The Blossom of Youth
The Blossom of Youth
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- Justice for Riannoc
- Location
- Highwayman's Vale
(Brisban Wildlands)
Omphalos Chamber
(The Grove) - Level
- 30
- Race
- Sylvari
- Preceded by
- Sharpened Thorns
Bramble Walls - Followed by
- The Bad Apple
Trouble at the Roots - API
- 244
The Blossom of Youth is a part of the sylvari personal story for character who chose Cai's (Order of Whispers) plan during Sharpened Thorns or Bramble Walls.
Objectives[edit]
Discover whether the bandits know what happened to Waine.
- Meet Cai outside of Robbari's bandit camp.
- Talk to the bandit leader inside the camp.
- Spar with Dasha the Basher.
- Assist Karl Codecracker with the chest.
- (Help Cook Forah with the hunt.)
- Hunt moas for Cook Forah.
- Outdo Oswalt and his lackeys.
- Return to bandit leader Dola.
- Chase down Jat and get some answers.
- (Defend Jat from the wind riders.)
- Defend Jat from the windriders.
Report back to the Grove.
- Speak with the Pale Tree.
- Decide your next course of action.
Rewards[edit]
Click here to edit the reward data
- All professions
- Profession-specific
- One of the following: Mending Helm, Strong Helm, Penetrating Helm
- One of the following: Mending Mask, Strong Hat, Penetrating Mask
- One of the following: Mending Circlet, Strong Masque, Penetrating Masque
Walkthrough[edit]
Talk to the bandit leader in the treehouse. She won't tell you where Waine is because she doesn't trust you. She says if you help out around the camp, then she will trust you.
- Fight Dasha the Basher. She wants you to use improvised weapons, such as the metal bars, bottles, and bombs lying around. It's okay to use your ordinary weapons.
- Assist Karl Codecracker. Read his notes, it's pretty easy to crack the code. The code is at the end of this walkthrough if you can't figure it out.
- Hunt moas for Cook Forah. Talk to Forah, then follow the green star outside the camp. There is a suspicious bush. Put the moa bait on it. Five moas will come a-running to kill you. Cai will help out, but you should know by now that five moas can hurt you. Be careful. Once you beat them all, Forah will send some bandits out to pick up the moa meat.
- Outdo Oswalt. Oswalt has had his feelings hurt by a bartender, so he is practicing insults. After you talk to Oswalt, you have to go and insult his lackeys. Follow the green stars and choose insults you like.
- Go back and talk to the leader in the treehouse. She will tell you that Jat is Waine's best friend. She calls out to Jat to talk to you. Jat then runs away. Follow him. Be careful not to go outside the mission area or you will have to start again. Jat is in a ditch with a veteran Breeze Walker above him. Fight the walker and when you win, then he will talk and tell you where Waine is.
- Return and talk to the Pale Tree. Talk to the Vigil and Whispers representatives. Choose whether you will cheat in the tournament or face Waine in a fair fight.
- Here is the code for Karl Codecracker
NPCs[edit]
Allies[edit]
At Highwayman's Vale[edit]
- Bandit Cooking Lackey
- Bandit Cutpurse
- Bandit Guard
- Bandit Highwayman
- Bandit Rifleman
- Bandit Scout
- Bandit Leader Dola
- Cook Forah
- Dasha the Basher
- Insulter Lackey
- Jat
- Karl Codecracker
- Mister Oswalt
At Omphalos Chamber[edit]
- Sylvari
Foes[edit]
Objects[edit]
Dialogue[edit]
At Highwayman's Vale[edit]
Upon arrival to meet Cai:
- Cai: There you are, Herald. I just finished putting together our disguises.
- Cai: With these, they won't even be able to tell we're sylvari. Ready?
Speaking to Cai quickly before the cinematic starts:
- Cai: I'm ready to go. Are you?
- Absolutely.
Cinematic with Cai:
- Cai: I've been working on this disguise spell for a while. The hat alone took three months! I knew it'd come in handy to look like a human.
- Cai: What do you think? I'm not as talented as the queen of Divinity's Reach, but my work as a mesmer is a benefit to the Order of Whispers.
- <Character name>: It's...a little unnerving, to be honest. I feel mushy and unwieldy.
- Cai: Well, you won't have to wear it for long. According to our records, Riannoc's squire was named Waine. This human settlement is his place of birth.
- <Character name>: Hang on, you already knew the name of Riannoc's squire? Why didn't you say so?
- Cai: The Order of Whispers knows a lot more than most people realize. We are Tyria's eyes and ears. The more we know, the more subtly we can operate.
- Cai: We don't have a big army or a ton of researchers. Instead, we use politics and blackmail to shape the world.
- <Character name>: And if blackmail doesn't get you what you want?
- Cai: Then we steal it, of course. Now come on, these disguises won't last forever, and we have a lot of investigation to do.
- Cai: Remember, we're big, floppy human bandits. We're not afraid of anything. Ready? Let's go!
Talking to Cai:
- Cai: All right! Now we just need to sneak in and ask their leader what she knows about Waine.
- Do you think she'll tell us?
- She won't trust us right away. We'll need to convince her...somehow. Stay on your toes, Herald!
- I'll keep sharp, no worries.
Approaching the Bandit Guard:
- Bandit Guard: Where do you think you're going, stranger? Back off, or you'll end up in a bad way.
- Demon what? That's above my pay grade. Go talk to Dola, in the tree fort to the left.
- I'm away!
This place has an infestation of...er...demon moas. Let me by, or innocents will suffer!
- Turned into a bandit? Ha! Good one. You're looking for Dola, in the tree fort to the left.
- Yes...I was joking! Of course. Thanks.
Greetings, friend. I've recently turned into a bandit, and I need to speak with your ruthless leader.
- Hm. Well, you look savvy enough, but you better not be wasting our time! You want Dola, up in the tree to the left.
- I'll try to be succinct. Thank you.
I have news from Kryta, for the leader here. Can you direct me?
- I'll keep my distance, thanks!
Talking to named bandits before Dola:
- Dasha the Basher: Keep walking, or get a face full of hammer.
- Dasha the Basher threatens <character name>.
- Karl Codecracker: I'm busy. Bug off.
- Karl Codecracker points at <character name>.
- Mister Oswalt: Long walk, short pier, mate. I'm busy.
- Mister Oswalt disagrees with <character name>.
- Cook Forah: Push off, stranger. There's nothing here for you.
- Cook Forah disagrees with <character name>.
- Jat: If you're not here to do business, don't waste my time.
- Jat threatens <character name>.
Cinematic with Dola:
- Bandit Leader Dola: Fresh meat, I see. If you haven't come here to fight against the tyrant queen, then get out—or get dead.
- Cai: Fight the queen of Kryta? Oh! Yes, of course that's what we're here for. Oh, and to find an old friend named Waine. Is he around?
- Bandit Leader Dola: Waine? I know him, but I don't know whether you can be trusted. People around the camp might need a hand. Prove yourself to them, and you prove yourself to me.
Talking to NPCs before completing tasks:
- Cai: Chores and tasks? No problem! Sounds like an opportunity to snoop around.
- What do we do next? Who do we talk to?
- We could ask the bandit leader for more info or just look around and see who talks to us.
- We'll play it by the ear, then.
- Good point!
- Bandit Leader Dola: You want something, talk fast. I'm a busy woman.
- I'm here to help out, like you suggested.
- There's sparring practice, or you could get the chef some stew meat; open that asura box we lifted, or deal with Oswalt.
- Sparring? Someone needs combat training?
- Yeah. Over by the watchtower. Look for the open space and a spunky girl named Dasha.
- What else is there to do around here?
- Will do. See you later.
- Who's Oswalt and what's his problem?
- He's the resident smart-aleck. You'll find him down below, by the tent.
- What else is there to do around here?
- I'll pay him a visit, thanks.
- Where can I find the chef?
- At the cookfires between the tree forts. Cook's name is Forah
- What else is there to do around here?
- I'll check in with him.[sic]
- A box needs unlocking?
- It "fell" off an asura caravan. But we can't get the darn thing unlocked. Lend Karl a hand, eh?
- What else is there to do around here?
- I bet I can figure out that lock. I'll try it.
- I'll find something. Thanks.
- Don't worry about it. I'll figure it out on my own.
Helping Forah:
- Cook Forah: Hmph. Whaddaya want, ya scoundrel?
- Dola said I should help out.
- You any good at killin' moas? We're runnin' low on grub, and I could use some stew meat.
- Sure. Just point me at those featherheads!
- Don't chase 'em! You'll scare 'em halfway to the Reach! Here's a moa lure. Drop that on the tree yonder, and the birds'll come to you.
- That makes sense. I'll use the lore. Back soon!
- Hunt moas? That's easy! Don't you have something dangerous to do?
- Hey, now! Those birds are vicious! Want to know how I lost this eye? A peckish moa, that's how! You listen up and keep your wits about you.
- Fine, fine. How do I hunt them? (Same as "Sure. Just point me at those featherheads!")
- If they're that dangerous, why not hunt wild pigs instead? Or rabbits? (Same as "Why not hunt wild pig or rabbit instead?")
- I'll take care of that. Eventually.
- Why not hunt wild pig or rabbit instead?
- A moa took my eye. Plucked it right out, the rotter. Now I cook 'em as revenge! My tasty, tasty revenge.
- Woah, okay then. Moas it is! Should I just run out there and have at them? (Same as "Sure. Just point me at those featherheads!")
- Moas? I expected something more exotic. (Same as "Hunt moas? That's easy! Don't you have something dangerous to do?")
- I hope that makes it better for you.
- Maybe later. I'm a little busy right now.
- Nothing right now. Sorry to bother you.
- Cook Forah: Found those moas yet?
- Oh, right! Moas. I'll do that now.
- Suspicious Fern: The tree looks normal.
- Throw the moa lure onto it.
- Leave.
After killing the moas:
- Cai: Ugh, burnt moa. I don't know how they can eat that stuff.
- Cook Forah: Hey! You loot! We need moas for the stew! Go find 'em!
Talking to Forah after helping:
- Cook Forah: Thanks to you we'll have moa stew tonight!
- Cook Forah cheers for <character name>.
Helping Karl:
- Karl Codecracker: This is really tricky work. If you can't contribute, buzz off.
- Maybe I can help. Let me see that lock.
- It's is[sic] an asuran puzzle lock. It won't give up its secrets easily, I can promise you!
- Can I try?
- Sure, feel free. My notes are over there. Good luck—you'll need it!
- Thanks.
- Good luck with that.
- Maybe some other time.
- Karl Codecracker: Well? Decode the combination, smartypants. The instructions should be on the paper.
- Karl Codecracker shrugs at <character name>.
- Combination Lock Notes: The first number is seven. The second is less than the first. The second is even. The third is two more than the first. Double the second is one less than the third.
- Easy enough. Now let's look at the lock.
- Locked Chest: The first number is set to seven. Choose a second number.
- One.
- The lock resists until the number flips back to zero. Wrong choice.
- I'll try again.
- Maybe I'll have better luck later.
- Two. (Same as "One.")
- Three. (Same as "One.")
- Four.
- The number four clicks neatly into place, and the lock revolves. Choose a third number.
- One. (Same as "One.")
- Three. (Same as "One.")
- Six. (Same as "One.")
- Eight. (Same as "One.")
- Nine.
- The number clicks neatly into place and the chest unlocks.
- All right! Time to open the chest!
- Six. (Same as "One.")
- Karl Codecracker: You got it open! What? It's empty! Bah!
- Karl Codecracker: Stupid, raggle-fraggle...get out of my face! Go tell Dola you helped me and then leave me alone.
- Cai: Impressive code cracking, Herald! You'd be a great help to the Order of Whispers.
Talking to Karl again:
- Karl Codecracker: Gah! I spent HOURS on that damned thing!
- Karl Codecracker is crying.
Helping Oswalt:
- Mister Oswalt: What's your problem, traveler?
- Actually, I'm here to help you with problems.
- Pfft. Nothing you can solve. I'll keep an eye on you, and maybe we'll talk later.
- C'mon, there must be something. What do you do here in camp?
- I'm a master of insults, skippy. Maybe if you prove yourself against my students, I'll talk to you more. Now, scoot.
- I'll be back, Mister Big Shot.
- I'll remember you said that.
- Ugh. Never mind.
- Insulter Lackey (female): You think you know insults? Give me your best shot, rookie.
- Sure. What's your topic of choice?
- My brilliant mind. My brain strikes fear into every corner of this outpost!
- How unoriginal. But...cutting, all the same. Curse you! You win this time, cur!
- On to the next challenge! (if first insulter challenge)
- I think I'm good enough to face your master now. (if second insulter challenge)
Pfft. Your STENCH strikes fear, you mean!
- Har har. Oh, fine. You win! Just don't go around bragging about it.
- On to the next challenge! (if first insulter challenge)
- I think I'm good enough to face your master now. (if second insulter challenge)
I'd be in real trouble...if you ever used it.
- Hey, now! I'm charming, generous...okay, okay, you got me. You win. Sheesh.
- On to the next challenge! (if first insulter challenge)
- I think I'm good enough to face your master now. (if second insulter challenge)
So that's why they avoid you. I thought it was your personality.
- Nuh-UH!
- That's it? Really? Really.
- I'll try to think of something else to redeem myself. Bah.
- Maybe some other time.
- You're not worth my time.
- Insulter Lackey: Okay, okay! You win! Wow.
- Insulter Lackey disagrees with <character name>.
- Insulter Lackey (male): You must think you're hot stuff to be bothering me. You couldn't give an insult if your life depended on it!
- You want to see what I've got, fish-face?
- Fish-face? Ha! Try harder. Women swoon when they get a look at me!
- Hylek! Why, I...! You know, that's not half bad.
- On to the next challenge! (if first insulter challenge)
- I think I'm good enough to face your master now. (if second insulter challenge)
Yeah, because you don't see a hylek in a human suit everyday.
- Hey! I brush at least twice...a week. Ah, well. You burned me good!
- On to the next challenge! (if first insulter challenge)
- I think I'm good enough to face your master now. (if second insulter challenge)
They must be downwind of your breath.
- Wait, no, I mean...I didn't mean...the thing about that is—grrr! You got me! Fine.
- On to the next challenge! (if first insulter challenge)
- I think I'm good enough to face your master now. (if second insulter challenge)
Explains why they're never around you.
- Fish-face! Fish-face! Fish-face! Ha!
- That's the lamest thing I've ever heard. Get out of here, kid.
- Hm. I'll get you next time. You'll see.
- Not interested.
- Not worth my time.
- Insulter Lackey: No more for me, thanks. My ears are still stinging!
- Insulter Lackey disagrees with <character name>.
- Mister Oswalt: I see you're going around bugging everyone in the camp. What do you want?
- How do I get your good word with Dola?
- I'm headed to the bar, and I need a good insult ready if the barkeep tries anything. Got one to spare?
- Not bad. I'll use that next time I'm in town! Tell Dola you're okay by me.
- Thanks, Oswalt.
Punching you in the face would be depressing. A thousand people already beat me to it!
- Village idiot? Hm. Could be spruced up a bit, but I like your theme. All right, I'll use it. Tell Dola you helped me.
- I'll be sure to.
When you move into town, the village idiot retires. Nobody can compete with you!
- Ha! Now that's a good one. The barkeep's ugly as sin, too, so it's perfect. Thanks, and tell Dola that I said you're good company.
- Will do, Oswalt. Thanks!
Hmmm...how about this: Are you the local arrow-catcher? Your pockmarked face makes me ask.
- I'll have to go think of something good. Maybe later.
- What's with all the insults?
- There's this Beetletun barkeep, sharp as knives, keeps one-upping me. I need something to really needle him.
- So you need good insults to keep the barkeep off-guard, hm? (Same as "How do I get your good word with Dola?")
- Maybe we'll talk later.
- Sorry to bother you. Never mind.
- Cai: I've never been very good with insults. I guess I'm just shy.
Talking to Oswalt again:
- Mister Oswalt: You're getting the hang of it, skipper. Now, go out and make me proud!
- Mister Oswalt cheers for <character name>.
Helping Dasha:
- Dasha the Basher: What's your story, stranger?
- Dola asked me to help out.
- I've got just the thing. Help me with my sparring practice! I need to learn to fight people with improvised weapons.
- Exactly! That'd be a real help to me, stranger. Just let me know what you want to use, and we can brawl!
- Sounds good. What are my choices? (Same as "What are my choices?")
- Not right now. I'll be back.
You mean bottles and buckets and such?
- What kind of improvised weapons?
- Whatever we can find lying around. Typical bar brawl stuff.
- What if I fight you with my normal weapon?
- I'd rather you didn't, but...a fight's a fight, I guess. Good practice either way.
- What other weapons can I use? (Same as "What are my choices?")
- Maybe later.
- What are my choices?
- I've got a bottle, a plank, a metal bark, and a bomb. The last one isn't as useful, but it could be fun!
- I'll take the metal bar!
- You seriously have a bomb? I'll take it.
- Hand me the plank, and then we'll fight!
- Better a bottle in front of me than...well, you know. I pick the bottle.
- I'd love to help out—some other time.
- Never mind. I'm not interested right now.
- Maybe some other time. Sorry.
- Nothing right now. Sorry to bother you.
- Dasha the Basher: You oughta know—I don't go easy on anyone!
- Cai cheers for <character name>.
- Dasha the Basher: You fight like a moth, newcomer. Stand still!
- Dasha the Basher: Good fight! I think I'm getting winded! Better wrap this up.
- Dasha the Basher: You're one tooth-rattling brawler, stranger!
- Dasha the Basher: Go tell Dola you helped me out, and feel free to come back for more!
- Cai: Weapons are so unwieldy. Hey, don't look at me like that. This sword is just a tool!
- Cai shrugs at <character name>.
Talking to Dasha again:
- Dasha the Basher: Well done! I learned a few tricks from you, stranger. Thanks!
- Dasha the Basher agrees with <character name>.
Talking to Cai after completing all tasks:
- Cai: That should do it. Let's keep our cool and see what the bandit leader has to say now.
- Can do, Cai.
Cinematic with Dola:
- Bandit Leader Dola: Not bad, cutter. The whole camp's talking about you. Running this place is a lot like herding cats. So, do you know Waine well?
- <Player character>: Absolutely. Waine and I have been old friends since we were tiny, weak, pink fleshlings.
- Bandit Leader Dola: You mean since you were...children? Right. Okay, got it. Heh. You're pretty funny, cutter. Look, I hardly know the bloke, but he's like a brother to Jat.
- Bandit Leader Dola: Hey, Jat! Some people up here wanna talk to you about Waine.
After cinematic (in-game cut scene):
- Jat: Stay away from me!
- Cai: Thorns and brambles! Jat took off! Chase him down!
- Cai: After that...mustached...man-thing!
Talking to NPCs before catching Jat:
- Bandit Leader Dola: I must bow out now. Your issues with Jat are none of my business.
- You don't mind if I go after him?
- Hey, I'm a bandit, not a priest of Dwayna. Do whatever you need, just don't touch my guns or money.
- Right. Bye, then.
- Noted.
- Cai: Humans! They're all crazy. Let's catch him before he hurts himself trying to run away!
- On it!
Upon reaching Jat:
- Jat: I was wrong. I was wrong! Don't stay away! Help me! Help!
Cinematic after saving Jat:
- <Character name>: Calm down, Jat. We just want to find Waine. Do you know where he is?
- Jat: If you touch a hair on my head, Waine'll hunt you down and beat you up. He can do it, too! He's got a magic sword!
- Cai: A magic sword, huh? Let me guess. It's about so long, sort of leafy-looking, glowy...
- Jat: That's the one! He stole it from some stupid sylvari named Riannoc. Swiped it right out of his hand and left him to fight some lich!
- Jat: Waine's a clever one. That sword won him every tournament in the Lion's Arch arena... until they caught him cheating.
- Jat: Don't you think he's all out of shape or nothing. He still pit-fights out near Guardian's Pass, so you'd better not make him mad!
- <Character name>: Thanks. That's exactly what we needed to know.
- Jat: Huh?"
- <Character name>: Come on, Cai. Let's get this information to the Pale Tree—and this time, we're going to tell her everything we know.
After the cinematic:
- Jat: I expect they're all having a good laugh at my expense now.
- Cai: Perhaps you should consider a new line of work?
- Jat: That's a good idea. See you 'round.
Talking to Cai after cinematic:
- Cai: Hah, you're good at this! The Order of Whispers would be lucky to have you as an agent, <Character name>.
- Very flattering, thanks!
At the Omphalos Chamber[edit]
Checking in with the representatives within the Omphalos Chamber:
- Cai: Best hurry, <Character name>. The Mother Tree is waiting for you.
- I'll hurry.
- Branthyn: Hello, Herald. Best be getting everything done before we chat, yes?
- Yes, of course. Excuse me.
Cinematic with the Pale Tree:
- Avatar of the Tree: Welcome back, Herald. Tell me, have you learned of Riannoc's fate?
- <Character name>: I have, Mother. Riannoc died fighting Mazdak the Accursed, but his sword was stolen.
- Caithe: Stolen? What foul, contemptable[sic] foe dared steal Caladbolg?
- <Character name>: It was no foe. A friend betrayed him. Waine, Riannoc's squire. During the battle, he stole the weapon and fled.
- Caithe: Betrayed, and by someone he loved. Why are people so drawn to betrayal?
- <Character name>: Waine still carries Caladbolg. He's been using it to compete in gladiatorial tournaments.
- Branthyn: I insist that the Vigil accompany you. We'll face this wretch in the tournament ring and thrash his hide!
- Branthyn: Our order is founded on the principals of courage and duty. I can't stand to hear that Caladbolg is being wielded by an honorless traitor.
- Cai: You trusting fool! Waine'll flee if he finds out you're there. With a little trickery, we can manipulate the tournament.
- Cai: Once Waine's been beaten, the Order of Whispers can steal the sword with ease. Stop thinking with your sword-arm and start using your brain.
- <Character name>: Both are interesting suggestions. Iowerth, your thoughts?
- Iowerth: I'm afraid gladiatorial tournaments aren't the Priory's forte. While you get the sword, I'll research Mazdak and try to pinpoint his location.
- Avatar of the Tree: Herald, Caladbolg must be returned. Decide, and go forth to deal justice.
After the cinematic:
- Cai: You want to compete in the tournament? That's adorably stupid. Why compete when we can just rig it?
- Branthyn: You have no honor, Cai. All this needs is a show of force. Once Waine realizes he's outmatched, he'll give up the sword.
- Cai: You say honor, and I say smarts. I've got them, and you don't.
Speaking with the others before making your choice:
- Avatar of the Tree: It grieves me that my champion's weapon is in the hands of a coward. Herald, recover Caladbolg, and restore this injury to our people.
- By the Tablet, I swear it will be done.
- Branthyn: Come with us, Herald. The Vigil will handle the errant brigand, you'll see!
- Tell me more about your plan.
- Waine cows his opponents through fear and bullying, but the Vigil won't turn away. We'll face him, fight him, and defeat him!
- Straightforward. What do you think of the Order of Whispers' plan?
- Feh! Trickery and foolishness. How does that make us any better than Waine?
- All right, I'm convinced. I'll try your plan.
- Let me think about the situation a little longer before I decide.
- I like it. Let's go take the sword—whether Waine wants us to or not!
- This will take me some time to decide.
- What do you think about the plan put forth by the Order of Whispers? (same as "Straightforward. What do you think of the Order of Whispers' plan?")
- Let me think about it and get back to you.
- Cai: Don't worry, Herald. The Order of Whispers already has a plan to handle this errant squire.
- Tell me more about your plan.
- We cause enough trouble, and Waine will find himself in over his head. Afterwards, we take Caladbolg and leave Waine whimpering.
- Interesting. What do you think about the Vigil plan?
- What, leap at Waine, screaming "I'm with the Tree!"? Seriously? Come on, you're smarter than that.
- Hm. Well, your plan does sound more fun. I'm in.
- Let me think about it a bit more.
- You've got a good plan. I'll do it your way, Cai.
- I need to think about this a bit more before I decide.
- Have you heard the Vigil plan? Any thoughts? (same as "Interesting. What do you think about the Vigil plan?")
- Let me consider my options, and we'll see.
- Caithe: I wouldn't underestimate Waine. Magic sword or no, surviving in the pit-fighter arenas for so many years takes skill.
- How do you know so much about the fights in Lion's Arch?
- Personal experience, <Character name>. Once, long ago...well, let's just say they hold good memories for me.
- I'll remember that.
- I'll be careful. Thanks for the warning.
- Iowerth: Fascinating, just fascinating. That sword is a living creature. We simply must reclaim Caladbolg and bring it home.
- How did the Priory get the information about Waine and the pit-fights?
- One of our agents in Lion's Arch is assigned to the pit-fights. He records each one for probability assessment. Waine's name was in the archives.
- That makes sense. Can I ask something else?
- Good to know, thanks!
- Did the Priory have any other information about the sword?
- We will. Just wait and see.
- Trahearne: Caladbolg, sentenced to be a pit-fighter's shiv? Such a waste. A tragedy.
- Do you know anything about the sword's powers?
- Caladbolg is said to enhance the qualities of its wielder. Strength, wisdom, bravery—all things are made greater through the sword. It's[sic] spirit increases yours.
- And Waine? How is he "enhanced"?
- Waine was always a coward; now he has become even more of one. Wassing[sic] the sword on pit-fights when there is so much evil in the world...
- I'll get it back. I promise.
When choosing the Vigil over the Order of Whispers:
- Branthyn: I'm looking forward to working with you! Meet you outside Stoneguard Gate.
- I'll be there.
- Cai: Well, good luck with that "kick in the door" thing. If you have any trouble, I'll be here, ready to help out.
- We'll be fine. Thanks, Cai.
When choosing the Order of Whispers over the Vigil:
- Cai: Fantastic! This'll be fun. I'll meet you east of the Stoneguard Gate, and we'll teach Waine a lesson.
- I'll be there.
- Branthyn: I hope you have luck, Herald. It's not how I would approach the issue, but...to each their own.
- Thanks for your understanding. See you soon.
My story[edit]
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Notes[edit]
- While disguised, the player's character animations will match human animations.