User:Proton/sandbox
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- Warrior traits
- Fire magic traits (without trait line)
Type | Name | Description | |
Minor | Minor | Empowering Flame | Gain power while in fire attunement. |
Minor | Sunspot | Gain a fire aura, and damage nearby foes when you attune to fire. Also triggers on overload skills. | |
Minor | Pyromancer's Training | Your fire-weapon skills gain reduced recharge. Deal increased strike damage to burning foes. | |
Major | Blinding Ashes | Inflict blindness on foes you burn. This trait can only affect the same enemy once per interval. | |
Power Overwhelming | While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire. | ||
Conjurer | Gain fire aura when an ally picks up a conjured weapon. | ||
Smothering Auras | Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies. | ||
Burning Rage | Sunspot inflicts burning, and its radius is increased. Your condition damage is increased. | ||
Persisting Flames | Fire fields created by weapon skills last longer. Whenever your fire fields hit a foe, gain increased strike damage for a duration. | ||
Burning Fire | Cast Lesser Cleansing Fire when you have a number of conditions on you. | ||
Burning Precision | Burning you inflict has increased duration and your critical hits gain a chance to inflict burning. | ||
Pyromancer's Puissance | Gain might for using any skill while attuned to fire. When leaving fire attunement or successfully completing a fire overload, unleash a Flame Expulsion. |
- Elementalist traits (with trait line)
Trait Line | Type | Name | Description | |
Fire Magic | Minor | Minor | Empowering Flame | Gain power while in fire attunement. |
Minor | Sunspot | Gain a fire aura, and damage nearby foes when you attune to fire. Also triggers on overload skills. | ||
Minor | Pyromancer's Training | Your fire-weapon skills gain reduced recharge. Deal increased strike damage to burning foes. | ||
Major | Blinding Ashes | Inflict blindness on foes you burn. This trait can only affect the same enemy once per interval. | ||
Power Overwhelming | While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire. | |||
Conjurer | Gain fire aura when an ally picks up a conjured weapon. | |||
Smothering Auras | Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies. | |||
Burning Rage | Sunspot inflicts burning, and its radius is increased. Your condition damage is increased. | |||
Persisting Flames | Fire fields created by weapon skills last longer. Whenever your fire fields hit a foe, gain increased strike damage for a duration. | |||
Burning Fire | Cast Lesser Cleansing Fire when you have a number of conditions on you. | |||
Burning Precision | Burning you inflict has increased duration and your critical hits gain a chance to inflict burning. | |||
Pyromancer's Puissance | Gain might for using any skill while attuned to fire. When leaving fire attunement or successfully completing a fire overload, unleash a Flame Expulsion. | |||
Air Magic | Minor | Minor | Zephyr's Speed | Your chance to critically strike is increased. While attuned to air, your movement speed is also increased. |
Minor | Electric Discharge | Strike your target with a bolt of lightning when attuning to air. Also triggers on overload skills. | ||
Minor | Aeromancer's Training | Gain ferocity, and gain additional ferocity while attuned to air. Air weapon skills get a reduced recharge time. | ||
Major | Fresh Air | Recharge air attunement on a critical hit. Gain a ferocity boost when attuning to air. | ||
Ferocious Winds | Gain ferocity based on your precision. | |||
Zephyr's Boon | Grant boons to allies you grant auras to. | |||
Bolt to the Heart | Deal increased strike damage to enemies below the health threshold. | |||
Inscription | Gain boons upon casting a glyph based on your attunement. | |||
One with Air | Gain superspeed when attuning to air. | |||
Lightning Rod | Cast Lightning Rod when you disable a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |||
Raging Storm | Critically striking a foe grants fury. Gain ferocity while under the effects of fury. | |||
Stormsoul | Deal increased strike damage to disabled or defiant foes. Outgoing stun duration increased. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |||
Water Magic | Minor | Minor | Soothing Mist | You and nearby allies recover health while you are attuned to water. |
Minor | Healing Ripple | Heal nearby allies when attuning to water. This effect will not trigger when attuning to the same element, but will be triggered by overload skills. | ||
Minor | Aquamancer's Training | Increase healing to other allies. Water-weapon skills gain reduced recharge. | ||
Major | Soothing Power | Gain vitality. Soothing Mist is more effective. | ||
Soothing Ice | Gain regeneration and frost aura when using a healing skill. | |||
Powerful Aura | Any aura you grant yourself is granted to nearby allies. | |||
Stop, Drop, and Roll | Dodging removes burning and chilled from nearby allies. | |||
Cleansing Wave | Remove conditions from nearby allies when attuning to water. | |||
Cleansing Water | Cleanse conditions from allies you grant regeneration to. | |||
Soothing Disruption | Cantrips grant boons. | |||
Piercing Shards | Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water. | |||
Flow like Water | Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you. | |||
Earth Magic | Minor | Minor | Stone Flesh | Strike damage taken is reduced while attuned to earth. |
Minor | Earthen Blast | Gain barrier and cripple nearby foes when attuning to earth. Also triggers on overload skills. Barrier will not be gained when attuning to the same element. | ||
Minor | Geomancer's Training | Strike damage from nearby foes is reduced. Earth weapon skills gain reduced recharge. | ||
Major | Diamond Skin | Remove conditions from yourself when you successfully combo a field with a leap finisher. Remove conditions from nearby allies when you successfully combo a field with a blast finisher. | ||
Stone Heart | You cannot be critically hit for a duration of time after entering or exiting earth attunement. Remaining effect duration is lost when exiting. | |||
Strength of Stone | Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval. | |||
Written in Stone | Signets continue to grant their passive bonuses while recharging. Gain an aura when you use a signet skill. | |||
Rock Solid | Grant stability to nearby allies when attuning to earth. Note: This effect will not trigger when attuning to the same element. | |||
Elemental Shielding | Auras you grant to allies also grant protection. | |||
Earth's Embrace | Gain resistance after using a healing skill. | |||
Serrated Stones | Bleeding you inflict has increased duration. Deal increased damage to bleeding foes. | |||
Earthen Blessing | Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions. | |||
Arcane Power | Minor | Minor | Arcane Prowess | Gain boons when you switch attunements. |
Minor | Elemental Attunement | Grant a boon to nearby allies when changing attunements. Note: This effect will not trigger when attuning to the same element. | ||
Minor | Elemental Enchantment | Gain concentration and your attunements gain reduced recharge. | ||
Major | Arcane Restoration | Swapping attunements restores health. | ||
Arcane Precision | Your critical strikes have a chance to inflict a condition based on your attunement. | |||
Arcane Resurrection | Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you begin reviving an ally, you gain an aura based on your attunement. | |||
Bountiful Power | Deal increased strike damage for each boon on you. | |||
Evasive Arcana | Cast a skill when you dodge based on your attunement. | |||
Arcane Lightning | Arcane skills grant increased ferocity and have additional effects. | |||
Renewing Stamina | Gain vigor when you critically strike a foe. | |||
Final Shielding | Cast Lesser Arcane Shield when you use an elite skill. | |||
Elemental Lockdown | When you disable a foe, gain a boon based upon your current attunement. |