Living World Season 2 content

The Waypoint Conundrum

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The Waypoint Conundrum

The Waypoint Conundrum is the third story step of The Dragon's Reach: Part 1, the third episode of Living World Season 2.

Objectives[edit]

Help Taimi construct a device to reconfigure the waypoints.
  • Meet Taimi at the Ley Line Hub.
  • Speak with Taimi.
  • Speak with Phlunt.
  • Speak privately with Taimi.
  • Activate Scruffy's follow mode.
  • Acquire a vial of containment sterilization fluid.
  • Acquire the aetheric armature from an asuran power generator.
  • Check chests for ley-line-infused rock samples.
  • Return the required parts to Taimi.
  • Accompany Taimi to the device's staging point.
  • Ask Phlunt if he'll be attending the world summit.
  • Talk to Kasmeer.

Rewards[edit]

Walkthrough[edit]

After talking to Taimi and Phlunt, you are sent to gather components for Taimi's device with Scruffy. The golem can be interacted with to switch between follow mode, where he follows the player, and defend mode, where he is stationary but can fight. Additionally, its scan can signal blue areas where, if the player walks inside, triggers the apparition of enemies.

The components' general location will be shown on the map. At the first location, it is possible to take a liquid sample by fighting enemies, or by asking Scruffy to repair the containers first to avoid combat. At the second, the player can either try to disassemble the power generation blind, or go a little further (risking a fight with a Veteran Inquest Assassin) to consult instructional pamphlet. The pamphlet will tell you to: (1) turn off the generator, (2) open its casing and (3) deactivate the aetheric field. At the third location, the player can open one of three chests (the other two cannot be opened). Scruffy's scan indicates which ones contains the ley line magic-infused rock sample; the other two will spawn enemies.

After that, return to Taimi and watch the cutscene to end the mission.

Achievements[edit]

This achievement rewards items. Return to The Waypoint Conundrum Return to The Dragon's Reach 0Achievement points
Complete the mission The Waypoint Conundrum in Living World Season 2 Episode 3.
Reward: Burning Ember.pngPile of Silky Sand (50)
Completed The Waypoint Conundrum 0Achievement points
This achievement rewards items. Nary a Pitfall The Dragon's Reach, Part 1 10Achievement points
Help Taimi gather parts for her device without triggering any traps.Story Instance: The Waypoint Conundrum
Reward: Story Journal chest.pngAmbrite Cache
Helped Taimi Without Triggering Inquest Traps 10Achievement points
  • Nary a Pitfall and Crate Scrapper are mutually exclusive. In order to get both achievements, you will have to repeat the instance.
  • To get this achievement, you must not trigger any traps in the whole instance. This includes enemies spawned by the generator (if used incorrectly), crates and the enemy ring spawns, which you can discover with Scruffy's detection mode. It should be noted that Scruffy's detection mode cannot be activated on the way back to Taimi once you've got all the parts. The achievement will complete upon finishing the instance.
  • Achievement qualification may be tracked via the Achievement effect.png Nary a Pitfall effect.
This achievement rewards items. Crate Scrapper The Dragon's Reach, Part 1 5Achievement points
Find the hidden Inquest crate and defeat the chromatic creature within it.Story Instance: The Waypoint Conundrum
Reward: Story Journal chest.pngGeode Hoard
1 Chromatic Creature Crushed 5Achievement points
  • As noted above, this achievement is mutually exclusive with Nary a Pitfall.
  • This is the easiest achievement of the instance one and should be obtained together with the achievement below because it's mandatory in "Leave No Survivors". Move to the eastern part of the instance (near border limit) and you will see a crate on the northern wall. Inspect it and you will find a champion ooze which is easy to defeat.
  • Achievement qualification may be tracked via the Achievement effect.png Crate Scrapper effect.
This achievement rewards items. Leave No Survivors The Dragon's Reach, Part 1 15Achievement points
Vanquish every enemy group, including ambushes and traps, while helping Taimi collect parts for her device.Story Instance: The Waypoint Conundrum
Reward: Story Journal chest.pngStore of Edible Cactus Fruit
Vanquished Every Enemy Group 15Achievement points
The veteran assassin seems to frequently spawn inside the terrain, making it impossible or extremely difficult to kill. If it is engaged, but unable to reach the player (due to being inside the terrain), it will go invulnerable and despawn, causing this achievement to fail.
  • This is a tricky achievement as you can make some mistakes that cause it to fail. As the description says, you need to trigger all enemy spawns. To see the spawn lines, use Scruffy's detection mode (although this is not necessary - you can just walk through them). Achievement progress may be tracked by the Miscellaneous effect.png The Waypoint Conundrum effect on the player's bar. This achievement can be done solo. The only kills of any difficulty are the Veteran Assassin and the Inquest group because they can despawn. If you are doing this solo, to save time, skip the order below and attempt #4 and #5 first - just run along the top "tier" directly east of Taimi and drop down onto the ledge to the first objective.
    1. Past the group with the Councillor down the path, the middle "tier" has 2 Earth Elementals.
    2. In the water at the bottom of the ramp are 1 Veteran Spark and 1 Spark.
    3. At the first location marked on your map, take the fluid without getting Scruffy to stabilize it. This spawns 1 Ooze and 1 Veteran Ooze.
    4. Head to the upper ledge which is directly east of the entrance to the area. A Veteran Assassin will spawn. It will briefly go invulnerable and attempt to flee to the cave entrance at ~50% life without further attacking you. When you trigger the Veteran Assassin spawn, 3 Inquest (1 Engineer, 2 Assassins) also spawn at the (now opened) cave entrance door. You will fail the achievement if any of the following occur:
      1. The doors to the cave entrance close thus making the 3 Inquest for #5 unreachable, which happens when the Veteran Assassin is killed
      2. The Veteran Assassin reaches the cave entrance door, at which point you have failed to kill the Veteran Assassin and the 3 Inquest behind the door become unreachable
      3. You engage the Veteran Assassin and walk past the corner to the entrance toward group #5, which will make the Veteran Assassin teleport out so it cannot be killed
      • If playing in a party, simply split up and make sure to kill the 3 Inquest before the Veteran Assassin dies or reaches the door.
      • If solo, trigger the Veteran Assassin before you have to return to Taimi, but do not engage him yet. Leave Scruffy in Defend mode outside of the assassin's reach, then go directly to the cave entrance door. Kill the 3 Inquest, then go back and kill the Veteran Assassin, making sure to kill it before it reaches the door after it starts to flee at ~50% HP.
    5. The 3 Inquest behind the door (see #4 explanation above) are the next spawn.
    6. There is a 1 Veteran Earth Elemental and 1 Earth Elemental spawn just below the ledge where the Veteran Assassin spawned (#4).
    7. The next spawn is back down in the water just past the second objective area with the power generator, which has 3 Sparks.
    8. Now go to the power generator where the second objective is located. Use the power generator and do the following:
      1. Shut down generator
      2. Open the casing
      3. Take out the item but do not shut down the field
      4. After these steps, 2 Shadow Imps and 1 Veteran Shadow Imp will spawn. Take care as they do a lot of damage. In order to take them out, take down the Altars that spawn and focus on the Veteran.
    9. There is a further spawn of 3 Sparks in the water directly south of where #6 spawns.
    10. There is another spawn of Earth Elementals just south of #7 on land and just before the crates for the third location marked on your map.
    11. Now go to the crates. Inspect the middle crate first which will ask if you want to move it (with a combat symbol). This spawns a Veteran Mordrem Wolf on the opposite bank which will come towards you and attack.
    12. The final enemy is a Champion Ooze, located in the crate in the far NE of the area by itself (which also contains the "Crate Scrapper" achievement).
  • You will earn the achievement immediately after killing the last enemy, so if you don't get it - you have missed a step.
  • Achievement qualification may be tracked via the Achievement effect.png Leave No Survivors effect.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Approaching Taimi
Taimi: Don't touch anything!
Councillor Phlunt: Progeny, do not speak to your elders in such a tone! I won't have it.
Taimi: I thought you'd never get here. Did you stop off at the Dead End for a pint and a pie or something?
Talking with Councillor Phlunt before speaking to Taimi or after you to talked to him as the story step
What do you want? If you have time to speak with me, then Taimi must have finished the device. If that is not the case, then go assist her until she has.
Talk end option tango.png Just checking on you, Councillor. I'm glad you don't need anything.
Talking with Taimi
Keep your voice down. The old lab rat doesn't need to hear this.
Talk quest option tango.png I got your mail. What's going on?
I talked to Zojja, just like Braham asked me to. She got me in to see Councillor Phlunt. It was all great until I made the mistake of mentioning my device.
Talk quest option tango.png The waypoint recalibration device you've been working on?
Exactly. I'm almost done with it. So, he insisted on coming to see what I was working on. I had no choice. I had to bring him here.
Talk quest option tango.png Are they going to come to the summit?
He won't commit. He says it all hinges on whether my device works or not.
Talk quest option tango.png Okay. Let me talk to him.
Talking with Councillor Phlunt
I've surmised that you are <Character name>. What is your involvement in all this?
Talk quest option tango.png I'm a friend of Taimi's. We're working together on the summit.
Good. I'm glad she has a hint of adult supervision. However, it is of utmost importance that the Council be alerted when underage progenies make discoveries such as this cave.
Talk quest option tango.png I understand you're here to inspect her device?
That is indeed the case. I need to verify that she is in no danger. She claims to have discovered a means to lowering the frequency at which the waypoints resonate.
Talk quest option tango.png She is working on it, yes.
Taimi: Golly. I'm right here! And I'm not just working on it. I'm almost done. It's going to save the waypoints.
Talk quest option tango.png How close are you?
Taimi: Well, I'd be closer if these...scholarly gentlemen would stop distracting me from my work.
Talk quest option tango.png Councillor, Taimi needs time to finish. We promise we'll show it to you then.
I will wait for a short while, but I insist on inspecting the device soon.
Talk quest option tango.png And you will attend the summit? It's very important.
I will attend the summit, but only after I verify that this device can protect our waypoint network from marauding vines. Otherwise, I'll have to return to my lab.
Talk quest option tango.png We understand. C'mon, Taimi. Let's get to work.
Talk end option tango.png One second. I need to do something.
After speaking with Phlunt
Taimi: Everyone stand back, except my assistant. Back! Back! My brain needs some room to breathe.
Taimi: Is that old windbag out of earshot? Good. Okay, let's talk. I'm gonna need your help to build this thing.
Talking with Taimi
I'm going to explain this in terms you will understand, okay? The device we're building modulates—changes—the frequency at which a waypoint resonates—how fast or slow it vibrates.
Talk quest option tango.png Got it. How does it work?
Good. In theory, it taps into the waypoint network, finds the waypoint we want to fix, and then a dialogue happens between my device and the waypoint. Basically, my device calms down the waypoint.
Talk quest option tango.png Okay. I understand. What's left to complete?
I need three very specific parts. There are tons of scrap here from the Inquest. My hope is that we'll find what I need here. Ugh, but it's going to take forever with Phlunt breathing down my neck.
Talk quest option tango.png I'll gather the parts while you stay here and work. It'll save time.
That's perfect. I'll send Scruffy with you. He has an autonomous mode now. I've been hoping for a good chance to test it.
Talk quest option tango.png Sounds good. What am I looking for?
After speaking with Taimi
Taimi: Wait! Let me load up Scruffy with a few detection algorithms to help you out.
Taimi: Okay, part number one. I need containment sterilization fluid. You know, that icky stuff the Inquest stores specimens in.
Taimi: Don't worry, I'm not trapping innocent life-forms. This stuff just so happens to be suitable for the liquid elements of the device.
Taimi: Number two! The aetheric armature from a standard power generator.
Taimi: I'm sure they've got one around here somewhere. It's not a lab unless there are power generators going haywire.
Taimi: Finally, I need a sample of ley line magic-infused rock. You could mine some, perhaps, but that'd take ages.
Taimi: I spotted samples earlier, stored in wooden boxes toward the rear of the cavern. Much easier to just take those.
Taimi: Scruffy is ready to take commands. Simply interact with his input panel and select the behavior routine you want him to follow. He can detect items of interest, follow you, and defend from enemies.
Taimi: Scruffy can also repair damaged containment units if you happen to find any.
Talking to Taimi after she gives her requests
What? Huh? Sorry, I was in hyper-focus mode. I really need those parts. We can talk more when my device is finished. Okay?
Talk end option tango.png I'll be back as soon as I've found them all.
Interacting with Scruffy while he is inactive
Scruffy's command panel has four options available, one of which brings up instructions from Taimi.
Talk quest option tango.png Read instructions.
Follow Mode is just that: Following. Don't count on Scruffy to do anything else. Defend Mode disables following, but Scruffy will fight for you, protect you, and even draw enemies off you!
Talk quest option tango.png Read on.
I've also included a handy detection scan. If you're looking for something, it might help point the way, and if there's an ambush ahead, it'll warn you.
Talk quest choice tango.png Activate follow mode.
Talk quest choice tango.png Activate defend mode.
(If follow mode is inactive)
Follow mode must be active for the defend or detection modes to work.
Talk quest choice tango.png Activate follow mode.
Talk ready option.png Activate detection scan.
(If follow mode is inactive)
Follow mode must be active for the defend or detection modes to work.
Talk quest choice tango.png Activate follow mode.
Talk end option tango.png Exit.
Interacting with Scruffy once activated
Scruffy stands alert, awaiting new commands.
Talk quest option tango.png Reinforce containment device. (Only available if near a Liquid-Containment Chamber)
Talk quest choice tango.png Activate follow mode. (Scruffy will follow)
Talk quest choice tango.png Activate defend mode. (Scruffy will attack, but not follow)
Talk ready option.png Activate detection scan. (Scans for correct items. Ambushes indicated by glowing ring.)
Talk more option tango.png Read instructions. (Brings up the dialogue above)
Talk end option tango.png Leave.
Approaching the Arcane Guards after activating Scruffy
Arcane Council Guard: Such questionable fraternization should be closely monitored.
Arcane Council Guard: Agreed. The council has been too lenient with Zojja since Snaff's passing. Her recent activities are especially concerning.
Arcane Council Guard: Entrusting a progeny with critical projects, allowing her to run around with those reckless door busters.
Arcane Council Guard: At least they keep her and her golem out of sight.
Arcane Council Guard: How true. (chuckle)
(Repeating)
Arcane Council Guard: Hmph. Impossible.
Arcane Council Guard: Upstart.
Arcane Council Guard: (cluck)(cluck)(cluck)
Arcane Council Guard: Oh, the hubris.
Arcane Council Guard: This place is...intriguing.
Arcane Council Guard: She doesn't know.
Examining damaged Liquid-Containment Chamber
This container looks damaged. Its contents press against the glass as if trying to escape.
Talk combat option tango.png Grab a sample.
Talk end option tango.png Leave it alone.
Examining the central Liquid-Containment Chamber
This container looks stable. A sterilization fluid sample can be taken if the container's transfer mechanism are reinforced.
Talk combat option tango.png Grab a sample without reinforcing the transfer mechanisms. (Summons an ooze to fight)
Talk quest option tango.png Reinforce the transfer mechanisms and grab a sample. (Only available if player reinforces it)
Talk end option tango.png Leave it alone.
Examining the Asuran Stand
Several stands are scattered across the ground. Each have various power gems, but aren't actively powering anything.
Talk end option tango.png Leave.
Examining the Inquest Papers
Inquest papers cover the walls, but none of them describe how to disassemble a power generator.
Talk end option tango.png Leave.
Examining the Asuran Lift
This device does not look like a power generator. It does, however, have an activation switch.
Talk ready option.png Switch it on.
Talk end option tango.png Leave.
Examining the Asuran Power Generator
A standard asuran power generator. A nearby note reads: "DO NOT attempt to disassemble the generator without employing the proper procedure! Refer to instructional pamphlet #2065 for more details.
(Before reading the pamphlet) Talk quest choice tango.png Instructions are for chumps!
(After reading the pamphlet) Talk quest choice tango.png Glad I read the instructions.
The generator hums loudly. The casing is closed.
Talk quest choice tango.png Grab the armature from the aetheric field. (Summons foe)
As your hand crosses the aetheric field, you feel like you've bridged a connection that should not have been bridged. The air ripples nearby.
Talk combat option tango.png Whoops.
Talk quest choice tango.png Turn off the generator.
You turn off the generator. The humming noise subsides.
Talk quest choice tango.png Grab the armature from the aetheric field. (Summons foe)
Talk quest choice tango.png Open the generator's casing.
You open the casing, revealing a power-stone magnetized armature and its surrounding aetheric field.
Talk quest choice tango.png Grab the armature from the aetheric field. (Summons foe)
Talk quest choice tango.png Deactivate the aetheric field.
While the aetheric field's off, you carefully remove each power stone from the panel. The armature clatters to the base of the generator.
Talk quest option tango.png Grab the armature from the generator.
Talk quest choice tango.png Deactivate the aetheric field.
Talk quest choice tango.png Deactivate the aetheric field.
Talk quest choice tango.png Open the generator's casing.
Talk quest option tango.png Look for the instructional pamphlet.
Examining the Inquest Instructional Pamphlets
Several Inquest instructional pamphlets lie on the table.
Talk quest choice tango.png Read pamphlet #406.
IMPORTANT: When dealing with rival krewes, please remember the three rules of conduct: Their research is not sacred. They are inferior to the Inquest. Take everything.
Talk back option tango.png Read another pamphlet.
Talk end option tango.png Leave.
Talk quest choice tango.png Read pamphlet #2065.
IMPORTANT: Due to overwhelming number of generator failures and malfunctions, we've posted disassembly instructions on our machines to increase our specialists' survival rates.
Talk more option tango.png Keep reading.
First, shut down the generator. Second, open its external casing. Third, disengage the aetheric field's power-stone panel. DO NOT disturb an active field. This will result in temporal anomalies.
Talk back option tango.png Read another pamphlet.
Talk end option tango.png Leave.
Talk end option tango.png Leave.
Talk quest choice tango.png Read pamphlet #3333.
IMPORTANT: The discovery of ley line infused rock matter and Zephyrite Aspect crystals has persuaded Inquest leaders to allow previously restricted experimentation methods.
Talk back option tango.png Read another pamphlet.
Talk end option tango.png Leave.
Talk end option tango.png Leave.
Examining an unopenable Wooden Chest
A heavy crate is stacked on top of this chest. Neither can be opened.
Talk end option tango.png Leave.
Examining the second westermost Wooden Chest
This chest looks unlocked. But that smell...ugh!
Talk quest choice tango.png Open the chest.
Talk end option tango.png Leave.
Examining the central Wooden Chest
This chest is unlocked. Several containers filled with strange substances rest on top of it. The containers must be moved to open the chest.
Talk combat option tango.png Move the containers.
A thin vapor leaks from one of the moved containers. You hear the rumblings of something drawn to the scent.
Talk end option tango.png Uh-oh.
Talk end option tango.png Leave it alone.
Examining the second easternmost Wooden Chest
This chest looks unlocked. A chromatic light glistens along its edges.
Talk quest choice tango.png Open the chest.
The chest is filled with several samples of ley line energy-infused rocks.
Talk quest option tango.png Take them.
Talk end option tango.png Leave it alone.
Examining the Crate in the north-east corner
This would be an inconspicuous crate if not for the light shining through it's cracks.
Talk combat option tango.png Open it. (This releases the Champion Chromatic Ooze)
Talk end option tango.png Leave it alone.
Interacting with Scruffy after all parts are collected
Scruffy entered follow mode as soon as his sensors registered that all three necessary components had been acquired.
Talk end option tango.png Return to Taimi.
While returning to Taimi with all the parts
Councillor Phlunt: Are you done?
Taimi: No, it's not done yet. Stop asking.
Councillor Phlunt: When do you expect completion?
When approaching Taimi with all the parts
Taimi: There you are. Got all the parts? Lemme hop onto Scruffy and make the finishing touches.
Taimi: Well, Councillor Phlunt, I'm sorry to report that I've completely wasted your time and the waypoints will now be destroyed by Mordremoth.
Councillor Phlunt: What?
Taimi: Just kidding. My patent-pending waypoint recalibration device is now complete.
Councillor Phlunt: Oh, you little degenerate. Turn it on.
Taimi: I'm gonna need to take this to the heart of the ley line chamber. Watch your step down the ramp.
Once everyone is down at the bottom of the chamber with Omadd's Machine
Taimi: From the center here, we can hop on whatever confluence of ley lines Omadd's crazy-box ran on.
Taimi: And once the device is fully active, it'll adjust the waypoint's energy configuration to be bland and uninteresting to Mordremoth.
Taimi: It's on and scanning the waypoint network now.
Councillor Phlunt: So? Did it work?
Taimi: Hold on. The network is vast. It may take a while before I know.
Councillor Phlunt: How long?
Taimi: Best approximate estimate: a few weeks.
Councillor Phlunt: A few weeks? Unacceptable. Who knows how many waypoints we'll have lost by then!
Councillor Phlunt: We need to discuss this.
Taimi: Hi Kasmeer. Don't pay attention to Phlunt. The boss is handling it.
Talking to Taimi
Ugh, Phlunt is the worst. I'm sorry we have to put up with him. That's my life at Rata Sum in a nutshell.
Talk end option tango.png We only have to be nice to him for a little while.
Talking to Kasmeer
Sorry. I didn't mean to interrupt. Don't mind me.
Talk end option tango.png One moment.
Talking to Phlunt
This is unacceptable! I should have known better than to trust some underage...degenerate...agh!
Talk quest option tango.png Councillor Phlunt, I'm sure Taimi can speed up the process.
She'd better. I'm not attending anything until we have a working solution to the endangered waypoints. If you want me at your summit, you'll get her moving.
Talk quest option tango.png I understand.
After Phlunt leaves
Kasmeer Meade: Wow, you work fast! And you just started today?
Taimi: It's not like I just imagined it. Once you've got the design, all it takes is time.
Taimi: And, well, I couldn't have done it without the help. Thanks.
Talking to Kasmeer
I came to check on Taimi, but I'm glad to see you here, too. I talked to Countess Anise like you asked.
Talk quest option tango.png What did she say?
She relayed our invitation to the queen and, surprisingly, replied quickly. Queen Jennah will attend the summit!
Talk quest option tango.png That's great news! Our first confirmation.
I know! Apparently, talking to Countess Anise was the right move. What are you going to do now?
Talk quest option tango.png I'm meeting Braham in Hoelbrak. He has to talk to Eir about Whitebear.
Ooh. Right. Well, good luck with that. I know he doesn't get along so well with his mother. Your presence will help him a lot.
Talk quest option tango.png Thanks. Can you stay with Taimi and make sure nothing interrupts her work? It's important.
Absolutely. I'll send word if anything happens.
Talk quest option tango.png Thanks, Kas.
Talking to Kasmeer again
Have a safe trip. Don't worry about us. I'll keep Taimi safe and on task. I actually like it here. It's so pretty.
Talk end option tango.png Have fun, and be diplomatic with Phlunt.

My story[edit]

Discovering Scarlet's Breakthrough loading screen.jpg

The Arcane Council refused to attend the world summit without proof that Taimi's waypoint recalibration device would work. I agreed to help her acquire the components and resources necessary to complete the machine. After some scraps with elementals (who may have been attracted to the ley line's magical energy), I collected all the necessary items. Taimi got the device running and scanned the waypoint network, but was unable to immediately recalibrate the waypoints themselves since the network is so vast. She needs more time.

My story