Rumors of Trouble

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Biography Lost an Heirloom.png

Rumors of Trouble

Year
1325 AE
Storyline
Personal story
Chapter
Everyone Makes Mistakes
Location
Hunter's Lake
(Wayfarer Foothills)
Level
20
Race
Norn tango icon 20px.png Norn
Choice
Lost an Heirloom
Preceded by
Biography Defeat Our Ancient Foes.png The Last of the Giant-Kings
Biography Guard the Mists.png The Wolf Havroun
Biography Protect the Spirits.png Minotaur Rampant
Followed by
Biography Lost an Heirloom.png Among the Kodan
API
184

Stonewright's Steading loading screen.jpg

Loading screen at Stonewrigth's Steading

Rumors of Trouble loading screen.jpg

Loading screen at Krenak's Homestead

Rumors of Trouble is part of the personal story for norn characters who chose the lost heirloom option during their character creation.

Objectives[edit]

Meet Eir Stegalkin at her home in Hoelbrak.

  • Speak to Eir Stegalkin.

Investigate the rumors of trouble out at Krennak's Homestead.

  • Meet Eir at Krennak's Homestead.
  • Speak to Krennak the Short.
  • Defeat the strange beasts.
  • Speak to Eir Stegalkin.

Rewards[edit]

Click here to edit the reward data

All professions
Profession-specific

Walkthrough[edit]

Visit Eir Stegalkin at her homestead, you will meet Fastulf Jotharsson who will tell of a danger at Krennak the Short's homestead and ask for you and Eir to help.

Meet Eir at Krennak's homestead, after cinematic Varg will approach. He will use a horn to summon Ice Imps and then run off. Eir, Krennak, and two Adventurers will help you fight, although the Adventurers will die pretty quick. Ice Imps have ranged attack, dodge out of red circles when they fire. When the Ice Imps are defeated, a group of Ice Elementals will spawn to be defeated.

The third wave will be Ice Imps and a Veteran Ice Elemental. It may be easier to take the Imps out first and then the Veteran. After defeating the final cinematic will play.

Note: Earlier version on this mission was much harder and had a Veteran Ice Imp at the end. The veteran selection may still be random. If Veteran Ice Imp spawns, they can summon an altar that will make them invulnerable. The altar must be destroyed to make the Veteran Ice Imp vulnerable.

NPCs[edit]

Allies[edit]

Stonewright's Steading[edit]

Norn
Canines

Hunter's Lake[edit]

Norn
Canines

Foes[edit]

Norn
Elementals
Imps

Dialogue[edit]

Upon approaching Eir and Fastulf:

Fastulf Jotharsson: Mighty Eir Stegalkin. Once more, Wolf calls on you to protect his pack.
Eir Stegalkin: I heed Wolf's call, and I am glad I will have company. Ah, there's the slayer now.

Cinematic:

Eir Stegalkin: Trouble is brewing, and Fastulf the Wolf Shaman has summoned the two of us to deal with it.
Fastulf Jotharsson: Wolf sent me a dark vision. My friend Krennak's homestead was burning and besieged by ice creatures. I saw you there with Eir, fighting them off. It's a clear sign.
<Character name>: Of course I'll help your friend. If the pack needs an alpha, I'm ready.
Fastulf Jotharsson: Wolf's vision hints that you two are meant to walk a greater path. I can see that his wisdom and cunning live in both of you.
Eir Stegalkin: Wolf knows I would never turn my back on a friend like Krennak. I'll meet you at his homestead, and we'll deal with any trouble together.

Talking to NPCs after cinematic:

Eir Stegalkin: We have to take Fastulf seriously. His visions have guided our people through times of trouble before, and he's never been wrong about imminent danger.
Talk more option tango.png Fastulf has them often? I thought reliable visions were rare.
Most shamans are sensitive to this sort of thing, but Fastulf's a prodigy. We can't afford to ignore this warning.
Talk end option tango.png Don't worry. We'll keep Krennak and his homestead safe.
Fastulf Jotharsson: You should hurry, <Character name>. Visions of this sort should not be taken lightly.
Talk more option tango.png Tell me more about Krennak.
Krennak was one of the first to carve a homestead for himself after we left the Shiverpeaks. He's brave, strong, and proud...and if my vision is correct, he needs help.
Talk end option tango.png I'll see that he gets it.

Arriving at Krennak's homestead and talking to Eir:

Eir Stegalkin: Krennak the Short's been building this homestead for years. He's brash, but likeable enough once you get to know him.
Talk more option tango.png Why does everyone call him Krennak "the short"? He's not exactly small.
The joke is he never seems to have the coin to pay for his own drinks. But really his brother Tor is taller than him, so he's been stuck with "the short" since they were kids.
Ferocity I'd have fought long and hard to stop people calling me that. Literally.
Charisma Could be worse. I heard about this huge, fearsome charr named "Dinky."
Dignity Good. I'd rather help a person with an unfortunate nickname than a deadbeat.
Talk end option tango.png That's too bad...and kind of funny.

Approaching Krennak:

Adventurer: Eir! The Slayer's arrived! Come, Slayer, speak with Krennak.

Cinematic:

Krennak the Short: It's Eir Stegalkin and the Slayer of Issormir. What brings you out here?
Eir Stegalkin: Krennak, old friend, your lodge is looking magnificent. Tell me, have you seen any trouble lately? Omens of bad fortune to come?
Krennak the Short: Dredge are making noise, but that's nothing serious. There is Varg, though. He was here recently, boasting about his strength with the Sons of Svanir. He does seem changed.
Krennak the Short: In fact, it looks as if you're just in time for one of his visits, Spirits blight him! Leave this to me, friends. I've dealt with Varg before.

Confronting Varg:

Krennak the Short: What are you doing, Varg? I told you, you aren't welcome on my land.
Varg: I go where I wish. You think you can banish me, a proud Son of Svanir, from your stupid tavern? In Jormag's name, you'll die for that arrogance.
Varg: The horn is the roar of the Ice Dragon. Hear it and cower, for it signals your death!
Eir Stegalkin: Those are ice imps! Watch yourself—they spit ice!
Krennak the Short: What by all that is sacred are those? Men, to arms! Cut them down!
Krennak the Short: More of those things! They're coming down right on top of us!
Eir Stegalkin: Stay together and force them to come to us!

After defeating the ice imps:

Eir Stegalkin: I've never seen ice imps this close to Hoelbrak. Varg's horn must have powerful magic to have summoned them.
<Character name>: That's not his horn. It was passed down to me through my family from my ancestor, Romke.
Krennak the Short: His boldness as an explorer is legendary. But why does Varg have your family heirloom?
<Character name>: I wagered it at the moot in a dice game with Varg. He cheated, but I didn't catch on until after he'd left.
<Character name>: I had no idea that it was a magic horn. According to the family stories, Romke got it as a gift from a clan of bear-people.
Eir Stegalkin: That may be the kodan. They have an enclave near Hunter's Lake. Meet me there, and I'll introduce you. We can find out if they know any more about the horn.

Talking to NPCs after completion:

Eir Stegalkin: We can't let the Sons keep that horn. It's too dangerous...and I don't like the great Romke's property being used to serve Jormag, especially when it's your family's heirloom.
Talk end option tango.png Neither do I. That's why we're going to put a stop to it.
Krennak the Short: Varg has always been a problem, but now he's a serious threat. Can you stop him?
Talk end option tango.png My family's legacy is at stake. Only death itself will stop me.

My story[edit]

Rumors of Trouble.jpg

Eir called me in to meet with Fastulf Jotharsson, Hoelbrak's Speaker of Wolf. Fastulf has had a vision of fiery doom for Krennak, a rugged frontier-dweller and old friend of Eir's. Eir and I are going out to Krennak's homestead to check on him.

Eir and I visited Krennak's Homestead and identified the danger he faces: a Son of Svanir named Varg is summoning monstrous creatures with a powerful horn. Worst of all, the horn is mine. I lost this important family heirloom to Varg at a recent moot without knowing how dangerous it was. Now Eir and I are determined to get the horn back.

My story

Notes[edit]

During the final dialogue, Eir says "That may be the kodan. They have an enclave near Hunter's Lake". However, there are no kodan in Hunter's Lake, nor in all of the Wayfarer Foothills. The story continues by talking to a kodan in Hunter's Pitfalls, in Snowden Drifts.