Greatsword + Swords Power Reaper[edit]
Build Rating (Subjective)
Criterion |
Rating
|
Burst Damage |
4/5
|
Sustained Damage |
5/5
|
Utility Options |
3/5
|
Survivability |
5/5
|
Difficulty |
2/5
|
Power Reaper is a very bursty and resilient choice, even with a simplified rotation like the one I use. It's an amazing pick for all aspects of PvE and it's surely one of the strongest power builds for general open world and solo gameplay, as it provides itself with good amounts of the most essential offensive boons: Quickness, Fury and Might. Through Reaper's Shroud, it has access to a second health bar, making it very durable, especially when making smaller adjustments to the standard raid/strike/fractal build and using Staff as a ranged secondary weapon.
Link to the Build on the Editor
Playstyle & Skills[edit]
Skill Type |
Skills
|
Reaper's Shroud |
|
|
|
|
|
Greatsword |
|
|
|
|
|
Staff |
|
Utility |
|
- Reaper's Shroud does is not drastically different from Death Shroud, but it will drain Life force faster and includes stronger melee abilities.
- The auto attack chain is really strong for damage and recharges all other shroud skills on the final hit. That way, auto attacking in shroud helps with using the other skills faster!
Rotation Guidance[edit]
You can find my most recent rotation showcase here.
Damage Log
Rotation Flow[edit]
Section |
Notes
|
General Stuff |
|
Opener |
|
Section 1: Shroud |
|
Section 2: Greatsword |
- Dusk Strike, Fading Twilight + Chilling Scythe make up for a very strong but slow chain of auto attacks that will recharge Gravedigger when completed. Above 50% health, you should try to fit in one full auto attack and 2 casts of Gravedigger per loop.
- Gravedigger is a very strong Whirl finisher that recharges itself when it hits an enemy below 50% health. For that reason, it replaces the auto attack chain below 50% health.
- Gravedigger is very strong, always use it once per loop.
- Grasping Darkness gives Life Force and does damage, but it is a Pull ability. It is often useful, but sometimes risky to use when you pull stuff to places where it shouldn't be (like on Vale Guardian or Desmina).
- When you have between 3 & 2 seconds left until shroud recharges, recast the opener and restart from the shroud section.
|
CC Skills for Breakbar Damage |
|
Utility Skills[edit]
Gear & Traits[edit]
Important Stats in Hero Panel (descending in Importance):
- At least 75% Critical Chance: Fury gives the remaining 25%.
- Maximize Ferocity
- Maximize Power
Traits
Spite
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Soul Reaping
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reaper
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Open World Build[edit]
You can find my most recent open world build showcase here.
Link to the Build in the Editor
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
Increasing General Survivability[edit]
- The first major step to increase survivability is to use Swords as secondary weapons. They give you 1200 range on all your weapon skills and synergize well with the kit of the build.
- Use all swords skills on cooldown. It is okay to only use the first skill of all sword skills, as the secondary skills sacrifice health. Gorge heals you for roughly the amount you sacrifice, so this is always safe to use.
- Devouring Visage applies Fear, which triggers Dread. Make sure to use it whenever it is available.
- Second, use Blighter's Boon instead of Reaper's Onslaught. This will give you lots of Life force and health whenever you apply a boon to yourself.
- Blighter's Boon triggers on every stack of Might you apply to yourself. Through the traits Reaper's Might, Siphoned Power and Chilling Victory and by using Fried Golden Dumpling food, you apply loads of Might to yourself, leading to massive healing and Life force generation in- and outside of shroud.
- You can use "Rise!" to generate Minions as decoy. They will also absorb damage for you, which is awesome! This skill also does respectable damage in melee range.
- If those changes are not comfortable enough for you, you can use the survivability food and utlity item listed above for another -10% damage taken and 150 Toughness!
Boon Coverage[edit]
- Might is covered by Reaper's Might, Fried Golden Dumpling, Siphoned Power and Chilling Victory, as explained above.
- Since we lose the Quickness from Reaper's Onslaught, we'll make use of Dread in Spite and use a Relic of the Chronomancer.
- Dread triggers on Reaper's Mark and Terrify and covers both Fury and Quickness on you. It also recharges Infusing Terror by 50% every time you kill something while it is on cooldown, allowing you to spam it in shroud for constant application of Quickness.
- To trigger Relic of the Chronomancer, we'll use Well of Blood, Well of Darkness and Well of Suffering. They will grant you additional Quickness outside of shroud.
- "Chilled to the Bone!" covers additional Might, Fury, Quickness and Stability.
- To cover more boons, make use of Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge.
- These give for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat. The Protection from this is another free massive gain to survivability!