WvW Reward Track

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WvW Reward Tracks tab.

PvP Reward Track.png WvW Reward Tracks is an account-wide World versus World rewards system based on earning points in 5 minutes intervals ("ticks") while participating in WvW activities. A reward track is activated in the World vs. World panel and provides rewards in tiers when sufficient number of points ("pips") is accumulated for each tier. These reward tracks are independent from the Skirmish reward track, which is always active and can be viewed in the Match Overview tab of the World vs. World panel.

Each reward track provides different types of rewards, from currencies and crafting materials to equipment. Some rewards are exclusive to WvW, like the Warclaw Reward Track, which unlocks the mount Warclaw. Many tracks are released alongside the expansions and Living World releases, providing an alternative source to earn their respective PvE rewards. Some reward tracks can be repeated infinitely, other – only completed once.

Reward track progress[edit]

Each WvW Reward Track has 8 tiers, with each tier containing 4 minor and 1 major reward. Each reward track contains 40 rewards in total: 32 minor and 8 major, where the last reward is generally the most valuable. To complete a reward track 20,000 points are needed, and a reward is received every 500 points. The progress in reward track is awarded at the end of each 5- minute scoring tick based on the player's current participation tier (see the table below), and whether the player is in a core WvW map.

Points per tick Participation tier
0 1 2 3 4 5 6
Core WvW maps +0 +25 +60 +95 +125 +160 +195
Edge of the Mists +0 +19 +46 +76 +90 +120 +146

The minimal time for completing a reward track (without boosters) is 8h 35m (103 ticks), where 195 points are earned per tick. Factoring in the skirmish rewards (with Instant Reward Track Progress, see below), starting at 0 pips and gaining a minimum of 5 pips per tick: By the 72nd tick you would have gotten silver 4 and a total of 6500 points extra, bringing the time down to 6h. Note that silver 4 rewards 750 points at the 72nd tick bringing the total gained rewards track points to 20540.
The overall minimal time to complete a reward track is 3h 45m (45 ticks), where all available boosters increase the points per tick from 195 to 454 (without bonus events). Including pips at the maximum rate of 19 pips per tick, with the highest reward rate being Diamond with 31 potions for 330 pips, one can complete a full reward track in 24 ticks (2h) and a total of 21146 Reward Track Points earned (20896 once the repeatable Diamond tier is reached), this equals 456 pips and 9 diamond chests (1.5 repetitions of the diamond tier).

Instant Reward Track Progress will be abbreviated as IRTP in the following table:

Reward Tier #chests pips
per chest
Minor Chest Final Chest Tier Total Sum
IRTP IRTP per pip IRTP IRTP per pip pips IRTP IRTP per pip pips IRTP IRTP per pip
Wood 4 25 1 0.04 2 0.08 100 5 0.05 100 5 0.05
Bronze 4 30 2 0.0667 3 0.1 120 9 0.075 220 14 0.0636
Silver 5 35 3 0.0857 4 0.1143 175 16 0.0914 395 30 0.0759
Gold 5 40 3 0.075 5 0.125 200 17 0.085 595 47 0.0790
Platinum 5 45 3 0.0667 5 0.1111 225 17 0.0756 820 64 0.0780
Mithril 6 50 4 0.08 5 0.1 300 25 0.0833 1120 89 0.0795
Diamond 6 55 5 0.0909 6 0.1091 330 31 0.0939 1450 120 0.0828

Note: Pip-Efficiency decreases after Silver tier, with Platinum only being roughly on par with Bronze, but increases again with Mithril and Diamond. While the the Pip-Efficiency in sum increases continuously, because the lower tiers get compensated by an increasing load of more lucrative tiers.

Progress is also awarded on consuming Potion of WvW Rewards, Potion of Mist Rewards, or receiving Instant Reward Track Progress. Potion of WvW Rewards could previously be obtained from Daily and weekly WvW achievement reward chests and grant 250 points. Instant Reward Track Progress is obtained on opening a chest from the Skirmish reward track, granting 250 points each. Both potions grant points to the currently selected reward track, and are not affected by boosts. For the completion of a reward track 80 Potion of WvW Rewards or 80 Potion of Mist Rewards are needed, though both items are discontinued.

Players can only make progress on a single reward track at a time, with one exception[1]. Switching between tracks will save any progress made, and players can return to where they left off. There is no known way to reset a reward track without finishing it. Upon completion of a reward track, the next reward track will be one with 0 progress, or if all have at least some progress then with the most progress is automatically activated. If all tracks have identical progress then a random one is chosen. You can force the same track to repeat instead by pressing the autorepeat icon (shaped like an infinity sign).

  1. ^ If finishing a track would bring its progress to above 20,000 points, any "extra" points are granted to the next reward track with the next highest amount of points; if there are multiple reward tracks with the same number of points (or if all other tracks are at 0 points), the points will go to a random reward track instead, meaning that any spent points are not wasted.

Reward track modifiers[edit]

There are several ways to increase the amount of reward track progress earned. These modifiers do not affect Potion of WvW Rewards and Instant Reward Track Progress.

Effect Source Duration Bonus Notes
Consumables and Enrichment
Guild WvW Reward Track Boost 1.png Guild Enhancement: World Reward Tracks Nathan the Bartender Indefinite 3-10% Bonus depends on level of guild research.
Experience Bonus (fifty percent).png Experience Booster Experience Booster, Candy Corn Gobbler and Heroic Booster 30m or 2h 50% Stacks duration up to 48hrs. Can be used alongside the Guild Enhancement.
Black Lion Booster.png Black Lion Boost Black Lion Booster 30m 25% Stacks duration. Can be used alongside other buffs.
Dragon's Rage.png Festival Gobbler Boost Snowflake Gobbler and Zhaitaffy Gobbler 15m 25% Stacks duration up to 24hrs. Can be used alongside other buffs.
Celebration Bonus.png Celebration Bonus Celebration Booster and Birthday Booster 1h or 24h 10% Stacks duration. Can be used alongside other buffs.
WvW Reward Track Enrichment.pngWvW Reward Track Enrichment WvW Reward Track Enrichment 5%
Resting.png Rested Resting in the Homestead for at least 4h 4h 2-8% Bonus depends on Homesteading mastery level.
Total +133% This total does not include time-specific bonuses
Time-specific bonuses
Mist War Summons.png Call of War Automatic Event 25% World vs. World Weeklong Bonus during special events.
Glorious Fervor.png Greater Call of the Mists (WvW) Automatic Event 25% World vs. World Weeklong Bonus during special events.
Ace Racer.png Extra Life Bonus Automatic 3% 7 stacks applied account-wide after the conclusion of the 2018 Extra Life event.
Ace Racer.png Extra Life Bonus Automatic 3% 10–12 stacks applied account-wide after the conclusion of Extra Life events (annually, from 2019 onwards).
Ace Racer.png New Hero Jump Start Boost Automatic Event 30% Given to all characters during the Welcome Back event.
Ace Racer.png Anniversary Boost Automatic Event 30% Given to all characters during the Guild wars anniversary for 7 days.

Therefore, the maximum progress per tick is +454 (503 during Call of War events) for the core WvW maps and +340 for Edge of the Mists.

Increasing Participation[edit]

Your participation level determines the number of reward track points you will earn each tick. Participation is earned by participating in a variety of WvW activities, such as capturing and defending objectives, completing events, and killing enemy players.

— Participation

Participation can be increased in two ways:

  1. By actively participating in events, securing objectives, and killing enemies. The amount of participation depends on the task and current participation tier, as shown in the table below.
  2. By joining a squad and being marked to receive shared participation, a player can receive participation from their entire squad. One player can be marked to receive shared credit for every five players in the squad. This feature allows players to focus on scouting and defending while still making progress.

Every 100% participation will increase the player's participation tier. Participation beyond 100% will roll over to the next level with the remainder scaled down according to the next level. For example, joining WvW at participation tier 0 and defeating two invaders will award 150% participation, promoting the player to participation tier 1 with 16.67% participation towards tier 2. While under the effect of Outnumbered, participation gains are increased by 50%.

Participation has a variable inactivity timer, which obeys the following rules:

  • The exact time remaining is visible on the participation bar, which also changes color as follows:
    • When more than 90 seconds remain on the inactivity timer, the participation bar is green.
    • When 90 seconds or less remain on the inactivity timer, the participation bar will turn orange.
    • When 60 seconds or less remain, it will turn red.
  • Once the timer reaches 0, participation will rapidly decay to 0%, and then through any remaining tiers.
    • At this point, the timer will show how much time remains until participation decays to tier 0 at 0%. The timer will always start at 15 minutes, regardless of participation.
  • The decay can be stopped by gaining participation, as shown in the below table. The timer can be reset in the same way.
    • When participation is gained, if its participation period is more than the time left on the inactivity timer, then the timer is reset to that participation period. There is otherwise no effect. For instance, if a player captures a ruin and then captures a tower, their inactivity timer will be reset to 10 minutes, even though it started at 2 minutes. Similarly, if a player captures a tower, and then captures a ruin 2 minutes later, their inactivity timer will not be reset, and it will continue to tick downwards from 8 minutes.
  • The timer will be paused while outside of any WvW map.[1]

Participation is kept when traveling between the core WvW maps or when switching characters, but reward track progress is not awarded at each scoring tick unless you are present in the core WvW maps at the moment the tick rewards are processed.

Edge of the Mists has a participation meter that works the same way but is independent of core WvW participation.

Action Participation level Participation period
0 1 2 3 4 5 6
Defeat invader 75% 25% 15% 11.25% 8.75% 7.5% 5.3125% 10 min
Capture Stonemist castle - - - - - - - 10 min
Capture keep - - - - - - - 10 min
Capture tower - 125% 75% 53.75% 41.25% 34.375% - 10 min
Capture camp - 125% 75% 53.75% 41.25% 34.375% 25% 10 min
Defend objective 93.75% 41.25% 25% 17.5% 13.75% 11.25% 8.75% 10 min
Defeat Legendary Castle Lord - - - - - - - 5 min
Defeat Champion Keep Lord - - - - - - - 5 min
Defeat Champion Tower Lord 25% 7.5% 5% - 5% 2.5% 1.25% 5 min
Defeat Veteran Supervisor 25% 7.5% 5% - - 2.5% 1.25% 5 min
Defeat Veteran Creature 75% 25% - - - - - 5 min
Defeat hostile mercenaries - - - - - - - 5 min
Siege (destroy structure) - 41.25% 27.5% - 15% 12.5% 8.75% 5 min
Destroy siege - - - 7.5% 6.25% - - 5 min
Capture sentry 93.75% 41.25% 25% 17.5% 13.75% 11.25% 8.75% 5 min
Capture Shrine - - - - - - - 5 min
Escort caravan 75% 25% 15% 11.25% 8.75% 7.5% 5.3125% 5 min
Complete a dynamic event.1 - - - - 7.5% 5% - 5 min
Assist mercenaries - - - - - - - 5 min
Defeat Veteran Guard 25% 7.5% 5% - - 2.5% 1.25% 2 min
Defeat Quartermaster 12.5% 3.75% - - - 1.25% 0.625% 2 min
Defeat sentry, scout, or archer 0% 0% 0% 0% 0% 0% 0% 2 min
Siege (damage structure) 7.5% 2.5% 1.25% - 1.25% 0.625% 0.25% 2 min
Siege (damage player) 0% 0% 0% 0% 0% 0% 0% 2 min
Stop caravan 75% 25% 15% 11.25% 8.75% 7.5% 5.3125% 2 min
Capture Ruin 75% 25% - - - - - 2 min
Revive mercenaries 0% 0% 0% 0% 0% 0% 0% 1 min
Defeat Champion Overgrown Grub 75% - - - - - -
Defeat Champion Arboreal Spirit 75% - - - - - -

Note that capturing the special objectives in Edge of the Mists does not increase participation. It is worth highlighting that some actions - such as defeating Veteran Scouts and Archers - do not award participation progress but still reset the inactivity timer.

1 Such as Defeat the ghost veterans and Eliminate the centaur threat

Reward track types[edit]

Exclusive tracks[edit]

The skins or items rewarded by these tracks cannot be obtained anywhere else in the game.

Track Final reward Repeatable
Triumphant Armor Reward Track Triumphant Armor Box 1Yes
Gift of Battle Item Reward Track Gift of Battle 1Yes
Hero Weapon Reward Track Hero Weapon Box 1Yes
Legacy Armor Reward Track Legacy Armor Box 1Yes
Warclaw Reward Track Warclaw Armor Box 0No
Guildrider Warclaw Skin Reward Track Guildrider Warclaw Skin 0No

Region tracks[edit]

These offer rewards related to specific regions of Tyria. For example, the Krytan reward track contains loot normally found in Kryta.

Track Final reward Requires completion of Repeatable
Kryta Reward Track Ceremonial weapons 1Yes
Shiverpeak Mountains Reward Track Etched weapons Krytan Reward Track 1Yes
Ascalon Reward Track Legionnaire weapons Shiverpeak Mountains Reward Track 1Yes
Maguuma Jungle Reward Track Tribal weapons Ascalonian Reward Track 1Yes
Ruins of Orr Reward Track Orrian weapons Maguuma Jungle Reward Track 1Yes
Maguuma Wastes Reward Track Pristine Sand-Carved Cache 1Yes
Silverwastes Reward Track Carapace Armor Box 0No

Heart of Thorns tracks[edit]

These tracks require Heart of Thorns to activate.

Track Final reward Requires completion of Repeatable
Verdant Brink Reward Track Bladed gloves 0No
Auric Basin Reward Track Auric weapons Verdant Brink Reward Track 0No
Tangled Depths Reward Track Chak weapons Auric Basin Reward Track 0No
Heart of Maguuma Reward Track Mordremoth Cache Tangled Depths Reward Track 1Yes

Living World Season 3 tracks[edit]

These tracks require Heart of Thorns and the corresponding Living World Season 3 episode to activate.

Track Final reward Episode Requires completion of Repeatable
Bloodstone Fen Reward Track Bloodstone Cache Out of the Shadows Reaper of Magic story step 1Yes
Ember Bay Reward Track Ember Bay Cache Rising Flames Machine in the Flame story step 1Yes
Bitterfrost Frontier Reward Track Bitterfrost Frontier Cache A Crack in the Ice Journey to Bitterfrost Frontier story step 1Yes
Lake Doric Reward Track Lake Doric Cache The Head of the Snake A Meeting of Ministers story step 1Yes
Draconis Mons Reward Track Draconis Mons Cache Flashpoint Arrival and Survival story step 1Yes
Siren's Landing Reward Track Siren's Landing Cache One Path Ends Shining Blade Secrets story step 1Yes

Path of Fire tracks[edit]

These tracks require Path of Fire to activate.

Track Final reward Requires completion of Repeatable
Crystal Desert Reward Track (unrepeatable) Desert Armor Box 0No
Crystal Desert Reward Track (repeatable) Desert Armor Box Crystal Desert Reward Track (unrepeatable) 1Yes

Living World Season 4 tracks[edit]

These tracks require Path of Fire and the corresponding Living World Season 4 episode to activate.

Track Final reward Episode Requires completion of Repeatable
Domain of Istan Reward Track Istan Cache Daybreak The First City story step 1Yes
Sandswept Isles Reward Track Sandswept Isles Cache A Bug in the System A Kindness Repaid story step 1Yes
Domain of Kourna Reward Track Kournan Cache Long Live the Lich Forearmed Is Forewarned story step 1Yes
Jahai Bluffs Reward Track Jahai Bluffs Cache A Star to Guide Us A Shattered Nation story step 1Yes
Thunderhead Peaks Reward Track Thunderhead Peaks Cache All or Nothing Scion & Champion story step 1Yes
Dragonfall Reward Track Dragonfall Cache War Eternal The End story step 1Yes

The Icebrood Saga tracks[edit]

These tracks require Path of Fire and the corresponding The Icebrood Saga episode to activate.

Track Final reward Episode Requires completion of Repeatable
Icebrood Saga Reward Track Grand Icebrood Saga Cache Living World Season 5: The Icebrood Saga any Living World Icebrood Saga episode reward track 1Yes
Grothmar Valley Reward Track "/Rockout" Emote Tome Prologue: Bound by Blood Coming Home story step 0No
Bjora Marches Reward Track Jora's Weapons Cache Whisper in the Dark Silence story step 0No
Drizzlewood Coast Reward Track Gilded Reliquary of the Bear No Quarter Shoulder to Shoulder story step 0No
Shiver Emote Tome Reward Track "/Shiver" Emote Tome Champions Purchase Shivering Ice from a recruited vendor 0No

End of Dragons tracks[edit]

These tracks require End of Dragons to activate.

Track Final reward Requires completion of Repeatable
End of Dragons Reward Track (unrepeatable) Canthan Armor Box 0No
End of Dragons Reward Track (repeatable) Canthan Armor Box End of Dragons Reward Track (unrepeatable) 1Yes
Long-Lost Tahkayun Weapons Reward Track (unrepeatable) Long-Lost Tahkayun's Weapon Bag 0No
Long-Lost Tahkayun Weapons Reward Track (repeatable) Long-Lost Tahkayun's Weapon Bag Long-Lost Tahkayun Weapons Reward Track (unrepeatable) 1Yes
Xunlai Customer Loyalty Perks Program (unrepeatable) Dragonjade-Tier Reward Package 0No
Xunlai Customer Loyalty Perks Program (repeatable) Dragonjade-Tier Reward Package Xunlai Customer Loyalty Perks Program (unrepeatable) 1Yes

Secrets of the Obscure tracks[edit]

These tracks require Secrets of the Obscure to activate.

Track Final reward Requires completion of Repeatable
Secrets of the Obscures Reward Track (unrepeatable) Ammytas Gear Box 0No
Secrets of the Obscure Reward Track (repeatable) Ammytas Gear Box Secrets of the Obscure Reward Track (unrepeatable) 1Yes

Janthir Wilds tracks[edit]

These tracks require Janthir Wilds to activate.

Track Final reward Requires completion of Repeatable
Janthir Wilds Reward Track (unrepeatable) Janthir Wilds Gear Box 0No
Janthir Wilds Reward Track (repeatable) Janthir Wilds Gear Box Janthir Wilds Reward Track (unrepeatable) 1Yes

Dungeon tracks[edit]

Dungeon tracks are available on a two-week rotating cycle. Players can complete the story mode of the associated dungeon—or in the case of Arah, completion of Victory or Death or explorable mode—to unlock its reward track permanently.

Every two tiers of a reward track, players may choose a weapon and will be given 60 dungeon tokens. Completing a reward track gives a total of 240 dungeon tokens. At the end of a reward track a player may choose a single piece of armor associated with the dungeon. For information about specific attribute values granted by different types of equipment, see Equipment acquisition by stats#Dungeons.

Track Weapon sets Armor sets Repeatable
Light Medium Heavy
Ascalonian Catacombs Royal Ascalonian weapons Ascalonian Performer armor Ascalonian Sentry armor Ascalonian Protector armor 1Yes
Caudecus's Manor Golden Wing weapons Council Ministry armor Council Watch armor Council Guard armor 1Yes
Twilight Arbor Nightmare weapons Nightmare Court armor Nightmare Court armor Nightmare Court armor 1Yes
Sorrow's Embrace Dark Asuran weapons Forgeman armor Forgeman armor Forgeman armor 1Yes
Citadel of Flame Molten weapons Flame Legion armor Flame Legion armor Flame Legion armor 1Yes
Honor of the Waves Kodan weapons Armor of Koda Armor of Koda Armor of Koda 1Yes
Crucible of Eternity Inquest weapons Inquest armor Inquest armor Inquest armor 1Yes
The Ruined City of Arah Weapons of the Dragon's Deep Armor of the Lich Accursed armor Grasping Dead armor 1Yes

Temporary tracks[edit]

These tracks are only available for a limited period of time during the related festival, and as such can be repeated indefinitely during that period. The Lunar New Year festival is the only one without a related reward track.

Track Final reward Available Repeatable
Super Adventure Reward Track Super Weapon Box Super Adventure Box 2017 onwards 1Yes
Dragon Bash Reward Track Dragon Coffer (5) Dragon Bash 2019 onwards 1Yes
Festival of the Four Winds Reward Track Zephyrite Curio Box Festival of the Four Winds 2018 onwards 1Yes
Halloween Reward Track Halloween Pail Halloween 2014 onwards 1Yes
Wintersday Reward Track Ultimate Wintersday Gift Wintersday 2014 onwards 1Yes

See also[edit]

References[edit]