User:JonTheMon/templates/EleSkills2
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This is a list of known elementalist skills.
Profession mechanic skills[edit]
*These abilities do not occupy space on the skill bar.
Type | Skill | Recharge | Description |
---|---|---|---|
Attunement | Fire Attunement | Attune to fire, gaining heavy damage and burning abilities. | |
Water Attunement | Attune to water, gaining superior support and healing abilities. | ||
Air Attunement | Attune to air, gaining heavy damage and control abilities. | ||
Earth Attunement | Attune to earth, gaining superior damage-over-time and defensive abilities. |
Weapon skills[edit]
Weapon (Equipped in) |
Attunement | Skill | Recharge | Description |
---|---|---|---|---|
Staff (Both hands) |
Fire Attunement | Fireball | Cast a fireball that explodes on impact and hits multiple foes. | |
Lava Font | 6 | Make lava erupt from the target area. | ||
Flame Burst | 10 | Burn foes at the target location. | ||
Burning Retreat | 18 | Quickly roll backward, leaving behind a line of fire that burns. | ||
Meteor Shower | 30 | Call down a meteor shower onto the target area. Damage is reduced per target each time they are struck by this ability. | ||
Water Attunement | Water Blast | Spray a jet of water at your foe that splashes to heal nearby allies. | ||
Ice Spike | 6 | Drop a giant ice spike on foes to make them vulnerable. | ||
Geyser | 20 | Create a geyser to heal nearby allies. | ||
Frozen Ground | 30 | Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area. | ||
Healing Rain | 35 | Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed. | ||
Air Attunement | Chain Lightning | Chain Lightning | Chain Lightning | |
Lightning Surge | 10 | Charge a lightning surge that damages and blinds foes near your target when it discharges. | ||
Gust | 25 | Push foes backward with a burst of air. | ||
Windborne Speed | 20 | You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled. | ||
Static Field | Static Field | Static Field | ||
Earth Attunement | Stoning | Hurl a rock and weaken your foe. | ||
Eruption | 6 | Shake the ground until it erupts and damages foes. | ||
Magnetic Aura | 30 | Reflect projectiles with magnetic energy. | ||
Unsteady Ground | 30 | Create unsteady ground that foes cannot cross. | ||
Shock Wave | ||||
Dagger (Main hand) |
Fire Attunement | Dragon's Claw | Fling fire in a claw-shaped spread at your foe. | |
Drake's Breath | 5 | Spray a cone of fire at foes while on the move. | ||
Burning Speed | 12 | Slide forward and blast the area, leaving behind a line of fire that burns foes. | ||
Water Attunement | Vapor Blade | Cast a vapor blade that inflicts vulnerability and returns to you. | ||
Cone of Cold | 10 | Spray an icy blast in a cone that damages foes and heals allies. | ||
Frozen Burst | 12 | Detonate a burst of ice that chills nearby foes. | ||
Air Attunement | Lightning Whip | Lash your foe with lightning. | ||
Convergence | ||||
Shocking Aura | 10 | Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds. | ||
Earth Attunement | Impale | Impale | Impale | |
Ring of Earth | 6 | Use the earth to launch yourself into the air and strike foes in a small radius. Deliver a larger ring of earthen spikes upon impact. | ||
Magnetic Grasp | ||||
Dagger (Off hand) |
Fire Attunement | Ring of Fire | 15 | Damage nearby foes with a ring of fire, burning foes that pass through it. |
Fire Grab | ||||
Water Attunement | Frost Aura | 10 | Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second. | |
Cleansing Wave | 20 | Heal yourself and nearby allies, curing conditions. | ||
Air Attunement | Ride the Lightning | 20 | Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved. | |
Updraft | 20 | Gain swiftness from a gust of wind that launches nearby foes. | ||
Earth Attunement | Earthquake | 16 | Trigger a quake at your location, knocking down foes and dealing massive damage. | |
Churning Earth | Leap at your foe and unleash a seismic wave that inflicts damages and bleeding. | |||
Scepter (Main hand) |
Fire Attunement | Flamestrike | Strike your foe with flame. | |
Dragon's Tooth | 6 | Drop an explosive dragon's tooth on your foe. | ||
Phoenix | 10 | Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning. | ||
Water Attunement | Ice Shards | Fire three ice shards at your foe. | ||
Shatterstone | 3 | Cast a shatterstone that will explode at the target area. | ||
Water Trident | 1 | Cast a water trident that damages foes. Deal more damage to chilled foes and heal for each target struck. Heal for a lesser amount for each target struck beyond the first. | ||
Air Attunement | Arc Lightning | Cast an arc of electricity at your foe. | ||
Lightning Strike | 5 | Strike your foes with lightning. | ||
Blinding Flash | 0.5 | Blind your foe with a flash of light. Vulnerable foes are also weakened. | ||
Earth Attunement | Stone Shards | Fling stone daggers at your foe to bleed them. | ||
Rock Barrier | 8 | Envelop yourself in a stony barrier that improves toughness. | ||
Hurl | Hurl the rocks from your barrier at your foe. | |||
Dust Devil | 15 | Create a dust storm that inflicts cripple to bleeding foes. The first strike of the storm blinds foes. | ||
Focus (Off hand) |
Fire Attunement | Flamewall | 20 | Create a wall of flame at the target area that burns foes. |
Fire Shield | 25 | Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker). | ||
Water Attunement | Freezing Gust | 25 | Chill your foe for a brief time. | |
Comet | 25 | Drop a comet of ice on target foe, damaging and dazing foes in the area. | ||
Air Attunement | Swirling Winds | |||
Gale | 40 | Knock down your foe with a charged wind blast. | ||
Earth Attunement | Magnetic Wave | 25 | Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge. | |
Obsidian Flesh | 50 | Envelop yourself in stony armor, making yourself invulnerable. | ||
Trident (Aquatic) |
Fire Attunement | Magma Orb | Shoot a blob of molten rock that explodes after a delay. | |
Boil | 8 | Boil the water around your foe. | ||
Steam | 10 | Blind your foe with superheated water. | ||
Lava Chains | 16 | Cripple multiple foes with lava chains. | ||
Heat Wave | 20 | Launch three waves of heat. Each burns foes and grants vigor to allies. | ||
Water Attunement | Water Missile | |||
Ice Globe | 8 | Shoots a slow-moving orb that detonates upon impact. | ||
Ice Globe | ||||
Ice Wall | 12 | Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes. | ||
Detonate | ||||
Undercurrent | ||||
Tidal Wave | 25 | Charge forward with tidal force, damaging foes and healing allies. | ||
Air Attunement | Forked Lightning | Fire three bolts of lightning in an arc in front of you. | ||
Electrocute | 8 | Charge the water around your foe with electricity. Enemies currently using an ability are dazed. | ||
Air Pocket | 12 | Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location. | ||
Air Bubble | 20 | Trap your foe in an air bubble and make them float to the surface. | ||
Lightning Cage | 30 | Create an electrical field that stuns foes crossing it. | ||
Earth Attunement | Rock Blade | Shoot three rocky blades at your foe. | ||
Rock Spray | 10 | Spray a cone of gravel to bleed foes. | ||
Magnetic Current | 18 | Launch a large magnetic force that reflects projectiles along its path, crippling foes that touch it. | ||
Rock Anchor | 20 | Anchor a rock to your foe, making them sink. | ||
Murky Water | 25 | Cloud the water to blind your target and nearby foes. |
Other skills[edit]
Slot | Skill Type | Skill | Recharge | Description |
---|---|---|---|---|
Healing | General | Ether Renewal | 15 | Cure a condition and heal yourself with every pulse. |
Glyph | Glyph of Elemental Harmony | 20 | Heal yourself and gain a boon based on your attunement. | |
Signet | Signet of Restoration | 20 | Signet Passive: Grants health every time you cast a spell. Signet Active: Heal yourself. | |
Utility | Arcane | Arcane Blast | 1 | Blast your foe with energy for critical damage. |
Arcane Power | 30 | Gain ferocity. You deal critical damage with your next few attacks. | ||
Arcane Shield | 25 | Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage. | ||
Arcane Wave | 2 | Blast foes in the target area with an energy wave for critical damage. | ||
Conjure | Conjure Earth Shield | |||
Conjure Flame Axe | ||||
Conjure Frost Bow | ||||
Conjure Lightning Hammer | ||||
Cantrip | Armor of Earth | 25 | Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have. | |
Cleansing Fire | 1 | Cure conditions and burn foes. Gain might for each condition removed. | ||
Lightning Flash | 20 | Teleport to target area. | ||
Mist Form | 30 | Morph into an invulnerable, vaporous mist for a brief time. | ||
Glyph | Glyph of Elemental Power | 25 | Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage. | |
Glyph of Lesser Elementals | 40 | Summon a lesser elemental based on your attunement. | ||
Glyph of Storms | 60 | Create a storm based on your attunement. | ||
Signet | Signet of Air | 20 | Signet Passive: Grants a 25% increase in movement speed. Signet Active: Blind your target and nearby foes. | |
Signet of Earth | 15 | Signet Passive: Improves toughness. Signet Active: Immobilize and bleed your foe. | ||
Signet of Fire | 12 | Signet Passive: Improves critical chance. Signet Active: Burn your target and nearby foes. | ||
Signet of Water | 20 | Signet Passive: Reduces incoming condition duration. Signet Active: Damage and chill foes while healing and reviving allies in an area. | ||
Elite | Conjure | Fiery Greatsword | ||
Form | Tornado | 60 | Gain stability and shape-shift into a tornado that damages and launches foes. | |
Glyph | Glyph of Elementals | 40 | Summon an elemental based on your attunement. | |
Downed | General | Discharge Lightning | 0 | Blast your foe with lightning. |
Grasping Earth | 10 | Immobilize your foe with hands erupting from the ground. | ||
Form | Vapor Form | 20 | Assume a mobile, vaporous form, returning to a downed state when the effect ends. | |
General | Bandage | |||
Drowning | General | |||
Shout | Bandage |