User:Masel/Builds/Chronomancer
Power Dagger Chronomancer[edit]
Criterion | Rating |
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Burst Damage | 4/5 |
Sustained Damage | 4/5 |
Utility Options | 5/5 |
Survivability | 2/5 |
Difficulty | 3/5 |
Power Chronomancer is known to be a fairly difficult build to execute well due to Clone micromanagement and the additional complexity layer through Continuum Split. In this guide, I want to make it as easy as possible while still retaining good damage! This build can be played as full DPS and boon DPS without gear adjustments and it can bring all the utility of a mesmer (e.g. Blink, Signet of Humility, Mimic and Portal Entre). It always provides some Superspeed, Might and Fury around it and can be adjusted to supply either Quickness or Alacrity without changing gear or the rotation at all, which is unique to Chrono and makes it very flexible to fill roles.
Link to the Build on the Editor
Playstyle & Skills[edit]
Skill Type | Skills | |||||
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Shatters |
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Dagger + Sword |
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Focus |
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Utility |
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The range from using Dagger feels great to play in any game mode and massively helps with survivability in open world.
Continuum Split [edit]
- Continuum Split deserves its own section, as it is one of the unique aspects of Chronomancer.
- It reverts time, in that it will save the skill cooldowns, health and position when you activate it.
- Then, for each Clone you shattered with it, it gives you more time to use skills and have them reverted.
- In this build, the highest damaging skills are Phantasm skills, i.e. Phantasmal Disenchanter, Phantasmal Warden and Phantasmal Swordsman, so ideally, we would revert their cooldowns. I provide an example in the rotation showcase down below.
Rotation Guidance & Showcase Video[edit]
You can find my most recent rotation showcase here. Link to Damage Log
Rotation Flow[edit]
Section | Notes |
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General Stuff |
Careful:This build scales with having Fear and Taunt on the enemy. For guidance on setting up the training area, see my guide for it
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Opener |
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Section 1: Dagger + Sword |
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Section 2: Dagger + Focus |
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CC Skills for Breakbar Damage |
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Default Skill | Notes |
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Signet of the Ether | heals you for every Clone or Phantasm you create. More importantly, this can be used to reset your Phantasms, which is particularly powerful when using Chronophantasma. Ideally, cast this right after Phantasmal Swordsman while Phantasmal Disenchanter is on cooldown. |
Well of Calamity | High damage skill, use on cooldown. Is also an Ethereal field that grants you Chaos Aura when you use Phantasmal Swordsman inside of it. |
Well of Action | Technically, Mantra of Pain is a tiny bit more damage, but it does not provide Superspeed, Might and Fury to allies. I found this to be the much more consistent and easy to use choice, since a misclick on Mantra of Pain costs a lot of damage. Like Well of Calamity, this is an Ethereal field. |
Phantasmal Disenchanter | Strong Damage against foes with no Boons and strips Boons off the target. Use on cooldown. |
Gravity Well | Strong damage and massive amounts of Breakbar damage. |
Gear & Traits[edit]
Important Stats in Hero Panel (descending in Importance):
- At least 75% Critical Chance: Fury gives 25% for 100% in total.
- Maximize Power
- Maximize Ferocity
Dueling | ||||||
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Domination | ||||||
Chronomancer | ||||||
- For a budget variant, simply replace all ascended armor pieces of Berserker's and Assassin's with rare/exotic Berserker's and Assassin's, respectively.
- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
- If you want more damage at the cost of more complexity, you can use Relic of Fireworks.
- Since Shatter skills count as weapon skills, all Shatter skills with a cooldown of at least 20 seconds will trigger Relic of Fireworks. Aside from those, Phantasmal Warden and Into the Void will trigger the relic.
- Ascended Food is always ideal, but never required.
Open World Build[edit]
You can find my most recent open world build showcase here.
Link to the open world build in the editor
Increasing General Survivability[edit]
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
- Chronomancer (similar to all power Mesmers) does not have a large amount of passive healing or innate survivability. You will not be able to facetank a lot of damage with Chronomancer without making larger changes to gear.
- That is why it is best to use your Clones as decoy and stay behind them to avoid taking damage. They will gain aggro from many foes. Use Phantasms and Bladecall on cooldown to keep a constant flow of new Clones up that absorb damage for you.
- Use Rifle as a secondary weapon. It provides consistent healing, Barrier, Vulnerability and retains the range from Dagger. Use Dagger and Sword as the primary weapon and swap to rifle when things get iffy.
- Use the survivability food and utility item listed above for another -10% damage taken and 150 Toughness!
- Use Continuum Split to reset Signet of the Ether and Distortion in cases where you might need it.
- Use Relic of Nourys. It has a neat interaction with Persistence of Memory, since the boons transferred from your Phantasms stack the Relic up. This is allows you to trigger it every 15-20 seconds, which makes it stronger in damage than Relic of the Thief and great for survivability.
Boon Coverage[edit]
- As a first step, you can increase the self-coverage of essential offensive boons by using Illusions instead of Domination.
- With the traits of choice, this will allow you to cover Quickness, more Fury and Might on yourself without relying on Jade protocols and/or Relic of the Cavalier.
Tier | Trait | Description | |
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Minor Adept | Cry of Pain | Shatter skill 2 inflicts more stacks of confusion for an increased duration. | |
Major Adept | Persistence of Memory | When a phantasm becomes a clone, it transfers its boons to you. | |
Minor Master | Compounding Power | Creating an illusion increases your outgoing damage and condition damage for a short duration. Virtuoso: Triggers when stocking a blade. | |
Major Master | Phantasmal Haste | Phantasms spawn with quickness. Gain quickness when you create a phantasm. | |
Minor Grandmaster | Master of Misdirection | Shatter skills gain recharge reduction. | |
Major Grandmaster | Phantasmal Force | Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones. |
- If you want to solo harder content, make use of Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat. The Protection from this is a massive gain in survivability, as Power Mesmer does not have good native sources for it.
- Use Stretched Time to cover Alacrity on yourself.
- The utility skills are meant to help cover boons on yourself and creating as many Phantasms as possible to benefit from Illusions and Stretched Time.
Skill | Notes |
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Signet of the Ether | Used to recharge all Phantasm skills. Use this when Phantasmal Defender, Phantasmal Disenchanter and Phantasmal Swordsman are on cooldown to regain access to them. |
Signet of Inspiration | Extends all boons on you by 3 seconds. Especially useful when using Relic of the Cavalier and/or Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge since it extends all boons they provide. |
Option 1: Phantasmal Defender Option 2: Well of Action |
Summons a Phantasm that applies Taunt and thus takes the focus away from you. Deals a lot of damage when it blocks attacks. Proivides boons and damage. |
Phantasmal Disenchanter | Summons a Phantasm that deals a lot of damage. |
Gravity Well | Make use of this for Breakbar damage. |
Dealing with Conditions and Control effects[edit]
- In case you need frequent condi cleanses, getting a cheap rifle (can be exotic) with Superior Sigil of Generosity or Superior Sigil of Purity is worth looking at. Charrzooka costs …. Simply swap to it whenever you encounter condition-heavy enemies and stay on it for as long as necessary.
- Abstraction cleanses conditions in an area. Swapping to Rifle for condition-heavy fights can therefore be a viable option.
- Well of Precognition is a Stun break and applies pulsing Stability and Aegis.