Game updates/2013-10-15

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October 15, 2013

Update 2 - October 15, 2013[edit]

Living World[edit]

Blood and Madness[edit]

  • Fixed a bug where players could be blocked from finishing "The Reliquary" story instance.

Balance, Bug-fixing, Polish[edit]

General[edit]

  • Fixed a crash bug when players used the contacts panel from the character select screen.
  • Fixed a bug that caused the Sanctum Sprint activity to incorrectly think that it was full.
  • Fixed various server crashes.

Mesmer[edit]

Guild Wars 2 Wiki Notes[edit]

  • Build: 24,849

Update - October 15, 2013[edit]

Living World[edit]

Blood and Madness[edit]

Halloween returns to Tyria, and the studious Magister Tassi is busy. Obsessed with everything related to Mad King Thorn, the diminutive scholar is hunting for a lost relic connected to the crazed monarch famous for his Halloween mayhem. But what she discovers is something tucked away centuries ago—and for a good reason. Join Tassi, uncover the Mad King's ghoulish secret, and learn that some things that are hidden can return with a vengeance.

The Blood and Madness content will be available from October 15 to November 11, including rewards and achievements. The only exception is the A Royal Tradition achievement, which can only be completed when Mad King Thorn visits Lion's Arch.

Story[edit]

  • Join Magister Tassi at the Nolani Academy Ruins ruins in the northwest corner of the Black Citadel for two multiplayer story instances:
    • The first introduces the players to this year's Halloween story and the arrival of Mad King Thorn's son, the Bloody Prince. As players work towards completing the meta-achievement, they can occasionally use Tassi's relay golem to check in on her developments.
    • The second story instance requires completion of the Blood and Madness meta-achievement in order to enter and play the story conclusion. A least one player in the party needs to have met the prerequisite for the whole party to enter and begin the instance.

Lion's Arch[edit]

Open World[edit]

  • In the Krytan areas of Queensdale, Kessex Hills, and Gendarran Fields, the Mad Realm doors have returned. This time, there are two varieties: the green Mad King doors and the red-purple Bloody Prince doors. Upon interaction, each brings one of several occurrences: a trick-or-treat bag can appear, or an event will start where players will need to defeat an intrusion of either the Mad King's army of candy-corn elementals, Plastic Spiders, and gargoyles or the Bloody Prince's army of skeletons, mummies, and ghosts.
  • Just outside of each home city, players can find a tent and stage with Halloween decorations. Talk to the trick-or-treating kids, the Mad King Thorn actor in costume, or to the ghost Rasmus, who can transfer players to the Lunatic Inquisition activity in the Mad Realm.
  • The Heart of the Mists and the home citadels in the Borderlands have also been decorated for Halloween.

Mad Realm[edit]

  • The Mad Realm can be entered through the Mad Realm doors that appear in Queensdale, Kessex Hills, and Gendarran Fields. The Mad King and Bloody Prince doors will transport players to the west and east docks above the Mad King's Labyrinth respectively. The Lunatic Boatmaster can bring you to the Lunatic Inquisition or the Mad King's Clock Tower. Players can also interact with the portal seal on the ground to travel to the labyrinth below.
  • The Mad King's Labyrinth has been thrown into conflict as the Mad King's and Bloody Prince's armies clash. Watch the Thorns bicker in the map as their forces fight for control. Three legendary bosses patrol the maze: the Skeletal Lich, the Grand High Viscount of Candy Corn, and the Labyrinthine Horror.
  • The Lunatic Inquisition activity pits players against one another, as Lunatic courtiers search out villagers in the labyrinth. Players must use found items and hidden secrets to survive the night.
  • The Mad King's Clock Tower has returned with all of its jumping challenges. While ascending the tower, the player will remain fully visible, but fellow players will be shown with a mist effect.

Rewards[edit]

Achievements[edit]

  • A Sweet Friend is the Blood and Madness meta-achievement. By besting the Mad King's labyrinth bosses, playing Halloween activities, opening trick-or-treat bags, and completing Mad Realm door events, players can earn enough points to earn the Mini Candy-Corn Elemental, which is a requirement to enter the conclusion of the Blood and Madness story arc.
    • Successfully playing Mad King Says when Mad King Thorn visits Lion's Arch will also count towards the meta-achievement.
    • Note: The A Stomping Good Time achievement, which tracks use of Halloween finishers in PvP and WvW, will not progress if players are in a custom arena.
  • Special Halloween-themed daily achievements during the release also contribute to the meta-achievement. These are earned by participating in specific Halloween content each day.
  • Additionally, there are three achievements that become available after completing the A Sweet Friend achievement and deal with the second story instance encounter with Bloody Prince Thorn. Completing "You, Back in the Box" will award the Gift of Candy Corn, a candy-corn node that can be mined daily in the player's home instance.

New Features and Content[edit]

World vs. World[edit]

  • Introducing the inaugural WvW season:
    • North America and Europe have been split into three leagues each: gold, silver, and bronze.
    • Players will be tied to the world they are on when they first log in after the season begins. Players may transfer worlds at any time, but their final reward will be linked to the performance of their initial world.
    • The worlds in each league will be matched up against the other worlds in the league over the course of seven weeks, starting October 18.
    • The results of those matchups will contribute to a world's Season 1 score.
    • At the conclusion of the season, players who have completed the WvW Season 1 meta-achievement will receive a reward based on their world's ranking within their league.
  • A new achievement group has been added to the Living World category for WvW Season 1.
    • Twenty achievements have been added.
    • Completing 15 of the achievements will reward the Premier Season Veteran meta-achievement, a title, and a key that will unlock the final reward chest for Season 1.
    • Several of the achievements have reward chests with a variety of items, including ascended crafting materials.

Balance, Bug-fixing, Polish[edit]

General[edit]

  • Condition combat floaters will now display a splash behind the damage floater to identify the condition that dealt the damage. This feature is turned on by default. To turn it off, use the new UI option, Show Simple Condition Floaters.
  • Facts have been added to trait tooltips. Skills that are fired off from traits will now be displayed in the tooltip. Skills and traits that are affected by equipped traits will now display new facts in a blue color to indicate a trait caused this change.

Living World[edit]

  • Fixed several issues with the Clockheart resetting properly. He will now remove Aetherized Shielding and relocate to the center of the room upon party wipe.

Items[edit]

  • Runes of Lyssa now work properly on all elites.
  • Sigil of Impact: Tiers 2 and 3 will now only function if the target is knocked down or stunned, instead of always applying extra damage.
  • Superior Rune of Speed: The six-piece bonus of this rune set now correctly provides 25% increased movement speed.
  • Sigil of Paralyzation: Fixed a bug that caused stuns to round up to the next second.

Profession Skills[edit]

General[edit]
  • A new option for Ground targeting is now available in the General Options menu as 'Fast with Range Indicator'. On key-press, ground-target skills will display their range indicator. On key-release, the ground-target skill will cast.
  • AoE spells with a maximum number of targets will now count combatants that block or evade the attack towards that maximum.
  • Fixed a bug where some zero-damage spells (Tainted Shackles, among others) did not place their casters in combat.
  • Fixed a bug that disabled utility-skill swapping while transformed.
  • Stun breakers will now break launch effects.
  • Tab targeting now prioritizes players over NPCs (including minions; mesmer clones are an exception) and champions over everything else.
  • Deselecting a target will reset the tab-targeting history.
  • Fixed an issue that caused extra "Miss" floaters to display whenever an attack was dodged, evaded, or missed due to a blind.
  • Fixed an issue that made F1-F4 skills display the wrong amount of damage (displayed too little damage if the weapon was better than common rarity).
  • Weapon skills that hide the player's weapon will no longer hide their back-slot item.
  • Engineer turrets will now target whatever enemy was last hit by their creator whenever possible.
  • Fixed an issue where stuns would always round up their duration to the nearest second if players had extra stun duration from items or traits.
  • Immobilize now stacks in duration to a maximum of five times.
  • All player-controlled minions, excluding mesmer phantasms and clones because they were already increased in a previous patch, now have 71.43% more hit points in PvE maps.
  • Dark Projectile Combo: The damage portion of the life siphon bolt now slightly scales off power.
  • Dark Whirl Combo: The damage portion of the life siphon bolt now slightly scales off power.
  • Made it easier to retarget channeled skills. Now if players try to recast them on a separate target, it will cancel the current instance of the skill and start casting it again on the other target.
  • Made it harder to accidentally waste the player's downed 2 skill when the player becomes downed while trying to use their weapon 2 skill.
  • Skills that buff allies in an AoE now prioritize party members.
  • Invisible collision elements will no longer block click targeting.
  • Fixed an issue where players could teleport while picking up the orb in Spirit Watch.
  • Stuns: The stun and dazed debuffs are now properly removed after using a stun break skill.
  • Signets: Signet passive buffs are now properly applied upon entering a PvP map.
  • Chill: Skill recharges will now appear in teal while affected by this condition.
  • Torment: Updated the description to more accurately display the damage done while standing still and moving.
Elementalist[edit]
  • Shocking Aura.png Shocking Aura: Added the shocking aura buff to the skill fact.
  • Elemental Attunement Elemental Attunement: Normalized this trait so that each boon can be applied to up to five allies within a 240 radius.
  • Evasive Arcana Evasive Arcana: Normalized the radius to 180 for each spell created.
  • Persisting Flames Persisting Flames: The duration increase for fire fields is now consistent.
  • Burning Fire Burning Fire: This trait now lists the proper skill names in its description.
  • Written in Stone Written in Stone: Fixed an issue that caused Signet of Air to lose its effect partially through the skill's recharge.
  • Glyph of Storms.png Glyph of Storms: This skill now properly displays the duration of each spell. Added AoE rings to the fire and earth skills.
  • Geyser.png Geyser: Increased the base radius to 180. Increased the radius to 240 when traited with Blasting Staff. Fixed an issue so that the water field radius would match the increased radius with Blasting Staff.
  • Water Blast.png Water Blast: Increased the healing stat scaling from 10% to 25%. Slightly decreased the base heal at low levels, but it will heal for the same base at level 80. Increased the base radius to 180. Removed the heal that occurs if the water blast strikes nothing.
  • Frozen Ground.png Frozen Ground: Added an unblockable skill fact.
  • Unsteady Ground.png Unsteady Ground: This skill no longer damages or cripples enemies. It will now prevent foes from crossing the area, knocking them back a short distance. Lasts for 3 seconds.
  • Shock Wave.png Shock Wave: Increased the projectile velocity by 12.5%.
  • Burning Retreat.png Burning Retreat: Increased the retreat distance by 200.
  • Static Field.png Static Field: Increased the combo ring radius to match the spell radius.
  • Windborne Speed.png Windborne Speed: Decreased the radius to 300 when traited with Blasting Staff.
  • Fireball.png Fireball: Increased the base radius to 120. Increased the radius to 180 when traited with Blasting Staff.
  • Meteor Shower.png Meteor Shower: Increased the impact radius to 180 when traited with Blasting Staff.
  • Healing Rain.png Healing Rain: Reduced the radius to 420 when traited with Blasting Staff. Updated the skill fact to display the actual amount of regeneration applied.
  • One with Air One with Air: This has been redesigned. It now will grant 1.5 seconds of superspeed when attuning to air.
  • Earthquake.png Earthquake: Added a range indicator.
  • Arcane Wave.png Arcane Wave: This skill no longer applies conditions at an infinite range when traited with Elemental Surge.
  • Signet of Restoration.png Signet of Restoration: This skill now heals for the correct amount when Written in Stone is traited and the skill is activated.
  • Whirlpool.png Whirlpool: Added skill facts.
  • Glyph of Elementals.png Glyph of Elementals: The Inscription trait now functions with this skill.
  • Glyph of Storms.png Glyph of Storms:
    • Firestorm.png Firestorm: Reduced the number of maximum targets per impact from 10 to 5. Added an AoE ring.
    • Frost Storm.png Ice Storm: Added an AoE ring.
    • Lightning Storm (Glyph of Storms skill).png Lightning Storm: Increased the impact radius from 60 to 90.
    • Sandstorm.png Sandstorm: Reduced the number of maximum targets per pulse from 10 to 5. Added an AoE ring.
  • Glyph of Renewal.png Glyph of Renewal:
    • Renewal of Fire.png Renewal of Fire: This skill is now ground targeted with a 900 range and a 180 radius.
    • Renewal of Water.png Renewal of Water: This skill is now ground targeted with a 900 range and a 180 radius. Fixed an issue so that it will also fully heal the target that is revived.
    • Renewal of Air.png Renewal of Air: This skill is now ground targeted with a 900 range and a 180 radius. Increased the maximum teleport distance to 900 to match the range of the skill.
    • Renewal of Earth.png Renewal of Earth: This skill is now ground targeted with a 900 range and a 360 radius.
  • Conjure Flame Axe.png Conjure Flame Axe: Fixed an issue so that the bundle now properly disappears when the timer runs out.
    • Lava Axe.png Lava Axe: This skill now grants 1 stack of might for 8 seconds when striking an enemy.
    • Explosive Lava Axe.png Explosive Lava Axe: This skill is now a blast finisher.
    • Flame Leap.png Flame Leap: Reduced the recharge to 15 seconds.
  • Conjure Lightning Hammer.png Conjure Lightning Hammer: Fixed an issue so that the bundle now properly disappears when the timer runs out.
    • Lightning Leap.png Lightning Leap: This skill will now hit up to 3 targets.
    • Wind Blast.png Wind Blast: Increased the launch distance to 600.
    • Invoke Lightning.png Lightning Storm: Increased the lightning impact radius from 60 to 120. This skill can now be used while moving.
    • Static Field.png Static Field: This skill will now stun a target entering the field instead of dazing them. Increased the radius from 180 to 240.
  • Conjure Frost Bow.png Conjure Frost Bow: Fixed an issue so that the bundle now properly disappears when the timer runs out.
    • Water Arrow.png Water Arrow: Increased the velocity by 20%. Normalized the healing radius to 240 around the target. Increased the base heal by 20%. Scaling with healing power has been increased from 10% to 30%.
    • Frost Volley.png Frost Volley: Reduced the recharge to 4 seconds.
    • Frost Fan.png Frost Fan: Updated the chill skill fact to display the proper duration.
    • Frost Storm.png Ice Storm: Increased the impact radius from 90 to 120.
    • Deep Freeze.png Deep Freeze: Reduced the cast time of this skill to 1.5 seconds.
  • Conjure Earth Shield.png Conjure Earth Shield: Fixed an issue so that the bundle now properly disappears when the timer runs out.
    • Shield Smack.png Shield Smack: This skill is now the first skill in the auto-attack chain. It will now hit up to 3 targets and apply 1 stack of bleeding for 6 seconds.
    • Shield Smash.png Shield Smash: This skill is now the second skill in the auto-attack chain. It will apply 2 stacks of bleeding for 6 seconds.
    • Crippling Shield.png Crippling Shield: This skill is now the third skill in the auto-attack chain. Increased the damage by 50%. Reduced the range to 450.
    • Stone Sheath.png Stone Sheath: This is a new skill. It is a channeled cast that will block one attack and then cause 3 stacks of bleeding for 6 seconds in a 240 radius.
    • Magnetic Wave.png Magnetic Surge: This skill can now hit up to 3 targets.
    • Magnetic Shield (elementalist skill).png Magnetic Shield: This skill will now provide 2 seconds of protection per target pulled. It can also be used while moving.
    • Fortify.png Fortify: Reduced the recharge to 30 seconds.
Engineer[edit]
  • Bomb.png Bomb Kit—Bomb: Increased the base radius from 120 to 180. Increased the radius to 240 when traited with Forceful Explosives.
  • Fire Bomb.png Bomb Kit—Fire Bomb: Increased the base radius from 120 to 180. Increased the radius to 240 when traited with Forceful Explosives.
  • Glue Bomb.png Bomb Kit—Glue Bomb: Decreased the radius from 360 to 300 when traited with Forceful Explosives. Added an unblockable skill fact.
  • Kit Refinement—Magnetic Bomb Kit Refinement—Magnetic Bomb: Decreased the radius from 360 to 300 when traited with Forceful Explosives.
  • Self-Regulating Defenses Boiling Point: This trait now functions with Fast-Acting Elixirs.
  • Hidden Flask Hidden Flask: This trait now functions with Fast-Acting Elixirs.
  • Autodefense Bomb Dispenser Autodefense Bomb Dispenser: This trait now functions with Short Fuse.
  • Sharpshooter Sharpshooter: Increased the critical chance from 30% to 33%.
  • Metal Plating Metal Plating: Increased the damage reduction from 30% to 33%.
  • Homing Torpedo.png Homing Torpedo: This skill will no longer fail to strike larger wurm creatures.
  • Smoke Vent.png Smoke Vent: This skill now has a range indicator.
  • Steel-Packed Powder Steel-Packed Powder: Fixed an issue so that the vulnerability condition will be granted to the grenade skill when this is traited, but will not apply to the Reserve Mines trait.
  • Elixir C.png Elixir C: This skill now functions with Potent Elixirs.
  • Toss Elixir R.png Toss Elixir R: This skill now functions with Potent Elixirs. Resurrection has been normalized to 17% from a random percentage chance (14% to 20%). Underwater version now functions the same as well.
  • Toss Elixir S.png Toss Elixir S: This skill now only grants stealth. Base duration of stealth has been increased to 5 seconds.
  • Toss Elixir B.png Toss Elixir B: This skill now grants stability to allies, in addition to a random boon. Increased the base recharge to 30 seconds.
  • Elixir H.png Elixir H: Decreased the protection duration from 7 seconds to 6 seconds when traited with Potent Elixirs.
  • Mine Field.png Mine Field: Increased the base explosion radius from 120 to 180.
  • Reserve Mines Reserve Mines: Increased the base explosion radius from 120 to 180.
  • Magma Orb.png Throw Napalm: This skill now leaves a fire field behind for 3 seconds when it lands, which burns enemies for 1 second every second. Burning duration of Throw Napalm on impact reduced to 4 seconds from 5.
  • Automatic Fire.png Rifle Turret—Automatic Fire: Bleeding has been removed. This skill now applies 8 seconds of vulnerability on each hit.
  • Turrets:
    • All base (non-ground-targeted) turrets will now indicate when the engineer is in range of the target.
    • Turret models, nameplates, and health bars no longer linger after being destroyed.
  • Net Turret.png Net Turret: Updated the rate-of-fire skill fact to indicate the correct rate of fire.
  • Supply Crate.png Supply Crate: Added a duration skill fact.
Guardian[edit]
  • Symbol of Judgment.png Symbol of Judgment: Added skill facts for revive percent, pulse, and number of targets.
  • Symbol of Faith.png Symbol of Faith: Removed the range skill fact.
  • Zealot's Speed Zealot's Resolution: The Symbol of Wrath created by this trait will now have a 180 base radius and 240 radius when traited with Writ of Exaltation (to be consistent with other symbols).
  • Perfect Inscriptions Perfect Inscriptions: This trait now increases the effectiveness of the passive condition removal on Signet of Resolve.
  • Protector's Strike.png Protector's Strike: Updated the damage skill fact to more accurately display the correct amount.
  • Cold Wind.png Healing Breeze: Doubled the base heal when healing allies. Scaling from healing power has been increased from 20% to 40% when healing allies.
  • Merciful Intervention.png Merciful Intervention: This skill is now instant as a baseline skill.
  • Smite Condition.png Smite Condition: This skill is now instant as a baseline skill.
  • Focused Mind Focused Mind: This trait now grants fury when using a meditation.
  • Purging Flames.png Purging Flames: Base functionality has been reworked. This skill now removes three conditions from allies in an area effect around the guardian while burning enemies (enemies that enter or exit the flames are still burned). This skill now reduces the condition duration for allies who remain in the consecration areas.
  • Hallowed Ground.png Hallowed Ground: This skill now increases the boon duration for allies who remain inside the consecration areas.
  • Signet of Mercy.png Signet of Mercy: This skill is now ground targeted with a 900 range and a 180 radius.
  • Pure of Voice Pure of Voice: Fixed an issue so that this trait no longer removes a second condition. It will only convert one condition into a boon on allies affected by the shout.
  • Glacial Heart Glacial Heart: This trait now delivers an area strike on the target it activates on, damaging and chilling up to five enemies in a 180 radius.
Mesmer[edit]
  • Descent into Madness Method of Madness: Fixed the Chaos Storm created by this skill to match the actual Chaos Storm skill functionality.
  • Illusionary Defense Illusionary Defense: Fixed this trait to properly decrease damage taken by 3% per illusion.
  • Feedback.png Feedback: Added a radius skill fact. Updated the skill facts to display changes from traits.
  • Medic's Feedback Medic's Feedback: Increased the duration of the feedback bubble created by this trait to match the actual duration of the Feedback skill.
  • Winds of Chaos.png Winds of Chaos: Fixed the bleeding skill fact to display the proper duration when Chaotic Dampening is equipped.
  • Mender's Purity Mender's Purity: This trait now functions with racial skills Healing Seed and Prayer to Dwayna.
  • Power Cleanse.png Power Cleanse: This skill now removes 2 conditions from up to 5 allies in a 240 radius.
  • Power Break.png Power Break: This skill now applies stability to up to 5 allies around the player in a 240 radius.
  • Illusionary Counter.png Illusionary Counter: Reduced the recharge from 12 seconds to 10 seconds.
  • Confusing Images.png Confusing Images: Reduced the recharge from 15 seconds to 12 seconds.
  • Mantra of Pain.png Mantra of Pain: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Resolve.png Mantra of Resolve: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Concentration.png Mantra of Concentration: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Mantra of Distraction.png Mantra of Distraction: Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
  • Phantasmal Duelist.png Phantasmal Duelist: The Illusionary Duelist's attacks now have a 20% chance for a projectile combo finisher instead of 100% when traited with Duelist's Discipline.
  • Arcane Thievery.png Arcane Thievery: This skill will now have a consistent animation when used with a greatsword.
  • Illusionary Wave.png Illusionary Wave: Updated the skill to indicate its actual attack distance, which is 450.
Necromancer[edit]
  • Life force meter improvements:
    • The meter has been resized in order to properly display the entire bar. Previously, about 10% of the bar was hidden.
    • The current life force value is now displayed on the bar.
    • The current and max life force is now displayed on the tooltip.
  • Spectral Armor.png Spectral Armor: Increased the duration from 8 seconds to 9 seconds when traited with Spectral Attunement to match the intended duration increase. Added a duration skill fact.
  • Lingering Curse Lingering Curse: This trait will no longer increase the duration of blind on the Deathly Swarm skill.
  • Target the Weak Target the Weak: This trait will now properly increase damage when the target has the torment condition.
  • Mark of Revival Mark of Revival: Increased the base radius of the Reaper's Mark created by this trait to 180 to be consistent with other marks.
  • Mark of Evasion Mark of Evasion: Increased the base radius of the Mark of Blood created by this trait to 180 to be consistent with other marks.
  • Spinal Shivers.png Spinal Shivers: Added a damage fact for each damage value based on the boons the target currently has on them.
  • Locust Swarm.png Locust Swarm: Increased the base cripple duration to 2 seconds.
  • Spectral Grasp.png Spectral Grasp: This skill now grants bonus life force when traited with Spectral Attunement.
  • Tainted Shackles.png Tainted Shackles: This skill now uses radius instead of range.
  • Banshee's Wail Banshee's Wail: Normalized this trait to increase the effectiveness of warhorn skills by 50%.
  • Vampiric Precision Vampiric Precision: The life siphon now correctly scales with the Bloodthirst trait. The damage portion of the life siphon from this trait now scales slightly based on power. The healing portion of the life siphon from this trait now scales slightly based on healing power.
  • Vampiric Rituals Vampiric Rituals: The damage portion of the life siphon from this trait now scales slightly based on power. The healing portion of the life siphon from this trait now scales slightly based on healing power.
  • Vampiric Master Vampiric Master: This trait will now cause minions to properly deal damage when siphoning life. The damage portion of the life siphon from this trait now scales slightly based on power. With the new damage addition, base siphoning from this trait's minions has been reduced by 16%.
  • Unyielding Blast Unyielding Blast: Fixed an issue so that this trait will now properly apply vulnerability when using Life Blast underwater.
  • Vampiric Vampiric, Vampiric Precision Vampiric Precision, Vampiric Rituals Vampiric Rituals, and other life siphon skills: Increased the base siphoning by 20%.
  • Bloodthirst Bloodthirst: This trait now grants 20% bonus siphoning, down from 50% more effectiveness (which results in no change when combined with the change to other siphoning traits).
  • Deathly Invigoration Deathly Invigoration: The base heal from this trait has been increased by 100%.
  • Transfusion Transfusion: This trait now scales with healing power at a rate of 20%, where it didn't previously scale.
  • Well of Power.png Well of Power: Fixed an issue so that this skill will properly convert burning, chilled, confusion, immobilize, and torment on allies.
Ranger[edit]
  • Nature's Voice Nature's Voice: This trait no longer carries the effects of Evasive Purity as well as the on-shout swiftness and regeneration.
  • Soften the Fall Child of Earth: Increased the number of maximum targets from 3 to 5.
  • Barrage.png Barrage: This skill will no longer have reduced condition duration when traited with Eagle Eye.
  • Companion's Defense Companion's Defense: Protection is now applied to the ranger at the end of the dodge-roll, while the ranger's pet gains it at the beginning of the dodge-roll.
  • Spike Trap.png Spike Trap: This skill's tooltip now appropriately displays when Trapper's Expertise is equipped. Updated the skill tooltips to include the immobilize condition that occurs.
  • Healing Spring.png Healing Spring: Reduced the field duration to 10 seconds. It now pulses every 2 seconds instead of 3, so it will still provide the same amount of regeneration and condition removal, just in a more condensed time frame.
  • Vigorous Renewal Vigorous Renewal: This trait now grants vigor to the ranger and nearby allies when the Healing Spring skill is cast and not on every pulse.
  • Maul (ranger greatsword skill).png Maul: Damage for this skill has been increased by 7%. Vulnerability has been increased from 3 stacks to 5 stacks, and the duration has been increased from 6 seconds to 8 seconds.
  • Muddy Terrain.png Muddy Terrain: The maximum number of targets for this skill has been increased from 3 to 5.
  • "Sic 'Em!".png "Sic 'Em!": This shout now applies 4 seconds of revealed on the targeted enemy. Updated the range skill fact to 2000 to match the maximum usable distance of this skill.
  • Intimidation Training Intimidation Training: This trait now has an attack that cripples enemies (600 radius), instead of directly applying cripple to enemies around the area.
  • Vigorous Training Vigorous Training: This trait now grants 5 seconds of vigor to nearby allies (600 radius) when swapping any pet type in combat.
  • Shout Master Shout Master[sic]: This trait now properly reduces Search and Rescue's cooldown while in PvP.
Ranger Pets[edit]
Thief[edit]
  • Shadow Refuge.png Shadow Refuge: This skill now functions with the Meld with Shadows trait.
  • Shadow Pursuit.png Shadow Pursuit: This skill now functions with the Meld with Shadows trait.
  • Blinding Powder.png Blinding Powder: Stealth duration has been decreased from 5 seconds to 4 seconds when traited with Meld with Shadows. The skill remains with a base of 3 seconds. This skill is now a blast finisher.
  • Merciful Ambush Merciful Ambush: This skill now functions with the Meld with Shadows trait for the recipient of stealth.
  • Fixed an issue where some skills would remove the visual effect of stealth from the player.
  • Destroy Shadow Trap.png Destroy Shadow Trap: This skill now has a 1.5-second cast time. It plays an effect on the thief and on the trap location when it is being cast. Added 5 seconds of regeneration.
  • Hide in Shadows Hide in Shadows [sic]: This skill now only increases Blinding Powder stealth by 1 second so it is consistent with the trait's functionality.
  • Venomous Aura Venomous Aura: Increased the venom share radius to 360.
  • Larcenous Strike.png Larcenous Strike: This skill now steals only 1 boon.
  • Bola Shot.png Bola Shot: This skill now applies 1 second of immobilize. Reduced the number of vulnerability stacks from 10 to 5. Increased the initiative cost from 3 to 4.
  • Lotus Poison Lotus Poison: The recharge is now set on each individual target that this trait triggers on. Reduced the recharge to 15 seconds.
  • Shadow Strike.png Shadow Strike: This ability now has a distance skill fact that represents the distance retreated.
  • Withdraw.png Withdraw and  Roll for Initiative.png Roll for Initiative: These skills now properly remove immobilize upon execution.
  • Basilisk Venom.png Basilisk Venom: Petrify is now removed on stun break.
Warrior[edit]
  • Sharpened Axes Sharpened Axes: The adrenaline gain on critical hits now applies to all axe skills.
  • Battle Standard.png Battle Standard: This skill no longer applies boons until the end of the cast to prevent unintended behavior when canceling it.
  • Mobile Strikes Mobile Strikes: This trait now functions with the elementalist's following skills:
  • Reckless Dodge Reckless Dodge: Increased the radius to 180. Increased the number of targets from 3 to 5.
  • Vigorous Shouts Vigorous Shouts: Increased the base healing by 25%. Increased the scaling with healing power stat from 80% to 90%.
  • Lung Capacity Lung Capacity: This trait has been moved to tier 1.
  • Empower Allies Empower Allies: This trait has been moved to tier 2.
  • Staggering Blow.png Staggering Blow: This skill can now be used while moving. Reduced the cast time to 0.5 seconds.
  • Final Thrust.png Final Thrust: This ability now uses a more fluid animation.
  • Combustive Shot.png Combustive Shot: Updated the effects and skill facts to reflect the radius of the actual attack (240). Rank 1 of this ability now attacks at a 180 radius, down from 240.
  • Quick Breathing Quick Breathing: Fixed an issue so that this trait no longer removes a second condition. It will only convert one condition into a boon on allies affected by the warhorn skills.
  • "Fear Me!".png "Fear Me!": Added an unblockable skill fact to represent its functionality.
  • Vengeance (skill).png Vengeance: Players are now granted the same duration of invulnerability as rallying upon activation (1 second from 5 seconds).
  • Mobile Strikes Mobile Strikes: Fixed an issue with some skills that wouldn't remove immobilize until after the player had started moving.
Racial[edit]

World vs. World[edit]

  • Fixed a display issue that caused the Borderlands ruins to incorrectly indicate which world owns which ruin.
  • Fixed an issue that prevented sentries from appearing in the center of some borderlands maps.
  • WXP Boosters no longer affect WXP consumable items.
  • Static siege sites will no longer be affected by the siege decay timer.
  • Flame Rams now correctly apply structural vulnerability to neutral gates.
  • Borderlands Bloodlust has been changed:
    • One stack provides +30 points to power, precision, toughness, vitality, healing power, and condition damage as well as 1 War Score per player killed via a finisher.
    • Two stacks provides a total of +50 points to power, precision, toughness, vitality, healing power, and condition damage as well as 1 War Score per player killed via a finisher.
    • Three stacks provides a total of +60 points to power, precision, toughness, vitality, healing power, and condition damage as well as 1 War Score per player killed via a finisher.
  • The WvW rank-up bonus chest now provides greater item rewards.
  • Fixed a common buff-related client crash in WvW.

Black Lion Trading Company Gem Store[edit]

New Items and Promotions[edit]

  • New Halloween weapons are available for 1 Black Lion Weapon Ticket from Black Lion Weapon Specialists. Weapon tickets and ticket scraps can be found in Black Lion Chests.
  • The trick-or-treaters are back in miniature form with the Costumed Mini 3-Pack in the Minis category for 500 gems. Combine these three adorable youngsters with a candy corn cob in the Mystic Forge to get a Mini Ghost Carlotta.
  • Every Black Lion Chest opened before November 11 will also grant an additional personalized trick-or-treat bag. Black Lion Chest Keys are available in the Consumable category for 125 gems each, 5 for 450 gems, or 25 for 2100 gems.

Improvements[edit]

Bug Fixes[edit]

  • The Glory Booster buff icon has been modified to look more like a buff and not an item.
  • Mad King and Witch's Outfit items can no longer be put in the Mystic Forge.

Guild Wars 2 Wiki Notes[edit]

  • A shadowy veil envelops Viathan Lake with piles of lumber found underwater and the trees on the west side cut down, hinting at content for the next release.
  • Rocket.png Rocket: This skill is now ground targeted.
  • Sigil of Paralyzation update was added in a second post - there was no second update to the game or dat file.
  • Bug: When guild members complete events, dungeons and other things that grant influence the number of players who participated in these events comes up blank.
  • Haunted Nolani Waypoint was added in Ligacus Aquilo near Haunted Nolani to accommodate for the story instance.
  • Build: 24,780