User:Soulblydd/Sandbeach/Balance
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- Skill Additions are usually options that would fill special occurences and at first won't see much use unless something "turns out to be" broken, thus probably would not justify any effort to implement them.
Revenant[edit]
Skills[edit]
Skill | Parameters | Effects | Changes | |
---|---|---|---|---|
Sword | Rift Slash |
|
Added Cripple on the first strike for the Abyssal Chill change below. Cripple application on rift damage could be tested as a "bug" |
Traits[edit]
Skill | Parameters | Effects | Changes | |
---|---|---|---|---|
Corruption | Abyssal Chill |
|
Change condition for application from Chill to Cripple and/or Weakness Increased stacks and duration It feels somewhat unoriginal to have both Abyssal Chill and Deathly Chill trigger from Chilled, this change would however probably require a tad bit more cripple from the rev. |
Necromancer[edit]
Skills[edit]
Traits[edit]
Skill | Parameters | Effects | Changes | |
---|---|---|---|---|
Reaper | Deathly Chill | 2 |
|
Added recharge of 2 seconds per target Reordered bleeding damage to 2 stacks, in total slightly higher than the amount from the old 3 stacks. The old Deathly Chill was much too strong, however the recent chance might have reduced that back to previous "non usable" levels. 2 stacks should serve as a experimental middle ground while the internal recharge prevents ridiculous combos triggering it every quarter second. |
|
Reordered damage aspect from bleed on chill application to apply bleed every second your chill is active on a foe. This change would also prevent spikes for example by Reaper 5+Reaper 4 and should prevent stacking of Chillreapers in squads as only one of multiple reapers would be able to cause bleeding every second on a single target. |
Mesmer[edit]
Skills[edit]
Skill | Parameters | Effects | Changes | |
---|---|---|---|---|
Profession Skills (External skillbars) |
Conjure Frost Bow Thousand Reflections |
1 |
|
Addition: Ambush skill Causes Confusion on your target. Consumes Water Arrow (effect) stacks to cause additional confusion around your target per stack consumed. |
Traits[edit]
Skill | Parameters | Effects | Changes | |
---|---|---|---|---|
Inspiration | Illusionary Inspiration |
|
This trait also heals when gaining Mirage Cloak on you or your illusions. |
Thief[edit]
Skills[edit]
Skill | Parameters | Effects | Changes | |
---|---|---|---|---|
Deadeye | Death's Judgment | 1 |
|
Reduced coefficient to 1.2, instead increased bonus from Malice to 23% per stack. Reduced range 1200 (This alone could be enough against a particular build). Additional nerf options could be a minimum range of 600. |
Traits[edit]
Outdated[edit]
Warrior[edit]
Skill | Parameters | Effects | Changes | |
---|---|---|---|---|
Elite Skills | Winds of Disenchantment | 1 90 |
½
|
Increased interval length of boon removal to .75s. Changed hindering of boon application to hindering of condition application The preventing of boon application is extremely annoying and worse than the ripping itself, with that change it could still serve as an offensive skill providing a harbor against condition heavy comps during clashes. From the original version, it seems fine as of November 18. Could imagine Condition hindrance as trait |