Guild Wars 2: Janthir Wilds content

Mount Balrior

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Disambig icon.png This article is about the instanced zone. For the public instance, see Convergence: Mount Balrior. For other uses, see Mount Balrior (disambiguation).

Mount Balrior

Mount Balrior map.jpg
Map of Mount Balrior

Levels
80
Type
Raid
Zone
Mount Balrior
(Janthir)

Mount Balrior loading screen.png
Loading screen

Mount Balrior is a raid. It is the eighth raid wing added to the game and is commonly referred to as W8.

Getting there[edit]

Players must own the Janthir Wilds expansion and be in a raid-mode (10 player) squad to join. The raid completion state is based on the player that loads into the instance first (not always the first player who generates the raid pop-up).

  • Enter the Raid (map icon).png portal in Janthir Syntri in Sulfurous Springs.
  • Enter the respective Raid (map icon).png portal in Lion's Arch Aerodrome (Waypoint (map icon).png Aerodrome Waypoint).
  • Enter or be within Lion's Arch Aerodrome when the raid instance is opened.

Mail.png

Scholar Glenna

Threats Melded from Torment


I've been keeping up with your efforts as you've battled the titans in Janthir. It's not every day that terrors from the Realm of Torment crawl back into Tyria. I'm going to meet you on Mount Balrior—don't think for one moment that I was going to allow you to challenge these beasts without my guidance or witness. This is a critical research opportunity, and one that we would regret not siezing.

Don't kill them before I can get a closer look.

—Glenna

Locations[edit]

Area Area objectives
Balrior Bluffs
Point of interest (map icon).png Northern Landing
Balrior Ravine
Blightbringer's Court
Point of interest (map icon).png Greer's Lab
Mount Balrior
Point of interest (map icon).png Balrior Cavern
Point of interest (map icon).png Magma Confluence
Point of interest (map icon).png Maw of Balrior
Steamshrieker's Court
Point of interest (map icon).png Ura's Throne
Stormsinger's Court
Point of interest (map icon).png Decima's Stormfield
Syntri Gorge
Point of interest (map icon).png Eldrin Crossing
The Dead Slope
Titan's Pass
Point of interest (map icon).png Base Camp
Point of interest (map icon).png Southern Landing
Point of interest (map icon).png Western Landing

Objectives[edit]

  • Find Glenna.
  • Cleanse the camp of titanspawn.
  • Kill the titanspawn. killed: x/7
  • Explore the east or west path.
  • The scent of rotting wood wafts from the east.
  • Thunder rumbles ominously from the west.
  • Travel west to confront Decima.
  • Optional: Explore the tunnels for an alternate path.
  • Defeat the sentient conduit.
    • Legendary Sentient Conduit.
    • Event bar.jpgRed Boss.png
  • Decima awaits.
  • Defeat Decima
    • Decima, the Stormsinger
    • Event bar.jpgRed Boss.png
    • Accumulated Charge
    • Event bar empty2.jpg
    • Time limit: 10:00
  • Travel east to confront Greer.
  • Optional: Explore the tunnels for an alternate path.
  • Defeat the blighted beast and the empowering beasts.
  • Blighted and empowering beasts killed: x/3
  • Follow the scent of Greer's rot.
  • Greer awaits.
  • Defeat Greer
    • Greer, the Blightbringer
    • Event bar.jpgRed Boss.png
    • Gree, the Bringer
    • Event bar.jpgRed Boss.png
    • Reeg, the Blighter
    • Event bar.jpgRed Boss.png
  • Ascend Mount Balrior to find Ura's lair.
  • The stench of volcanic fumes blows in from the north.
  • Ura awaits.
  • Defeat Ura
    • Ura
    • Event bar.jpgRed Boss.png
    • Time limit: 10:00
  • Raid complete.

Walkthrough[edit]

Decima, the Stormsinger[edit]

Health: 70,795,000
Enrage Timer: 10 minutes

Expose Weakness.png Fractured Armor Electrical Buildup.png Charge Tracked.png Harmonic Sensitivity Conjured Barrier.png Thrumming Presence Kinetic Abundance.png Peal of Harmony Electrified Minion.png Peal of Discord Diaphanous Shielding.png Nova Shield Exposed (Statue of Darkness).png Galvanic Sensitivity Exposed.png Exposed Target Order- 1.png Target Order: 1 Target Order- 2.png Target Order: 2 Target Order- 3.png Target Order: 3 Target Order- 4.png Target Order: 4 Target Order- 5.png Target Order: 5 Vengeance (Mordrem).png Unstoppable

Overview

(author's note: NOT written well) Decima will create a field of rocks every phase. These rocks are affected by player-targeted mechanics.

Phase 1 (100-75%)

One farthest player for Red Arrow (death laser) and LoS behind a rock, also baits Orange Arrow (regular laser) and avoid piercing through rocks. All rocks that become resonant from lasers create green orbs that require stacking inside to destroy, based on number of people visually listed up to three based on how resonant the rock became, or else they reach her and give her a stack. 10 stacks enrages her. Also does aoe attacks around her, with her center unavoidably unsafe. Five closest people gets targeted with a spread aoe that will resonate a rock if a rock is touched, and placing or dodging these aoes is the only time her center is safe to step into (while avoiding the arrow). Arrow pattern is Orange -> Red -> Orange -> Red and so on for furthest player.

Skill Notes
Chorus of Thunder
(Spread)
Targets the closest untargeted players (up to the stacks of Electrified Minion.png Peal of Discord consumed) with orange AoE's, adding one charge to any conduit hit by them.
Targets uncharged conduits (up to the stacks of Kinetic Abundance.png Peal of Harmony consumed) near the furthest player, adding one charge to each hit conduit.
Earthrend Lethal AoE under the boss, paired with a distant ring-shaped AoE that pushes players towards the boss on-hit. Players may ricochet into conduits and take additional damage.
Fluxlance
(Orange Arrow)
Decimation &
Harmonic Sensitivity
Targets the furthest player and applies Exposed (Statue of Darkness).png Galvanic Sensitivity (30s) on-hit, adding one charge to any hit conduits. Players with this effect take increased damage from Green Circles.
Players with Tracked.png Harmonic Sensitivity take increased damage from Orange Arrows.
Deals additional damage for each stack of Electrical Buildup.png Charge present on the boss.
Foreshock
Mainshock
Set of large AoE's around the boss.
Fulgent Aura AoE around charged conduits that grows with each charge.
Fulgent Fence Lasers between conduits that pushes back players on-hit. Players hit by Earthrend or Seismic Crash will ricochet off of the lasers at high speeds.
Red Arrow Targets the furthest player and inflicts lethal damage. Hide behind a conduit to block this attack; however, this adds one charge to all hit conduits.
Seismic Crash Lethal AoE under the boss, paired with a shock wave that pushes players away from the boss on-hit. Players may ricochet into conduits and take additional damage.
Sparking Aura
(Green Circles)Galvanic Sensitivity
Originates from charged conduits and applies Electrical Buildup.png1 Charge to the boss upon reaching it.
Enough players must stand within the circles (indicated by the overhead icon) to stop and gradually reduce their health. Minimum player count increases with each charge on the conduit (indicated by AoE size around conduit).
Players with Exposed (Statue of Darkness).png Galvanic Sensitivity take increased damage from Green Circles.
Thrumming Presence Red-outlined AoE around the boss that pulses low damage and Tracked.png Harmonic Sensitivity (30s). Players with this effect take increased damage from Orange Arrows.

At 75% health, Decima gains Diaphanous Shielding.png Nova Shield and becomes invulnerable. Her defiance bar unlocks upon finishing her current attack. Breaking this bar applies Expose Weakness.png Fractured Armor to her, which then applies Exposed.png Exposed and Stun.png Stun to her when she becomes vulnerable to damage. Players must prevent all Green Circles from reaching the boss.

After some time, Decima will use the following skills before becoming vulnerable:

Skill Notes
Fulminate
Flux Nova
All conduits explode and inflict damage. Conduits with 3 charges additionally inflict Exposed.png1 Exposed to players, and apply Electrified Minion.png5 Peal of Discord and Kinetic Abundance.png5 Peal of Harmony to the boss.
This is followed up by a massive explosion, which deals lethal damage if the boss is fully charged.
Phase 2 (75-40%)

As above, but the five farthest players get targeted by Orange Arrows and a Red Arrow. The rocks create lines between them that cause knockback if touched; they can be teleported over but not dodged through. Periodically she causes winds that will displace players clockwise. Goes invulnerable at 40% as above. Arrow pattern is 5 Orange -> 4 Orange + 1 Red(furthest) -> 5 Orange and so on.

Gains the following new skills:

Skill Notes
Aftershock AoE's that strike during Fluxlance Fusillade
Fluxlance Fusillade
(Orange Arrow)
Replaces Fluxlance but is functionally the same.
Now targets the 5 furthest players indicated by a roman numeral (Target Order-1 (overhead icon).png, Target Order-2 (overhead icon).png, Target Order-3 (overhead icon).png, Target Order-4 (overhead icon).png, Target Order-5 (overhead icon).png). Fires in ascending order.
If Red Arrow is also active, this will target the most furthest player and be the first attack followed by the remaining four attacks.

To minimize the damage taken, some players should be designated to be targeted by the Orange Arrows and Red Arrow. The remaining players should then focus on the Green Circles. The Orange Arrows should all ideally be positioned away from those players to avoid applying Exposed (Statue of Darkness).png Galvanic Sensitivity to them. The Orange Arrows can be staggered to minimize the damage taken while restricting them to a small area of the arena.

Phase 3 (40-0%)

As above, but now creates a large Green Arrow(Green laser) that, if not taken by atleast 3 people, gives her one stack just like failing to absorb green orbs and also 3x resonates the Rocks(Hence why minimum 3 people are needed). The supercharged pylon spawns greens that need 3 people to remove so care. Either ignore these green arrows because they only give her one stack and instead focus on the more numerable green orbs, or, have the players who are taking the green orbs (who are not afflicted with Galvanic Sensitivity) take the Green Arrow.

Greer, the Blightbringer[edit]

Health: 47,188,800

Empowered (Mursaat Overseer).png Empowered Defensive Inspiration.png Damage Immunity

Ura, the Steamshrieker[edit]

Health: 61,345,440
Enrage Timer: 10 minutes

Fiery Tornado (effect).png Rising Pressure Heat Level.png Bloodstone Saturation Luck of Kings.png Deterrence Grasp of Joko (effect).png Sulfuric Acid Branded Crystal Shield.png Hardened CrustConsume Bloodstone Fragment.png Dispel

NPCs[edit]

Allies[edit]

Asura
Grubs

Foes[edit]

Objects[edit]

After defeating both Decima and Greer

Dialogue[edit]

Crossing the Eldren Bridge
<Character name>: Moving out.


Scholar Glenna: Help! Anyone!
<Character name>: Is that...
Scholar Glenna: Whoa! The heck you doing? I'll bite back!
<Character name>: I'm coming!
Scholar Glenna: Excellent timing, Commander!
<Character name>: I see little has changed...
Scholar Glenna: Heh, whoops. Sorry, I was gonna wait at the base of the mountain for you. But what can I say? The call of research...
<Character name>: Glad we made it before things escalated.
Scholar Glenna: Ha, you and me both! Now, you've got a couple titans to kill. I'm here to observe.
Scholar Glenna: Just be careful if you're headed out. Haven't been able to scout much farther myself. Titanspawn everywhere.
Scholar Glenna: Heavy concentrations of them to the east and west. Might want to pick a direction and start there.
Scholar Glenna: Oh, and it's good to see you again. Been far too long. Now don't get yourself killed!
Decima, the Stormsinger: Raging tempest, to me! Scatter this filth to the winds! (laughs)
<Character name>: Need cover.
<Character name>: Steady! Everyone!
Decima, the Stormsinger: The sound of your flesh, crackling and burning away...
Decima, the Stormsinger: Ha! I rumble! And rumble! And rumble!
Decima, the Stormsinger: Banal little bug.
Decima, the Stormsinger: Persistent little pests!
Decima, the Stormsinger: Still alive? I'll just have to scrub a little harder.
Decima, the Stormsinger: Ah... I feed!
Decima, the Stormsinger: Does this ignite a memory?
Decima, the Stormsinger: Vile vermin.
Greer, the Blightbringer: Away from me.
Greer, the Blightbringer: Blind is the eye that looks past the predator.
Greer, the Blightbringer: Erroneous, your spirit...
Greer, the Blightbringer: Foredoomed you have always been.
Greer, the Blightbringer: (growls)
Greer, the Blightbringer: A putrid storm builds...
Greer, the Blightbringer: (groans)
Greer, the Blightbringer: I cannot be defeated.
Ura: I told you to flee. But that offer has passed.
Ura: Boil over.
Ura: Do you see the delicate line between hope and viridity?
Ura: I will boil your oceans! All will disintegrate!
After defeating Ura
Scholar Glenna: Look at her! Wow. Gorgeous. Haunting.
Scholar Glenna: Don't mind me. Just compiling more fodder for my eventual memoir.

Version history[edit]

Patch Changes
November 19, 2024
  • Update 2:
    • The bloodstone shards to begin the Ura fight no longer spawn in the Mount Balrior raid if the instance creator has previously defeated the boss for the week.
    • Fixed a bug in which bloodstone shards would not pulse damage when left on the ground after using the Dispel skill in the Ura encounter in the Mount Balrior raid.
    • Added more map markers in the Mount Balrior raid.
    • (Undocumented) Decima's health has been adjusted from 83,288,232 to 70,795,000.
  • Mount Balrior has been added to the game.

Trivia[edit]

  • To the south-east of of the map, there is a slug named Sneb. This is a reference to prominent streamer and ArenaNet Partner, Snebzor.

See also[edit]

External links[edit]