, all enemies struck are crippled.
| ||
2 | True Shot | ¾ | 4 | Charge up energy, creating a powerful attack that pierces through enemies.
| |
3 | Deflecting Shot | ¾ | 10 | Fire a missile that knocks back enemies and blocks missiles.
| |
4 | Symbol of Energy | Symbol | ½ | 12 | Symbol. Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground.
|
5 | Hunter's Ward | 1 | 20 | Form your arrows into a barrier, and deal damage at the location.
|
Slot Skills[edit]
Healing[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
Purification | Trap | ¾ | 24 | Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal.
|
Utility[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
Fragments of Faith | Trap | 25 | Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
| ||
Light's Judgment | Trap | ½ | 20 | Trap. Lay down a trap that creates an area of pure light that reveals enemies and pierces their armor. The first strike dazes foes.
| |
Test of Faith | Trap | 24 | Trap. Lay a trap that creates a ring of weapons that punishes enemies that attempt to cross their threshold. Passthrough damage is increased against disabled targets.
| ||
Procession of Blades | Trap | ½ | 16 | Trap. Set a trap that whirls around and damages enemies when activated.
|
Elite[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
Dragon's Maw | Trap | ½ | 40 | Trap. Lay a trap that pulls enemies and creates a barrier that holds them in.
|
List of Firebrand Skills[edit]
Profession Mechanic[edit]
Tomes replace virtues as the Firebrand's profession mechanic. Their passive effects are identical to virtues, but using a tome replaces your weapon skills and gives you a certain amount of skill uses ("pages") before the tome disappears.
Skill | Type | Description | |||
---|---|---|---|---|---|
Tome of Justice | Virtue | Virtue: Burn foes every few attacks. Activate: Pull forth a magical tome on the dangers of the blazing heat in Kourna.
| |||
Tome of Resolve | Virtue | Virtue: Regenerate health. Activate: Draw forth an enchanted tome that recounts the trials undergone by the people of Vabbi.
| |||
Tome of Courage | Virtue | Virtue: Gain aegis periodically. Activate: Conjure a mystic tome containing stories about the heroes of Istan.
|
Tome of Justice[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
1 | Chapter 1: Searing Spell | Tome | ½ | Tome. Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
| |
2 | Chapter 2: Igniting Burst | Tome | ½ | 8 | Tome. Ignite the air around you in an expanding burst.
|
3 | Chapter 3: Heated Rebuke | Tome | ¾ | 10 | Tome. Call forth a heated vortex to collapse your enemies together.
|
4 | Chapter 4: Scorched Aftermath | Tome | ½ | 15 | Tome. Detail the suffering in fire and blood inflicted during Vabbi's occupation.
|
5 | Epilogue: Ashes of the Just | Tome | ¾ | 20 | Tome. Recall the memory of fallen heroes, granting allies the searing blades of justice.
|
Tome of Resolve[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
1 | Chapter 1: Desert Bloom | Tome | ½ | Tome. Tales of desert blooms create a wave of healing for your allies.
| |
2 | Chapter 2: Radiant Recovery | Tome | ¾ | 4 | Tome. Release magic from pages detailing the rebuilding of Vabbi, cleansing conditions on nearby allies. Allies are healed for each condition removed.
|
3 | Chapter 3: Azure Sun | Tome | ¾ | 8 | Tome. Inspired by countless poems describing the comforting powers of the water-reflected sun, grant boons to allies.
|
4 | Chapter 4: Shining River | Tome | ½ | 10 | Tome. Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
|
5 | Epilogue: Eternal Oasis | Tome | ¾ | 20 | Tome. Purify your allies with the waters of Amnoon and increase the healing they receive.
|
Tome of Courage[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
1 | Chapter 1: Unflinching Charge | Tome | ½ | Tome. Roused by tales of mythical Sunspear charges, ground and motivate allies before you.
| |
2 | Chapter 2: Daring Challenge | Tome | ¼ | 4 | Tome. As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
|
3 | Chapter 3: Valiant Bulwark | Tome | ¾ | 15 | Tome. Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
|
4 | Chapter 4: Stalwart Stand | Tome | ¼ | 20 | Tome. Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
|
5 | Epilogue: Unbroken Lines | Tome | ¾ | 25 | Tome. Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
|
Weapon Skills[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
Axe[edit] | |||||
1 | Core Cleave | ½ | Cleave at your enemy with a physical and a magical axe.
| ||
1 | Bleeding Edge | ½ | Slice through your foe again, physically and magically, as your weapon is heating up.
| ||
1 | Searing Slash | ½ | Unleash your searing axe in an overhand slash, following it up with a magical edge.
| ||
2 | Symbol of Vengeance | Symbol | 1 | 8 | Symbol. Cleave your axe into the ground, reducing enemy movement and carving a razor-sharp symbol of vengeance.
|
3 | Blazing Edge | ¾ | 12 | Conjure a magical axe to rake your enemies toward you.
|
Slot Skills[edit]
Healing[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
Mantra of Solace | Mantra | 2 | ¼24 | Mantra. Prepare to heal yourself and grant boons to allies. The final charge of this ability is more powerful.
| |
Restoring Reprieve | Mantra | 1 | Gain health. Grant boons to yourself and allies in front of and around you.
| ||
Rejuvenating Respite | Final Charge | 1 | Final Charge. Gain significant health. Grant boons to yourself and allies in front of and around you.
|
Utility[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
Mantra of Flame | Mantra | 2 | ¼20 | Mantra. Prepare a chant to sear your enemies. The final charge of this ability is more powerful.
| |
Flame Rush | 1 | Unleash a wave of purging fire in front of and around you.
| |||
Flame Surge | Final Charge | 1 | Final Charge. Unleash a powerful wave of flame.
| ||
Mantra of Lore | Mantra | 2 | ¼20 | Mantra. Chant the ritual of cleansing, removing conditions and speeding recovery. The final charge of this ability is more powerful.
| |
Opening Passage | Mantra | 1 | Recite a cleansing word, purifying allies of conditions and helping them recover.
| ||
Clarified Conclusion | Final Charge | 1 | Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery.
| ||
Mantra of Truth | Mantra | 2 | ¼20 | Mantra. Prepare the tenets of truth to debilitate your foes. The final charge of this ability is more powerful.
| |
Echo of Truth | Mantra | 1 | Recount a truth to enemies in front of and around you, inflicting them with conditions.
| ||
Voice of Truth | Final Charge | 1 | Final Charge. Reveal a harsh truth to enemies before and beside you, devastating them with conditions.
| ||
Mantra of Potence | Mantra | 2 | ¼20 | Mantra. Recite a hymn from the annals of Turai to quicken yourself and your allies. The final charge of this ability is more powerful.
| |
Potent Haste | Mantra | 1 | Inspire allies before and beside you, enhancing their speed and strength.
| ||
Overwhelming Celerity | Final Charge | 1 | Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength.
|
Elite[edit]
Skill | Type | Description | |||
---|---|---|---|---|---|
Mantra of Liberation | Mantra | 2 | ¼40 | Mantra. Echo remnants of an ancient pamphlet from Vabbi that urged Elonians to freedom. Grant stability and resolution to allies while breaking stun. The final charge of this ability is more powerful.
| |
Portent of Freedom | 1 | Hints of freedom echo around, stabilizing and breaking stuns on you and your allies.
| |||
Unhindered Delivery | Final Charge | 1 | Final Charge. Your whispers guard your allies, stabilizing and breaking stuns on them while weakening enemies.
|