Guild Wars 2: Heart of Thorns content

Vale Guardian

From Guild Wars 2 Wiki
Jump to navigationJump to search

Vale Guardian

Image(s)

Vale Guardian portrait.png

Click to enlarge.

Interactive map

Pylons. Did they power those beings...or create them?

Spirit Vale#Dialogue

The Vale Guardian is the first boss in the Spirit Vale raid wing. It is an elemental of mysterious origin, powered or summoned by the pylons in the Vale.[1]

Locations[edit]

Heart of Maguuma

Walkthrough[edit]

Primary article: Spirit Vale#Vale Guardian

Combat abilities[edit]

Behavior
  • Vale Division - At 66% and 33% health remaining, Vale Guardian will become invulnerable, move to the center of the arena, and disappear, spawning a Red, Green, and Blue Guardian at their respective colored pillars. During this split phase, the Vale Guardian is not present in the arena and will only return once all three colored guardians are defeated. Each of these lesser guardians has one of the signature abilities of the Vale Guardian, and all besides the Green Guardian have other special mechanics.
    • The Red Guardian summons Seekers and only takes heavy damage from conditions.
    • The Green Guardian uses Unstable Magic Spike (blue teleport circles)
    • The Blue Guardian uses Distributed Magic, however only 3 players are needed to nullify it and can gain Blue Pylon Power.png Blue Pylon Power which needs to be stripped (boon removal).
    • At the beginning of this phase, players will become attuned to the pylon color of the third of the platform they are standing on (Pylon Attunement- Red.png Pylon Attunement: Red, Pylon Attunement- Green.png Pylon Attunement: Green, or Blue Pylon Power.png Pylon Attunement: Blue). Players will take heavy periodic damage if they are standing in the area of a color they are not attuned to. Pylon Attunement effects are removed once the Guardian Split phase ends.
  • An additional segment of the floor lights up (dealing periodic damage) in rotation after splitting and rejoining.
  • Gains Magic Storm skill after first split.
Effects

DefianceDefiance bar teal.png (unlocked when casting Magic Storm)

  • Magic Aura.png Magic Aura - Deals periodic damage to all enemies within 1500 units.
Skills
  • Bullet Storm - The Vale Guardian sends slow-moving projectiles at you that deal damage on hit.
    • Casts multiple, slow moving, white orbs causing moderate damage. This ability is only present when the Vale Guardian is split into the three minor guardians.
  • Distributed Magic - The Vale Guardian distributes its magic to a point that must be absorbed before it unleashes devastating damage.
    • Vale Guardian summons a green circle which slowly 'closes', which if insufficient players are present inside, deals devastating damage to the entire player group. At least 4 players who are not downed or defeated need to be in the circle before it closes to avoid the massive group damage. These players will be dealt a moderate amount of damage when the skill ends. Distributed Magic appears in the third of the arena the Vale Guardian was in when it casted it.
  • Magic Aura - The Vale Guardian pulses energy every 3 seconds, damaging all foes in range.
    • A passive damaging aura effect present throughout the Vale Guardian fight.
  • Magic Storm - Magic orbs erupt from the Vale Guardian, releasing energy and damaging targets in a small area around their impact point.
    • An ability which casts multiple high-damage aoes on the ground. Casting this ability also grants Vale Guardian a breakbar. Attack will automatically end after 30 seconds. Attack has a 30 second cooldown.
  • Punch - Punches foes.
  • Spawn Seekers - At regular intervals, the Vale Guardian will spawn Seekers in the arena.
  • Unstable Magic Spike - The Vale Guardian creates unstable spikes of magic, teleporting enemies caught in the impact.
    • Vale Guardian casts electric-like blue AoEs on the ground, teleporting and damaging players caught inside them.
  • Unstable Pylon - Vale Guardian renders the Blue portion of the ground unstable, damaging players standing on these portions periodically.
  • Unstable Pylon - Vale Guardian renders the Green portion of the ground unstable, damaging players standing on these portions periodically.
  • Unstable Pylon - Vale Guardian renders the red portion of the ground unstable, damaging players standing on these portions periodically.
Blue Guardian Skills
Green Guardian Skills
Red Guardian Skills
Seeker Skills
  • Magic Pulse - The Seeker pulses magic damage every second, hitting all enemies in range.
Stolen skills

Stats of encounter relevant enemies[edit]

Enemy Health Defiance bar
Vale Guardian 22,021,440 2,000
Green Guardian 722,579 1,000
Seeker 649,260
Blue/Red Guardian 540,705 1,000

Rewards[edit]

Event rewards

Gallery[edit]

Related achievements[edit]

Notes[edit]

  • Vale Guardian has 1910 armor (687 toughness and 1223 defense).
  • Vale Guardian has a 140 range diameter hitbox, which is considered medium.
  • Though its race in lore is an elemental, mechanically it is a plant. This was an intentional choice by the developers for most raid bosses so no sigil/potion would provide a race bonus against them.
  • Blue teleport circles can be blocked with Aegis.

See also[edit]

Associated items

References[edit]

  1. ^ Spirit Vale#Dialogue
    <Squad member>: These towers powered that guardian. Or summoned it.
    <Sylvari squad member>: What are these towers? Are they for a ritual or some other purpose?
    <Squad member>: Magic pylons. Did they summon those creatures?
    <Human squad member>: These towers don't look like anything I've seen before. Who made them?
    <Asura squad member>: Pylons. Did they power those beings...or create them?