Zephyr's Boon
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Zephyr's Boon
- Specialization
- Air (trait list)
- Tier
- Adept
- Type
- Major
- Training cost
- 3 Hero points
- Game link
- API
- API
“Zephyr's BoonGrant boons to allies you grant auras to.
Fury (5s): +25% Critical Chance Fury (5s): +20% Critical Chance- Swiftness (5s): +33% Movement Speed
— In-game description
Related skills[edit]
Weapon skills that are improved by this trait
- Frost Aura — Dagger, when attuned to water
- Shocking Aura — Dagger, when attuned to air
- Elemental Explosion — Pistol
- Searing Salvo — Pistol, when attuned to fire
- Fire Shield — Focus, when attuned to fire
- Frozen Ground — Staff, when attuned to water
- Magnetic Aura — Staff, when attuned to earth
- Sand Squall — Warhorn, when attuned to earth
- Frostfire Flurry — Pistol, when attuned to fire and water
- Flowing Finesse — Pistol, when attuned to air and water
- Frostfire Ward — Spear, when attuned to fire and water
- Immutable Stone — Hammer, when attuned to earth
Bundle skills that are improved by this trait
Utility skills that are improved by this trait
Elite skills that are improved by this trait
Trait skills that are improved by this trait
Related traits[edit]
Traits that improve this trait
Air
- Raging Storm — Critically striking a foe grants fury. Gain ferocity while under the effects of fury.
Arcane
- Bountiful Power — Deal increased strike damage for each boon on you.
Weaver
- Swift Revenge — Gain swiftness when using a Dual Attack. Deal increased strike damage to enemies while under the effects of swiftness or superspeed.
- Woven Stride — Gain swiftness when you are inflicted with inhibiting conditions. When gaining either superspeed or swiftness, also gain regeneration and cleanse a condition. Swiftness has increased effectiveness.
Traits that are improved by this trait
Fire
- Conjurer — Gain fire aura when an ally picks up a conjured weapon.
Earth
- Written in Stone — Signets continue to grant their passive bonuses while recharging. Gain an aura when you use a signet skill.
Water
- Soothing Ice — Gain regeneration and frost aura when using a healing skill.
Arcane
- Arcane Resurrection — Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you begin reviving an ally, you gain an aura based on your attunement.
Tempest
- Unstable Conduit — Overloads grant an aura based on your attunement.
- Elemental Bastion — Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Catalyst
- Elemental Epitome — Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
Notes[edit]
- This trait also grants boons if the elementalist applies an aura to themself.
- This trait can also grant boons to allies in the following situations:
- The elementalist grants themself an aura while having Powerful Aura.
- Begins reviving an ally with Arcane Resurrection equipped.
- Grants nearby allies Chaos Aura with a blast finisher in an ethereal field; Frost Aura with a blast finisher in a ice field.
Version history[edit]
For a detailed trait history, see here.
Patch | Changes |
---|---|
June 28, 2022 |
|
June 23, 2015 | Specialization update:
|
February 26, 2013 |
|
August 28, 2012 | Game release:
|