Guild upgrade
Guild upgrades are purchasable changes to guild functionality. Starting upgrades requires a guild leader with both the necessary permissions and the Heart of Thorns expansion. However, any guild member may contribute by donating required resources to the treasury. Upgrades may affect:
- The buildings, environment and buffs available within the guild hall.
- The availability of special merchants in the guild hall.
- Buffs available to players in PvE, PvP and WvW.
- The availability and variety of guild missions and world boss events.
Acquiring guild upgrades[edit]
To acquire a guild upgrade, a guild member with sufficient permissions must talk to the appropriate NPC. Initially, this will be the Guild Initiative Notary; however, as the guild makes progress, other ones may be unlocked. For example, the Tavern Proprietor becomes available upon acquiring a guild hall. Each NPC offers its own selection of upgrades.
Upgrades may require favor, aetherium, gold, and a large number of resources to purchase. Favor is acquired for the guild by achieving weekly guild missions, and aetherium is steadily mined within the guild hall after purchasing the Guild Mine. The resources need not be given by a single individual, however. Any guild member may donate necessary items to the treasury at the Guild Treasurer. The upgrade may be purchased if the guild has the necessary favor and aetherium, the purchasing member has any necessary gold, and the guild treasury contains all necessary items.
Not all upgrades are immediately available for purchase. Most require the guild to have a certain guild level and have a different upgrade as a prerequisite.
Upgrading your guild[edit]
When upgrading your Guild and your Guild Hall, the first steps you take must be in a specific order, but the sequence of upgrades becomes more flexible as you progress. Below is a guide to getting started with your Guild.
Initial steps[edit]
The upgrades listed here are given in the order required to be able to begin to restore all buildings.
- Register a guild (Guild level 0).
- If your guild existed before the release of Guild Wars 2: Heart of Thorns, speak to a guild registrar to gain a number of free upgrades based on your guild's pre-HoT progress.
- Purchasing the location-specific expedition upgrade from one of the Guild Hall Explorers in the Guild Initiative Headquarters (Expedition to the Gilded Hollow, the Lost Precipice, Windswept Haven, or Isle of Reflection).
- Claim a guild hall by completing the claiming event (reach Guild level 1).
- Build a Tavern (Tavern Restoration 1) which enables you to build all other upgrades (reach Guild level 2).
- Build a Mine (Mine Excavation 1) to create a supply of Aetherium for your other buildings (reach Guild level 3).
- Increase the Aetherium capacity (Aetherium Capacity 1) to acquire enough to build a workshop.
- Build a Workshop (Workshop Restoration 1, reach Guild level 4). This is a pre-requisite for restoration of the Arena, Market and War Room. Additionally it unlocks the scribing station for the scribe discipline, and allow your guild members to craft guild-specific items.
Next steps[edit]
From here, the upgrade order is relatively interchangeable.
- Build a Market (Market Restoration 1) to enable building PvE buffs, gain access to armor and weapon vendors.
- Build an Arena (Arena Restoration 1) to enable building PvP buffs.
- Build a War Room (War Room Restoration 1) to enable building WvW buffs, and eventually allow the guild to claim locations in WvW.
Further upgrades[edit]
- Building upgrades
Further upgrades will give additional buffs to the guild or improve buildings. There is a restoration tree for each building. The order is dependent on the priorities of your guild. They all cost favor to build, which has a cap of 2000 per week. Some require Aetherium, which is time gated. Therefore, guilds need to carefully plan, manage and decide on which upgrades to build first. For a complete list of upgrades, look at each of the six main buildings.
- Guild Tavern — associated with socialization and guild banners. Upgrades are purchased at the Tavern Proprietor.
- Guild Mine — allows guilds to gather and store aetherium. Upgrades are purchased at the Mine Proprietor.
- Guild Workshop — associated with gathering and the guild crafting discipline, Scribe. Upgrades are purchased at the Workshop Proprietor.
- Guild Arena — associated with PvP. When fully restored, it is an area for guild members to use as a combat sandbox and customize it with obstacles and traps. Upgrades are purchased at the Arena Proprietor.
- Guild Market — associated with PvE. A center for finance, mercantilism, it unlocks a new tier of guild weapons and armor for your weaponsmith and armorer. Upgrades are purchased at the Market Proprietor.
- War Room — associated with WvW. Allows guilds to interact with claimed objectives in World versus World with features such as airship strikes. Upgrades are purchased at the War Room Proprietor.
- Notary upgrades
Some upgrades may be acquired whether your guild has a guild hall or not. These may be purchased at the Guild Initiative Notary. For example, this allows for the placement of a generic merchant and a repair anvil in the Guild Hall and the Guild Initiative Headquarters. Most importantly, this include the option to unlock the Guild Vault, providing 50 storage slots shared by all members of the guild with sufficient privileges. When your guild levels up, additional upgrades will become available at the Tavern Proprietor, extending this space up to 250 slots. The Guild Vault is accessed by speaking to a Guild Banker, located near Banks in major cities. It can also be accessed in World versus World by speaking with the Guild Master.
The Notary also sells a few upgrades that do require a high-level guild: the Guild Portal at level 10, allowing for easier travel with a large group; and Further Exploration at guild level 40, unlocking new areas in your Guild Hall.
List of upgrades[edit]
Guild Initiative Registration[edit]
Upgrade | Level | Preceded by | Description |
---|---|---|---|
Guild Initiative Registration | 0 | Access the Guild Initiative's central office in Lion's Arch. | |
General Merchant | 0 | Guild Initiative Registration | Adds a merchant with harvesting and salvage tools to the guild's private locations. |
Guild Vault: Stash | 0 | Guild Initiative Registration | Grants access to a 50-slot guild vault and gold storage. |
Repair Anvil | 0 | Guild Initiative Registration | Adds a repair anvil to the Guild Initiative Headquarters and the guild's hall, if they have one. |
Expedition to Windswept Haven | 0 | Guild Initiative Registration | Travel to the Windswept Haven entrance tunnel, located northwest of Garden of Seborhin in Vabbi. Meet Hashim and drive the Mordant Crescent out to claim this guild hall. |
Expedition to the Gilded Hollow | 0 | Guild Initiative Registration | Travel to the Gilded Hollow entrance tunnel, located beneath the gold city at the center of the Auric Basin. Meet Kogga inside the hollow and clear the Mordrem infestation there to claim this guild hall. |
Expedition to the Lost Precipice | 0 | Guild Initiative Registration | Travel to the sunken shrine that marks the hidden entrance to the Lost Precipice, in the northwest part of the Verdant Brink. Meet Sarah McKenzy inside the precipice and clear the Mordrem infestation there to claim this guild hall. |
Expedition to the Isle of Reflection | 0 | Guild Initiative Registration | Travel to the Isle of Reflection entrance, located on the southern coast of Shing Jea Island in Cantha. Meet Minister Nguyen's representative on the island and drive any squatters out to claim this guild hall. |
Guild Hall Obtained | 0 | Expedition to Windswept Haven Expedition to the Lost Precipice Expedition to the Gilded Hollow Expedition to the Isle of Reflection |
|
Windswept Haven | 0 | Expedition to Windswept Haven | Your guild has claimed Windswept Haven and is holding it against recapture by the Mordant Crescent. |
Gilded Hollow | 0 | Expedition to the Gilded Hollow | Your guild has claimed the Gilded Hollow and is holding it against recapture by the Elder Dragons. |
Lost Precipice | 0 | Expedition to the Lost Precipice | Your guild has claimed the Lost Precipice and is holding it against recapture by the Elder Dragons. |
Isle of Reflection | 0 | Expedition to the Isle of Reflection | Your guild has claimed the Isle of Reflection and is holding it against recapture by the Purists. |
Guild Portal | 10 | Guild Hall Obtained | Add a portal device to the guild hall, allowing guild members to quickly travel as a group to missions and other destinations. |
Further Exploration | 40 | Guild Hall Obtained Tavern Restoration 1 |
Open paths to the unexplored reaches of your guild hall. |
- Note that the four "Expedition to the __" upgrades appear briefly in the guild panel but are replaced by "Guild Hall Obtained", and disappear from the guild panel upon completion of the guild claiming event, after which they are replaced by the respective upgrade.
Tavern Restoration[edit]
Upgrade | Level | Preceded by | Description |
---|---|---|---|
Tavern Restoration 1 | 1 | Allow access to this proprietor's upgrades and set up a temporary structure in the guild hall while work begins on restoring your full tavern. | |
Guild Enhancement: Karma | 1 | Tavern Restoration 1 | Add a selectable personal enhancement at the tavern which will increase the rate of karma gain. |
Guild Enhancement: Experience | 1 | Tavern Restoration 1 | Add a selectable personal enhancement at the tavern which will increase the rate of experience gain. |
Scribing: Guild Gathering Bonus Banner | 3 | Tavern Restoration 1 | Craft schematics to manufacture banners that offer allies a 10% boost to gathering chance for 30 minutes. |
Scribing: Guild Karma Banner | 5 | Tavern Restoration 1 | Craft schematics to manufacture guild banners that offer allies a 5% boost to karma gain for 30 minutes. |
Scribing: Guild Experience Banner | 7 | Tavern Restoration 1 | Craft schematics to manufacture banners that offer allies a 5% boost to experience gain 30 minutes. |
Guild Hall Music: City Themes | 8 | Tavern Restoration 1 | Visit the minstrel at the tavern to change the background music of your guild hall to a selection of themes based on the capitols of Tyria's major nations. |
Guild Hall Swiftness +11% | 9 | Tavern Restoration 1 | Permanently increase the run speed of guild members while in this guild hall by 11%. |
Scribing: Guild Magic Find Banner | 11 | Tavern Restoration 1 | Craft schematics to manufacture banners that offer allies a 10% boost to magic find for 30 minutes |
Guild Waypoint 5% Discount | 13 | Tavern Restoration 1 | Reduce the cost of using waypoints by 5% for all guild members. |
Scribing: Guild Road Marker | 15 | Tavern Restoration 1 | Craft schematics to manufacture banners that offer allies swiftness for 20 seconds. |
Scribing: Guild Gold from Kills Banner | 17 | Tavern Restoration 1 | Craft schematics to manufacture banners that offer allies a 5% boost to gold gain from monster kills for 30 minutes. |
Tavern Restoration 2 | 19 | Tavern Restoration 1 | Complete the restoration of your tavern. |
Guild Hall Music: Super Adventure Box | 8 | Tavern Restoration 2 Guild Hall Music: City Themes |
Visit the minstrel at the tavern to change the background music of your guild hall to a selection of themes based on Moto's Super Adventure Box. |
Guild Anthems | 19 | Tavern Restoration 2 | Add a minstrel at the tavern who can set an anthem for your guild, which will play at moments of triumph. |
Super Guild Anthem | 19 | Tavern Restoration 2 Guild Anthems |
Add a minstrel at the tavern who can set an anthem for your guild, which will play at moments of triumph. |
Guild Hall Swiftness +22% | 21 | Tavern Restoration 2 Guild Hall Swiftness +11% |
Permanently increase the run speed of guild members while in this guild hall by 22%. |
Scribing: Guild Banquet | 23 | Tavern Restoration 2 | Craft schematics to manufacture celebratory banquets that players can eat and drink from. |
Scribing: Guild Karma and Experience Banner | 25 | Scribing: Guild Experience Banner Scribing: Guild Karma Banner Tavern Restoration 2 |
Craft schematics to manufacture banners that offer allies a 10% boost to experience and karma gain for 30 minutes. |
Guild Waypoint 10% Discount | 27 | Tavern Restoration 2 Guild Waypoint 5% Discount |
Reduce the cost of using waypoints by 10% for all guild members. |
Scribing: Guild Gold and Magic Find Banner | 29 | Scribing: Guild Magic Find Banner Scribing: Guild Gold from Kills Banner Tavern Restoration 2 |
Craft schematics to manufacture banners that offer allies a 10% boost to gold gain and a 15% boost to magic find for 30 minutes. |
Scribing: Guild Gathering and Swiftness Banner | 31 | Scribing: Guild Road Marker Scribing: Guild Gathering Bonus Banner Tavern Restoration 2 |
Craft schematics to manufacture banners that offer allies a 15% boost to gathering chance and a 10% boost to swiftness for 30 minutes. |
Scribing: Guild World Events | 33 | Tavern Restoration 2 | Allows your guild to build consumables that can be used to activate various world events. |
Guild Hall Swiftness +33% | 35 | Guild Hall Swiftness +22% | Permanently increase the run speed of guild members while in this guild hall by 33%. |
Scribing: Guild Heroes Banner | 37 | Scribing: Guild Gold and Magic Find Banner Scribing: Guild Karma and Experience Banner Scribing: Guild Gathering and Swiftness Banner |
Craft schematics to manufacture banners that offer allies boosts to karma, experience, gold gain, gathering chance, magic find, and run speed for 30 minutes. |
Guild Waypoint 15% Discount | 40 | Guild Waypoint 10% Discount | Reduce the cost of using waypoints by 15% for all guild members. |
Mine Excavation[edit]
Upgrade | Level | Preceded by | Description |
---|---|---|---|
Mine Excavation 1 | 2 | Tavern Restoration 1 | Excavate the beginnings of a mine for your guild hall and begin mining aetherium out of the stone. |
Aetherium Capacity 1 | 2 | Mine Excavation 1 | Increase storage capacity for aetherium (from 500 to 1,500 ). |
Mining Rate 1 | 5 | Mine Excavation 1 | Produce aetherium at a faster rate (from 1 every 60 seconds to 1 every 50 seconds or 1.2 per minute). |
Aetherium Capacity 2 | 8 | Aetherium Capacity 1 | Increase storage capacity for aetherium (from 1,500 to 3,000 ). |
Mining Rate 2 | 12 | Mining Rate 1 | Produce aetherium at a faster rate (from 1 every 50 seconds to 1 every 40 seconds or 1.5 per minute). |
Mine Excavation 2 | 15 | Mine Excavation 1 | Expand your guild's mine. |
Aetherium Capacity 3 | 15 | Aetherium Capacity 2 Mine Excavation 2 |
Increase storage capacity for aetherium (from 3,000 to 5,000 ). |
Mining Rate 3 | 18 | Mining Rate 2 Mine Excavation 2 |
Produce aetherium at a faster rate (from 1 every 40 seconds to 1 every 30 seconds or 2 per minute). |
Aetherium Capacity 4 | 21 | Aetherium Capacity 3 | Increase storage capacity for aetherium (from 5,000 to 10,000 ). |
Mining Rate 4 | 25 | Mining Rate 3 | Produce aetherium at a faster rate (from 1 every 30 seconds to 1 every 25 seconds or 2.4 per minute). |
Aetherium Capacity 5 | 28 | Aetherium Capacity 4 | Increase storage capacity for aetherium (from 10,000 to 15,000 ). |
Mine Excavation 3 | 31 | Mine Excavation 2 | Expand your guild's mine. |
Mining Rate 5 | 31 | Mining Rate 4 Mine Excavation 3 |
Produce aetherium at a faster rate (from 1 every 25 seconds to 1 every 20 seconds or 3 per minute). |
Aetherium Capacity 6 | 34 | Aetherium Capacity 5 Mine Excavation 3 |
Increase storage capacity for aetherium (from 15,000 to 25,000 ). |
Mining Rate 6 | 37 | Mining Rate 5 | Produce aetherium at a faster rate (from 1 every 20 seconds to 1 every 15 seconds or 4 per minute). |
Workshop Excavation[edit]
Upgrade | Level | Preceded by | Description |
---|---|---|---|
Workshop Restoration 1 | 3 | Mine Excavation 1 | Begin restoring your workshop. |
Ore Synthesizer 1 | 3 | Workshop Restoration 1 | Add an ore node to the workshop that randomly generates either copper or iron when mined. |
Guild Enhancement: Critical Harvesting | 5 | Workshop Restoration 1 | Add a personal enhancement at the tavern that increases the chance of getting a critical success when harvesting a node. |
Lumber Synthesizer 1 | 7 | Workshop Restoration 1 | Add a lumber node to the workshop that randomly generates either green or soft logs when harvested. |
Cloth Synthesizer 1 | 7 | Workshop Restoration 1 | Add a cloth node to the workshop that randomly generates either jute or wool scraps when harvested. |
Leather Synthesizer 1 | 7 | Workshop Restoration 1 | Add a leather node to the workshop that randomly generates either rawhide or thin leather when harvested. |
Guild Enhancement: Critical Crafting | 9 | Workshop Restoration 1 | Add a personal enhancement at the tavern that increases the chance of getting a critical success when crafting an item |
Synthesis Output 1 | 11 | Ore Synthesizer 1 Lumber Synthesizer 1 |
Increase the efficiency of the guild's ore and lumber synthesizers, increasing daily harvesting opportunities to 4 each |
Guild Enhancement: Map Bonus | 13 | Workshop Restoration 1 | Add a personal enhancement at the tavern that increases how often you get map bonuses. |
Ore Synthesizer 2 | 15 | Ore Synthesizer 1 | Add silver as a possible output from the workshop's ore synthesizer. |
Leather Synthesizer 2 | 17 | Leather Synthesizer 1 | Add coarse leather as a possible output from the workshop's leather synthesizer. |
Cloth Synthesizer 2 | 17 | Cloth Synthesizer 1 | Add cotton scraps as a possible output from the workshop's cloth synthesizer. |
Lumber Synthesizer 2 | 17 | Lumber Synthesizer 1 | Add seasoned logs as a possible output from the workshop's lumber synthesizer |
Plant Synthesizers 1 | 19 | Workshop Restoration 1 | Add harvesting nodes to the workshop that randomly generate various vegetables, fruits, and herbs when harvested |
Synthesis Output 2 | 21 | Synthesis Output 1 Ore Synthesizer 2 Lumber Synthesizer 2 Plant Synthesizers 1 |
Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 6 each and plant, leather, and cloth harvests to 2 each |
Workshop Restoration 2 | 23 | Workshop Restoration 1 | Complete the restoration of your workshop |
Ore Synthesizer 3 | 23 | Ore Synthesizer 2 Workshop Restoration 2 |
Add gold as a possible output from the the [sic] workshop's ore synthesizer. |
Cloth Synthesizer 3 | 25 | Workshop Restoration 2 Cloth Synthesizer 2 |
Add linen scraps as a possible output from the workshop's cloth synthesizer. |
Lumber Synthesizer 3 | 25 | Lumber Synthesizer 2 Workshop Restoration 2 |
Add hard logs as a possible output from the workshop's lumber synthesizer |
Leather Synthesizer 3 | 25 | Workshop Restoration 2 Leather Synthesizer 2 |
Add rugged leather as a possible output from the workshop's leather synthesizer. |
Ore Synthesizer 4 | 27 | Ore Synthesizer 3 | Add platinum as a possible output from the workshop's ore synthesizer |
Plant Synthesizers 2 | 29 | Plant Synthesizers 1 Workshop Restoration 2 |
The workshop's plant synthesizers will now output more possible vegetables, fruits, and herbs |
Lumber Synthesizer 4 | 31 | Lumber Synthesizer 3 | Add elder logs as a possible output from the workshop's lumber synthesizer |
Cloth Synthesizer 4 | 31 | Cloth Synthesizer 3 | Add silk scraps as a possible output from the workshop's cloth synthesizer. |
Leather Synthesizer 4 | 31 | Leather Synthesizer 3 | Add thick leather as a possible output from the workshop's leather synthesizer. |
Synthesis Output 3 | 33 | Ore Synthesizer 4 Synthesis Output 2 Lumber Synthesizer 3 Plant Synthesizers 2 |
Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 8 each. |
Ore Synthesizer 5 | 35 | Ore Synthesizer 4 | Add mithril as a possible output from the workshop's ore synthesizer. |
Lumber Synthesizer 5 | 37 | Lumber Synthesizer 4 | Add ancient logs as a possible output from the workshop's lumber synthesizer |
Leather Synthesizer 5 | 37 | Leather Synthesizer 4 | Add hardened leather as a possible output from the workshop's leather synthesizer. |
Cloth Synthesizer 5 | 37 | Cloth Synthesizer 4 | Add gossamer scraps as a possible output from the workshop's cloth synthesizer. |
Plant Synthesizers 3 | 39 | Plant Synthesizers 2 | The workshop's plant synthesizers will now output even more possible vegetables, fruits, and herbs |
Ore Synthesizer 6 | 40 | Ore Synthesizer 5 | Add orichalcum as a possible output from the workshop's ore synthesizer |
Synthesis Output 4 | 40 | Synthesis Output 3 Lumber Synthesizer 5 Plant Synthesizers 3 Ore Synthesizer 6 |
Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 10 each and plant, leather, and cloth harvests to 3 each |
- Note that Workshop Restoration 1 also requires Aetherium Capacity 1.
Arena Restoration[edit]
Upgrade | Level | Preceded by | Description |
---|---|---|---|
Arena Restoration 1 | 4 | Workshop Restoration 1 | Set up a temporary structure in your guild hall while construction begins on your guild hall's arena. |
Mission Slot: PvP | 4 | Arena Restoration 1 | Unlock a weekly mission slot that will only generate PvP-oriented missions and is unaffected by the guild's mission preference. |
Guild Enhancement: PvP Reward Boost | 7 | Arena Restoration 1 | Add a personal enhancement at the tavern that increases the rate at which PvP reward tracks progress. |
Arena Restoration 2 | 10 | Arena Restoration 1 | Complete the restoration of your arena and enable battling between red and blue team fighters. |
Brawling Obstacle: Walls | 12 | Arena Restoration 2 | Add an obstacles coordinator to the arena, allowing players to enter the arena as a decorator and place walls. |
Brawling Obstacle: Weakness Turrets | 14 | Arena Restoration 2 | Allow decorators in the arena to place turrets that weaken nearby combatants. |
Brawling Obstacle: Strike Turrets | 16 | Brawling Obstacle: Walls | Allow decorators in the arena to place turrets that damage nearby combatants. |
Arena Brawling: Green Team | 18 | Arena Restoration 2 | Add a green team coordinator to the arena, allowing for three-way team brawling. |
Brawling Obstacle: Team-Color Torches | 18 | Arena Brawling: Green Team Brawling Obstacle: Walls |
Allow decorators in the arena to place torches in the red, blue, and green team colors. These torches can be lit and unlit at will. |
Brawling Obstacle: Vortex Traps | 20 | Brawling Obstacle: Walls | Allows decorators in the arena to place traps that cyclically activate and pull in nearby players. |
Brawling Obstacle: Fear Turrets | 22 | Brawling Obstacle: Walls | Allow decorators in the arena to place turrets that apply fear to nearby combatants. |
Arena Ring-Out Barrier | 23 | Brawling Obstacle: Walls | Add an option for the obstacles coordinator to turn on a boundary around the brawling arena to prevent ring-outs. |
Brawling Obstacle: Knockback Turrets | 24 | Brawling Obstacle: Walls | Allow decorators in the arena to place turrets that knock back nearby combatants. |
Brawling Obstacle: Fan Traps | 26 | Brawling Obstacle: Walls | Allow decorators in the arena to place fans that cyclically activate and push combatants back with strong gusts of wind. |
Arena Brawling: Free-for-All Fighters | 28 | Arena Restoration 2 | Add a free-for-all coordinator to the arena, allowing for teamless brawling. |
Brawling Obstacle: Purple Torches | 28 | Arena Brawling: Free-for-All Fighters Brawling Obstacle: Walls |
Allow decorators in the arena to place purple torches, which can be lit and unlit at will. |
Brawling Obstacle: Chill Turrets | 29 | Brawling Obstacle: Walls | Allow decorators in the arena to place turrets that chill nearby combatants. |
Brawling Obstacle: Poison Turrets | 30 | Brawling Obstacle: Walls | Allow decorators in the arena to place turrets that poison nearby combatants. |
Brawling Obstacle: Flame Turrets | 32 | Brawling Obstacle: Walls | Allow decorators in the arena to place turrets that apply burning to nearby combatants. |
Brawling Obstacle: Cripple Turrets | 34 | Brawling Obstacle: Walls | Allow decorators in the arena to place turrets that cripple nearby combatants. |
Brawling Obstacle: Heal Turrets | 37 | Brawling Obstacle: Walls | Allow decorators in the arena to place turrets that heal nearby combatants. |
Brawling Obstacle: White Torches | 39 | Arena Brawling: Invulnerable Fighters Brawling Obstacle: Walls |
Allow decorators in the arena to place white torches, which can be lit and unlit at will. |
Arena Brawling: Invulnerable Fighters | 39 | Arena Restoration 2 | Add an invulnerability coordinator to the arena, allowing for brawling without taking damage. |
Brawling Obstacle: Lava Floors | 40 | Brawling Obstacle: Walls | Allow decorators in the arena to place floor tiles that will kill players on contact. |
Market Restoration[edit]
Upgrade | Level | Preceded by | Description |
---|---|---|---|
Market Restoration 1 | 4 | Workshop Restoration 1 | Establish a temporary marketplace in your guild hall while construction begins on the foundation of the full plaza. |
Mission Slot: PvE | 4 | Market Restoration 1 | Unlock a weekly mission slot that will only generate PvE-oriented missions and is unaffected by the guild's mission preference. |
Guild Hall Decorations Merchant 1 | 6 | Market Restoration 1 | Add a merchant to the workshop who sells basic decorations for your guild hall. |
Guild Trader 1 | 8 | Market Restoration 1 | Add a trader merchant to the market whose stock rotates daily. Guild members may purchase only one item each day. |
Guild Armorer 1 | 10 | Market Restoration 1 | Add a guild armorer to the market, from whom basic guild armor skins can be purchased. |
Guild Weaponsmith 1 | 12 | Market Restoration 1 | Add a guild weaponsmith to the market, selling a selection of guild weapon skins. |
Guild Enhancement: Magic Find | 14 | Market Restoration 1 | Add a personal enhancement at the tavern that increases the chance of finding magic items. |
Guild Trader 2 | 16 | Guild Trader 1 | Expand the trader's inventory to include random crafting-related items. |
Guild Miniature Merchant 1 | 18 | Market Restoration 1 | Add a merchant to the market who sells miniatures emblazoned with your guild emblem. |
Guild Treasure Trove | 20 | Market Restoration 1 Guild Vault: Stash |
Gain access to a 100-slot guild vault. |
Market Restoration 2 | 22 | Market Restoration 1 | Complete the restoration of your market. |
Guild Hall Decorations Merchant 2 | 22 | Guild Hall Decorations Merchant 1 Market Restoration 2 |
Increase the inventory of your guild hall decorations merchant. |
Guild Hall Monument Decorations | 23 | Market Restoration 2 Guild Hall Decorations Merchant 2 |
Add special decorations that can be inscribed with custom messages to the basic decorations merchant's inventory. |
Guild Trader 3 | 24 | Market Restoration 2 Guild Trader 2 |
Guild members may now purchase 2 items from the guild trader per day. |
Guild Miniature Merchant 2 | 26 | Market Restoration 2 Guild Miniature Merchant 1 |
Expand the inventory of the guild miniature merchant. |
Guild Armorer 2 | 28 | Guild Armorer 1 Market Restoration 2 |
Add jungle armor recipes to the guild armorer's inventory. |
Guild Trader 4 | 30 | Guild Hall Decorations Merchant 1 Guild Trader 3 |
Expand the inventory of the guild trader to include guild hall decorations and related items. |
Schematic: Vault Transport | 32 | Market Restoration 2 Guild Vault: Stash |
Craft schematics for manufacturing a remote access to the guild vault. |
Deep Cave | 32 | Market Restoration 2 Guild Treasure Trove |
The Deep Cave will expand your treasure trove by another 100 slots. |
Guild Hall Decorations Merchant 3 | 34 | Guild Hall Decorations Merchant 2 | Increase the inventory of your guild hall decorations merchant. |
Guild Miniature Merchant 3 | 36 | Guild Miniature Merchant 2 | Expand the inventory of the guild miniature merchant. |
Guild Trader 5 | 38 | Guild Trader 4 | Guild members may now purchase 3 items from the guild trader per day. |
Guild Weaponsmith 2 | 40 | Guild Weaponsmith 1 Market Restoration 2 |
Add recipes for chiaroscuro weapons to the guild weaponsmith's inventory. |
War Room Restoration[edit]
Upgrade | Level | Preceded by | Description |
---|---|---|---|
War Room Restoration 1 | 4 | Workshop Restoration 1 | Begin restoring your war room. |
Mission Slot: WvW | 4 | War Room Restoration 1 | Unlock a weekly mission slot that will only generate WvW missions and is unaffected by the guild's mission preference |
WvW Guild Claiming: Camps | 5 | War Room Restoration 1 | Allow guild members with the proper permissions to claim a supply camp for the guild, allowing it to gain access to upgrades over time. |
Scribing: Sabotage Depot | 5 | WvW Guild Claiming: Camps | Craft schematics to manufacture a tier 1 improvement that rigs the supply depot at your guild's claimed objectives to explode if your objective is captured by enemies, destroying all of the supply there. |
Scribing: Minor Supply Drop | 5 | WvW Guild Claiming: Camps | Craft schematics to manufacture a tier 1 tactic that refills the supply cache at your guild's claimed objectives. |
Objective Aura 1: Supply Capacity | 6 | WvW Guild Claiming: Camps | The guild's claimed objectives now always emanate an aura that applies boons to allies in the vicinity while the guild holds the objective. Initially, the aura applies a +5 supply capacity. |
Scribing: Healing Mist | 7 | WvW Guild Claiming: Camps | Craft schematics to manufacture a tier 2 tactic that temporarily summons a fog which chills invaders in the area of your claimed objectives. |
Guild Enhancement: World Reward Tracks | 7 | War Room Restoration 1 | Add a personal enhancement at the tavern that increases the rate of WvW reward-track gain. |
Scribing: Armored Dolyaks | 8 | WvW Guild Claiming: Camps | Craft schematics to manufacture a tier 1 improvement that significantly increases the defenses of dolyaks departing the guild's claimed supply camp. |
Objective Aura 2: WvW Experience | 9 | Objective Aura 1: Supply Capacity | Adds a 10% WvW experience bonus to the boons applied by the guild's aura around claimed objectives. |
WvW Guild Claiming: Towers | 10 | WvW Guild Claiming: Camps | Allow guild members with the proper permissions to claim a tower for the guild, allowing it to gain access to upgrades over time. |
Scribing: Guild Arrow Cart | 10 | WvW Guild Claiming: Camps | Craft schematics to manufacture WvW arrowcarts [sic] that cost less supply to place. |
Scribing: Invincible Dolyak | 11 | WvW Guild Claiming: Towers | Craft schematics to manufacture a tier 1 tactic that sends an invulnerable supply dolyak from a claimed camp. |
Scribing: Guild Ballista | 13 | WvW Guild Claiming: Towers | Craft schematics to manufacture WvW ballistae that cost less supply to place. |
Guild Enhancement: World Experience | 14 | War Room Restoration 1 | Add a personal enhancement at the tavern that increases the rate of WXP gain. |
Scribing: Speedy Dolyaks | 15 | WvW Guild Claiming: Towers | Craft schematics to manufacture a tier 2 improvement that significantly increases the speed of dolyaks departing from your guild's claimed supply camp. |
Scribing: Iron Guards | 16 | WvW Guild Claiming: Towers | Craft schematics to manufacture a tier 2 improvement that significantly increases the defenses of guards at your guild's claimed objectives. |
Objective Aura 3: Movement Speed | 17 | Objective Aura 2: WvW Experience WvW Guild Claiming: Towers |
Adds a 25% movement speed bonus to the boons applied by the guild's aura around claimed objectives. |
Scribing: Turtle Banner | 18 | WvW Guild Claiming: Towers | Craft schematics to manufacture a tier 1 tactic that spawns a defensive banner at your guild's claimed objective. This banner may be picked up by one of your guild members and carried into battle, offering support to other members of your team in the area. |
Scribing: Guild Catapult | 19 | WvW Guild Claiming: Towers | Craft schematics to manufacture WvW catapults that cost less supply to place. |
War Room Restoration 2 | 20 | War Room Restoration 1 | Complete the restoration of your war room. |
Scribing: Hardened Gates | 12 | WvW Guild Claiming: Keeps | Craft schematics to manufacture a tier 2 improvement that significantly increases the defenses of gates at your guild's claimed objective. |
Scribing: Assault Roller | 20 | War Room Restoration 2 WvW Guild Claiming: Towers |
Craft schematics to manufacture a tier 2 tactic that summons a charr assault roller at your camp, which one of your guild members can transform into as a highly mobile siege weapon. |
Objective Aura 4: Power | 21 | War Room Restoration 2 Objective Aura 3: Movement Speed |
Adds a +25 power bonus to the boons applied by the guild's aura around claimed objectives. |
Scribing: Hardened Siege | 22 | WvW Guild Claiming: Keeps | Craft schematics to manufacture a tier 1 improvement that significantly increases the defenses of existing siege installations at your guild's claimed objective. |
WvW Guild Claiming: Keeps | 22 | War Room Restoration 2 WvW Guild Claiming: Towers |
Allow guild members with the proper permissions to claim a keep for the guild, allowing it to gain access to upgrades over time. |
Scribing: Centaur Banner | 23 | WvW Guild Claiming: Keeps | Craft schematics to manufacture a tier 2 tactic that spawns a mobility banner at your guild's claimed objective. This banner may be picked up by one of your guild members and carried into battle, offering support to other members of your team in the area. |
Scribing: Packed Dolyaks | 24 | WvW Guild Claiming: Keeps | Craft schematics to manufacture a tier 2 improvement that increases the amount of supply carried by dolyaks departing from your guild's claimed supply camp. |
Objective Aura 5: Precision | 25 | Objective Aura 4: Power WvW Guild Claiming: Keeps |
Adds a +25 precision bonus to the boons applied by the guild's aura around claimed objectives. |
Scribing: Guild Flame Ram | 26 | WvW Guild Claiming: Keeps | Craft schematics to manufacture WvW flame rams that cost less supply to place. |
Scribing: Dragon Banner | 27 | WvW Guild Claiming: Keeps | Craft schematics to manufacture a tier 3 tactic that spawns an offensive banner at your guild's claimed objective. This banner may be picked up by one of your guild members and carried into battle, offering support to other members of your team in the area. |
Scribing: Invulnerable Fortifications | 28 | WvW Guild Claiming: Keeps | Craft schematics to manufacture a tier 2 tactic that temporarily makes the walls and gates of your claimed objective impervious to enemy attack. |
Objective Aura 6: Toughness | 29 | Objective Aura 5: Precision | Adds a +25 toughness bonus to the boons applied by the guild's aura around claimed objectives. |
Scribing: Guild Trebuchet | 30 | WvW Guild Claiming: Keeps | Craft schematics to manufacture WvW trebuchets that cost less supply to place. |
Scribing: Emergency Waypoint | 31 | WvW Guild Claiming: Keeps | Craft schematics to manufacture a tier 3 tactic that temporarily summons a waypoint at your claimed objective, even during enemy attack. |
WvW Guild Claiming: Stonemist Castle | 31 | WvW Guild Claiming: Keeps | Allow guild members with the proper permissions to claim Stonemist Castle for the guild, allowing it to gain access to upgrades over time. |
Scribing: Turret Gates | 32 | WvW Guild Claiming: Stonemist Castle | Craft schematics to manufacture a tier 3 improvement that causes the gates at your guild's claimed objective to actively attack invaders. |
Objective Aura 7: Vitality | 33 | Objective Aura 6: Toughness WvW Guild Claiming: Stonemist Castle |
Adds a +25 vitality bonus to the boons applied by the guild's aura around claimed objectives. |
Scribing: Guild Siege Golem | 34 | WvW Guild Claiming: Stonemist Castle | Craft schematics to manufacture WvW siege golems that cost less supply to place. |
Scribing: Watchtower | 35 | WvW Guild Claiming: Stonemist Castle | Craft schematics to manufacture a tier 3 improvement that reveals enemies in the region of your guild's claimed tower on your map. |
Scribing: Presence of the Keep | 36 | Objective Aura 1: Supply Capacity WvW Guild Claiming: Stonemist Castle |
Craft schematics to manufacture a tier 3 improvement that doubles the effect of your guild's auras at your guild's claimed keep. |
Objective Aura 8: Magic Find | 37 | Objective Aura 7: Vitality | Adds a +20% magic-find bonus to the boons applied by the guild's aura around claimed objectives. |
Scribing: Guild Shield Generator | 38 | WvW Guild Claiming: Stonemist Castle | Craft schematics to manufacture WvW shield generators that cost less supply to place. |
Scribing: Cloaking Waters | 39 | WvW Guild Claiming: Stonemist Castle | Craft schematics to manufacture a tier 3 improvement that applies stealth to any ally who moves through the fountains at Stonemist Castle as long as it is claimed by your guild. |
Scribing: Airship Defense | 40 | WvW Guild Claiming: Stonemist Castle | Craft schematics to manufacture a tier 3 tactic that temporarily summons a group of airships to circle Stonemist Castle and bombard invaders while you claim it. |
Guild level[edit]
This table shows the relationship between Guild Level (#), Guild Experience (GXP) and Guild Upgrades. Enhancements in Bold. Scribing in Italics. You may click the individual upgrades to view their cost in resources, favor and aetherium.
Guild level is a prerequisite for guild upgrades. The structural upgrades: Mine Excavation (1,2,3); Arena, Market, Tavern, Workshop, War Room Restoration (1,2); Notary upgrades: Hall, Portal and Further Exploration offer 100 GXP. Each completed minor upgrade generates 35 GXP. Initial Notary upgrades: Merchant, Anvil, and Stash offer 10 GXP. This Guild Experience in turn contributes to raising the guild level.
Each level requires 100 GXP to progress to the next level. Guilds start with zero GXP at level 0.
Once all upgrades are complete, earning 6985 GXP, the maximum guild level is 69.
After 40[edit]
After a guild has reached level 40 it may:
- Explore game content in more detail, like WvW, PvP and decorations.
- Complete remaining upgrades that were "skipped over" because they had lower priority.
- Devote more resources to scribing.
- Unlock new areas of the guild that were previously inaccessible.
- Excess Aetherium and Favor
After a guild has completed all upgrades in all buildings there is no known use for aetherium. Favor can be used to purchase consumables from the Guild Requisitioner located within the Guild Initiative Headquarters. However, guild missions may be completed so that members receive guild commendations.
Summary of benefits[edit]
Guild upgrades that enhance abilities of the Guild, guild members or the guild hall are listed below.
Enhancements[edit]
- Primary article: Guild Enhancements
Adds a number of selectable personal enhancements at the tavern, however only one can be activated at a time. Their duration is unlimited. Unlocking additional enhancements raises the percentage gain that each enhancement offers. To acquire the enhancement, the guild member needs to own Guild Wars 2: Heart of Thorns.
Guild vault[edit]
Build 250-slot vault. Pre-HoT guild vaults have been "grandfathered".
Guild hall[edit]
- Guild Portal — allows guild members to travel to guild mission locations.
- Decorations — players can choose where various decorations are positioned within the guild hall.
- Guild Hall Music: City Themes — change background music while in guild hall
- Guild Hall Swiftness +11% — players move 11% faster while in the guild hall
- Guild Hall Swiftness +22% — players move 22% faster while in the guild hall
- Guild Hall Swiftness +33% — players move 33% faster while in the guild hall
Mission unlocks[edit]
There are 3 Guild Mission slots. Each has a randomly selected difficulty level (easy, medium or hard) that changes weekly. All may be unlocked at guild level 4.
Waypoints[edit]
- Guild Waypoint 5% Discount — 5% Discount when using any waypoint
- Guild Waypoint 10% Discount — 10% Discount when using any waypoint
- Guild Waypoint 15% Discount — 15% Discount when using any waypoint
World versus world[edit]
There are three types of world versus world upgrades available in the War Room
- Guild claiming upgrades allow guild to claim objectives.
- WvW enhancements give a significant upgrade to objectives that have been claimed by a guild. Many need to be built from WvW schematics by a scribe.
- Guild siege equipment cost less supply than standard siege. Blueprints must be crafted by scribe.
Scribing unlocks[edit]
Purchasing the scribing upgrades allows scribe guild members to use those recipes at the workshop crafting station.
Banners[edit]
- Scribing: Guild Gathering Bonus Banner
- Scribing: Guild Karma Banner
- Scribing: Guild Experience Banner
- Scribing: Guild Magic Find Banner
- Scribing: Guild Road Marker
- Scribing: Guild Gold from Kills Banner
- Scribing: Guild Karma and Experience Banner
- Scribing: Guild Gold and Magic Find Banner
- Scribing: Guild Gathering and Swiftness Banner
- Scribing: Guild Heroes Banner
PvE[edit]
WvW[edit]
- Primary article: Scribe#Schematics
There are three types of upgrades crafted in the dedicated WvW queue:
- Guild siege equipment, which may be deployed by a guild member with sufficient permission.
- Improvements (passive), which when slotted into claimed objectives take effect after their tier is unlocked.
- Tactics (active), which when slotted into claimed structures take effect when activated by a player with sufficient permission after their tier is unlocked.
Hints[edit]
Crafting[edit]
Many of the required resources may be crafted. The two most difficult and expensive items to obtain are Empty Kegs and Glass Mugs.
- Empty Kegs are crafted by Chef (400). The recipe is automatically known. The critical component, Vial of Linseed Oil requires Pile of Flax Seeds, which can be found in the Heart of Maguuma. Milling Basins can be bought from the cooking vendors.
- Glass Mugs are crafted by Jeweler (400). The recipe is automatically known. The critical component, Pile of Coarse Sand is dropped from Pile of Silky Sand, which is acquired in The Silverwastes and Dry Top.
A guide for very small guilds[edit]
All guild upgrades are designed to be acquirable by guilds that comprise at least one full party: that is, 5 people. Do note that the cost of guild upgrades does not scale with guild size, making upgrading more expensive per individual if you are a small guild.
If your guild is smaller than 5 people, inexperienced players may find it difficult (or even impossible) to claim a Guild Hall. For such guilds, the Guild Initiative Headquarters in Lion's Arch may function as a gathering place for members of your guild. Like the Guild Hall, the area is an instance specific to your guild.
The Guild Initiative Notary offers a few upgrades that may be acquired by guilds without a guild hall, since they have no guild level requirement. These are Guild Vault: Stash, giving your guild access to a 50-slot Guild Vault, General Merchant putting a generic merchant in the Guild Initiative Headquarters, and Repair Anvil, which puts a repair anvil in the Headquarters. Note that these upgrades do require some favor to purchase. Guilds of 3 people should not have trouble with this, as a number of easy guild missions are doable with only 3 people. Even smaller guilds, such as "personal guilds" with only one member, might find this too difficult too, although some guild missions may be done by a single skilled individual (for example, the easy WvW mission at the Borderlands Oasis, and the easy Guild Trek.)
If your small guild existed prior to the release of Heart of Thorns, many upgrades that your guild used to have will be "grandfathered into" Heart of Thorns, even if the upgrade usually requires a guild hall now. Such upgrades include any extensions to your Guild Vault, and the first tier of Guild Armorer and Guild Weaponsmith.
Other players can however join your squad (or party) and help with the claiming of a guild hall; the size of the group is not limited by the size of the guild. Squad members will be able to join the claim attempt the same as any guild member, by choosing the name of the guild from the dropdown menu when approaching the entrance tunnel portal.
Gallery[edit]
Guild Initiative Registration - accessed through Pall Gilmore (Guild Initiative Notary)
Tavern Restoration - accessed through Gamli Aðalsteinnson (Tavern Proprietor)
Arena Restoration - accessed through Castor Shoutsman (Arena Proprietor)
Market Restoration - accessed through Brine Clutchall (Market Proprietor)
Mine Excavation - accessed through Rekka (Mine Proprietor)
War Room - accessed through Sophia Carriker (War Room Proprietor)
Workshop Restoration - accessed through Kensho Arrowsoul (Workshop Proprietor)
Trivia[edit]
- Upgrades have been extensively reworked in Guild Wars 2: Heart of Thorns to make progress with guilds a more integral part of the game. Prior to the October 23, 2015 game update, there were a limited number of upgrades, purchasable with Influence.