User:Lady Elyssa/Shelkhar Hannadi
Shelkhar Hannadi[edit]
Dyes: |
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Homeland: | Divinity's Reach |
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Born: | 20 July 2013 |
Character Age: | 11 |
Hours Played: | 333+ |
400 |
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Commoner ("by common folk") — I was raised among the common folk of Divinity's Reach. We're the working class, the cogs that keep the city running. I help out at a tavern owned by my friends, Andrew and his daughter Petra.
Dignity ("dignity") — I'm dignified even when up to my ears in mud. It's what makes people respect me. A serious, thoughtful demeanor is the route to success.
Like his forefathers before him Shelkhar controls the power of the elements and can control the flow of magic with a greater understanding of the laws that govern them. Shelkhar wields more power today than any of his ancestors.
The traditional schools teach traditional magic. They lack vision, they lack the fire's hunger and they lack passion in their art. They stifle those they try to teach by limiting the scope within which they learn. Instead all they see are runes and sigils coupled with arcane words and gestures.
If only they could see that everything from the smallest dust mote up to a full blown tornado is comprised of the same core elements, that it is the way the magic is weaved and how much magical energy and passion is directed in to it that makes all the difference.
Favoured Solo Builds[edit]
Elementalist[edit]
Indomitable Power Staff Ele | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Indomitable Elementalist. Relic of the Thief
Variants
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Elemental Minion Master Power Staff Ele | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQYfHSkXER4XAQAATgEAAL4BAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
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The Elemental Minion Master manifests their elemental power in to a corporeal form to fight for them. Nuke your foes from a safe distance and resummon your elemental allies as needed.
Variants
Note:
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Sinister D/D Condi Ele | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQYfHRomJS90AAAATgEAAHMAAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
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For those looking for a bit more of a challenge from a High DPS build that requires using active defense and positioning to defeat your foes up close with no ability to play it safe from range option. This is the first step on the road to learning how to thrive on Elementalist or dye trying.
Variants
Gap Closers
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Tempest[edit]
Power Staff Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQYfHSkbMBsnDwAATgEAAMsAAAC+AQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
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Power Staff Tempest has a slight learning curve to make use of Overloads and includes an introduction in to Combo Fields.
Variants
Note:
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Fresh Air Power Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQYpLREuMBt0AAAAkAAAAFABAADLAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
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Fresh Air Tempest plays a little differently due to the way the trait Air:Fresh Air works and on a critical hit, recharges your Air Attunement and subsequently the Air Overload. Sword Proficiency from Weaver
Hammer Proficiency from Catalyst
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Condi D/D Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQYfFRomMBt0AAAATgEAAHMAAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
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A step up from the Sinister D/D Condi Ele but no less unforgiving as it brings Overloads and Combo Fields more firmly in to the mix.
Variants
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Weaver[edit]
Condi (Fire + Earth) Sword + Dagger Weaver | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQYfFRomOBV0AAAANRcAAMsAAACRAAAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
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A Hybrid Build that provides a good mix of strike and condition damage.
Variants
Attune to Earth becomes Fire + Earth
Attune to Air becomes Earth + Air
Only switch to Water if using Elite: Weave Self or in need of some additional healing.
Attune to Fire becomes Air + Fire
Attune to Earth becomes Fire + Earth
Attune to Air becomes Earth + Air
Note: Inspired by MrMystic's Hybrid Weaver Build. |
Catalyst[edit]
Condi (Fire + Earth) Hammer Catalyst | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQYfFRomQzZ0AAAAcgAAAMsAAACRAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
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A Condition Build that can provide Might on up to 5 targets.
Condi Cleanse Water Attunement
Variants
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Favoured Group Builds[edit]
Aura Share Staff Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQYaGxEtMDsnDwAAwxIAAHQSAAClEgAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
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Harness the power of Water and Earth and synergise it with Overloads and Shouts on Tempest to provide greater access to boons for yourself and your allies than ever before. Aura Share affect up to 5 nearby allies. Shouts affect up to 5 nearby allies.
Variants
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Map Completion Builds[edit]
Tempest[edit]
Fresh Air Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQYpLREuMBt0AAAAkAAAAFABAADLAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
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Variants
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Additional Info[edit]
Table of elementalist combo skills
Swiftness / Movement Skills[edit]
- Attuned to Air - Zephyr's Speed (Minor Air Trait) provides a 25% movement speed increase.
- Attuned to Air - Heal: Glyph of Elemental Harmony + Trait: Inscription (Maj Air)
- Attuned to Air - Staff 5: Static Field + Heal: Arcane Brilliance / Utility: Arcane Wave
- Signet of Air - for a 25% bonus to movement speed.
- Staff 4 - Windborne Speed
- Lightning Flash
- Tempest: Speedy Conduit -Trait grants Swiftness on Overloads.
- Weaver - Sword 2: Fire - Flame Uprising / Air - Polaric Leap
Survivability[edit]
- Swap Utilities to use skills like Arcane Shield, Signet of Earth, Glyph of Storms (Earth), Mist Form, Lightning Flash, Armor of Earth, Cleansing Fire, Weaver - Twist of Fate.
- Elite: Glyph of Elementals can be taken over FGS for simpler game play as well as to draw agro and provide some additional damage/support/CC.
- Swap to Traits like Fire: Blinding Ashes, Arcane: Final Shielding.
- Be aware of traits or skills that cause Weakness or additional Blinds, e.g. Arcane: Arcane Precision (Air for Weakness), Arcane: Elemental Surge (Air) for Blind, Tempest: Elemental Bastion.
- Weaver can make use of Stone Resonance for Barrier or Twist of Fate for Evades.
- Signet of Restoration works well for Weavers as switching attunements counts as a spell.
- Swap Berserker Gear for Marauder and use Superior Rune of Exuberance / Superior Rune of the Wurm to give you around 20k Health.
Condi Cleanse[edit]
- Heal: Ether Renewal.
- Utility: Cleansing Fire, Signet of Water.
- Elite: Glyph of Elementals (Water) - Crashing Waves.
- Traits - Fire: Burning Fire, Earth: Diamond Skin. Water: Cleansing Water (when grant Regen) / Cleansing Wave (when attuning to Water), Arcane: Evasive Arcana (when dodging while attuned to water).
Crowd Control[edit]
Staff
- Air 3 - Gust
- Air 5 - Static Field
Dagger
- Water 4 - Frost Aura
- Air 3 - Shocking Aura
- Air 5 - Updraft
- Earth 4 - Earthquake
Focus
Warhorn (Tempest Only)
- Air 4 - Cyclone
Utility Skills
- Earth Shield 3: Magnetic Surge
- Earth Shield 4: Magnetic Shield
Elite Skills
- Tornado 3 - Debris Tornado
- Tornado 5 - Dust Charge
- Glyph of Elementals (Water) - Crashing Waves
- Glyph of Elementals (Air) - Shocking Bolt
- Tempest Only: Rebound (Water) - Frost Aura
- Tempest Only: Rebound (Air) - Shocking Aura
Open World PvE Builds for Elementalist can be viewed here
Trivia[edit]
- Theme: Skillet - "Feel Invincible"