The Twisted Marionette
The Twisted Marionette
- Type
- Instance
- Region
- Shiverpeak Mountains
- API
- 1413, 1414
Image(s) |
Click to enlarge. |
“Confront Scarlet's colossal watchwork soldier with the help of allies. Coordinate to defend each lane, and split up to take down enemy champions.
Contains story from Season 1 of the Living World.— In-game description
The Twisted Marionette is a public instance where the Twisted Marionette world boss is battled.
Getting there[edit]
- Interact with the Mist Stranger in Hall of Monuments, Eye of the North. This is not the same location reached via the Hall of Monuments Portal Stone.
- Private instance can be created with a squad at any time, with up to 50 players.
- Public instance opens every 2 hours (every even hour UTC), with each instance supporting up to 80 players.
Event schedule[edit]
Objectives[edit]
Wrath of the Twisted Marionette
- Use the scrying pool to relive the battle with the Twisted Marionette.
Prepare for Scarlet's Twisted Marionette
- The floating machine above False River Valley is churning.
- Your squad leader must speak with the Mist Stranger to begin the encounter.[sic]: 0/1 (if private)
- The Twisted Marionette will descend in: 5:00
Twisted Marionette Weapon Test
- Stop watchwork minions from powering up the marionette's aethercannon, and then enter the energy field to sever its chains.
- Chains severed: x/5
- Aethercannon Power Level
-
- Hold the line!
- Keep minions at bay while the energy field is reconfigured for group entry.
- Reconfiguration steps complete: x/5
- Go into the energy field!
- Destroy the power regulators to discharge energy back at the marionette
- Power Regulators destroyed: x/5
- Time limit: 2:00
- Hold the line!
Rewards[edit]
- On partial failure
- Bonus chest containing Hoards of the Marionette Warden, depending on the number of chains severed: (Once per day per account)
- Hoard of the Marionette Warden I and 13,335 (if one chain or more have been severed)
- Hoard of the Marionette Warden II and 13,335 (if two chains or more have been severed)
- Hoard of the Marionette Warden III and 13,335 (if three chains or more have been severed)
- Hoard of the Marionette Warden IV and 13,335 (if four chains or more have been severed)
- On success
- Marionette Chest (Once per day per character)
- One bouncy chest: (Once per day per account)
- Hoard of the Marionette Warden V
- Resplendent Watchwork Box (10)
- 2
- 66,675
- Bonus chest containing Hoards of the Marionette Warden. (Once per day per account)
Walkthrough[edit]
In the Lanes[edit]
Before the event begins, players should split up evenly between the five lanes, each with an NPC at the beginning. Each lane will commonly be called by a number or a direction, from south to north in the same manner as the activation of the gates (see below). The NPC assisting each lane will provide some form of boon, as well as warning you about gate activation, the charging of the aethercannon, and moral support. Lane 1 contains Taimi, lane 2 contains Marjory, lane 3 contains Rox, lane 4 contains Braham and lane 5 contains Kasmeer. Lanes are marked by an icon, shown as follows:
Once the event begins, portals will appear at the far sides of each of the five lanes. These will periodically spawn Twisted Watchwork foes, while Aetherblades, Molten Alliance, and Toxic Alliance members will spawn at different points throughout the lane. The goal is to prevent Twisted Watchwork enemies from reaching the Energy Field on the inner side (near the Twisted Marionette). The hardest enemies to stop are the Champion Twisted Nightmares, which when enraged (which happens if 50% health is reached without their defiance bar having been broken at least once beforehand) will ignore all players and rush towards the Energy Field. Champion Twisted Nightmares should be attacked using control effects such as stuns and knockback along with certain conditions, as once their defiance bar is broken, they tend to stay in place instead of rushing at the energy fields. Having two subgroups within each lane, one to kill regular and veteran Twisted Watchworks and the other to kill the Champion Twisted Nightmares may also be useful.
The bar is increased by Watchwork creatures entering any of the five energy fields and failures to kill the Regulator Wardens. The event fails when the bar is full, and succeeds when the Energy Field becomes active for the respective lane (a new Hold the line! event will begin when that lane's players either succeeds or fails to kill the Regulator Warden and returns to the lane). With each type of warden killed, more types of enemies began to spawn.
It may be useful to build barricades as they slow down Twisted Watchworks who go around them. Other foes (Aetherblades, Molten Alliance and Toxic Alliance) will try to break down the barricades which can be destroyed very quickly if they aren't repaired.
Through the Portals[edit]
From south to north, each lane will become active one at a time. The shield symbol on the map will turn into a red gate, and once the gate turns green and allows entry, crossed swords will appear. The players in that lane will have to go through the gate when it turns green (all hostiles in that lane will vanish). When a player goes through the gate, they will be placed on one of the five platforms inside the area and receive the Energy Field Sickness effect which will prevent them from entering another gate for 8 minutes. Each platform hosts a single Twisted Watchwork champion, which varies depending on which of the Marionette's chains you are attempting to sever.
The platform champions are as follows:
- Champion Regulator Warden I: This is immune to attacks from the front, and must be damaged from behind. It also summons explosive Twisted Menders which should be targeted as they can deal relatively high damage.
- Champion Regulator Warden II: A Watchwork creature that places mines as it moves. While spinning it cannot be damaged, so it must be lured onto its own mines, at which point it will be stunned for a period of time.
- Champion Regulator Warden III: This champion has a penchant for bombs, knockdowns, and dealing large amounts of damage very quickly. It can one-shot you if you get hit by it, so kite it and break its break bar.
- Champion Regulator Warden IV: This Watchwork applies several stacks of confusion if you're hit by its cone-shaped shriek attack, so be careful about auto-attacking it while confused. It also places large black AoEs on the ground that deal damage when you stand in them.
- Champion Regulator Warden V: The final champion divides and forms into 2 new Watchworks when killed. It will split in this manner several times, and each new set of enemies have less health but deal more damage. AoE skills and abilities which group the mobs up are ideal here.
Players must kill the champion on their platform to gain access to the real objective: the Power Regulator. All five of the regulators must be destroyed, within two minutes, to break one of the Twisted Marionette's chains (a cinematic of the chain breaking will play). When the regulator on a platform is destroyed, players can use a special action skill, Inspire, to grant boons to players on other platforms, as well as rally downed players.
If the two-minute timer runs out before all five are destroyed, the aethercannon will charge significantly. Players will be teleported back to the lane the platforms were entered from soon after the attempt's success or failure. If a group fails to sever a chain, the players in the next lane will face the same champions that the previous group fought.
In addition to the champions, the Marionette will attack players on platforms. Like the Regulator Wardens, the Marionette's attack changes depending on which chain you are attempting to sever. Players must therefore be aware of its attacks as well as those of the champion.
Achievements[edit]
The Origins of Madness[edit]
Energy Probe Defender Slayer | The Origins of Madness | 8 |
---|---|---|
Defeat 50 energy-probe defenders. Alternately, defeat 50 attackers during the Twisted Marionette battle. | 1 Total Energy Probe Defender Killed | 1 |
10 Total Energy Probe Defenders Killed | 1 | |
25 Total Energy Probe Defenders Killed | 1 | |
50 Total Energy Probe Defenders Killed | 5 |
- Defeat 50 enemies during the lane defense phases.
Marionette Defender | The Origins of Madness | 10 |
---|---|---|
Participate in each of the 5 marionette portal defense events. | 1 Total Portal Defended | 1 |
5 Total Portal Defended | 9 |
- Participate in all 5 lane defenses at least once.
Marionette Deregulator | The Origins of Madness | 10 |
---|---|---|
Defeat each of the marionette's power regulator wardens. | 1 Total Power Regulator Warden Defeated | 1 |
5 Total Power Regulator Wardens Defeated | 9 |
- Defeat each boss from all 5 lanes at least once.
Marionette Dismisser | The Origins of Madness | 1 |
---|---|---|
Cheer for the departing twisted marionette. | Cheered at Marionette's Retreat | 1 |
- Right after you defeat the Marionette, use the /cheer emote.
Marionette Lightfoot | The Origins of Madness | 5 |
---|---|---|
Triumph in the first assault on the Twisted Marionette's power regulators without being downed or hit by its stomp attack. | Marionette's Stomp Avoided | 5 |
- During the Warden I (0/5 chains severed) fight, do not get hit by the Marionette's stomp attack.
- The attack is denoted by a massive AoE and the Marionette stomping on each platform.
- The achievement is awarded only upon successful completion of the lane.
Marionette Sidestepper | The Origins of Madness | 5 |
---|---|---|
Triumph in the second assault on the Twisted Marionette's power regulators without being downed or hit by its kick attack. | Marionette High Kick Avoided | 5 |
- During the Warden II (1/5 chains severed) fight, do not get hit by the Marionette's kick attack.
- The attack is denoted by a long orange line.
- The achievement is awarded only upon successful completion of the lane.
Marionette Short-Circuiter | The Origins of Madness | 5 |
---|---|---|
Triumph in the third assault on the Twisted Marionette's power regulators without being downed or hit by its lightning attack. | Marionette's Lightning Attack Avoided | 5 |
- During the Warden III (2/5 chains severed) fight, do not get hit by the Marionette's lightning attack.
- The attack is denoted by several circular AoE fields.
- The achievement is awarded only upon successful completion of the lane.
Marionette Dodger | The Origins of Madness | 10 |
---|---|---|
Triumph in the fourth assault on the Twisted Marionette's power regulators without being downed or hit by its sword attack. | Marionette's Sword Attack Avoided | 10 |
- During the Warden IV (3/5 chains severed) fight, do not get hit by the Marionette's sword attack.
- The attack is denoted by several massive AoEs that cover almost the full platform, and then the Marionnete swinging her sword.
- The safest place to stand is on the same side as the Power Regulator.
- The achievement is awarded only upon successful completion of the lane.
Marionette Muter | The Origins of Madness | 10 |
---|---|---|
Triumph in the fifth assault on the Twisted Marionette's power regulators without being downed or hit by its scream attack. | Marionette's Scream Attack Avoided | 10 |
- During the Warden V (4/5 chains severed) fight, do not get hit by the Marionette's scream attack.
- The attack is denoted by several circular AoE fields.
- The achievement is awarded only upon successful completion of the lane.
Marionette Tangler | The Origins of Madness | 10 |
---|---|---|
Successfully defeat Scarlet's marionette. | Defeat Scarlet's Twisted Marionette | 10 |
- Successfully defeat the Marionette at least once.
Revenge of the Marionette[edit]
Champion Deregulator | Revenge of the Marionette | 5 |
---|---|---|
Defeat the Twisted Marionette's power regulator wardens.
|
1 Total Power Regulator Warden Defeated | 1 |
10 Total Power Regulator Wardens Defeated | 4 |
- Defeat 10 Wardens.
Good-bye Again | Revenge of the Marionette | 1 |
---|---|---|
Wave to the departing Twisted Marionette.
|
Waved at the Twisted Marionette's Retreat | 1 |
- Right after you defeat the Marionette, use the /wave emote.
Clockwork Precision | Revenge of the Marionette | 3 |
---|---|---|
Avoid the Twisted Marionette's special attacks during an assault on its power regulators.
|
Marionette's Stomp Avoided | 3 |
- Avoid the five unique special attacks of the Marionette, once per chain phase (I: Lightfoot, II: Sidestepper, III: Short-Circuiter, IV: Dodger, V: Muter).
Split Defense | Revenge of the Marionette | 5 |
---|---|---|
Participate in Twisted Marionette portal defense events.
|
1 Total Portal Defended | 1 |
10 Total Portals Defended | 4 |
- Participate in 10 lane defenses.
Watchwork Wrecker | Revenge of the Marionette | 10 |
---|---|---|
Successfully defeat Scarlet's marionette.
|
Defeat Scarlet's Twisted Marionette | 10 |
- Successfully defeat the Marionette 10 times.
Tower of Nightmares[edit]
Seeking Scarlet: Twisted Marionette | Tower of Nightmares | 3 |
---|---|---|
Complete the Twisted Marionette group meta-event, accessed from the Eye of the North, after completing the episode "The Tower of Nightmares."
|
Completed the Twisted Marionette Meta-Event | 3 |
Locations[edit]
Area | Area objectives |
---|---|
False River Valley |
|
Winterthaw Snowfield |
|
NPCs[edit]
Allies[edit]
Services[edit]
- Anvil
- Mist Stranger
- Technician (after defeating the Marionette)
Foes[edit]
- Aetherblade Grenadier
- Aetherblade Striker
- Aetherblade Swashbuckler
- Aetherblade Taskmaster
- Aetherblade Thug
- Aetherblade Thumper
- Champion Aetherblade Grenadier
- Champion Aetherblade Striker
- Champion Aetherblade Thumper
- Elite Aetherblade Grenadier
- Elite Aetherblade Striker
- Elite Aetherblade Thug
- Elite Aetherblade Thumper
- Veteran Aetherblade Grenadier
- Veteran Aetherblade Striker
- Veteran Aetherblade Swashbuckler
- Veteran Aetherblade Taskmaster
- Veteran Aetherblade Thug
- Veteran Aetherblade Thumper
- Champion Molten Axe Fiend
- Champion Molten Blademaster
- Champion Molten Bladestorm
- Champion Molten Excavator
- Champion Molten Resonator
- Champion Molten Reverberant
- Champion Molten Stalker
- Champion Molten Shadowblade
- Dredge Disaggregator
- Dredge Excavator
- Elite Molten Axe Fiend
- Elite Molten Blademaster
- Elite Molten Bladestorm
- Elite Molten Disaggregator
- Elite Molten Excavator
- Elite Molten Oscillator
- Elite Molten Ratnik
- Elite Molten Reverberant
- Elite Molten Shadowblade
- Elite Molten Stalker
- Elite Molten Strazar
- Molten Axe Fiend
- Molten Blademaster
- Molten Bladestorm
- Molten Disaggregator
- Molten Excavator
- Molten Oscillator
- Molten Ratnik
- Molten Resonator
- Molten Reverberant
- Molten Shadowblade
- Molten Stalker
- Molten Strazar
- Veteran Molten Axe Fiend
- Veteran Molten Blademaster
- Veteran Molten Disaggregator
- Veteran Molten Fire Shaman
- Veteran Molten Igniter
- Veteran Molten Lava Shaman
- Veteran Molten Oscillator
- Veteran Molten Ratnik
- Veteran Molten Reverberant
- Veteran Molten Shadowblade
- Veteran Molten Stalker
- Veteran Molten Mining Suit
- Veteran Molten Strazar
- Champion Toxic Bulwark
- Champion Toxic Damoss
- Champion Toxic Nimross
- Champion Toxic Sorcerer
- Elite Toxic Assassin
- Elite Toxic Damoss
- Elite Toxic Hypnoss
- Elite Toxic Knight
- Elite Toxic Nimross
- Elite Toxic Sorcerer
- Hallucination (summoned by Toxic Hypnosses)
- Toxic Assassin
- Toxic Bulwark
- Toxic Damoss
- Toxic Hypnoss
- Toxic Knight
- Toxic Nimross
- Toxic Sorcerer
- Veteran Hallucination (summoned by Toxic Hypnosses)
- Veteran Toxic Assassin
- Veteran Toxic Bulwark
- Veteran Toxic Damoss
- Veteran Toxic Hypnoss
- Veteran Toxic Knight
- Veteran Toxic Nimross
- Veteran Toxic Sorcerer
- Champion Regulator Warden I
- Champion Regulator Warden II
- Champion Regulator Warden III
- Champion Regulator Warden IV
- Champion Regulator Warden V
- Champion Twisted Mender
- Champion Twisted Nightmare
- Champion Twisted Reaver
- Elite Twisted Mender
- Elite Twisted Horror
- Elite Twisted Reaver
- Regulator Warden V
- Twisted Horror
- Twisted Marionette
- Twisted Mender
- Twisted Reaver
- Veteran Twisted Horror
- Veteran Twisted Mender
- Veteran Twisted Reaver
Objects[edit]
- Aetherblade Mortar
- Arrow Cart
- Ballista
- Barricade Site/Barricade
- Box of Repair Hammers
- Dredge Automated Turret
- Energy Field
- Marionette Chest
- Power Regulator
- Retreat to Eye of the North
- Siege Golem
- Technician
- Toxic Mortar
Dialogue[edit]
- During the preparation
- Taimi: Yes! This is Scarlet's work! I'd lay my reputation on it. Oh, we're close. She can't be far away. Do you think we'll get to see her? Maybe meet her? I'd like that. Wouldn't you?
- What do you think she's up to?
- She's testing her aethercannon, obviously. She's summoned her peripheral units to come sacrifice their energy cells to her weapon. If she manages to get it powered up, it'll most likely kill us all.
- Why do you think she's calling in the additional troops?
- To defend those energy fields until her watchwork minions can reach them and power up her weapon, of course. She's really quite clever.
- You know she's a homicidal maniac, right?
- I know! But that doesn't make her any less of an engineer. I could learn so much from her. Genius comes in many colors, you know?
- What do you think she's up to? (same as above)
- You're going to get yourself killed.
- I see.
- I see.
- Yes. Yes, I would. So, what're you doing out here?
- Same as you, I imagine. Looking for Scarlet. She's amazing. I've seen some of her mechamagical creations, the way she overcomes joint friction, and the ingenious... What?
- You know she's a homicidal maniac, right? (same as above)
- Never mind.
- Sure.
- Marjory: I've heard Scarlet's testing a weapon that could kill everyone in a large area if it's powered up. Her things are showing up to add their energy cells to the weapon.
- Where's Kasmeer?
- Oh, she wanted some "me" time. She says I'm overprotective of her. Maybe I am, but one look at her will tell you why.
- I see.
- Thanks for the warning.
- Rox: Whatever you do, don't let Scarlet's minions get past you! She's calling back her twisted troops to power up her marionette's weapon!
- Let's take it up a notch!
- Braham: They're saying this is a weapon test, that Scarlet could blow up this whole area if we let her power up her cannon with the minions she's called back here.
- Thanks for the warning.
- Kasmeer: Priory folks are conjecturing that Scarlet's testing a weapon that could devastate a large area if it's powered up. They believe her minions are coming to add their energy to the pool.
- Where's Marjory?
- She and I took different paths. We felt we could cover more ground that way. We're both proficient with spells, after all. We don't have to go everywhere together.
- I see.
- Thanks for the warning.
- Event start
- Taimi: Engage combat mode. Those minions will not get past us!
- Taimi: Scruffy's got a built-in boon dispenser. See?
- Marjory: Keep the enemy back, or it'll be curtains for everyone
- Marjory: I'll bet you could use a pick-me-up.
- Rox: Whatever you do, don't let the enemy get past you!
- Rox: I've got something that'll keep you in the fight.
- Braham: Lets stop Scarlet's horde in its tracks. Don't let 'em get up to the marionette!
- Braham: Hey, I've got something that'll keep you fighting.
- Kasmeer: We have to keep them back or they'll swarm us!
- Kasmeer: I have something here to lift your spirits.
- During event
- Taimi: Engage combat mode. We can't let any of Scarlet's minions past us to power up her marionette's weaponry!
- Got it.
- Marjory: Keep Scarlet's minions back, or it'll be curtains for everyone when they power up the aethercannon in her marionette.
- Time to move.
- Rox: Whatever you do, don't let Scarlet's minions get past you! She's calling back her twisted troops to power up her marionette's weapon!
- Let's take it up a notch!
- Braham: You and me. We're gonna stop Scarlet's minions before they can power up her marionette's weapon!
- Count on me.
- Kasmeer: All right! We have to keep them back or they'll swarm us! Don't let a single minion by to power up that weapon in Scarlet's marionette!
- Count on me.
- When a group begins fighting around the marionette
- One of the following:
- Scarlet Briar Hologram: This is a test of my new weapon. Please don't give up or die too easily.
- Scarlet Briar Hologram: Do you like my killer marionette?
- Scarlet Briar Hologram: Little ants, little ants. Running for your lives.
- Scarlet Briar Hologram: You don't have much dignity, do you? It's okay. Your humiliation will end soon.
- Scarlet Briar Hologram: (laugh)
- On the platform
- Taimi: She's so smart! But I'm smarter. Go for the wardens first. Once they're defeated, I've noticed that a beam is triggered on the platform. It cuts one of the chains. Wardens first!
- Got it.
- Marjory: One step at a time. Defeat the wardens first. When they're all down, a beam triggers and cuts one of the marionette's chains. We want that!
- Time to move.
- Rox: There's logic here. Wardens first. Once they're defeated, it triggers a beam on the platform that cuts one of the chains. That's our goal.
- This'll be interesting.
- Braham: I figured it out. We gotta defeat the wardens first, and then one of those beams on the platform will wobble and cut one of the marionette's chains. We can do this.
- Got it.
- Kasmeer: There's a clear path to success here. Take down the wardens, and it triggers the beam, which cuts the marionette's chains. That's how we do it.
- All right.
- When the gate in each lane becomes active
- Taimi: That energy field's calibrated to teleport living matter. It's safe. Really. Go!
- Marjory: No time like the present to leap into the unknown. Let's head through that energy field.
- Rox: Kick it into high gear! Through that energy field! Forward, double time!
- Braham: Yeah! This is our chance to attack. Head on through that energy field!
- Kasmeer: Look! The path is clear. Go through that energy field! I'm right behind you.
- When an attempt to break a chain fails
- Taimi: I'm not giving up, and neither is anyone else. Unless you're kittens. C'mon! Engage the enemy!
- Marjory: All quitters get behind me. Everyone else, let's do it! I'm not giving up!
- Rox: Do not abandon your position! Fight harder! We're all we've got!
- Braham: I won't give up if you don't. C'mon! Let's get this done!
- Kasmeer: This is tough, but we can do this. I'm with you all the way!
- One of the following:
- Scarlet Briar Hologram: Oh, why bother. You look so dejected when you lose. Just walk away.
- Scarlet Briar Hologram: You're losing! Whether you know it or not!
- Scarlet Briar Hologram: Your end is near. Are you afraid?
- Scarlet Briar Hologram: My big, beautiful marionette is gonna break your heart.
- Scarlet Briar Hologram: Hm. Are you regretting this yet?
- When the first chain is broken
- Taimi: Scruffy, one of the chains is broken. Escalate combat mode to level 2. Bop those minions on da head!
- Marjory: One marionette chain severed! Back, enemy, back! Keep pushing!
- Rox: That's one chain cut. Hold the line. Hold the line!
- Braham: That's one puppet chain unhooked. Kuh-bam! Keep the enemy back!
- Kasmeer: Beautiful! One chain has broken. I'm staying focused on the enemy! Let's push them back!
- Scarlet Briar Hologram: I love how you think you're so clever.
- When the second chain is broken
- Taimi: Sensors reporting a second chain broken. Let's educate these minions, shall we?
- Marjory: Two chains down. Only a few left. Keep our enemy off-kilter!
- Rox: Second chain cut! Do not break ranks! Keep the enemy contained!
- Braham: Two! Two chains down. Dig in! These guys can't be allowed to get to the marionette.
- Kasmeer: The second chain has broken. Well done! We can do this! Keep fighting back.
- Scarlet Briar Hologram: Ow, that hurt. (laugh)
- When the third chain is broken
- Taimi: Three! Three chains broken. We're winning, Scruffy! Escalate combat mode to level 3!
- Marjory: Three chains down. No one gets past us. No one!
- Rox: And, three! We're winning! Show these annoyances what we can do! Keep 'em back!
- Braham: Three down! Arrrhoooo! Not getting tired yet, are you? Hold 'em off!
- Kasmeer: We're more than halfway there! Three chains severed! Don't let the enemy rest for a single moment!
- Scarlet Briar Hologram: You're the reason I can't have nice toys.
- When the fourth chain is broken
- Taimi: Watch out, Scruffy! Those minions can't get ahead of us, or my plan is foiled!
- Marjory: That's four. The next one will be no trouble at all. Just keep the horde at bay.
- Rox: Four! Yeah! Keep up the good fight!
- Braham: Fourth chain broken. Give it all you got! Scarlet's army doesn't stand a chance against us!
- Kasmeer: Yes! We're almost done! Four chains have been cut! Fight! Fight! Fight!
- Scarlet Briar Hologram: You're so cute when you're on the offensive.
- When the final chain is broken
- Taimi: Yeah! Whee! Woo hoo! We are super adventurers! (laugh) Oh. Disengage combat mode.
- Marjory: And, we did it. We're just that good. Bravo, us.
- Rox: That's it! Wooooo! We did it!
- Braham: Woo! Nice job! That's the fifth chain cut. It's dancing time!
- Kasmeer: (laugh) We cut the fifth chain! We are so good! Aren't we? Aren't we!
- Scarlet Briar Hologram: Interesting tactic. You never fail to surprise me.
- Event failure
- Taimi: Uh oh. Scruffy, I think it's time to switch to retreat mode! Posthaste!
- Marjory: Time to flee! We've failed! Save yourselves!
- Rox: The tide has turned. We have to get out of here. Now!
- Braham: Oh no. Oh no, this is bad. Okay. Change of strategy. Run! Get out of here!
- Kasmeer: This isn't going well. We need to save ourselves before it's too late. Retreat! Retreat!
- Scarlet Briar Hologram: I warned you.
- Taimi: Whoa! Even I didn't predict that. Clever move, though, sacrificing the marionette to blast us all into the sky. Hold on while I document this.
- Sure.
- Marjory: We're lucky to be alive. That blast should have blown us all to bits. I'm getting pretty tired of Scarlet nearly killing me. This dance must end.
- I agree.
- Rox: I hate explosions! Of all her transgressions, that's the one I'm going to kill Scarlet for. She turned that marionette into a bomb. We could've been killed.
- I see what you mean.
- Braham: Great gobbling trolls! That marionette was made take us all out, win or lose. It almost got us with its blast.
- I agree.
- Kasmeer: I wasn't expecting that! That blast could've killed us all. Cunning wench rigged the marionette to blow.
- I see what you mean.
- Event success
- Braham: That was fun. I actually thought we might not win against that thing.
- Rox: I'm starting to think Scarlet doesn't care if she wins or loses against us.
- Marjory: What does that mean?
- Rox: She doesn't fight like she wants to win. She sacrifices her weapons to take some of us out. It's like she's culling the herd.
- Kasmeer: Our herd.
- Rox: Yeah. Tyria's defenders.
- Braham: What do you think about those devices she's left around?
- Rox: We don't know that Scarlet dropped those off, do we?
- Marjory: Who else? I keep waiting for one of them to explode.
- Kasmeer: Or spout toxins like the Tower of Nightmares.
- Taimi: You can stop worrying. They're not offensive. They're probes. She's looking for something.
- Braham: Or open up and spew dredge into the surrounding area.
- Rox: Whatever they are, I'm convinced they're dangerous.
- Taimi: (sigh) Nobody ever listens to me.
- Marjory: Did you hear about the wurms acting up in Bloodtide Coast?
- Rox: Someone was saying something about that. You going to go check it out?
- Marjory: Nah. I'm so tired, my pillow's already snoring.
- Kasmeer: Mine too.
- Rox: As soon as we're done here, Braham and I are heading back to Lion's Arch.
- Braham: Yeah, I'm starving.
- Marjory: We'll meet you there.
- Marjory: Kasmeer, you okay?
- Kasmeer: Yes, I'm fine. Don't worry.
- Logan Thackeray: You're a child!
- Taimi: You're a super genius.
- Logan Thackeray: What are you doing out here? Who are you with?
- Taimi: I'm not supposed to talk to nosy strangers.
- Logan Thackeray: Where are your parents?
- Taimi: Dead.
- Logan Thackeray: Um, okay. You're obviously a long way from home. You come with me.
- Taimi: By whose authority are you ordering me around?
- Logan Thackeray: By the authority vested in me by Queen Jennah of Divinity's Reach. Now, come with me.
- Taimi: I'm not going with you until I know where you're taking me.
- Logan Thackeray: To Lion's Arch. Then, to Rata Sum. You've got no business out here on the battlefield.
- Taimi: Are you paying the waypoint fees?
- Logan Thackeray: Yes. Now, come on.
- Taimi: You seem like a pleasant enough travel companion. C'mon, Scruffy. This nice human is taking us home.
- Taimi: It's gone. And just when I was starting to like it. There'll be other times. We haven't seen the last of this marionette. Scarlet does nothing without reason. It's all leading to her big finale.
- Nothing can stop us!
- Marjory: It retreated. Don't hold your breath though. My guess is that it'll be back, eventually.
- I see what you mean.
- Rox: Well, that wasn't so bad. We kicked tail. It's gone for now, though I wouldn't be surprised if it showed up again later.
- Nice work.
- Braham: Did you see that? It's gone! We did it. I just wish I felt like it was the last time we'd see it.
- I see what you mean.
- Kasmeer: It's gone, and we're no worse for the wear. I'd call that a success. Keep alert though. You never know when it will come back.
- I see what you mean.
Notes[edit]
- If this event fails, every player in the zone is defeated. This can be mitigated by logging out before or just after the "Event Failed" message appears, then logging back in a few seconds later.
- Ally's Aid: Energized, Ally's Aid: Featherfoot, Ally's Aid: Hearty, Ally's Aid: Powered Up, and Ally's Aid: Strength are applied by allies during this event.
- Electrified Aura is also involved in the event.
- For platforms where either all players have died or few people are on platform, Teleport to Friend or Recharging Teleport to Friend allows those in squad to teleport to a player on a platform to increase numbers and/or allowing players that revived from waypoint a way back onto the platform.
Trivia[edit]
- The instance shows the Origins of Madness version of the Marionette battle rather than The Edge of the Mists version.