User:Soulblydd/Sandbeach
This page contains changes and additions that I could imagine in an attempt to explore design space. They may be perfectly applicable, have a major drawback or don't make any sense at all. Most, if not all, scalings should only be considered aa ballpark numbera to compare skills within this writeup.
Changes[edit]
Transmutation Stones can also combine items with level 80 or higher but only normal, fine or masterwork items. For rare, exotic, ascended or legendary items, Transmutation Crystals would be necessary (even below level 80).(Useless due to Transmutation Charge)- Bids on the Trading Post require the 5% tax for creating the offer. A person accepting that offer, selling an item, would only pay the 10% tax on the receipts.
- Food tablets only have a limited time of using when spawned. lvl80 food tablets would have 10 or 15 Uses. 75->20 Uses, 55/60->30 Uses, 40->40 Uses, 25->50 Uses. Tablets of food with level 15 or lower would have infinite uses.
- Minor and Major Runes have identical stats to superior runes except for ability to stack. More than two minor runes or more than four major runes have no effect. (Might popularize mix n' match.)
- The salvage costs of the Silver-Fed Salvage-o-Matic can be switched between 1 Silver and 2 Silver Ore.
- The vendor value of potions increases by 1 copper per tier.
Food that increases or decreases all condi durations are halved in efficiency. (Example: Bowl of Lemongrass Poultry Soup only provides -20% condition duration.)(has been implemented) Meanwhile food that increases or decreases specific condition duration is tripled in efficiency. (Example: Fancy Truffle Burger now provides +45% poison duration.)- Laurel Merchants sell superior siege weapons instead of normal siege.
- Based on the Wardrobe, Upgrades can be stored in the Ornamentome that provides cheaper switching between sets of upgrades.
- Siege Commander's Spoon drops even after filling the respective slot for the collection.
Attributes and Combinations[edit]
Attributes[edit]
- Ferocity: Increases damage depending on the stacks of condition the enemy currently has. 100 Ferocity increase the damage by 0,1% per stack of condition
- Healing Power: Also confers resistance against condition damage. Condition damage is reduced by 1% each 35 Healing Power.
- Agility: Provides the chance that critical hits you suffer are glancing blows. Increases maximum amount of Endurance.
Attribute Combinations[edit]
Standard prefix |
Attributes | ||
---|---|---|---|
Major | Minor | ||
Draconic Drakonisch |
Power | Ferocity | Condition Damage |
Igneous Magmatisch |
Power | Condition Damage | Toughness |
Archer's Schützenhaft |
Precision | Ferocity | Agility |
Mirroring Spiegelnd |
Precision | Toughness | Healing Power |
Festering Eiternd |
Ferocity | Precision | Condition Damage |
Tempestuous Stürmisch |
Ferocity | Precision | Agility |
Scourging Geißelnd |
Ferocity | Toughness | Concentration |
Scarred Vernarbt |
Ferocity | Healing Power | Expertise |
Occultist Okkult |
Condition Damage | Power | Expertise |
Arcane Arkan |
Condition Damage | Ferocity | Expertise |
Turtle's Schildkrötenhaftig |
Toughness | Ferocity | Agility |
Guarding Beschützend |
Toughness | Vitality | Concentration |
Acrobatic Akrobatisch |
Agility | Precision | Vitality |
Illuminating Erhellend |
Vitality | Healing Power | Concentration |
Standard prefix |
Attributes | |||
---|---|---|---|---|
Major | Minor | |||
Strangling Würgend |
Precision | Ferocity | Power | Expertise |
Ferocious Wild |
Precision | Ferocity | Power | Concentration |
Alchemist's Alchemistisch |
Toughness | Healing Power | Expertise | Concentration |
Boons and Conditions[edit]
- Players can only have a maximum of 10 different boons and conditions. When a 11th condition is applied to a player that already has 10 different conditions, that condition application is nullified.
This would serve against a upper ceiling for condition overload, boonspam, skills and traits that scale off conditions/boons, simplify the mechanisms (to 10) of broad condition cleanses and would require groups to prioritise boons/conditions useful for their playstyle, minimising relatively useless boons/detrimental conditions, instead of spamming everything that is theoretically possible. Might be reduced to 7 to have a harsher effect.
Name | Description |
---|---|
Resistance | Stacks intensity instead of duration. Prevent the most recently applied conditions from affecting the player. One stack of Resistance negates one stack of Curse, of excess stacks, one stack of Resistance covers one condition. |
Flying | Stacks duration. Reduces damage and condition duration from ground targeted skills (marks, wells, symbols) by 50%. |
Name | Description |
---|---|
Curse | Stacks intensity. Prevent the most recently applied boons from benefiting the player. One stack of Curse negates one stack of Resistance. |
Burning | Removes Chilled on the foe upon application. |
Condition/Boon Cleanse/Transfer/Steal/Conversion/Corruption[edit]
- Transfer/Cleanse/Corrupt guidelines
- Conditions
- Resistance covers the most recently (newest) applied conditions.
- Condition cleanses, conversions or transfers (such as Sigil of Generosity) start with the least recently (oldest) applied condition.
- Curse is an exception, always having the lowest priority for cleanses/conversions/transfers or the highest priority for Resistance due to negating of stacks.
- Boons
- Curse covers the most recently (newest) applied boons.
- Corrupts and condition removals also start with the most recently (newest) applied boon.
- Steals or boon transfers however start with the least recently (oldest) applied boon.
- Resistance is an exception, always having the lowest priority for Corrupts and Steals or the highest priority for Curse due to negating of stacks.
- Conversion table
Boon | Condition |
---|---|
Resistance | Curse |
Flying | Immobile |
Stability | Fear |
Fury | Blind |
Might | Weakness |
Protection | Vulnerability |
Quickness | Slow |
Regeneration | Poison |
Retaliation | Confusion |
Swiftness | Crippled |
Vigor | Bleeding |
Aegis | |
Burning | |
Chilled | |
Torment | |
Taunt |
Items[edit]
Changes[edit]
Item | Comment |
---|---|
Potions | |
Powerful Potion of Slaying Scarlet's Armies | Additional Effect: Randomly removes Poison, Confusion, Blind or Burning every 15 seconds. |
Powerful Potion of Centaur Slaying | Additional Effect: Grants 10s Berserk when health falls below 30% (Cooldown: 30s) A lower tier grants longer Berserk (2s/tier) but the threshold is lower (5%/tier). For example: The weak potion grants 20s Berserk when heath falls below 5%. |
Powerful Potion of Demon Slaying | Additional Effect: Hits have a 25% chance to trigger burning at day and chill at night. (Cooldown: 30s) Lower potions grant the same probability but have a longer recharge time. |
Powerful Potion of Destroyer Slaying | Additional Effect: Ignores Burning (Cooldown: 5s) Lower potions have a longer recharge time. |
Powerful Potion of Dredge Slaying | Additional Effect: Ignores Blinding (Cooldown: 5s) Lower potions have a longer recharge time. |
Powerful Potion of Elemental Slaying | Additional Effect: Critical hits randomly cause Burning, Chill, Stun or Weakness at the enemy. (Cooldown: 10s) Lower potions have a longer recharge time. Effect can be controlled by the attunements of Elementalists. |
Powerful Potion of Flame Legion Slaying | Additional Effect: 40% chance to apply Burning with the same duration when you apply Bleeding. (Cooldown: 15s) Lower potions have a lower chance to trigger. |
Extended Potion of Ghost Slaying | Additional Effect: Fear directs your Character towards the Caster. |
Powerful Potion of Grawl Slaying | Additional Effect: 10% chance whell killing an enemy (100% when finishing) to create a Totem that spreads conditions between players and enemies every 5 seconds (Cooldown: 30s) Lower potions have a longer recharge time but a slightly higher chance. |
Powerful Potion of Ice Brood Slaying | Additional Effect: A control effect or Immobilize you apply to an enemy, has a chance of 50% to trigger Chill on nearby enemies. (Cooldown: 5s) Maximum of 5 Targets. Lower potions have a lower chance to trigger (8%/tier) but may hit a higher amount of targets (+1 per tier). For example Weak Potion of Ice Brood Slaying would have: A control effect or Immobilize you apply to an enemy, has a chance of 10% to trigger Chill on nearby enemies. (Cooldown: 5s) Maximum of 10 Targets. |
Extended Potion of Inquest Slaying | Additional Effect: 20% chance to apply Aegis or 3s of Protection every second you cast an ability. (Cooldown: 5s) Lower potions have a lower chance to trigger. |
Powerful Potion of Krait Slaying | Additional Effect: Poison is converted into Regeneration (Cooldown: 10s) but healing of allies has a 20% Chance to trigger Poison on them. Lower potions have a higher chance to trigger the poison on heal and a longer recharge time on the conversion. |
Powerful Potion of Nightmare Court Slaying | Additional Effect: When a player near you becomes downed, you gain 3 stacks of stability for 5 seconds. (Cooldown: 6s) Lower potions gain more stacks of stability (1/tier) and have a longer cooldown (3s/tier) |
Powerful Potion of Ogre Slaying | Additional Effect: 20% Chance to shout "Oogh!" and ignore a Control Effect. Lower potions have a lower chance to trigger. Control Effects that are ignored with stability can still trigger "Oogh!". |
Powerful Potion of Outlaw Slaying | Additional Effect: 40% Chance to trigger a flame blaze (140 radius) and apply 4s Immobilize to all affected foes (max. 5) when a foe steals or transfers a boon from you. Lower potions have a lower chance to trigger (4%/tier) but a bigger area of effect (20/tier). |
Powerful Potion of Sons of Svanir Slaying | Additional Effect: Chill is converted into Swiftness and Regeneration (Cooldown: 15s) Lower potions have a longer recharge time. |
Powerful Potion of Undead Slaying | Additional Effect: 10% Chance a downed enemy is killed instantly (He does not suffer from armor damage). (Cooldown: 15s) Lower potions have a longer recharge time. To change: Usability in PvE |
Food | |
Condition duration food | |
Hamburger Cheeseburger |
Changed Effect: +9% Poison duration (previously +3% Burning) |
White Cake | Changed Effect: (15 min) +9% Chill duration (previously +3% Burning) |
Chocolate Cake | Changed Effect: +9% Chill duration (previously +3% Burning) |
Bowl of Seaweed Salad And lesser food |
Changed Effect: Gain a 10% damage boost for 4 seconds after dodging. Inferior foods have a lower increase in damage (8% for Bowl of Asparagus and Sage Salad, then -1% per tier) but have a longer buff duration (1 second per tier). |
General Upgrades | |
Copper Doubloon to Platinum Doubloon |
Changed Effect:' +1% Boon duration (+1%/tier) -1% gained condition duration (+1%/tier) For Example: Platinum Doubloon has: +4% Boon Duration and +2% gained condition duration. |
Sigils | |
Minor Stacking Sigils Minor Sigil of Bloodlust Minor Sigil of Corruption Minor Sigil of Benevolence |
Gain a charge of +5 Power each time you kill a foe, three if you kill an enemy player. (Max 60 stacks; ends on down.) Gain a charge of +5 Condition Damage each time you kill a foe, three if you kill an enemy player. (Max 60 stacks; ends on down.) Gain a charge that grants 0.3% outgoing healing effectiveness toward other allies each time you kill a foe, three if you kill an enemy player. (Max 50 stacks; ends on down.) |
Major Stacking Sigils Major Sigil of Bloodlust Major Sigil of Corruption Major Sigil of Benevolence Major Sigil of Life Major Sigil of Perception |
Gain a charge of +7 Power each time you kill a foe, four if you kill an enemy player. (Max 40 stacks; ends on down.) Gain a charge of +7 Condition Damage each time you kill a foe, four if you kill an enemy player. (Max 40 stacks; ends on down.) Gain a charge that grants 0.4% outgoing healing effectiveness toward other allies each time you kill a foe, four if you kill an enemy player. (Max 35 stacks; ends on down.) Gain a charge of +7 Healing each time you kill a foe, four if you kill an enemy player. (Max 40 stacks; ends on down.) Gain a charge of +7 Precision each time you kill a foe, four if you kill an enemy player. (Max 40 stacks; ends on down.) |
Superior Sigil of Nullification | 60% chance to remove a boon on hit (cooldown: 10s) |
Additions[edit]
Item | Comment |
---|---|
Traps | |
Dredge Gun Powder Trap | Use to gain a Dredge Gun Powder Trap. When 25 players trigger this trap in 10 seconds, the trap activates and deals damage (around 20k) to 25 targets (range: 1200). Costs 15 supply to deploy. Available at Traps and Tricks for 50 and 2,500 after an event chain of the dredge on Eternal Battlegrounds was finished by your server. Available until dredge moral is broken. |
Hylek Poison Jar Trap | Use to gain a Hylek Poison Jar Trap. This trap creates two clouds of poison that applies Structural Vulnerability to any Wall, Gate, Siege Weapon or Golem. Also applies Poison and Vulnerability to enemies that cross the clouds. Available at Traps and Tricks for 50 and 2,500 after an event chain of the hylek on Eternal Battlegrounds was finished by your server. Available until hylek moral is broken. |
Ogre Barrier Trap | Use to gain a Ogre Barrier Trap. This trap creates a impassable line that lasts until it is destroyed. Available at Traps and Tricks for 50 and 2,500 after an event chain of the ogre on Eternal Battlegrounds was finished by your server. Available until ogre moral is broken. |
General Upgrades | |
Orichalcum Doubloon Deldrimor Doubloon |
Mithril Doubloon+5-7% Boon Duration +3-5% Gained Condition Duration |
Sigils | |
Superior Sigil of the Tumbling Giant | Skills that successfully knockdown or knockback an opponent also act as blast finisher. (Excludes Skills that are already a blast finisher) (Cooldown: 5s) |
Superior Sigil of Extracting | 60% chance to steal a boon on critical hit (cooldown: 10s) |
Superior Sigil of Slogging | +10% Damage against Enemies below 50% Health. |
Superior Sigil of Enduring | Gain 3 stacks of Stability for 9 seconds when you swap to this weapon while in combat. (Cooldown: 9 seconds) |
Superior Sigil of Detecting | Reveal stealthed Foes (Radius 360) when you swap to this weapon while in combat. (Cooldown: 9 seconds) |
Superior Sigil of the Unstable Terrain | 60% Chance on critical hit: Convert Swiftness on your target to Cripple. (Cooldown: 6 seconds) |
Superior Sigil of Brittleness | 60% Chance on critical hit: Convert Protection on your target to Vulnerability. (Cooldown: 6 seconds) |
Superior Sigil of Ineptitude | 60% Chance on critical hit: Convert Might on your target to Weakness. (Cooldown: 6 seconds) |
Superior Sigil of the Carcinoma | 60% Chance on critical hit: Convert Regeneration on your target to Poison. (Cooldown: 6 seconds) |
Superior Sigil of the Broken Aura | After switching to this weapon while in combat, when your target has an aura, the next attack is unblockable and deals critical damage. (Cooldown: 9 seconds) |
Superior Sigil of the Collision | 4% of your Toughness is converted to Power. |
Superior Sigil of Hyperactivity | 4% of your Healing Power is converted to Ferocity. |
Superior Sigil of Bones | Cripple enemies that you knock down or knock back. |
Other | |
Guild Commander's Tome | Unlocks the ability to become a Guild Commander. Account wide, usable while representing a guild with Art of War IV. Includes a Tag (Grey/Silver-ish). Only members that represent your guild can see the Tag ingame. Purchaseable in the Guild Hall of a guild with Art of War IV. |
Recipes[edit]
Mystic Forge[edit]
Item | Recipe | Comment |
---|---|---|
50-250 Silk Scrap | 250 Gossamer Scrap 5 Pile of Putrid Essence 5 Philosopher's Stone 1 Silk Scrap |
High amounts are more common. |
50-250 Linen Scrap | 250 Silk Scrap 5 Pile of Vile Essence 4 Philosopher's Stone 1 Linen Scrap |
High amounts are more common. |
50-250 Cotton Scrap | 250 Linen Scrap 5 Pile of Filthy Essence 3 Philosopher's Stone 1 Cotton Scrap |
High amounts are more common. |
50-250 Wool Scrap | 250 Cotton Scrap 5 Pile of Foul Essence 2 Philosopher's Stone 1 Wool Scrap |
High amounts are more common. |
50-250 Jute Scrap | 250 Wool Scrap 5 Pile of Soiled Essence 1 Philosopher's Stone 1 Jute Scrap |
High amounts are more common. |
Similar recipes for the other materials | ||
Endless Black Quaggan Tonic | 250 Black Quaggan Tonic 10 Pile of Crystalline Dust 10 Mystic Crystal 1 Bottle of Elonian Wine |
Similar recipes to other colours. |
Blazing Cloak | 250 Molten Lodestone 5 Bolt of Damask 1 Vial of Liquid Flame 1 Guild Cape |
Ascended cloak, a raging firestorm for fire elementalists. |
Cascade Cloak | 250 Glacial Lodestone 5 Bolt of Damask 1 Gift of Water 1 Guild Cape |
Ascended cloak resembling a waterfall for water elementalists. |
Stormcloak | 250 Charged Lodestone 5 Bolt of Damask 1 Gift of Weather 1 Guild Cape |
Ascended cloak, a storm front for air elementalists. |
Granite Wall | 250 Onyx Lodestone 5 Bolt of Damask 1 Gift of Darkness 1 Guild Cape |
Ascended cloak, a stonewall front for earth elementalists. |
Elementalist Cloak | 1 1 Cascade Cloak 1 Stormcloak 1 Granite Wall |
Blazing CloakLegendary cloak, changes appearance according to the attunement of the elementalist. For non elementalists: either random or caused by the closest elementalist. |
Dreammist Shroud | 250 Glob of Ectoplasm 5 Bolt of Damask 1 Gift of Illusions 1 Guild Cape |
Ascended cloak, intended for mesmers |
Bonewall | 250 Pile of Putrid Essence 5 Bolt of Damask 1 Gift of Graves 1 Guild Cape |
Ascended cloak, intended for necromancers |
Shadow Veil | 250 Onyx Lodestone 5 Bolt of Damask 1 Gift of Stealth 1 Guild Cape |
Ascended cloak, a black cloak for necromancers, opacity determined by Life force. |
Containers[edit]
Item | Recipe | Comment | ||
---|---|---|---|---|
10 | Mystic Ore Bag50 Ruined Ore Chunk 15 Mystic Coin 5 Philosopher's Stone 1 Obsidian Shard |
|||
10 | Mystic Herb Bag50 Ruined Plant Fiber 15 Mystic Coin 5 Philosopher's Stone 1 Obsidian Shard |
|
Chef[edit]
Item | Rating | Recipe | Comment |
---|---|---|---|
5 | Cinnamon Cookie300 | 5 Cinnamon Stick 1 Ball of Cookie Dough 1 Almond |
|
5 | Glazed Cinnamon Cookie400 | 25 Cinnamon Stick 5 Almond 5 Bag of Sugar 3 Ball of Cookie Dough |
Requires recipe sheet |
Armor creating professions[edit]
Item | Rating | Recipe | Comment |
---|---|---|---|
Fires of Balthazar | 500 | 1 Vision Crystal 50 Icy Runestone 25 Deldrimor Steel Ingot 3 Gift of Battle |
Ascended version of Fires of Balthazar Skin allowing the choice of the attribute combination like the backpacks of the other gods. |
Leatherworker[edit]
Jeweler[edit]
Item | Rating | Recipe | Comment |
---|---|---|---|
Gift of Illusions | 400 | 100 Glob of Ectoplasm 100 Crystal Lodestone 250 Bolt of Gossamer 1 Gift of Ascension |
|
Silver Doubloon | 75 | 3 Copper Doubloon 5 Pile of Glittering Dust |
|
Platinum Doubloon | 275 | 2 Gold Doubloon 1 Pile of Incandescent Dust |
Artificer[edit]
Item | Rating | Recipe | Comment |
---|---|---|---|
Gift of Graves | 400 | 100 Pile of Putrid Essence 100 Corrupted Lodestone 250 Ancient Wood Plank 1 Gift of Zhaitan |
Tailor[edit]
- Changed
Item | Rating | Recipe | Comment |
---|---|---|---|
Minor Rune of the Privateer | 50 | 1 Bolt of Jute 2 Copper Doubloon |
Instead of Silver Doubloon |
Outdated[edit]
Magic Forge[edit]
Item | Recipe | Comment |
---|---|---|
10 Transmutation Crystal | 100 Transmutation Stone 250 Mystic Coin 25 Obsidian Shard 5 Augur's Stone |
Outdated due to Transmutation Charge. |
Armor creating professions[edit]
Item | Rating | Recipe | Comment |
---|---|---|---|
Seed of Melandru | 500 | 1 Vision Crystal 50 Icy Runestone 25 Spiritwood Plank 10 Onyx Lodestone |
Bough of Melandru does the job. |
Leatherworker[edit]
Item | Rating | Recipe | Comment |
---|---|---|---|
Hunter's Cloak | 400 | 250 Thick Leather Section 250 Cured Thick Leather Square 250 Hardened Leather Section 250 Cured Hardened Leather Square |
Back Item. A common leather cloak, can be colored. Dire need for a leather sink is gone and I have a different Idea |
Guild Cape | 500 | 10 Elonian Leather Square 25 Spool of Thick Elonian Cord 1 Guild Cape Design 1 Hunter's Cloak |
Back Item. Shows the emblem of your represented guild on the dyeable cloak "Huge" amount of Thick Elonian Cord to increase the price of Thick leather, however 25 might be a bit exaggerated in the long term. Dire need for a leather sink is gone and I have a different Idea |