Template:Trait list
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Description[edit]
This template returns a list of traits that grant a certain boon, apply a certain condition or a certain control effect. Sorted by profession (alphabetically within heavy, medium, light), by elite specialization and by trait line. It relies on the usage of the template {{skill fact}} which sets the according skill fact properties. An overview of the skill fact properties and their types can be found here. Format using {{trait list result format}}.
- Related templates
Usage | Skill templates | Trait templates | Description |
---|---|---|---|
Section | {{Related skills}} | {{Related traits}} | These templates list all related skills/traits based on {{skill fact}} and on the {{trait infobox}} improves parameters. They create subsection headings automatically. |
Subsection | {{Skill list}} | {{Trait list}} | These templates list all related skills of a certain context (e.g. weapon, utility)/traits based on {{skill fact}} |
{{Skill list by property}} | {{Trait list by property}} | These templates list all related skills/traits based on a smw query, e.g. based on the {{trait infobox}} improves parameters. | |
Inline | — | {{Trait list entry}} | This template displays the profession icon, trait icon, trait, trait line and trait description. |
For trait skills use {{Skill list|Trait|<effect>}}
(or {{Skill list|Trait}}
using page name as default value).
Usage[edit]
{{Trait list|<effect>|type=<type>}}
Parameters[edit]
- 1 (unnamed parameter)
- Required. Trait fact, boon, condition or control effect, e.g. Might, Burning. Defaults to PAGENAME.
- type
- Optional. Trait fact type. For boons, conditions and control effect this is set automatically. See also here.
- suffix
- Optional. Either "none", "description" (default) or "notes" (stacks and duration).
- number
- Optional. Allows to ask for the skill effect number, e.g. "20" for Physical Projectile (20% chance) and "100" for Physical Projectile.
- secondary.
- Optional. Secondary effect, e.g. "converted from" attribute for type "Attribute Conversion". Overrides unnamed parameter 1.
- include effects
- Optional. Include fact type "Effect" facts to allow keywords set via effect bonus (i.e. to ask for Property:Has fact effect instead of Property:Has fact), e.g. "Power" for Attacker's Insight. Either "no" (default), "yes" or "only".
- intro
- Optional. Intro text.
- heading
- Optional. Intro heading. This will internally set filter classes for {{related traits filter}}.
- heading level
- Optional. Intro heading level, defaults to h3.
- default
- Optional. Default text.
- query
- Optional. Additional query.
Examples[edit]
{{Trait list|Power}}
- Zealous Blade (Zeal) — Your power is increased. Gain additional power while wielding a greatsword. Your greatsword skills have reduced recharge.
- Right-Hand Strength (Radiance) — Your precision is increased. Gain increased power while wielding a one-handed weapon in your main hand.
- Power for Power (Willbender) — Gain increased power. Willbender Flames deal increased damage to foes they strike.
- Empire Divided (Vindicator) — Gain increased power while above the health threshold. Gain increased healing power while below it.
- Forceful Greatsword (Strength) — Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or underwater spear. Greatsword and underwater spear skills recharge faster.
- Pinnacle of Strength (Strength) — Might applied to you grants more power. Your critical-hit chance is increased.
- Fatal Frenzy (Berserker) — Berserk mode increases power and condition damage.
- Energy Amplifier (Inventions) — Your power and healing power are increased while you have regeneration.
- Applied Force (Scrapper) — Gain stability when you gain might at or above the threshold. Might grants bonus power.
- Strider's Strength (Skirmishing) — You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might.
- Dagger Training (Deadly Arts) — Gain bonus power, which is increased when wielding a dagger.
- Revealed Training (Deadly Arts) — Gain power, then gain extra power while you are revealed.
- Swindler's Equilibrium (Acrobatics) — Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
- Staff Master (Daredevil) — While wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff.
- Be Quick or Be Killed (Deadeye) — Gain quickness when marking a foe. Your power and precision are increased while under this effect.
- Empowering Flame (Fire) — Gain power while in fire attunement.
- Power Overwhelming (Fire) — While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire.
- Deadly Strength (Death Magic) — Carapace stacks grant power and condition damage.
- Cascading Corruption (Harbinger) — Your power is increased. While in Harbinger Shroud, you gain an aura that pulses each interval to damage and cripple nearby enemies.
{{Trait list|Power|include effects=only}}
- Attacker's Insight (Spellbreaker) — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Elemental Polyphony (Weaver) — Gain attributes based on your current attunement. When dual attuned, gain both benefits.
{{Trait list|Power|include effects=yes}}
- Zealous Blade (Zeal) — Your power is increased. Gain additional power while wielding a greatsword. Your greatsword skills have reduced recharge.
- Right-Hand Strength (Radiance) — Your precision is increased. Gain increased power while wielding a one-handed weapon in your main hand.
- Power for Power (Willbender) — Gain increased power. Willbender Flames deal increased damage to foes they strike.
- Empire Divided (Vindicator) — Gain increased power while above the health threshold. Gain increased healing power while below it.
- Forceful Greatsword (Strength) — Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or underwater spear. Greatsword and underwater spear skills recharge faster.
- Pinnacle of Strength (Strength) — Might applied to you grants more power. Your critical-hit chance is increased.
- Fatal Frenzy (Berserker) — Berserk mode increases power and condition damage.
- Attacker's Insight (Spellbreaker) — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Energy Amplifier (Inventions) — Your power and healing power are increased while you have regeneration.
- Applied Force (Scrapper) — Gain stability when you gain might at or above the threshold. Might grants bonus power.
- Strider's Strength (Skirmishing) — You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might.
- Pack Alpha (Beastmastery) — Your pet's attributes are improved and pet skills gain recharge reduction. Improved attributes are power, condition damage, precision, toughness, and vitality.
- Dagger Training (Deadly Arts) — Gain bonus power, which is increased when wielding a dagger.
- Revealed Training (Deadly Arts) — Gain power, then gain extra power while you are revealed.
- Swindler's Equilibrium (Acrobatics) — Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
- Staff Master (Daredevil) — While wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff.
- Be Quick or Be Killed (Deadeye) — Gain quickness when marking a foe. Your power and precision are increased while under this effect.
- Empowering Flame (Fire) — Gain power while in fire attunement.
- Power Overwhelming (Fire) — While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire.
- Elemental Polyphony (Weaver) — Gain attributes based on your current attunement. When dual attuned, gain both benefits.
- Deadly Strength (Death Magic) — Carapace stacks grant power and condition damage.
- Cascading Corruption (Harbinger) — Your power is increased. While in Harbinger Shroud, you gain an aura that pulses each interval to damage and cripple nearby enemies.
{{Trait list|Toughness|number=<0}}
- No traits found.
{{Trait list|type=Attribute Conversion|secondary=Power}}
- Kindled Zeal (Zeal) — Gain condition damage based on your power.
- Elevated Compassion (Herald) — Heal allies when you grant them boons. Grant boons to allies when your upkeep cost is equal to or higher than the threshold. An ally can only be affected by this skill once per interval.
- Great Fortitude (Strength) — Gain vitality and ferocity based on a percentage of your power.
- Vigorous Shouts (Tactics) — Shout skills heal allies. Gain healing power based on your power.
- Blood Reaction (Berserker) — A percentage of precision is given as a bonus to ferocity and a percentage of power is given as a bonus to condition damage. These bonuses are doubled in berserk mode.
- Blast Shield (Explosives) — Explosive Entrance grants barrier. Gain vitality based on a percentage of your power.
- Kinetic Accelerators (Scrapper) — Grant boons to nearby allies when you successfully combo a field with a blast or leap finisher. Your function gyro is now a blast finisher.
- Wellspring (Nature Magic) — Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power.
- Marauder's Resilience (Daredevil) — Gain vitality based on a portion of your power. Damage is decreased from foes within the range threshold.
- Master's Fortitude (Weaver) — Gain increased vitality when wielding a sword. Gain bonus vitality based on a portion of your power and condition damage.
Format comparison (parameter "suffix")[edit]
description (default) | none |
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{{Trait list|Power|suffix=description}}
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{{Trait list|Power|suffix=none}}
|