List of Reaper Skills[edit]
Profession Mechanic[edit]
Reaper's Shroud is the reaper's profession mechanic, replacing Death Shroud.
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Skill
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Type
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Description
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Reaper's Shroud
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Shroud
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10
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Assume the form of a reaper and gain new skills, turning your life force into health.
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Reaper's Shroud, Exit Reaper's Shroud Exit Reaper's Shroud
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Leave Reaper's Shroud and return to your normal form.
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Reaper's Shroud[edit]
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1 |
Life Rend
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Shroud
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0.5½
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Chain. Shroud. Cleave foes in front of you. This skill inherits traits from Life Blast.
- Number of Targets: 3
- Range: 170
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1 |
Life Rend, Life Slash, Life Reap Life Slash
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Shroud
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0.5½
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Chain. Shroud. Cleave foes in front of you again. This skill inherits traits from Life Blast.
- Number of Targets: 3
- Range: 170
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1 |
Life Rend, Life Slash, Life Reap Life Reap
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Shroud
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0.5½
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Shroud. Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
- Life Force: 10.5½%
- Number of Targets: 5
- Range: 220
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2 |
Death's Charge
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Shroud
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10.25¼
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6
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Shroud. Slide forward, destroying projectiles in your path. Blind foes at your destination. This skill inherits traits from Dark Path.
- Blindness (3s): Next outgoing attack misses.
- Number of Targets: 5
- Blast Radius: 240
- Combo Finisher: Leap
- Range: 600
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3 |
Infusing Terror
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Shroud
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25
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Shroud. Shroud yourself with dark armor that grants stability and reduces incoming damage. You may shatter this armor to fear foes around you.
- Duration: 6 seconds
- Radius: 360
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3 |
Infusing Terror, Terrify Terrify
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Shroud
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0.5½
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Shroud. Detonate your armor to make foes around you flee in fear.
- Fear (1s): Involuntary retreat; unable to act; stacks duration.
- Radius: 360
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4 |
Soul Spiral
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Shroud
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20.75¾
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30
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Shroud. Spin and damage nearby foes, and inflict a condition each strike.
- 12 Poison (2s): 804 Damage, -33% Heal Effectiveness
- Number of Targets: 5
- Duration: 3 seconds
- Radius: 300
- Combo Finisher: Whirl
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5 |
Executioner's Scythe
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Shroud
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10.25¼
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30
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Shroud. Deliver a powerful overhand strike to stun a single target, dealing increased damage the lower their health. Leaves behind an ice field.
- Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
- Duration: 4 seconds
- Radius: 240
- Combo Field: Ice
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Slot Skills[edit]
List of Scourge Skills[edit]
Profession Mechanic[edit]
Scourges lose access to Death Shroud in favor of getting access to Shade skills at all times, which use life force directly on use. Life force cost is static, and does not scale with the total life force pool. Increasing vitality does not increase the cost of Shade skills.
Slot Skills[edit]
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Skill
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Type
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Description
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Trail of Anguish
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Punishment
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25
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Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment.
- Damage: 146 (0.55)?
- Swiftness (6s): +33% Movement Speed
- Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- 3 Torment (8s): 528 Damage, 763 Damage if Foe Is Stationary
- Burning (4s): 524 Damage
- Boons Converted to Conditions: 1
- Number of Targets: 10
- Duration: 6 seconds
- Breaks Stun
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Desiccate
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Punishment
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0.75¾
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16
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Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment.
- Damage: 266 (1.0)?
- Fury (9s): +20% Critical Chance
- 3 Boon Conversion (8s): 528 Damage, 763 Damage if Foe Is Stationary
- Boons Converted to Conditions: 1
- Life Force: 10%
- Life Force per Hit: 2%
- Number of Targets: 5
- Radius: 300
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Sand Swell
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Punishment
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1
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35
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Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment.
- Damage: 372 (1.4)?
- Barrier: 1,618 (0.75)?
- 3 Boon Conversion (8s): 528 Damage, 763 Damage if Foe Is Stationary
- Boons Converted to Conditions: 1
- Duration: 8 seconds
- Radius: 180
- Range: 900
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Serpent Siphon
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Punishment
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0.5½
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20
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Punishment. Unleash a ghostly serpent toward a targeted area. Upon arriving, the serpent will burst into sand, granting barrier and boons to nearby allies and poisoning enemies. Convert a boon from struck enemies into torment.
- Damage: 226 (0.85)?
- Barrier: 1,295 (1.0)?
- Poison (10s): 335 Damage, -33% Heal Effectiveness
- 3 Boon Conversion (8s): 528 Damage, 763 Damage if Foe Is Stationary
- Aegis (5s): Block the next incoming attack.
- Boons Converted to Conditions: 1
- Number of Targets: 5
- Radius: 240
- Range: 900
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