Guild Wars 2: Janthir Wilds content

Janthir

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Janthir

6Complete heart (map icon).png 10Waypoint (map icon).png 106Point of interest (map icon).png 16Vista (map icon).png

Janthir map.jpg
Map of Janthir

Levels
80
Type
Region
Within
Tyria
Connects to
Kryta

Janthir is a region located north of Kryta and west of the Far Shiverpeaks and Furious Stretch. The place is said to have once been inhabited by beings with the Gift of True Sight, though the name, culture, and appearance of this group is fully unknown. Durmand Priory scholars have been speculating whether the mursaat originated from there although they have found no conclusive evidence for their hypothesis.[1]

Getting there[edit]

Locations[edit]

Explorable zones
Homesteads

Interactive map[edit]

History[edit]

Early years[edit]

According to scholarly theories, the enigmatic inhabitants of the Isles of Janthir were associated with the Eye of Janthir although it is unknown if they were responsible for creating it.[1] The Eye served as a magical construct that could be used to see a person's gifts for magical aptitude.[2][3] It also possessed the power to defend itself, sustain the life of multiple beings and thus extend their lifespans as long as the construct itself remained active, as well as peer into the minds of its targets and use their weaknesses and regrets to break them down.[1] In its presence, beings recognized with having the Gift of True Sight dormant in them could see otherwise invisible mursaat.[4]

Saul D'Alessio traveled to the Isles of Janthir to retrieve the Eye of Janthir. Since at least 1067 AE,[2] the White Mantle used the construct to identify "gifted" people whom they would sacrifice atop the Maguuma Bloodstone on behalf of their mursaat masters.[1] The White Mantle wrote down religious teachings into the Tablets of Janthir and wore Tokens of Janthir which they sometimes handed out. According to their beliefs, wearing the token would make the Unseen Ones, a name used for the mursaat, pay special attention to people wearing them and supposedly keep said people safe from certain threats.[5] The White Mantle often associated themselves with Janthir, though the extent of such relation was unknown.

Living World Season 3[edit]

In 1329 AE, Rox mentioned that Minister Caudecus, who had revealed himself to be the latest Confessor of the White Mantle, appeared to have retreated to the Isles of Janthir with the Shining Blade agent Canach in pursuit before returning to Kryta to begin the Siege of Divinity's Reach. Caudecus's reasons for the journey remained unclear and if he had truly traveled to the isles instead of simply making his enemies believe he had done so.[9]

Secrets of the Obscure[edit]

Shortly before the death of the Elder Dragon Soo-Won in 1335 AE, the Wizard's Court moved the levitating Amnytas from Janthir to the Horn of Maguuma. According to the journal of an Astral Ward member, the Maguuman coast had been deemed more peaceful than Janthir, explaining the reason for the relocation.[10]

At some point, the Astral Ward wrote what were titled as recent reports on non-Kryptis activity near the Isle of Janthir.[11]

During the Astral Ward's excursion to Nayos, the Pact Commander discovered that the Heart of the Obscure, an arcane artifact created by Waiting Sorrow of the Wizard's Court, could make a written language seemingly associated with Janthir legible.[12]

Janthir Wilds[edit]

Geography and climate[edit]

List of regions[edit]

These are labelled on the world map but are considered lore regions.

Accessible regions[edit]

Janthir Bay
The Isles

Inaccessible regions[edit]

Highland Shore
Janthir Gravis

Gallery[edit]

Trivia[edit]

  • Prior to the August 20, 2024 game update the region was known as Isles of Janthir.
  • Creatures and items relating to Janthir are referred to using the adjective "Janthiri".[13][14]
  • The artistic vision of the expansion's zones was inspired by Iceland.[15]

References[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Janthir.
  1. ^ a b c d Scholar Glenna
  2. ^ a b Mantle Knight Franklin
  3. ^ Shining Blade Secrets
    <Character name>: What do you know about the Eye of Janthir?
    Exemplar Mehid: All I know is what is in the history books. It was a tool of the mursaat and White Mantle, associated with the people of Janthir. It was a magical construct that could see a person's gifts.
    <Character name>: So it serves the White Mantle?
    Exemplar Mehid: And the mursaat, yes. It's hundreds of years old, but it was recently rediscovered in Bloodstone Fen and has been seeking its masters ever since.
  4. ^ The Last Chance
    Exemplar Kerida: Excellent. It didn't kill us. It must have seen the True Sight dormant in us. Now, it will lead us to the last aspect.
    Exemplar Kerida: We are Chosen, you and I. In its presence, we'll be able to see Lazarus when he re-forms.
    <Character name>: Otherwise, Lazarus would be invisible?
    Exemplar Kerida: That's what you take away from that? Yes, it's a mursaat thing like floating and immortality. Used to be impressive.
  5. ^ Bandit Trouble
    Mantle Knight Karriya: I will send a few men to inquire into the matter, and in the meantime, give this Token of Janthir to the peasant you mentioned. While she bears it, the Unseen Ones will pay her special attention.
  6. ^ Heavy Book
  7. ^ Tower of Secrets
    Dagda: Together, we recite the Unlit Moon. [...]
    Mabon: From the Golden Lake of Janthir...
  8. ^ Vow of the Warden
  9. ^ Frozen Out
    <Character name>: And the human minister, Caudecus, escaped custody and came out as the leader of the White Mantle. He's currently MIA.
    Rox: Canach says it looks like he's making his way up to the Isles of Janthir.
  10. ^ Firsthand Account of the Kryptis' Arrival
  11. ^ Collect evidence of Kryptis infiltration
  12. ^ Ancient Scroll (object)
  13. ^ Janthiri Reindeer
  14. ^ Janthiri Gear Box
  15. ^ Tweets by Josh Davis and Chloë Mills, X.com