“
Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.
- Life Force Cost: 2,487
- Radius: 180
— In-game description
- Abrasive Grit — Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits.
- Sand Savant — Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits.
- Desert Empowerment — Manifest Sand Shade grants a barrier to allies near it. When you apply barrier, grant boons to the affected target. This effect only occurs with barrier from scourge skills and traits.
- The Scourge may occasionally shout "Barriers! Now!" when using Sand Cascade.
Version history[edit]
For a detailed skill history, see here.
Patch
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Changes
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March 19, 2024
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- Increased the cooldown from 12 seconds to 18 seconds in WvW only.
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November 28, 2023
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- Reduced the healing power coefficient from 2.0 to 1.0 in WvW only.
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July 18, 2023
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- Increased base barrier from 996 to 1188 in PvE only. Increased barrier attribute scaling from 1.25 to 2 in PvE only.
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June 27, 2023
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- Reduced base barrier from 1,188 to 996 in PvE only. Reduced barrier attribute scaling from 2 to 1.25 in PvE only.
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February 28, 2022
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End of Dragons release:
- The base barrier granted by the skills Sand Cascade, Sand Flare, Desert Empowerment, Desert Shroud, and Sandstorm Shroud has been reduced. The contribution of healing power on these skills has been increased.
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August 17, 2021
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- Reduced base barrier from 2,428 to 1,859 in PvP only.
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April 06, 2021
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- Reduced barrier attribute scaling from 1.0488 to 0.77 in PvP only.
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July 08, 2020
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- Reduced the target cap of shades from 3 to 2 in WvW only. Reduced the target cap of greater shades from 5 to 2 in WvW only.
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July 07, 2020
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- Shade skills have been changed back to triggering at both the necromancer's location and their shade locations with each use.
- (Undocumented) Target cap reduced to 3.
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February 25, 2020
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Competitive content update:
- (Competitive split) Increased cooldown from 10 seconds to 12 seconds.
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October 02, 2018
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- Fixed a bug that prevented this skill from respecting party and squad prioritization.
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October 01, 2019
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- Shade skills no longer affect the area around the scourge while they have a shade present in the world.
- Increased the number of targets affected by shade skills from 3 to 5.
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March 27, 2018
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- Scourge (Profession): Fixed an issue that caused an obstruction error when there wasn't a line of sight to a target, but there was a line of sight to the shade.
- Enemies in range of the shade will now be struck if the shade is visible to the necromancer.
- Fixed an issue in which this skill could still hit downed enemies multiple times.
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February 06, 2018
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- Added a 0.5-second warning to enemy players on each shade and on the player when activating a shade skill.
- Increased the cooldown of this skill from 8 seconds to 10 seconds.
- Increased the barrier granted by this skill by 15%.
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December 12, 2017
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- All skills that grant barrier now give 15% more barrier.
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November 07, 2017
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- Fixed a bug that could cause this skill's targets to be lost due to proximity between shades or the casting scourge.
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September 22, 2017
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Path of Fire release:
- Sand Cascade has been added to the game.
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