Diessa Plateau
Diessa Plateau
15 19 17 8 10
- Levels
- 15 – 25
- Type
- Zone
- Region
- Ascalon
- Connects to
- Wayfarer Foothills (NW)
Plains of Ashford (SE)
Black Citadel (SW) - Pets
- Lashtail Devourer
River Drake
Warthog - API
- 32
“The Diessa Plateau's ranches and mills supply the legions with food and materials critical to their operations. Saboteurs, such as human Separatists and the Flame Legion, prey on workers, buildings, and requisitions shipments throughout the region.
— In-game description
The Diessa Plateau is a low level zone in Ascalon. It is found north of the Plains of Ashford and the Black Citadel.
Getting there[edit]
- From the Wayfarer Foothills, the portal is near the Dolyak Pass Waypoint — at the northeast of the map. This portal leads to near the Charrgate Haven Waypoint — in Halrunting Plains, in the west of the Diessa Plateau.
- From the Black Citadel: Go to the Diessa Gate Waypoint — , in the north of the Memorial Quadrant. The zone is entered just east of the Town of Nolan.
- From the Plains of Ashford: Go to the Martyr's Waypoint — in the middle north of the map. Head due north through the Toppled Wall to emerge in Breachwater Lake in Diessa Plateau.
Map completed[edit]
Tyrian Explorers Society Fantastic Work Exploring Diessa Plateau Greetings, Traveler, The Tyrian Explorers Society has heard you've become quite a hero throughout the Diessa Plateau. Well done! These are not easy times, but you've made the most of it. We await further news of your travels eagerly. —Tyrian Explorers Society |
Locations[edit]
Interactive map[edit]
Events[edit]
Standalone events[edit]
- Classic events
- Defend Rimtooth, the pack marmox, from dredge (15)
- Disguise yourself as a Separatist and attack the Flame Legion hideout (15)
- Disguise yourself as a Flame Legion soldier and attack the Separatist camp (16)
- Defend Rhell Crankmane while he sets up his ghost control machines (16)
- Protect the caravan from separatists (16)
- Clear the field of wurms and wurm mounds for the cow race (17)
- Put on a cow disguise and demonstrate techniques to the cows (17)
- Defeat the giant assaulting the Town of Nageling (18) [Group Event]
- Defeat the Separatists assaulting the Town of Nageling (18) [Group Event]
- Prevent the Flame Legion from completing a ritual to pollute Blackblade Lake (20)
- Defend Mad Mardine's cows from harpies while he tests his invention (20)
- Drive off the Separatists stealing cattle (21)
- Defeat the champion (22) [Group Event]
- Protect the trained skelk gathering kindling for Raintimber Mill (22)
- Assassinate the separatist instigator (22) [Group Event]
- Destroy the Human Separatists' trebuchets outside the mill (22)
- Kill the skelk assaulting Raintimber Mill (23) [Group Event]
- Ward off Separatists attacking Raintimber Bridge (24)
- Defeat Rhendak the Crazed (28) [Group Event]
- Flame and Frost events
These tie into the story of Living World Season 1 and happen during Episode 1, Flame and Frost.
- Drive out the invaders, and destroy their personnel carrier (16, 24, 15)
- Destroy the flame legion portal and drive out invaders (16, 24, 15)
- Recapture the ranch from invaders (17)
- Defeat Molten Alliance forces in the area (26)
- Rift Stalkers events
These tie into the story of Living World Season 4 and happen after Episode 5, All or Nothing.
Meta events[edit]
- A Celebration of Meat
- The Dredge Assault
- Flame Legion Battles
Map bonus rewards[edit]
- Primary article: Map bonus reward
Karma equipment[edit]
Weapons | |||
---|---|---|---|
Type | Sold by | Location | Level |
Axe | Mara Ripsaw | Sanctum Way | 23 |
Focus | Lakor Grizzlemouth | Village of Butcher's Block | 20 |
Greatsword | Mara Ripsaw | Sanctum Way | 23 |
Hammer | Fyra Redtail | The Blasted Moors | 20 |
Shield | Tiga Fierceblade Zalvax Brokenclaw Vasher Shadowsinner |
Oldgate Clearing Ruins of Oldgate Oldgate Clearing |
15 16 17 |
Sword | Mara Ripsaw | Sanctum Way | 23 |
Armor | |||
---|---|---|---|
Type | Sold by | Location | Level |
Helm | Tiga Fierceblade Tamor Woodreave |
Oldgate Clearing Reaper's Corridor |
15 22 |
Shoulders | Tiga Fierceblade Remaris Earshot |
Oldgate Clearing Sanctum Way |
15 24 |
Coat | Tiga Fierceblade Rak Deathmane |
Oldgate Clearing Rancher's Wash |
15 20 |
Gloves | Tiga Fierceblade Gon Rageshot |
Oldgate Clearing Burrows of Moledavia |
15 16 |
Leggings | Tiga Fierceblade Stout Darkmind |
Oldgate Clearing Blackblade Lake |
15 20 |
Boots | Tiga Fierceblade Vasher Shadowsinner |
Oldgate Clearing Oldgate Clearing |
15 17 |
Pets[edit]
- Arcovian Foothills
- Bulliyak Arsenal
- Reaper's Corridor
- Ruins of Oldgate (Southwest of Oldgate Waypoint, near the Arcovian Foothills)
- Nemus Groves (Directly north of the Nemos Grove Waypoint, against the rock wall)
- The Blasted Moors (Directly northeast and southeast of the heart)
Crafting resources[edit]
- Bulk ingredients
- Kastaz Strongpaw
- Veska Bladesinger
- Recipes
- Vasher Shadowsinner
- Gon Rageshot
- Stout Darkmind
- Tamor Woodreave
- Rak Deathmane
- Mara Ripsaw
- Mura Lasherclaw
- Remaris Earshot
- Wagh Nearshot
- Lakor Grizzlemouth
- Vaastas Meatslayer
- Kastaz Strongpaw
- Resource nodes
- Button Mushrooms
- Copper Ore
- Gummo Sapling
- Herb Seedlings
- Herb Sprouts
- Iron Ore
- Kertch Sapling
- Onions
- Silver Ore
- Strawberry Patch (node farm) - Town of Nolan
- Taproots
Diving locations[edit]
- Manbane's Outcrop - just east of Manbane's Waypoint.
- Breachwater Lake - East of bridge, above entrance to Burntfur's Pool.
Jumping puzzles[edit]
- Crimson Plateau, rock structure south of Redreave Mill waypoint, southeast corner of it.
- Grendich Gamble, just north of The Blasted Moors waypoint. This ends with a Rich Silver Vein, no chest.
- Wall Breach Blitz, southwest of the Breached Wall waypoint (part of nearby vista). This ends with a hero challenge, no chest.
Notes[edit]
The Guild Wars Wiki has an article on Diessa Lowlands. |
- Those looking for a missing point of interest can look northwest of the Town of Nolan, as the North Nolan Hatchery was added post-launch in the Flame and Frost update back in March 2013.
- If gliding from the vista north of the Breachwater Lake toward the east, it is possible to reach an end of the world. Furthermore, if going further to the north then to the east, one can get access to a huge area of water below the regular map and access to other areas by swimming (gaining credit for all areas on the way); logging out and in will cause one to return back on the ground in the corresponding area (tested to reach the Bloodcliff Quarry).