User:Tanetris/So You Want To Gear a Character

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This guide is intended to help new level 80 characters gear up for high-end PvE content such as fractals, strikes, and raids, or who simply want to make the most of their character in terms of PvE effectiveness. Similar strategies apply to gearing for WvW but the suggestions here are focused on PvE stats so check what stats you're looking for first. Structured PvP, of course, has its own standardized stats, so none of this applies there.

Many of the stat combinations require the HoT Texture Centered Trans.pngHeart of Thorns, PoF Texture Trans.pngPath of Fire, or EoD Texture Trans.pngEnd of Dragons expansions to select them. If you do not own Path of Fire, for instance, you will not have access to Harrier's stats, and if you do not own Heart of Thorns (included for free with Path of Fire), you will not have access to Viper's stats. The only exception are legendary items which are able to always select any stats. If you are missing expansion, your options for viable builds will be limited and you may have an easier time using a direct (power) damage build that uses Berserker's stats.

Before you start[edit]

So let's start with the basics. First and foremost, exotic armor is fine for literally all content except tier 4 fractals. Tier 1 & 2 fractals are absolutely fine without a single piece of ascended armor and just getting ascended trinkets. Tier 3, it'll be slightly easier to get the Agony Resistance (AR) you need with a couple pieces of ascended armor, but still doable. Raids and strikes don't require AR, and the stat increase is minimal (~1-2% for armor). So go ahead and forget about ascended armor until you're at least in tier 3 fractals, by which point you've hopefully had an armorbox or two drop for you.

The thing you absolutely do want pretty much as soon as you hit 80 and know that you're going to take this character seriously are ascended trinkets (amulet, backpiece*, accessories (a.k.a. earrings), and rings). Back is technically its own slot and not a trinket but we'll include it here and in general, it's also less important than other trinket slots so it's more important to get the other slots. But we'll come back to those in a minute. The other thing you should work toward is an ascended weapon for your primary weapon (the 2-hand or main-hand weapon you do your most damage with; typically the melee weapon if you have a melee set and a ranged set). Don't worry about the offhand right away, but you may need the mainhand of the 2nd set depending on your class's standard rotation. Weapon is a bit harder than trinkets, so don't feel bad about picking up an exotic while you start working toward the ascended. If you're a power DPS, getting an ascended weapon will give you a decent buff in damage since it has higher stats and base damage so it's the largest single increase for gear (~6% DPS gain).

Now before you go grabbing exotics and ascendeds, you need to figure out what stats you're actually aiming for. To keep this simple, in 9 cases out of 10, you're aiming for Berserker stats if you're direct damage, Viper stats if you're condition damage, Harrier stats if you're a healer, Diviner stats if you're a power boon support and Ritualist if you're a condi boon support. The proper builds will also often mix other stats to meet minimums on things like crit chance or boon durations. For example you may use some Sinister stats with your Viper on condition builds if you already cap condition duration or Assassin's to reach the cap on crit chance with power builds. Consult Snowcrow's for Raid/Strike and open world builds, discretize for fractals or MetaBattle for open world and other options. For simplicity's sake I'm focusing on those five main stats but there are lots of details on selectable gear. Also, before deciding, make sure the class you want to play has a viable meta build of the type you're aiming for, for the game mode you're intending. Every profession has at least one viable power DPS, condi DPS, boon support, and heal option with virtually no exceptions. In general though, power DPS gear is by far the most accessible.

Trinkets[edit]

One important note about ascended trinkets is that most of them (exceptions will be noted) have the property Unique. This property is irrelevant for backpacks and amulets, but for accessories and rings it means you cannot equip two of the same at the same time. For example, you cannot wear two Blood Ruby Bands, even if one is has Viper stats and the other is has Sinister stats, but you can wear one regular Blood Ruby Band and one that has been Attuned or Infused, as these count as different items. This is only a stopgap measure if you're planning to eventually do the highest level Fractals, since you'll eventually want both rings Attuned and Infused for the maximum number of infusion slots. Accessories cannot be attuned/infused. If the only stat you want is Berserker, check the Berserker trinkets section as those may be easier for you to get.

Living World Trinkets[edit]

Living World Season 3, Living World Season 4, and The Icebrood Saga (Season 5) have multiple methods to obtain stat selectable trinkets, spread across multiple episodes. All selectable trinkets acquired in this way can select any stat combination available to your account no matter what season they come from. This is the best way to get expansion stats (Viper's, Harrier's, Diviner's, Ritualist's, etc.) for trinkets and still a cheap farmable option for core stats as well (like Berserker's). All the stat selectable trinkets require Unbound, Volatile Magic, or Karma in addition to the map specific currency. For some of the Season 4 maps, pre-stat selected trinkets with Plaguedoctor's or Diviner's stats are available. However, since they cost laurels and sometimes additional ectos, they are not advised over the other stat selectable options presented below. Icebrood Saga has cheap and easy options for accessory and amulet but they require story/collections to be done so they are not a great option for fresh level 80s or players not at that point in the story.

Episode Zone Vendor Currency Available Trinkets Stats
S3E1: Out of the Shadows Bloodstone Fen Scholar Rakka Unbound Magic.pngUnbound Magic + Blood Ruby.pngBlood Rubies Amulet, Backpack, Ring All available stats
S3E2: Rising Flames Ember Bay Scholar Surra Unbound Magic.pngUnbound Magic + Petrified Wood.pngPetrified Wood Accessory, Backpack All available stats
S3E3: A Crack in the Ice Bitterfrost Frontier Slooshoo Unbound Magic.pngUnbound Magic + Fresh Winterberry.pngFresh Winterberries Accessory, Backpack, Ring All available stats
S3E4: The Head of the Snake Lake Doric Quartermaster Hitchens Unbound Magic.pngUnbound Magic + Jade Shard.pngJade Shards Amulet, Backpack All available stats
S3E5: Flashpoint Draconis Mons Supplymaster Hanjo Unbound Magic.pngUnbound Magic + Fire Orchid Blossom.pngFire Orchid Blossoms Amulet, Ring All available stats
S3E6: One Path Ends Siren's Landing Provisioner Anlana Unbound Magic.pngUnbound Magic /Karma.pngKarma + Orrian Pearl.pngOrrian Pearls Amulet, Backpacksnote 1 All available stats
S4E2: A Bug in the System Sandswept Isles Ethall Volatile Magic.pngVolatile Magic + Difluorite Crystal.pngDifluorite Crystals Accessory, Ring All available stats
S4E3: Long Live the Lich Domain of Kourna Nalar Laurel.pngLaurels Accessory, Amulet, Ring Only Plaguedoctor's
S4E5: All or Nothing Thunderhead Peaks Kynon Laurel.pngLaurels Accessory, Amulet, Ring Only Diviner's
S4E6: War Eternal Dragonfall Various lane quartermasters Volatile Magic.pngVolatile Magic + Mistborn Mote.pngMistborn Motes Accessory, Amulet, Ring All available stats
S5E1: Whisper in the Dark Bjora Marches Bright Shorenote 2 Karma.pngKarma + Eternal Ice Shard.pngEternal Ice Shards Amulet All available stats
S5E2: Shadow in the Ice Bjora Marches Humble Stonenote 3 Karma.pngKarma + Eternal Ice Shard.pngEternal Ice Shards Accessory All available stats
Note 1: The Siren's Landing backpacks are not available from Provisioner Anlana, but rather from the map's Renown Heart NPCs and require karma instead of Unbound Magic.
Note 2: The amulet is unlocked for sale only after completing The Hunger collection.
Note 3: The Accessory is unlocked for sale only after completing Idolatry achievement.

Suggested:

The suggested option would be to use both "A Crack in the Ice" and "War Eternal" to cover all trinkets. This lets you easily farm all trinkets and back with only 2 episodes (though getting more is still suggested for story and buying the packs provides a discount). In total it will require 900 Winterberries + 11,000 Unbound Magic and 375 Mistborn Motes + 9,000 Volatile Magic for a complete set of trinkets. Feel free to use other options in addition or to replace these, there are even additional options in the sections below including many rewards and even ones you can just buy like Vial of Salt. Just make sure you're getting 2 rings, 2 accessories, an amulet, and a backpack.

More details and options:

Living World episodes are permanently unlocked account wide and may be purchased from the Gem Store or in the complete collection when buying the game. Living story season 3 requires HoT and season 4 / Icebrood saga requires PoF to access them.

A Crack in the Ice (S3E3) is currently considered the most desirable episode for ascended trinkets for two main reasons. First, it can cover a total of four trinkets (including one attuned ring and one non-attuned). Second, Winterberry Bushes in Bitterfrost Frontier guarantee 1-3 Winterberries per node and each node can be harvested once per character per day (compared to nodes in the other maps that can be 0-3 of their item, and have an account wide limit for harvesting). With harvests of 50+ per character per day, you can quickly rack up the Winterberries needed and convert the extras into more Unbound Magic to cover that part of the cost as well. Opening chests or doing hearts can also raise the amount to 70+, and if you you need to get additional characters to the map be sure to pick up a portal scroll.

In Season 4, War Eternal is the most desirable episode for similar reasons to A Crack in the Ice. Mistborn Motes are easy to farm in large quantities, and any extra can be converted to Volatile Magic. They drop from both the gatherable Motes as well as from chests, and the chests are renewable and endlessly farmable. The meta event that takes place on the map is also profitable so it's worth doing for general rewards in addition to ascended trinkets (and excess volatile magic is always worthwhile for shipments like Trophy Shipments).

In Icebrood saga, episode 1: Whisper in the Dark and episode 2: Shadow in the Ice provide a selectable amulet and accessory respectively. As mentioned before, you need to do the story and complete achievements to unlock the trades so it's not suggested for new players but is a great option once unlocked. The Eternal Ice Shards used to buy them are very easy to farm with both the chests on the map and the Sanctum Arena / Whispering Depths Strike Missions. Excess shards can be traded with Anette Eymundrdottir or Kjep Corrson for season 4 currency (under "Curious Stones from Afar").

If you need more currency or just don't like farming PvE, the reward tracks for season 3 (PvP / WvW), season 4 (PvP / WvW), and season 5 (PvP / WvW) contain map currencies of their associated Living World maps as the final reward.

With the introduction of the Living World Return achievements, many map currencies that were previously difficult to farm can be acquired in huge quantities upon partial completion of the corresponding episode achievement, making this the fastest method to acquire ascended trinkets to gear your first character(s) and greatly increasing the immediate value of unlocking additional Living World episodes such as Out of the Shadows (S3E1) or A Bug in the System (S4E2). And as mentioned above, if you own Whisper in the Dark or Shadow in the Ice, you can farm and trade Eternal Ice Shards for the additional season 4 currency.

Berserker Only Trinkets[edit]

Fair warning: if you're interested in Viper, Harrier, Diviner, or other selectable stats you can skip the next three sections. See you at Mist Trinkets.

Fractal rings[edit]

Okay, so you want Berserker stuff. Fractal rings are so called because the primary method to acquire them is either for them to drop in Fractals of the Mists or to buy them from BUY-2046 PFR for Pristine Fractal Relics, which are acquired from Daily Fractals daily achievements. If you have some understanding friends who are proficient at higher-level fractals, they can carry you through the tier 2 or even tier 3 dailies even before you hit level 80 and have your rings waiting for you. If not, it only takes a couple days of doing the daily (super easy) tier 1 fractals, just look for groups in LFG or start your own. While these rings, like most ascended trinkets, are Unique, there are two different ones available for each stat set, so just get one of each.

You'll see on each ring's page that there are other vendors selling them for different currencies. None of them are anywhere near as good a deal as the Pristine Fractal Relics. If you're not going to get them from Fractals, just get Living World rings instead.

Guild Mission accessories[edit]

Guild Mission accessories, as one might expect, come from doing Guild Missions. Specifically, while they can rarely drop as part of the weekly personal reward popup chest, generally they're bought from a Guild commendation trader for 12 Guild Commendations and 5 gold. 'Easy' and 'Medium' guild missions award 1 Guild Commendation apiece, while 'Hard' ones award 2. If you have a fully upgraded guild that does PvE missions, that means 10-11 Guild Commendations per week (up to 15 if you do all). You don't need to be level 80 for most guild missions; the exact level needed depends on the mission, but some are doable as low as level 15, and the majority are doable by level 60. Many missions can also be done solo for personal rewards rather easily: Easy bounty can be done with 1-3 players (can always ask for help in map), races can reward credit if you join another group that gets 15 players through or sometimes you still get credit just by making it to the end yourself, for all treks you only need to find and activate one location so use the list of locations and pick the easiest.

Note: you can only get personal rewards from each guild mission 'slot' once per week, even if you do them more than once in multiple guilds that have different missions in that slot. Can check credit on the "Guild missions" tab of the Guild panel (G).

As with Fractal rings, Guild Mission accessories are Unique but come two to a stat set, so get one of each. Or get one along with an Living World accessory. Your call.

Laurel amulets[edit]

Laurel amulets can be purchased from Laurel Merchants for 30 Laurels, or from WvW Laurel Merchants for 20 Laurels + 250 Badges of Honor. If you do some WvW and have the Badges of Honor, the latter is a better deal. The reason there are three different Laurel amulets for each stat set is that they used to have different infusion slot types; this has since been replaced with enrichment slots and there is now no difference between the three. Pick whichever one you like the flavor text or look of!

Mist trinkets[edit]

Mist trinkets are special stat-selectable trinkets where any stat combination can be selected and they are non-Unique, meaning it is possible to equip both ring and accessory slots with two copies of the same item. They can also be reset by using a Mist Capacitor, allowing you to change to a different stat combination if desired. You will still need to own Heart of Thorns to select Viper and Path of Fire to select Harrier or Diviner. There are three methods available to obtain mist trinkets: Fractals of the Mists, Player vs Player, and World vs World.

Fractals of the Mists
Mist trinkets using fractal currency can be purchased from BUY-2046 PFR for 100 Pristine Fractal Relics and 2 Integrated Fractal Matrices.

Would suggest using other options as they still cost a decedent amount with the matrices and pristine relics are useful for cheap core stat rings, later unlocks and augmentations, or converting to normal relics (which you need a lot of).

Player vs Player
Mist trinkets using PvP currency can be purchased from Ascended Armor League Vendor for Ascended Shards of Glory plus Shards of Glory.
  • Ascended Shards of Glory can only be obtained during PvP League seasons, where they are awarded for accumulating enough pips to complete a league reward chest. League reward pips may only be accumulated in Ranked Arena and only during an active season, reset between seasons, and are in addition to normal PvP Reward Tracks progress.
  • Regular Shards of Glory are awarded both from League Rewards and from normal Reward Tracks, and can also be bought from the Trading Post for per 170.
World vs World
Mist trinkets using WvW currency can be purchased from Skirmish Supervisor for WvW Skirmish Claim Tickets and Memories of Battle.
  • WvW Skirmish Claim Tickets are earned from completing the Skirmish reward track. A maximum of 365 can be earned per week.
  • Memories of Battle are earned from completing the Skirmish reward track, and can be also be bought from the Trading Post for per 250.
All stat BUY-2046 PFR Ascended Armor League Vendor Skirmish Supervisor EoD stats Skirmish Supervisor
Mist Pendant.pngMist Pendant 100 Pristine Fractal Relic + 2 Integrated Fractal Matrix 175 Ascended Shard of Glory + 170 Shard of Glory 260 WvW Skirmish Claim Ticket + 250 Memory of Battle Mists-Charged Jade Pendant.pngMists-Charged Jade Pendant 150 WvW Skirmish Claim Ticket + 250 Memory of Battle + 100 Testimony of Jade Heroics
Mist Band (Infused).pngMist Band 100 Pristine Fractal Relic + 2 Integrated Fractal Matrix 200 Ascended Shard of Glory + 170 Shard of Glory 350 WvW Skirmish Claim Ticket + 250 Memory of Battle Mists-Charged Jade Band (Infused).pngMists-Charged Jade Band 175 WvW Skirmish Claim Ticket + 250 Memory of Battle + 125 Testimony of Jade Heroics
Mist Talisman.pngMist Talisman 100 Pristine Fractal Relic + 2 Integrated Fractal Matrix 150 Ascended Shard of Glory + 170 Shard of Glory 175 WvW Skirmish Claim Ticket + 250 Memory of Battle Mists-Charged Jade Talisman.pngMists-Charged Jade Talisman 115 WvW Skirmish Claim Ticket + 250 Memory of Battle + 75 Testimony of Jade Heroics

Raid trinkets[edit]

Unlike most trinkets, the trinkets available from Raids are not Unique, meaning that you can equip two of the same ring or two of the same accessory without issue. Each trinket is associated with a Raid Boss who must be defeated once on the account before you can purchase it from Scholar Glenna in that raid wing. The trinket may also rarely drop when defeating that same boss.

Raid items are separated into 4 types: Assaulter's, Defender's, Healer's, and Malicious. As their names suggest they contain gear with primary stats of power/ferocity (or two secondary power damage stats), toughness/vitality (or both as secondary), healing power/concentration (or both as secondary), and condition damage/expertise (or both as secondary) based stats respectively. Celestial is included in all. Notable PvE stats in each type are as follows:

  • Assaulter's: Assassin's, Berserker's, Cavalier's, Celestial, Commander's, Diviner's, Dragon's, Grieving, Harrier’s, Knight's, Marshal's, Sinister, and Viper’s.
  • Defender's: Cavalier's, Celestial, Giver's, Harrier's, Knight's, Minstrel's, Shaman's, and Trailblazer's.
  • Healer's: Celestial, Diviner's, Giver's, Harrier's, Magi's, Marshal's, Minstrel's, and Seraph.
  • Malicious: Celestial, Grieving, Ritualist's, Seraph, Shaman's, Sinister, Trailblazer's, and Viper's.


Miscellaneous trinkets[edit]

This covers any other ascended trinket (besides back pieces which are in the next section) available from achievements, the Mystic Forge, special scavenger hunts, etc.

All stat selectable:

Predefined stats:

Other back pieces[edit]

For completeness sake, here are additional ascended back pieces available through other methods. The Unbound Magic back pieces are easier and cheaper.

Berserker Only:

All stat selectable:

Additionally, Legendary back items can always select any stats, including expansion stats you don't have. Stats may be switched at will out of combat. As one might expect of a Legendary item, the path to create one is long and expensive.

Weapons[edit]

So the weapon. Again, the aim is to get your primary main-hand/2-hand weapon to be an ascended of the proper stats according to whatever build guide you're following. The rest can be filled in with exotics and upgraded over time. If this is news to you and you don't understand why, go back and read the #Before you start section! I wrote it for a reason!

So, weapons. Let's cover the most likely weapons for most people, and then we'll get into getting them.

Wizard's Vault (easiest first ascended weapon)[edit]

Okay, so the Wizard's Vault is actually amazing for our goal of getting one good main-hand/2-hand ascended weapon to get started on. And it's very doable even if you've just hit level 80 for the very first time, as that's when the Wizard's Vault unlocks! So what you want to do is do 6 weekly objectives (during the same 'week', which resets Monday mornings). Often if you have an experienced friend to help these can be knocked out in as little as an hour or two. This will net you 750 Astral Acclaim (50 from each objective, plus another 450 for getting 6 for the week). Which is plenty to buy an Ascended Weapon Chest for 600 Astral Acclaim. Bam, you have an ascended weapon of your choice. The only real downside is that there's a fairly limited choice of stats, but just see the below section on how to stat-swap an ascended weapon in the Mystic Forge. Or if you're lucky enough to want Berserker's, just pick the Zojja's one and you're good to go~

Ascended weapon stat-swapping[edit]

If you're dealing with the Wizard's Vault weapon box or a lucky drop that doesn't have the right stats for you available, all you need to do is go to the Mystic Forge with the ascended weapon you have, an exotic inscription of the stat you want (either crafted or bought off the Trading Post), an Anthology of Heroes bought from Miyani for 10 Spirit Shards, and 5 Globs of Ectoplasm (see Stat changing for more details).

Other sources[edit]

So I mentioned lucky drops. Technically weapon boxes can drop basically anywhere, but your best chances for them are Daily Fractal reward chests, or opening Dragonfall chests or completing Dragonstorm for Gift of Aurene (container) (stat selectable). Don't worry if they're the wrong stats; just pop right back up to the above section on stat-swapping.

If RNG is not on your side, but the weapon type you need is a Greatsword, Sword, Dagger, or Scepter, you should take a look at The Sword Regrown questline. All you have to do is finish the Heart of Thorns personal story and reforge Caladbolg. You'll be able to turn it into one of those four weapon types (or a Shield which is not a mainhand weapon but mentioned for completeness) and select any stat combination.

If you have the respective elite specializations fully unlocked, you can also consider Specialization Collections weapons. These weapons have very limited stat selection options, but can be swapped to different stats with the same Mystic Forge recipe mentioned above for weapon boxes.

Type Stats Ascended Weapon Exotic Weapon Collection Profession
Greatsword Berserker Dark Harvest.pngDark Harvest Reaper's Greatsword.pngReaper's Greatsword Dark Harvest (achievement) Reaper icon small.png Reaper
Shield Berserker Horologicus.pngHorologicus Chronomancer's Shield.pngChronomancer's Shield Horologicus (achievement) Chronomancer icon small.png Chronomancer
Sword Berserker The Cutting Edge.pngThe Cutting Edge Holosmith's Sword.pngHolosmith's Sword The Cutting Edge (achievement) Holosmith icon small.png Holosmith
Rifle Berserker Cursed Flintlock.pngCursed Flintlock Deadeye's Rifle.pngDeadeye's Rifle Cursed Flintlock (achievement) Deadeye icon small.png Deadeye
Hammer Berserker Fix-r-Upper.pngFix-r-Upper Scrapper's Hammer.pngScrapper's Hammer Fix-r-Upper (achievement) Scrapper icon small.png Scrapper
Longbow Berserker Ydalir.pngYdalir Dragonhunter's Longbow.pngDragonhunter's Longbow Ydalir (achievement) Dragonhunter icon small.png Dragonhunter
Axe Viper Expurgation.pngExpurgation Firebrand's Axe.pngFirebrand's Axe Expurgation (achievement) Firebrand icon small.png Firebrand
Dagger Viper Fang of Mokele.pngFang of Mokèlé Soulbeast's Dagger.pngSoulbeast's Dagger Fang of Mokèlé (achievement) Soulbeast icon small.png Soulbeast
Short bow Viper Guerrilla Arc.pngGuerrilla Arc Renegade's Short Bow.pngRenegade's Short Bow Guerrilla Arc (achievement) Renegade icon small.png Renegade
Sword Viper Warpblade.pngWarpblade Weaver's Sword.pngWeaver's Sword Warpblade (achievement) Weaver icon small.png Weaver
Torch Viper Guide for the Lost.pngGuide for the Lost Scourge's Torch.pngScourge's Torch Guide for the Lost (achievement) Scourge icon small.png Scourge

See Elite specialization equipment for the full list of weapons and armor. Note that the Heart of Thorns specialization weapons can be significantly more expensive than crafting as they require the respective Mystic weapon to be unlocked. The Path of Fire specialization weapons are much more affordable in comparison.

A few other collection achievements also provide a stat-selectable ascended weapon, though they're not for the faint of heart. Included here for completeness, but you're generally better off just crafting.

There are also a few collections and achievments that award exotic stat selectable or non-core stat weapons such as:

Trading Post[edit]

As for filling in those other weapon slots, the trading post has cheap named weapons to get which can be a good way of getting needed sigils or holding you over until you upgrade to ascended.

Weapon crafting and vending[edit]

So you don't have any weapon boxes, none of the Regrown Caladbolgs work for you, the achievement weapons are out of reach, and you have 0 Magnetite Shards since this will be your first raid character. Well, then you need to do some crafting. As stated above, before you proceed, you'll need a character on your account to have level 500 of Weaponsmith, Huntsman, or Artificer (depending on weapon type). You now have two options: you can either craft the weapon directly, or you can craft Grandmaster Marks and use these along with mode-specific currencies and a small amount of gold to purchase the weapon from BLING-9009 or Ascended Weapon League Vendor.

I have provided a table below comparing costs for various mainhand and 2-hand weapons used in the current raid meta. Costs are based on Trading Post buy order prices from the API for base items before all crafting and do not include one-time expenses for recipe sheets, nor do they include opportunity costs for strictly accountbound currencies/items such as Karma, Fractal Research Pages, or Ascended Shards of Glory.

These costs also do not reflect that it is sometimes cheaper to buy intermediate ingredients such as ingots from the TP rather than buying the ore and crafting them into ingots. For this kind of granular comparison, use gw2efficiency's crafting calculator and enter the name of the weapon you want to craft for the direct crafting method; or enter the Grandmaster Mark for the discipline needed (Grandmaster Weaponsmith's Mark, Grandmaster Huntsman's Mark, or Grandmaster Artificer's Mark), set the quantity to 3, and then add 5 gold to the result for the vendor method.

Berserker Weapons
Type Weapon Discipline Direct Craft Vendor
Axe Zojja's Reaver Weaponsmith
Dagger Zojja's Razor Weaponsmith
Mace Zojja's Flanged Mace Weaponsmith
Sword Zojja's Blade Weaponsmith
Scepter Zojja's Wand Artificer
Focus Zojja's Artifact Artificer
Shield Zojja's Bastion Weaponsmith
Warhorn Zojja's Herald Huntsman
Greatsword Zojja's Claymore Weaponsmith
Rifle Zojja's Musket Huntsman
Staff Zojja's Spire Artificer
Viper Weapons
Type Weapon Discipline Direct Craft Vendor
Axe Yassith's Reaver Weaponsmith
Dagger Yassith's Razor Weaponsmith
Mace Yassith's Flanged Mace Weaponsmith
Pistol Yassith's Revolver Huntsman
Sword Yassith's Blade Weaponsmith
Scepter Yassith's Wand Artificer
Focus Yassith's Artifact Artificer
Shield Yassith's Bastion Weaponsmith
Torch Yassith's Brazier Huntsman
Longbow Yassith's Greatbow Huntsman
Short bow Yassith's Short Bow Huntsman
Harrier Weapons
Type Weapon Discipline Direct Craft Vendor
Axe Zehtuka's Reaver Weaponsmith
Dagger Zehtuka's Razor Weaponsmith
Mace Zehtuka's Flanged Mace Weaponsmith
Pistol Zehtuka's Revolver Huntsman
Sword Zehtuka's Blade Weaponsmith
Shield Zehtuka's Bastion Weaponsmith
Warhorn Zehtuka's Herald Huntsman
Staff Zehtuka's Spire Artificer
Diviner Weapons
Type Weapon Discipline Direct Craft Vendor
Sword Steelstar's Blade Weaponsmith
Shield Steelstar's Bastion Weaponsmith
Staff Steelstar's Spire Artificer
Focus Steelstar's Artifact Artificer

Armor[edit]

Those who have read previous versions of this guide (or just read the #Before you start section, which, y'know, you should) will remember that this said not to worry about ascended armor right away. That exotic armor is perfectly fine for raids and for the low-to-mid tiers of fractals. That the benefits of ascended armor over exotic are so small you won't even notice. That the cost is too high to be worth worrying about. All of that remains true except the last bit.

Wizard's Vault ascended armor[edit]

So as with the weapon section, the Wizard's Vault can give you a great head start on armor too! Every seasonal refresh (roughly 3 months) offers 3 Ascended Armor Chests for 400 astral acclaim apiece. If you followed the advice to do a set of weeklies (gain 750) and buy the weapon (spend 600), you should have 150 left over. Do *another* set of weeklies after that for another 750 astral acclaim, and suddenly you have 900, which is enough for 2 armor boxes! That should be your chestpiece and your legwear. Just like with the weapon, there's a fairly limited stat selection, but if you need Berserker's, just pick the Zojja's one, and if you need something else, you can do stat-swapping in much the same way, just substitute an insignia instead of an inscription. Once again, see Stat changing for more details.

And of course the following week, another set of weeklies will get you that 3rd piece of ascended. Then just pick up some exotic pieces to fill in the rest and you're good to go! So let's start talking about exotics.

Exotic Berserker Armor[edit]

Berserker armor has the widest variety of potential ways to acquire a set of exotic armor. Each of the sets have their pros and cons in terms of cost, ease, and speed of acquisition, as well as personal appeal of the associated armor skins. Consider which one(s) best fit your goals and playstyle and pick one, or do a bit of everything. Also see the following section of all stat selectable armor for more options:

Loot/Trading Post:

  • Zhed's/Nika's/Devona's armor - Random drop loot. Can also be bought very cheaply from the Trading Post, comes with runes in it that are decent temporary options. This is my go to suggestion for quick gear.

Dungeons:

WvW:

Collection:

Karma:

  • Temple armor - Bought from Keeper Jonez Deadrun for Karma. WARNING: This armor is unsalvageable, which makes it a distinctly non-ideal choice if you're going to put expensive runes in it

Crafted:

Specialization Collection:

Other:

Exotic Selectable Armor[edit]

This section will go over your options for selectable armor that lets you pick any stats you have access to and includes a few worth while options that are specific stats. First off, as you might've guessed from the one exception mentioned in the lead of the armor section, expansion stats are going to be a bit more difficult than Berserker. Most of the ways to get stat selectable exotics come from the expansions and living story which is generally designed for level 80 characters who are already in exotics (if you already have a geared level 80 character, skip down to the list starting at "Heart of Thorns" right below). You're going to need something to wear in the meantime, so your basic options are:

  1. Pick up some cheap exotic armor from the TP/crafting/dungeons/karma:
    1. Carrion/Rabid (if going viper) see Condi Alternatives section below
    2. Magi (if going harrier) see Magi section below
    3. Berserker (if going diviner) only a couple of alternatives see Diviner section below
  2. Stick with a power build for your class until you have your new armor set ready; or
  3. Start with a different character and come back to this one later.

Once you've made that decision, here are your options for acquiring exotic stat selectable armor (can select any attribute combination you have access to no matter where it comes from):

Heart of Thorns:

Season 3:

Season 4:

Season 5 (The Icebrood Saga):

PvP/WvW:

Crafting:

Notes:

If you're going for the PvP/WvW Reward Tracks rather than the meta-achievements remember to pick up the relevant Guild Enhancements if your guild has them unlocked, and remember that completing Dailies in these game modes award Potions of PvP Reward and Potions of WvW Rewards to boost your progress. If you do go with achievements, just take a look at the achievements they require first, the ones with many more achievements than required for the mastery are usually easier to get.

Living World Story achievement reward armors, Living World Story reward track armors, Lunatic armor, and Ornate Guild armor do not soulbind when equipped, meaning they can be passed between alts of the same armor weight class if you have, for example, both a condi thief and a condi engi, or a condi ele and a condi necro.

Condi Alternatives[edit]

All of these options lack any condition duration which dramatically increases your damage in longer fights. You should expect to deal much lower damage compared to actual viper gear. This can be partially mitigated with runes and sigils that have flat duration increases but will still be worse than viper or sinister for damage. Core stat condition damage gear will be very close to the berserker options above with a few changes.

Magi[edit]

If going for Magi exotic armor, this one's super-simple: Do Ascalonian Catacombs explorable mode and/or the equivalent PvP/WvW dungeon reward tracks for Ascalonian Catacombs armor. Not only do you get Magi exotic armor, but it includes a Superior Rune of the Monk in each piece, which is the ideal rune for a healer.

  • Ascalonian Catacombs armor - Purchased for Tales of Dungeon DelvingTales of Dungeon Delving from completing the explorable mode of Ascalonian Catacombs. The PvP and WvW dungeon reward track also provides both tokens and your choice of an armor piece as its final reward.
  • Crafted Magi's armor is also very cheap on the Trading Post, grinding the gold for it will be a lot faster than grinding the Ascalonian Catacombs dungeon. You will still need to use Ascalonian Catacombs' Monk Runes for most heal builds.
  • Keep in mind that if your build expects harrier gear you'll be lacking a huge amount of boon duration and the build might not be able to provide boons as intended.

Other exotic stat options for healer/support:

  • Zealot's - Offensive power stats with healing power minor. Usually your utility and skills don't have a ton of damage as a support but this is a decent alternative though it is missing the much needed concentration that most builds want from harrier's.
  • Giver's - Has both the healing power and concentration that you want but has major toughness which will cause issues with tanking in raids (some bosses attack whoever has highest toughness). Also means you have no damaging stats yourself. This is still a great option to swap in place of harrier when you want to tank in raids, though you usually only need a few pieces like a single amulet.
  • Cleric's - Alternative to Magi but has power/toughness instead of precision/vitality. Can cause tanking issues as mentioned with giver, Magi is usually the better choice between the two.
  • Minstrel's - Like with clerics, it can cause toughness issues. Provides no offensive stats and is difficult to get like givers. PvE will prefer Harriers.

Diviner[edit]

  • Commander's gear is also an option but it trades damage and boon duration for toughness and isn't much easier to get.

But what about ascended armor?[edit]

Okay, okay... Ascended armor boxes come in two basic varieties: named chests, which allow you to pick any piece of armor with a particular stat set, and select-stat chests, which allow you to pick any stat in the specific set but only for one particular armor slot. The former can drop anywhere, but the latter are only from Fractals. A third special type is Pile of Regurgitated Armor, which only comes from Triple Trouble as a very rare drop and gives you your choice of a Helm, Gloves, or Shoulders.

Relevant PvE stats in each set:

  • Assaulter's: Assassin's, Berserker's, Cavalier's, Celestial, Commander's, Diviner's, Dragon's, Grieving, Harrier’s, Knight's, Marshal's, Sinister, and Viper’s.
  • Defender's: Cavalier's, Celestial, Giver's, Harrier's, Knight's, Minstrel's, Shaman's, and Trailblazer's.
  • Healer's: Celestial, Diviner's, Giver's, Harrier's, Magi's, Marshal's, Minstrel's, and Seraph.
  • Malicious: Celestial, Grieving, Ritualist's, Seraph, Shaman's, Sinister, Trailblazer's, and Viper's.
Assaulter's Defender's Healer's Malicious
Raider's Chest of Ascended Armor.pngAssaulter's Chest of Helms
Raider's Chest of Ascended Armor.pngAssaulter's Chest of Shoulders
Raider's Chest of Ascended Armor.pngAssaulter's Chest of Coats
Raider's Chest of Ascended Armor.pngAssaulter's Chest of Gloves
Raider's Chest of Ascended Armor.pngAssaulter's Chest of Leggings
Raider's Chest of Ascended Armor.pngAssaulter's Chest of Boots
Defender's Chest of Ascended Armor.pngDefender's Chest of Helms
Defender's Chest of Ascended Armor.pngDefender's Chest of Shoulders
Defender's Chest of Ascended Armor.pngDefender's Chest of Coats
Defender's Chest of Ascended Armor.pngDefender's Chest of Gloves
Defender's Chest of Ascended Armor.pngDefender's Chest of Leggings
Defender's Chest of Ascended Armor.pngDefender's Chest of Boots
Healer's Chest of Ascended Armor.pngHealer's Chest of Helms
Healer's Chest of Ascended Armor.pngHealer's Chest of Shoulders
Healer's Chest of Ascended Armor.pngHealer's Chest of Coats
Healer's Chest of Ascended Armor.pngHealer's Chest of Gloves
Healer's Chest of Ascended Armor.pngHealer's Chest of Leggings
Healer's Chest of Ascended Armor.pngHealer's Chest of Boots
Malicious Chest of Ascended Armor.pngMalicious Chest of Helms
Malicious Chest of Ascended Armor.pngMalicious Chest of Shoulders
Malicious Chest of Ascended Armor.pngMalicious Chest of Coats
Malicious Chest of Ascended Armor.pngMalicious Chest of Gloves
Malicious Chest of Ascended Armor.pngMalicious Chest of Leggings
Malicious Chest of Ascended Armor.pngMalicious Chest of Boots

If you're after Berserker, Viper, Harrier or Diviner but have the wrong type of armor box, not to worry! As with ascended weapons, we can change the stats in the Mystic Forge. To do this, combine a piece of ascended armor of the correct type (e.g. if you want a Heavy Helm, make sure you're using a Heavy Helm), an exotic insignia of the stat you want (either crafted or bought off the Trading Post), an Anthology of Heroes bought from Miyani for 10 Spirit Shards, and 5 Globs of Ectoplasm.

There are also a few collection achievements that offer an ascended armor box as a reward, but as with the ascended weapon collections, they're not for the faint of heart.

And for completeness, similar to the table for ascended weapons, this full table has ascended armor by stat type approximating costs to craft or buy from the Fractal/PvP vendors, based on base ingredient prices pulled from the Trading Post API.

Infusions[edit]

Ascended armor comes with infusion slots just like trinkets which is useful for getting into higher level fractals later on. In most cases if you are working on fractals you'll be putting +9 Agony Infusion in these slots. There are upgraded +9 infusions that also give +5 to a stat type. These stat infusions are very expensive and add very little to your build overall (~2-3% DPS for all 18 slots). You will realistically only need the infusions at all if you are doing fractals on the character or you wish to perfect your build. In general they are the very last thing you work on.

Runes and Sigils[edit]

While getting the properly-statted weapons, armor, and trinkets are important, what you put IN them in terms of runes and sigils is just as important. Your build guide should have rune and sigil recommendations, and while they can seem like a daunting extra cost, they are a critical part of making your character effective at its role. As a general rule, unless you have DPS tests to back you up, make sure you have the runes and sigils recommended by your build guide before you enter high-end content where your group will be counting on you (e.g. t4 fractals and raids), and never substitute minor/major runes and sigils when the superior version is called for.

IMPORTANT NOTE: if you're putting expensive runes or sigils into exotic equipment, make sure it's salvageable so that you can recover the upgrade with a Black Lion Salvage Kit if/when you move up to ascended gear. Check, double-check, and triple-check this before you apply the rune/sigil. Please.

Runes[edit]

These are acquisition methods for typical example runes. The uses mentioned are broad generalities as of the time of this writing. As always, consult your build guide for what you should be using.


Sigils[edit]

These are acquisition methods for common sigils. The uses mentioned are broad generalities as of the time of this writing. As always, consult your build guide for what you should be using.

Food[edit]

This section mostly only applies to raids, where the group is generally racing an Enraged timer if they don't get a kill fast enough. Food is pretty unnecessary in low tier fractals but is expected in most Tier 4 groups and especially challenge mode (CM) on fractals 98-100. "Food" is something of a misnomer, as it encompasses both actual Food as well as Utility items, with the expectation that you use both. These consumables typically give a 30 or 60 minute buff (unless extended with a Metabolic Primer for food or Utility Primer for utility items) that increases stats relevant to your role; generally your build guide will tell you what the recommended food for your build is, so, as always, consult your build guide. Food

Power Food
Ascended
Effect Food Bonus Effect Crafting
+100 Power
+70 Ferocity
Cilantro Lime Sous-Vide Steak.pngCilantro Lime Sous-Vide Steak Steal Life on Crit
Peppercorn-Crusted Sous-Vide Steak.pngPeppercorn-Crusted Sous-Vide Steak -10% Incoming Damage
+100 Power
+70 Precision
Plate of Coq Au Vin with Salsa.pngPlate of Coq Au Vin with Salsa Steal Life on Crit
Plate of Peppercorn-Spiced Coq Au Vin.pngPlate of Peppercorn-Spiced Coq Au Vin -10% Incoming Damage
Meta
Effect Food Crafting/Vendor TP
+100 Power
+70 Ferocity
Bowl of Sweet and Spicy Butternut Squash Soup.pngSweet and Spicy Butternut Squash
Plate of Spicy Moa Wings.pngPlate of Spicy Moa Wings + 2 Hatched Chili
+100 Power
+70 Precision
Plate of Truffle Steak.pngPlate of Truffle Steak
Steak with Winterberry Sauce.pngSteak with Winterberry Sauce + 5 Fresh Winterberry
+100 Precision
+70 Ferocity
Bowl of Curry Butternut Squash Soup.pngCurry Butternut Squash
Budget
Effect Food Crafting/Vendor TP
+80 Power
+60 Ferocity
Avocado Smoothie.pngAvocado Smoothie + 252Karma + 1 Difluorite Crystal
+80 Power
+60 Precision
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Can of Steak and Asparagus.pngCan of Steak and Asparagus Badge of Honor N/A
Condition Food
Ascended
Effect Food Bonus Effect Crafting
+100 Expertise
+70 Condi Damage
Salsa-Topped Veggie Flatbread.pngSalsa-Topped Veggie Flatbread Steal Life on Crit
Peppercorn and Veggie Flatbread.pngPeppercorn and Veggie Flatbread -10% Incoming Damage
+100 Condi Damage
+70 Expertise
Cilantro and Cured Meat Flatbread.pngCilantro and Cured Meat Flatbread Steal Life on Crit
Peppered Cured Meat Flatbread.pngPeppered Cured Meat Flatbread -10% Incoming Damage
Meta
Effect Food Crafting/Vendor TP
+100 Expertise
+70 Condi Damage
Red-Lentil Saobosa.pngRed-Lentil Saobosa
Rare Veggie Pizza.pngRare Veggie Pizza
Koi Cake.pngKoi Cake Piece of Zhaitaffy ()
+100 Condi Damage
+70 Expertise
Plate of Beef Rendang.pngBeef Rendang + 273Karma + 1 Difluorite Crystal
+15% Torment Duration
+70 Condition Damage
Meaty Asparagus Skewer.pngMeaty Asparagus Skewer
+15% Burn Duration
+70 Condition Damage
Fishy Rice Bowl.pngFishy Rice Bowl
+15% Poison Duration
+70 Condition Damage
Bowl of Kimchi Tofu Stew.pngBowl of Kimchi Tofu Stew
+15% Bleeding Duration
+70 Condition Damage
Plate of Kimchi Pancakes.pngPlate of Kimchi Pancakes
+100 Precision
+70 Condition Damage
Bowl of Fancy Potato and Leek Soup.pngFancy Potato and Leek Soup
Budget
Effect Food Crafting/Vendor TP
+80 Expertise
+60 Condi Damage
Super Veggie Pizza.pngSuper Veggie Pizza
Boxed Super Veggie Pizza.pngBoxed Super Veggie Pizza Badge of Honor N/A
+15% Burn Duration
+70 Precision
Bowl of Fire Meat Chili.pngFire Meat Chili
+12% Burn Duration
+60 Precision
Bowl of Spicy Meat Chili.pngBowl of Spicy Meat Chili
Hybrid Food
Ascended
Effect Food Bonus Effect Crafting
+45 to All Attributes Spherified Cilantro Oyster Soup.pngSpherified Cilantro Oyster Soup Steal Life on Crit
Spherified Peppercorn-Spiced Oyster Soup.pngSpherified Peppercorn-Spiced Oyster Soup -10% Incoming Damage
Flight of Sushi.pngFlight of Sushi +150 Fishing Power
Meta
Effect Food Crafting/Vendor TP
+45 All Attributes Dragon's Revelry Starcake.pngDragon's Revelry Starcake
Budget
Effect Food Crafting/Vendor TP
+40 All Attributes Feast of Delectable Birthday Cake.pngFeast of Delectable Birthday Cake N/A N/A
Healing Food
Ascended
Effect Food Bonus Effect Crafting
+100 Healing Power
+70 Concentration
Bowl of Fruit Salad with Mint Garnish.pngBowl of Fruit Salad with Mint Garnish +10% Outgoing Healing
+100 Concentration
+70 Healing Power
Mint Creme Brulee.pngMint Creme Brulee +10% Outgoing Healing
Meta
Effect Food Crafting/Vendor TP
+100 Healing Power
+10% Outgoing Healing
Delicious Rice Ball.pngDelicious Rice Ball N/A
Budget
Effect Food Crafting/Vendor TP
+80 Healing Power
+8% Outgoing Healing
Canned Rice Ball with "Lucky" Filling.pngCanned Rice Ball with "Lucky" Filling N/A N/A
Boon Food
Ascended
Effect Food Bonus Effect Crafting
+100 Concentration
+70 Power
Plate of Beef Carpaccio with Salsa Garnish.pngPlate of Beef Carpaccio with Salsa Garnish Steal Life on Crit
Plate of Peppercorn-Spiced Beef Carpaccio.pngPlate of Peppercorn-Spiced Beef Carpaccio -10% Incoming Damage
+100 Concentration
+70 Expertise
Salsa Eggs Benedict.pngSalsa Eggs Benedict Steal Life on Crit
Peppercorn-Spiced Eggs Benedict.pngPeppercorn-Spiced Eggs Benedict -10% Incoming Damage
Meta
Effect Food Crafting/Vendor TP
+100 Concentration
+70 Power
Soul Pastry.pngSoul Pastry* (45 min) N/A
+100 Concentration
+70 Expertise
Plate of Eggs Benedict.pngPlate of Eggs Benedict
Bowl of Green Chile Ice Cream.pngBowl of Green Chile Ice Cream + 25 Hatched Chili
Bowl of Carne Khan Chili.pngBowl of Carne Khan Chili + 25 Hatched Chili
Bowl of Firebreather Chili.pngBowl of Firebreather Chili + 35 Hatched Chili
Budget
Effect Food Crafting/Vendor TP
+100 Concentration
33% Might on Crit
Fried Golden Dumpling.pngFried Golden Dumpling N/A
Tank/Kite Food
Ascended
Effect Food Bonus Effect Crafting
+100 Healing Power
+70 Concentration
Bowl of Spiced Fruit Salad.pngBowl of Spiced Fruit Salad -10% Incoming Damage
+100 Concentration
+70 Healing Power
Spiced Pepper Creme Brulee.pngSpiced Pepper Creme Brulee -10% Incoming Damage
+45 to All Attributes Spherified Peppercorn-Spiced Oyster Soup.pngSpherified Peppercorn-Spiced Oyster Soup -10% Incoming Damage
Meta
Effect Food Crafting/Vendor TP
-10% Incoming Damage
+70 Concentration
Plate of Mussels Gnashblade.pngMussels Gnashblade
Budget
Effect Food Crafting/Vendor TP
-10% Incoming Damage
+70 Toughness
Bowl of Lemongrass Mussel Pasta.pngLemongrass Mussel Pasta
-10% Incoming Damage
+70 Healing Power
Oysters with Pesto Sauce.pngOysters with Pesto Sauce
-10% Incoming Damage
+70 Ferocity
Oysters with Zesty Sauce.pngOysters with Zesty Sauce
-10% Incoming Damage
+70 Precision
Oysters with Cocktail Sauce.pngOysters with Cocktail Sauce
-10% Incoming Damage Fried Oysters.pngFried Oysters

Utility

Power Utility
Basic
Effect Utility Crafting/Vendor TP Duration
Gain Power Equal to 3% of Your Precision
Gain Power Equal to 6% of Your Ferocity
Superior Sharpening Stone.pngPotent Superior Sharpening Stone 60 min
Superior Sharpening Stone.pngSuperior Sharpening Stone 30 min
Superior Sharpening Stone.pngMist-Infused Sharpening Stone N/A 30 min
Tin of Fruitcake.pngTin of Fruitcake 30 min
Gain Power Equal to 3% of Your Precision
Gain Ferocity Equal to 3% of Your Precision
Superior Sharpening Stone.pngFurious Sharpening Stone 30 min
Writs
Effect Utility Crafting/Vendor TP Duration
Gain 200 Power When Health above 90% Writ of Masterful Strength.pngWrit of Masterful Strength 30 min
Gain 160 Power When Health above 90% Writ of Calculated Strength.pngWrit of Learned Strength 30 min
Condition Utility
Basic
Effect Utility Crafting/Vendor TP Duration
Gain Condition Damage Equal to 3% of Your Precision
Gain Condition Damage Equal to 8% of Your Expertise
Master Tuning Crystal.pngPotent Master Tuning Crystal 60 min
Master Tuning Crystal.pngMaster Tuning Crystal 30 min
Tuning Icicle.pngTuning Icicle 30 min
Gain Condition Damage Equal to 3% of Your Power
Gain Condition Damage Equal to 3% of Your Precision
Toxic Tuning Crystal.pngToxic Tuning Crystal 30 min
Writs
Effect Utility Crafting/Vendor TP Duration
Gain 200 Condition Damage When Health Is above 90% Writ of Masterful Malice.pngWrit of Masterful Malice 30 min
Gain 160 Condition Damage When Health Is above 90% Writ of Learned Malice.pngWrit of Learned Malice 30 min
Gain 200 Precision When Health Is above 90% Writ of Masterful Accuracy.pngWrit of Masterful Accuracy 30 min
Gain 160 Precision When Health Is above 90% Writ of Masterful Accuracy.pngWrit of Learned Accuracy 30 min
Support Utility
Basic
Effect Utility Crafting/Vendor TP Duration
0.6% Outgoing Healing per 100 Healing Power
0.8% Outgoing Healing per 100 Concentration
Master Maintenance Oil.pngBountiful Maintenance Oil 30 min
Master Maintenance Oil.pngMist-Infused Maintenance Oil N/A 30 min
Gain Concentration Equal to 3% of Your Power
Gain Concentration Equal to 3% of Your Precision
Potent Lucent Oil.pngPotent Lucent Oil 30 min
Gain Concentration Equal to 6% of Your Condition Damage
Gain Concentration Equal to 3% of Your Precision
Enhanced Lucent Oil.pngEnhanced Lucent Oil 30 min
Gain Concentration Equal to 3% of Your Power
Gain Concentration Equal to 6% of Your Condition Damage
Toxic Maintenance Oil.pngToxic Maintenance Oil 30 min
Gain Concentration Equal to 3% of Your Precision
Gain Concentration Equal to 6% of Your Healing Power
Peppermint Oil.pngPeppermint Oil 30 min
Gain Power Equal to 8% of Your Concentration
Gain Concentration Equal to 3% of Your Precision
Holographic Super Cheese.pngHolographic Super Cheese + 1 Bauble Bubble 30 min

See also[edit]

Thanks[edit]

  • To User:Chieftain Alex who has helped make all of the fancy TP cost table stuff work.
  • To User:Dak393 who has been working on major 2019 updates to this guide.
  • To every other user who has helped add new information due to game updates and meta shifts since the original writing.
  • To everyone who's commented on the talk page, shared with their friends/guildies, or sent messages of support.