Bloodstone

From Guild Wars 2 Wiki
Jump to navigationJump to search
Disambig icon.png This article is about the artifacts. For the book, see Bloodstones (book).

The Bloodstone was a powerful and large stone that the Seers created to contain magic that was not corrupted by the Elder Dragons during the previous dragonrise.[1] The original Bloodstone was later broken into five pieces which have since been scattered around Tyria.[2]

History[edit]

Early history[edit]

A locked door in Bramble Pass, leading into the Bloodstone Caves.

During the previous dragonrise on Tyria 10,000 years ago, the ancient race of Seers began experimenting with artifacts with which to hide magic from the Elder Dragons who were consuming everything in their path. The Seers' early experiments resulted in the Shadowstone, and they refined the concept further until they created the first Bloodstone with unknown divine resources.[3][4]

Millennia passed until the Six Gods arrived on Tyria via the Artesian Waters, and they brought some humans to Cantha in 786 BE.[5] They eventually established the city of Arah in Orr and gathered multiple ancient magical artifacts, including the Bloodstone, which they stored within it. In 1 BE, the god Abaddon used the Bloodstone to gift magic to some races of Tyria. However, because magic was abused and caused many wars and casualties, the human king, Doric, pleaded to the Six Gods to end the bloodshed. Most of the gods agreed, and the massive stone was sealed with Doric's blood, giving the stone its name.[2][6] However, the act of sealing the magic, as well as an escalating conflict between his Margonite followers and the Forgotten, eventually caused Abaddon to rebel and forced the other gods to defeat and imprison him and his zealous followers in the Realm of Torment.

To limit the races' ability to use magic, the gods split the original Bloodstone into five pieces in Arah. They not only sundered the Bloodstone but also increased its power by pulling energies from Zhaitan, the Elder Dragon slumbering deep beneath Orr.[1] The first four segments ruled over their respective schools of magic: Preservation, Aggression, Denial, and Destruction. The fifth fragment, the keystone, was required if one were ever to make the Bloodstones one. Once separated, the Bloodstones were tossed into the then largest volcano on the Ring of Fire, Abaddon's Mouth.[6] Before the gods left in the Exodus, they entrusted Doric's bloodline with the duty of protecting the Bloodstones. Because the four schools of magic were separated, no individual was capable of fully utilizing all forms of magic.

After some time, Abaddon's Mouth erupted and sent the five bloodstones throughout Tyria, and some of these would be discovered by Tyrians at a later date. One landed back into the caldera of the volcano, while another landed in the Maguuma Jungle, in a place now known as Bloodstone Fen. A third crashed through the Shiverpeak Mountains and resided in the Bloodstone Caves within the mountains, in present-day Straits of Devastation.[7] A fourth ended up on Janthir Syntri, or was at the very least transported there. The location of the fifth bloodstone is still unknown.[2]

Centuries later, when the White Mantle were in power over Kryta, the mursaat fueled the known Bloodstones along with their soul batteries with souls of the Chosen, people with magical potential identified with the help of the Eye of Janthir, in order to power the Door of Komalie and keep the titans at bay.[8] Vizier Khilbron, who turned out to be an undead lich working for Abaddon and who had been manipulating events to get rid of the mursaat and bring in titans to Tyria to further his master's schemes, was slain atop the Ring of Fire Bloodstone where the Chosen heroes used the lich's spirit to recharge the soul batteries which closed the Door of Komalie.

The Ruined City of Arah (explorable)[edit]

In 1325 AE, Randall Greyston and a group of adventurers braved the dangers of Risen-infested Arah to learn more about the Seers and the Bloodstone. They encountered several powerful Risen priests and priestesses who held on to small Bloodstone shards, and Greyston collected these shards after the adventures would slay these powerful Risen one by one. As Greyston collected more shards, they started to get warm and react, which made him believe that the shards were connected to the Six Gods. The group eventually entered the Heavencrystal Palace, where they found a large Bloodstone Shard, surrounded by Risen who did not attempt to carry it, unlike the smaller shards.

After clearing the Risen, Greyston realized that the gods had not only sundered the original Bloodstone in the area, but had also added Zhaitan's energies into it even though they did not know of the sleeping dragon's presence, and this increased the sundered pieces' magic. Greyston was exposed to the Bloodstone shard's power, however, and began shifting out of Tyria while the shard lashed out at his adventuring companions who ultimately destroyed the shard after a fierce struggle. In the battle's aftermath, Greyston disappeared seemingly into the Mists, claiming that he heard the voices of the Six Gods and would go to seek them out.[1]

Living World Season 3[edit]

Explosion of the Maguuma Bloodstone.

The surge of magic that followed the demise of the Elder Dragon Mordremoth reached the Maguuma Bloodstone in 1328 AE. Due to the White Mantle tampering with the Bloodstone's shell, the magic shocked several ghosts free. Confused and agitated, these souls of the White Mantle's victims sought revenge on any living being nearby, and many of them merged to become a creature known as Gorseval the Multifarious.[9]

In 1329 AE, the Pact Commander discovered that the White Mantle had been experimenting on the Maguuma Bloodstone for years.[10] Due to the excess of magic from the deaths of Zhaitan and Mordremoth, and accelerated White Mantle tampering, the Bloodstone exploded. The blast itself was seemingly consumed by an entity claiming to be the last mursaat, Lazarus.

Others caught in the blast, such as unfortunate White Mantle and Pact soldiers, were either vaporized or turned into blood-crazed lunatics addicted to collecting Bloodstone shards and the magic they contained. The ghosts of those slain on the Maguuma Bloodstone returned to haunt their place of death, unable, or unwilling, to move on. The blast left behind the shattered remnants of the Maguuma Bloodstone in Bloodstone Fen.

Janthir Wilds[edit]

The crater left by the Janthir Bloodstone's controlled detonation.

Effects[edit]

Each of the Bloodstones have an effect on the area around them, such as the Aura of the Bloodstone and the Curse of the Bloodstone. The second, however, might have been caused by the soul batteries on top of the Bloodstones, as it was said that those killed on top of the bloodstones could not be resurrected and the soul batteries took in the souls of those killed on the Bloodstone.

If consumed in large enough amounts, the Bloodstone shards can cause not only nausea but lead to erratic, violent behavior and symptoms that can best be described as addiction.[2] Further exposure to Bloodstone shards will alter their consumer and turn them into a hulking abomination in a relatively short span of time and can even unleash magic that can radically alter the environment around them.[11]

The five bloodstones[edit]

Gallery[edit]

Screenshots
Concept art

Related achievements[edit]

Notes[edit]

See also[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Bloodstone.
Effects
Associated items

References[edit]

  1. ^ a b c The Ruined City of Arah (explorable) Seer path
    Randall Greyston: The Seers were a magical race, once close allies to the mursaat.
    Randall Greyston: When the Elder Dragons first awoke, they gathered the unspoiled magic in the world and locked it within a great artifact—the first bloodstone.
    Randall Greyston: The human gods recovered this bloodstone, and gave magic to the human race. When humanity could not handle that power, they split it into five parts.
    Randall Greyston: The first bloodstone was broken into pieces in Arah. [...]
    Randall Greyston: Fantastic! The human gods not only sundered the seer's bloodstone here—they increased its power.
    Randall Greyston: They pulled from the energies of Zhaitan himself, even though they did not know of the sleeping Elder Dragon.
    Randall Greyston: They only knew that this was a place of great magical power, and built their godly city here.
    Randall Greyston: I hear the stones calling me! I hear the voices of the Six Gods!
    Randall Greyston: I go now, to seek out the gods themselves!
  2. ^ a b c d Bloodstones
  3. ^ Historian Tranton
  4. ^ A Study in Gold
  5. ^ Guild Wars 2: Path of Fire—Road to the Desert
  6. ^ a b History of Tyria
  7. ^ Confirmed via A Call to Action
  8. ^ Scholar Glenna (Stronghold of the Faithful)
  9. ^ Glenna's Field Journal
  10. ^ Conspiracy of Dunces
  11. ^ See the physical changes of Matthias Gabrel in Salvation Pass and Caudecus Beetlestone in Confessor's End. In Matthias's case the consumption of Bloodstone also resulted in him creating unnatural weather phenomena which only ended with his demise.
  12. ^ Storm Clouds over Janthir
    <Character name>: Fallout from a bloodstone explosion? It looks like this one was controlled, at least. Could've been a lot worse.
  13. ^ Janthir Wilds Unleashed: The Enhanced Warclaw Mount], GuildWars2.com
  14. ^ Comment by Linsey Murdock, Guild Wars Wiki
  15. ^ Comment by Linsey Murdock, Guild Wars Wiki
  16. ^ Confirmed via A Call to Action
  17. ^ Lore interview with Jeff Grubb, GuildMag.com