A Trap Foiled
A Trap Foiled
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- Forging a Legend
- Location
- Hangrammr Climb
(Wayfarer Foothills) - Level
- 10
- Race
- Norn
- Choice
- Protect the Spirits
- Preceded by
- Rage of the Minotaurs
- Followed by
- Shape of the Spirit
One Good Drink Deserves Another - API
- 165
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A Trap Foiled is part of the personal story for norn characters who have chosen the important quality of a hero is honor the spirits and completed Rage of the Minotaurs.
Objectives[edit]
Protect the Minotaur Spirit from the Sons of Svanir.
- Meet Eir in Hangrammr Climb.
- Find the Spirit of Minotaur.
- Defeat the Sons of Svanir.
- Speak with Eir and choose your next step.
Rewards[edit]
Click here to edit the reward data
- All professions
- 2,641
- 1
- Essence of Luck
- Bag of Loot (3)
- Profession-specific
- One of three fine chest armor: Ringmail Armor, Scale Hauberk, or Chainmail Armor
- One of three fine chest armor: Rawhide Vest, Marksman's Jerkin, or Studded Leather Vest
- One of three fine chest armor: Linen Garment, Velvet Coat, or Cloth Coat
Walkthrough[edit]
Talk to Eir to trigger the cinematic. Head up the hill, and clear out the Sons of Svanir camp. Revive the fallen if you wish to - Linnea will follow you and Bjarni grants you regeneration for a minute - and continue over the bridge, where you will find the Minotaur spirit surrounded by Sons of Svanir. Rescue the spirit by killing the Sons, and then select your next mission.
NPCs[edit]
Allies[edit]
Foes[edit]
Objects[edit]
Dialogue[edit]
Cinematic at Eir Stegalkin:
- <Character name>: We're close, but so are the Sons of Svanir. I see multiple trails overlapping Minotaur's. They're closing in.
- Eir Stegalkin: The Sons are moving in the small parties. If we're careful, we can take out one group at a time before they even notice.
- <Character name>: Cunning tactics. I like it, assuming "careful" doesn't mean "gentle."
- Eir Stegalkin: Absolutely not. Just don't draw any attention to yourself. Apart from that, we can hit them as hard as we like.
- <Character name>: That's what I wanted to hear. Let's get started.
As you approach the Sons of Svanir:
- Son of Svanir: Tracking a spirit through snow is harder than I thought. Spread out and pick up the trail!
- Son of Svanir: This is stupid. How are we supposed to catch a spirit?
- Son of Svanir: It won't be long now. Minotaur can't have gone far.
After reviving then talking to Linnea:
- Linnea: I've got no use for minotaurs, but no animal deserves such torment. I wish I could help.
- You're welcome to join me, but this is dangerous work. Be ready to fight.
- This is the chance for glory I've been waiting for! Side-by-side with <Character name>! I'll follow your lead.
- Perfect. Stay close, stay alive, and we'll be drinking to our victory in no time.
- You can! Grab a weapon, steel yourself for battle, and follow me! We'll make this right. (same as above)
- If you want to help, help. Come with me and we'll make the Sons of Svanir pay. (same as above)
- I like your attitude, and I bet you've got the fighting skills to match. Come on! (same as above)
- Thanks, but I don't need help.
After reviving then talking to Bjarni:
- Bjarni: I heard what the Sons of Svanir are doing to those poor minotaurs. I'm gald you're putting a stop to it. Is there anything I can do?
- It's not much, but...here. This should help.
- Thanks. I'll put it to good use. Good-bye now.
That's why we'll win—we'll work together. I'd be proud to accept your help.
- You honor me. How could I refuse? I'll take whatever you have. (same as above)
- If you want to join me and punish the Sons of Svanir, I'm listening. (same as above)
- No, but thank you just the same. Good-bye.
After Linnea starts following:
- Eir Stegalkin: The Sons of Svanir are monsters. Destroying a spirit harms the very soul of wilderness.
- Ha! I like where you're going with that. "You mess with Minotaur, you get the horns."
- Exactly.
Let's go show them what it feels like to be stampeded and gored.
- We'll see to that, one way or the olther[sic]. If we can't convince Minotaur that we're not his enemies, we'll have to use force.
- Agreed. And if we do, I'll see the Sons face justice for it.
Even so, Minotaur has to stop attacking innocent caravans.
- They'll pay for this. I just hope we aren't too late to stop them.
- Linnea: Lead the way, Slayer.
- Well, they're are dangerous, and they show no regard for my spirit, Snowshoe Hare, but they're not evil like the Sons are. Besides, the minor Spirits have to stick together, right?
- Right. It's good to have you with us. Let's go"
But you said you hade no use for minotaurs.
- If it involves the Sons of Svanir, the more violence, the better.
- That's what I like to hear. Let's go.
All right. Just be prepared for things to get very violent.
- Thanks. When beating up the Sons, I always like to share. Come on.
- Garm: Wüf! Wüf!
- You said it, Garm.
Cinematic at the spirit of Minotaur:
- Eir Stegalkin: Easy, Garm. There it is. The spirit of Minotaur. The Sons of Svanir have it surrounded.
- <Character name>: Not for long. Hey! The Minotaur spirit is under our protection. Lower your weapons and back away.
- Jarngrimm: Never. This is our prey, and you're poaching!
- <Character name>: I'll poach your head and hang it by the elk horns in Hoelbrak. Now, back off! Last chance!
- Jarngrimm: Kill them, brothers! Dragon's minion must feed!
During the fight with the Sons of Svanir:
- Jarngrimm: Kill these rabid dogs!
- Jarngrimm points at <Character name>.
Cinematic after defeating the Sons of Svanir:
- Eir Stegalkin: Relax, Slayer. The Spirit knows we're not enemies. Look closely. You'll see recognition in his eyes, and a strong measure of gratitude.
- Eir Stegalkin: Now look at his wounds, how haggard and weak he is. See the mud on his hooves?
- <Character name>: Looks like it's from Darkriven Bluffs. He probably picked up the mud and the wounds at the same place.
- Eir Stegalkin: And that's where we'll find them—the Sons and the captive minotaurs. So how do we get past the guards to rescue the prisoners?
- <Character name>: We could dress up like beer merchants, get the Sons drunk, and trick our way in.
- Eir Stegalkin: Good. Or you could ask for Minotaur's blessing. If he transforms you into a minotaur, you could get close enough [sic] break them out.
- Eir Stegalkin: So...fool some drunken Sons, or cause a minotaur stampede? Let me know what you decide. Legends have to learn to make choices like this.
Speaking with your allies:
- Eir Stegalkin: Which plan do you like to free the minotaurs: transform into one, or trick the Sons of Svanir?
- Accept Minotaur's blessing and transform into one of his herd. (leads to Shape of the Spirit)
- Good. Once transformed, rally the herd; the minotaurs will follow you. They'll stampede right over the Sons of Svanir, if necessary. Good luck.
- Don't worry about me. This is one time the prey will catch the hunter.
- The Sons of Svanir look thirsty. We'll disguise as beer merchants. (leads to One Good Drink Deserves Another)
- Ah, yes. Ale solves so many of life's problems! I'll meet you outside the minotaur pens with a disguise and an ale cart.
- I hate to waste any brew on Svanir scum. At least it's for a worthy cause.
- True, but don't expect the guards to just quaff it down and keel over. We should use the ale as a distraction. That'll make it easier for us to take them out.
- Don't worry. I won't crush any heads until everyone's good and smashed.
- I need more time to think it over.
- Linnea: Hare's tooth grin, that was fun!
- Snowshoe Hare! She's one of the lesser spirits, but she's smart as Raven, loyal as Wolf, strong as Bear...well, at least in the legs. Kind of.
- We'll dedicate this victory to Snowshoe Hare, then.
I don't know Hare, but she sounds fascinating. Tell me more.
- Yes, Snowshoe Hare! Well, she's not one of the greater spirits, but a spirit nonetheless. She's swift, and soft, and clever...big on root vegetables, too.
- Interesting. I'll pay my respects if I ever pass her shrine.
Hare? Is that a Spirit of the Wild?
- I couldn't agree more.
- Minotaur Spirit: The Spirit of Minotaur radiates untamed strength and savage cunning. It stares with a predator's eye, wondering if it faces a friend or foe.
- The Spirit of Minotaur snorts and dips its horns, acknowledging the heartfelt declaration.
- I will rescue your followers, Minotaur. I swear it.
I am with you, Minotaur. Together, we will stop the Sons of Svanir and save your people.
- The Spirit of Minotaur snorts and dips its horns, acknowledging the strong words.
- I will rescue your followers, Minotaur. I swear it.
Spirit! I'm here to help you. Save the fire in your eyes for the Sons of Svanir.
- The Spirit of Minotaur snorts and dips its horns, acknowledging this support.
- I will rescue your followers, Minotaur. I swear it.
I'm on your side, mighty spirit. The only ones who should fear me are your enemies.
- You can count on me. I'll let you know when I've rescued your people.
My story[edit]
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- Previous text
- Eir and I tracked the Sons of Svanir and stopped them from harming the Spirit of Minotaur. The Sons have been hunting down minotaurs to feed them to some sort of dragon minion being kept by their master Vidkun. We came up with a plan to release the captured minotaurs before any more are sacrificed.